EM - [PFS] Baby It's Cold Outside (Inactive)

Game Master Evil Minion

A series of 6 PFS scenarios... starting off in Absalom and ending up, for an extended stay, in the frigid environs of Irrisen, the Linnorm Kingdoms, and the Realm of the Mammoth Lords.

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Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

"They were burning her alive! Malusha exclaimed, disbelief on his face. How barbaric! "Did his son know?". Then something Skelg said, about the lantern, triggered a thought. Was it a magic device? The wall outside didn't show any magic, but maybe there was something here.

He turned to Tyros and asked quietly "Would it be ok if I used some magic to see if your master is being afflicted by a magical curse?"

If it's ok then Malusha casts Detect Magic in the direction of Skelg.


"H-h-haldyr was no Lord of m-mine." Skelg growls, offended at Tchak's insinuation. "W-w-was b-barely l-lord of his own."

"Oh, and the tapestry!" Tyros suddenly adds. "There's the tapestry too!"
"And poor Tirfyr." He adds meekly, looking down apologetically for interrupting Skelg.

Skelg snorts, ignoring Tyros' interruption. "Did B-b-bengeirr know? Who kn-kn-knows. P-p-probably." He mutters. "L-l-like his f-f-father, that one."

"Except f-f-for b-being dead, that is." He adds with a growl clearly hoping to get the chance to give him that in common as well.

Yes, you can examine the patient. Magