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Jones hums along, quietly to himself, as the bard lulls The guard to sleep.
"Nicely done. I'll get his axe, who can check to see if the door is locked and unlock it?"

EM±GM |

Jones moves up and scoops up the sleeping man's weapon, taking a moment to look to see if he might have keys as well.
He does note a cord around the man's neck with some heft to it. Though what's attached to it is not immediately apparent under the beard and sweat-stained shirt.
The ulfen man snores away, oblivious to all.

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Would tying him up and gagging him wake him up?
He shashayed away!

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Seeing Phoebee reaching for some rope to tie up the Ulfen man, Masym waves her off and out of sight. "Let's get him out of view first then we can tie him up." He gives the half elf woman a smile. "Good job by the way!"

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She smiles at the slayer and waves, blowing him a kiss in an exaggerated manner.

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Jones waves the key and starts toward the door. "Who wants to go first?"
Jones will affix the axe to his belt unless someone else wants it.

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I will! she says.

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"Good work!" Nella grins at Phoebee. "We'd probably better hurry, right? If we're going to tie him up and stash him somewhere we'd better do it behind the Rosy Fingers over there or bring him with us and leave him just inside the door!"

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If anyone has booze we might poor it in him so that they think he was drinking.

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Masym pauses for a bit, then shakes his head at Phoebee. "We don't have time for that now. We gots to get inside now." As she moves to open the locked door he slides in behind her, his spear at the ready.
At least she didn't mention waffles to me...

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Jones tosses the key to the slayer, "Agreed, the spell will wear off shortly. We've got his weapon. Let's get inside and relock the door."

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The half elf will take a look around
1d20 + 7 ⇒ (11) + 7 = 18 Perception check

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"I know who to call when I'm going to bed." Malusha says with a chuckle and a nod towards Phoebee. But then Malusha realizes that that could be taken the wrong way and he quickly blushes. "I mean, if I can't fall asleep, I know who to call." A bit flustered he turns his attention to the people trying to get the door open.

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The wave and kiss were more like her kissing her hand and then going into a wave

EM±GM |

The party moves quickly, securing the key and gathering ready at the inner door to the warehouse.
note, as described, this is a small door, inset into the larger door. You will only have the smaller door open (I marked it in yellow on the map) so all entry has to route through that square. You can not charge through the doorway, its a bit narrow.
Jones: 1d20 + 4 ⇒ (6) + 4 = 10
Malusha: 1d20 + 3 ⇒ (13) + 3 = 16
Masym: 1d20 + 4 ⇒ (13) + 4 = 17
Nella: 1d20 + 2 ⇒ (10) + 2 = 12
Phoebee: 1d20 + 3 ⇒ (3) + 3 = 6
Wei Tchak: 1d20 + 2 ⇒ (5) + 2 = 7
GY: 1d20 + 2 ⇒ (11) + 2 = 13
GB: 1d20 + 2 ⇒ (10) + 2 = 12
BH: 1d20 - 1 ⇒ (19) - 1 = 18
PY: 1d20 + 1 ⇒ (7) + 1 = 8
PB: 1d20 + 1 ⇒ (6) + 1 = 7
PR: 1d20 + 2 ⇒ (13) + 2 = 15
As quickly as possible, the door is unlocked, and opened.
Masym, in front, immediately sees a bearded Ulfen man looking his way, saying something in a language you all are starting to recognize as Skald, a grin on his face. The smile fades quickly as he realizes you're not who he was expecting.
A second man over by a gangplank leading to a small ship moored inside is only just starting to turn.
The warehouse is mostly empty, except for the men and the ship and a few bedrolls laid out on the floor. A steep set of narrow stairs leads upwards to a loft area twenty feet above the floor, though you can not immediately see what's up there.
Light streams into the area from four covered skylights in the ceiling.
the four faded white squares are where the skylights are, 30' up
The first man starts to yell something, as he begins reaching for his weapon.
You guys get a surprise round! They were not expecting you at the door!
-- Surprise Round ------------
Masym, Malusha, Nella, Jones, Phoebee, Wei Tchak <--- We are here
Bold can go! (remember single action only in the surprise round)

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Masym grins at the Ulfen warrior. "Surprise!" He quips as he tosses a tanglefoot bag at the man.
Surprise Round:
Attack: Toss Tanglefoot bag at Blue Warrior.
Ranged Touch: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8 or be Entangled.
An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed.
Splash Impact point, if missing: 1d8 ⇒ 7

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Tchak slips inside and to the side so as not to block the doorway, drawing his blade as he moves (free action for the draw) single move only in the surprise round

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The half-elf will begin a song that will help out her group as she inspires courage They tell me your, doing well, good things will come to you. I wish I had your happiness and you had it too, whacka whacka a doodlie doo
A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

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When Masym opens the door Malusha catches a glimpse of the large men inside the room and immediately perceives the threat. He looks to make sure that everyone is close enough to him then calls on his magic. A surge of blessing flows out from him and envelopes his friends.
Cast Bless. Affects all allies within 50 feet. Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Since the attack bonus is "morale" I assume it stacks with Phoebee's competence bonus. But the morale bonus for fear effects from Bless probably doesn't stack with Phoebee's morale bonus for fear effects.

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We make a pretty good buffing team!

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Surprise!
As she realizes that they're in for a tussle, Nella hurriedly darts through the door and steps just to the left to keep the path clear.
Nella moves into the warehouse and stands to the right of the door (her left, in terms of first-person viewpoint). Can't move myself since I'm mobile posting at the moment.

EM±GM |

Alrighty then!
With the element of surprise in their favor, our intrepid heroes go on the offensive!
Masym throws a tanglefoot bag at the first warrior he sees, by the stairs. Unfortunately, in his haste, he has a hard time aiming through the narrow doorway, and the bag lands just to the man's left leaking its gooey contents harmlessly onto the floor.
Wei Tchak, Masym, and Nella quickly dart into the building, while Phoebee and Malusha each send out a quick buff to aid everyone's efforts... the half elf by singing and the garundi by offering a prayer.
Everyone currently at +2 to hit, +1 to damage.
From up above, in the loft, you hear the sound of furniture crashing to the ground, perhaps a chair, and a bearded face appears up top, looking over the railing. (He has partial cover from those down below)
It starts yelling something in Skald, sounding annoyed, only for the tone to change when he sees what's going on down below.
He reacts surprisingly quickly however, intoning a prayer of some sort whilst grasping a holy symbol around his neck. A large glowing translucent greatsword suddenly appears down below. (represented by the little red triangle)
Will Save: 1d20 + 5 ⇒ (19) + 5 = 24 (Nella: 1 use of Adoration used)
He yells at the two other ulfen, while directing the magical weapon towards Nella, which strikes her despite her divine protections.
Melee Attack: 1d20 + 4 ⇒ (8) + 4 = 12, for 1d8 + 1 ⇒ (5) + 1 = 6 damage.
-- Round 1 ------
Bengeirr
Masym, Malusha <-- We are here
Yellow Warrior, Blue Warrior
Nella (6 damage), Jones, Wei Tchak, Phoebee
Active Effects: Inspire Courage, Bless

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Malusha hears the growing commotion inside the warehouse and decides it would be better to be in there helping his friends. He slips through the doorway and heads to the west end of the platform. Once past Dead Eye and Tchak he stops, ducking behind a small crate, and pulls out his crossbow. While he moves he tries to determine what sort of spell the voice from the landing above is casting but he can't quite tell what it is. As the spell completes and the sword materializes he sees Nella's danger. "Nella! Watch out!". His warning is too late and he watches in horror as the sword cuts deep into her. "We need to stop that spell caster up there." He points up to the landing.
One movement to get into place, second movement to wield crossbow. Does the small crate in the map picture provide any cover?
Spellcraft: 1d20 + 6 ⇒ (10) + 6 = 16

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Masym curses at the bad aim he showed there and quickly surveys the scene. Seeing the Ulfen caster on the second told him all he needed to know. Still the appearance of the magical sword striking Nella caused him to falter here. Knowing the priestess was no warrior herself he decides to (hopefully) draw his attention. He readies his spear and glides into the warehouse and moves towards the stairs, striking at the warrior once he is above the man.
"Hey! We are coming for you!"
Round 1:
Move: Move to position on map. Blue Warrior is still Flat-footed so he gets no AoO here.
Standard: Attack Blue Warrior
Shortspear, Bless, Inspire, Higher ground: 1d20 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12
damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
.
STATUS: None.

EM±GM |

Moving onto, and up the stairs counts as double. Not sure if Masym could get to there (think you end up 5' back as you can't cut the last corner). But I suppose the small bonus didn't help him anyway =)
Also the crates and barrels on the map are not anything noteworthy, as far as hindering movement or providing cover go.
Melee Attack vs Jones: 1d20 + 3 ⇒ (1) + 3 = 4
Malusha quickly ducks into the room, and off of the street before you start to draw too much attention, pulling out his crossbow as he goes. Masym quickly follows him, moving the other way, trying to stab one of the ulfen warriors with his spear. But despite being caught off guard by the suddenness of your attack, the warrior is well-trained, and manages to dodge the blow.
He turns towards Masym with a snarl, finally managing to get his hands on his axe, and tries to cut him down. But he too rushes his swing, and misses.
The other warrior grabs at his weapon as well as he moves to engage Jones, before the later can start using his bow, taking a swing as he closes. But his axe catches as he's drawing it, and the ensuing attack goes well wide.
-- Round 1 ------
Bengeirr
Masym, Malusha
Yellow Warrior, Blue Warrior
Nella (6 damage), Jones, Wei Tchak, Phoebee <-- We are here
Active Effects: Inspire Courage, Bless

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Jones uses Martial Flexibility to give himself Weapon Finesse and then strikes at the warrior in front of him.
Unarmed Strike: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

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The half elf moves into the door way and seeing the caster on the 2nd floor, begins to sing, hoping to cause a distraction for the Ulfens as she make a ghost sound of something big and powerful swimming through the water.
Oh oh oh, oh oh oh,
Something big is coming from the water
Coming from the water to get ya
Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound's basic character.
The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum 40 humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from 16 humans, while a roaring dragon is equal to the noise from 32 humans. Anyone who hears a ghost sound receives a Will save to disbelieve
Will save DC 13

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Round 1
Spellcraft (DC 20): 1d20 + 5 ⇒ (4) + 5 = 9
Though she has no idea what sort of magic this is, Nella realizes from painful experience that the conjured weapon works just as well as anything wielded by a person.
"Oof!" she cries as the sword strikes her. "That one up there's a magic-user, watch out!"
Two can play at that game!
She steps away from the summoned weapon and focuses her sights on Masym's foe, clutching her own holy symbol as she offers a prayer to Shelyn. Suddenly, the axe wielded by the man grows glowing hot!
Nella casts Burning Disarm on the guy fighting Masym; DC 14 Reflex save if he wants to drop it :)

EM±GM |

Phoebee, that's not a legal space to stand in. Shifted you over a little, so you're standing in the open doorway.
Also, I assume you're maintaining inspire courage?
Everyone, there is no need to quote the entire text of abilities as you use them. A linked URL like Nella did above is enough for folks who want to see the description without walls of text. (though try to stick to the Paizo prd when you can).
Delaying T'chak for now, to keep things moving, as it won't change what happens next.
BW: 1d20 + 1 ⇒ (12) + 1 = 13
HW: 1d20 + 5 ⇒ (18) + 5 = 23
BR: 1d20 + 2 ⇒ (11) + 2 = 13
3d4 ⇒ (2, 1, 1) = 4
Melee vs Nella: 1d20 + 4 ⇒ (9) + 4 = 13
Jones pummels the nearest warrior with his bare fist causing the man to stagger back, reeling from the blow.
Phoebee starts up another song warning of dire things coming up out of the water, though only the warrior nearest the ship seems to react nervously, perhaps because he's closest to where it's coming out. As she plays, Phoebee will also hear some sounds behind her, as the commotion inside the warehouse with the door open, is starting to draw the attention of some passers by.
Nella decides to fight magic with magic, despite the ghostly sword attacking her. She calls on her goddess and directs her spell towards the weapon of the ulfen fighting Masym on the steps. A look of alarm crosses the man's face, as his weapon suddenly gets blisteringly hot. He does not react quickly enough however, and is badly burned before he can drop it. As quickly as it heated up, his weapon cools down again, and returns to normal. Leaving him injured but still armed.
As if in response, the ghostly sword summoned by Bengeirr takes another swing at the priestess, once more connecting and drawing blood. (Nella damage: 1d8 + 1 ⇒ (4) + 1 = 5)
From up above, Bengeirr snarls calling some sort of command to his men in skald, before switching to common.
"Did that cur Skelg send you?" He mocks. "You can do nothing for him! He will die like the coward he is, alone in bed like an old woman!"
He drops out of sight for a brief moment, before showing up again right on the rail. This time holding a large silvery bullseye lantern.
Although he still has cover from those below, it is slightly less now, as he stand right at the rail
"Now you will suffer the same fate!" He shouts, as he flips the cover off, and a beam of the brightest blue-white light shines forth, lancing across the room. Where it hits the wall, small ice crystals form as he swings it across before striking Masym square in the chest.
Masym Will: 1d20 + 1 ⇒ (12) + 1 = 13
You instantly take 1d6 ⇒ 4 non-lethal cold damage and are Fatigued.
-- Round 2 ------
Bengeirr
Wei Tchak, Masym (so...cold...), Malusha <-- We are here
Yellow Warrior (9 damage), Blue Warrior (4 damage)
Nella (11 damage), Jones, Phoebee
Active Effects: Inspire Courage, Bless

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Tchak takes a 5' step and attacks the warrior in front of Dead-Eye.
to hit: 1d20 + 5 ⇒ (9) + 5 = 14
dmg if hits: 1d8 + 3 ⇒ (3) + 3 = 6

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Malusha loads his crossbow and takes aim at Bengeirr but the crossbow bolt sticks in the railing below Bengeirr. Nice shot Malusha mutters to himself. You're not going to be much help at this rate.. He watches the beam of cold light blast out of the lantern and tries to discern what it is.
to hit,bless,inspire: 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Spellcraft: 1d20 + 6 ⇒ (3) + 6 = 9
What is with all of these lousy rolls!

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Masym gasps as the cold penetrates his very soul, cold like he had not felt since walking the shift back in Lastwall during the dead of winter. Knowing he now suffers the same curse as Skelg is not nearly as terrifying as seeing any of the others suffer the same curse either.
Can't let this happen...to...Nella...
He staggers up the stairs and heads directly for Bengeirr, swinging his spear in an arc attempting to knock the Lantern out of his hand. However his grip on the spear slips and it sails wide above the warriors head.
Round 2:
Move: Move to position on map. (I don't know if it takes a double move to head up the stairs GM EM. If so then Masym will take a double move).
Attack: Attempt to Disarm Bengeirr. This will provoke an AoO. Disarm (Spear): 1d20 + 3 + 2 - 1 ⇒ (3) + 3 + 2 - 1 = 7
.
STATUS: Fatigued, 4 non-lethal damage.
.
Heh, at least Masym has an excuse for HIS poor roll :P

EM±GM |

confirmation: 1d20 + 3 ⇒ (16) + 3 = 19, for 3d8 + 6 ⇒ (3, 2, 5) + 6 = 16 damage
Melee vs Jones: 1d20 + 3 ⇒ (15) + 3 = 18, for 1d8 + 2 ⇒ (5) + 2 = 7 damage.
Wei Tchak steps forward and swings his blade at the nearest warrior. Buoyed by his allies and with the ulfen distracted, his attack hits, and the man collapses to the floor.
Note: You forgot to include the bonuses for bless and inspire =)
Malusha fires a crossbow bolt up at Bengeirr, but his shot is well wide. At the same time, he tries to determine something about the lantern's effects... but whatever sort of magic it is, is well outside his experience.
Yes, moving up the stairs costs double... but there are other issues...
Masym, hoping to get to Bengeirr before he can direct the lantern at anyone else, ignores the man intent on attacking him, and instead tries to power on up the stairs despite the cold in his heart. But in so doing, he opens himself up for attack. The man with the burned hand takes advantage of the opening leveling a massive overhand chop at the Pathfinder. The axe blade cuts deeply into his side and Masym collapses on the stairs, his unmoving form sliding back down the last few steps he was trying to ascend, to land in a crumpled heap at the bottom. A small puff of foggy breath escaping his lips.
The ulfen warrior lets out a victorious shout, as he turns towards where his companion just fell, and steps forward to attacks Jones with renewed vigor, leaving a vicious cut on the archer as well.
-- Round 2 ------
Bengeirr
Wei Tchak, Masym (16 damage + 4 nonlethal, fatigued), Malusha
Blue Warrior (4 damage)
Nella (11 damage), Jones (7 damage), Phoebee <-- We are here
Active Effects: Inspire Courage, Bless

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Round 2
Nella emits a cry of dismay as Masym is felled by the warrior's axe, but they still have two foes to deal with as well as the attention their scuffle is beginning to draw from outside. She desperately tries to figure out what new magic Bengeirr just used against them.
Spellcraft (?): 1d20 + 5 ⇒ (20) + 5 = 25
"Someone shut that door!" she calls, gritting her teeth in pain as the ghostly sword lands another blow and leaves her arm bloody. Being backed into a corner, she has little choice but to draw her crossbow and try to fire up at Bengeirr.
Attack vs. Bengeirr (Light Crossbow; Bless, Inspire Courage): 1d20 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Seriously? At least the Spiritual Weapon shouldn't get any AoOs...

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Jones shakes off the blow from the guard and strikes back at him.
Unarmed Strike: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

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The half elf will keep up her performance and shut the door behind her.

EM±GM |

Phoebee, closing the door is a move action, maintaining your song, a free action (plus a 5' step to get out of the doorway)... so you still have a standard if you wish to do something with that.
Nella does not recognize the effect from the lantern at all, she's pretty sure its not a typical spell.
You will have to study the lantern itself more closely to learn what's going on there
Calling for someone to shut the door, she tries to shoot at Bengeirr with her crossbow, but clearly is not used to having to resort to weaponry, as the bolt goes nowhere near her target.
Jones lashes back at the warrior that just struck him, connecting with a solid punch that drops the man where he stands.
Phoebee then steps into the warehouse proper, and closes the door behind her, before the civilians on the street start to pay too much attention.
Melee vs Nella: 1d20 + 4 ⇒ (5) + 4 = 9
The magical greatsword continues to swing at the beleaguered priestess, though the magic that summoned it seems to be fading, and it misses!
Up in the loft, Bengeirr snarls as his last companion falls. "My brothers and I will be welcomed into Gorum's feasting halls!" He cries, clearly not backing down. "You will not be able to say the same! Nor will Skelg."
He swings the light from the lantern in an arc to the left, stopping to focus it on Nella, trapped in the corner below.
Will Save: 1d20 + 7 ⇒ (20) + 7 = 27
For a moment, the icy coldness of the lantern tries to catch hold of her heart as well, but from somewhere within, an inner warmth wells up and casts it out before it can form.
Masym will need to make a stabilization roll (DC 12). Gotta hate axe crits!
-- Round 3 ------
Bengeirr
Wei Tchak (5 damage), Masym (16 damage + 4 nonlethal, dying), Malusha, Nella (11 damage), Jones (7 damage), Phoebee <--- We are here
Active Effects: Inspire Courage, Bless
Bold (aka the whole party) can go!
2d20 ⇒ (19, 14) = 33

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Stabilize (DC 12): 1d20 + 1 ⇒ (14) + 1 = 15 Success.
Sooooo....cooollllldddd...
The unconscious warrior shivers uncontrollably as the magic wreaks havoc on his body, though the blood flowing seems to have slowed somewhat.
STATUS: Stable at -2 HP, plus 4 non-lethal.

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Tchak moves toward the stairs... and up a little bit, hampered in his movements by the bodies of the fallen and the stairs. double move, treated the red x's as rough terrain and the stairs as well

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Oh, okay. She will move up 5' but try not to get in the way of the cleric
I can help him I can help him indicated the fallen Masym in her song.

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Malusha rushes a few steps towards Nella and then prays to Sarenrae for her healing to flow into his friends.
channel: 1d6 ⇒ 6
I intended to move so that everyone is covered. Even Bengeirr, unfortunately (but I don't think he's taken any damage anyway).

EM±GM |

Malusha... is your intention to heal all the bad guys too?
Neither of the clerics in the party have selective channel. So battlefield healing might be problematic for this reason.
T'chak, the red x's are not difficult terrain... just a reminder to me where the two warriors fell =) Wanted to take the tokens off. Moved you one more space up the stairs to account for that.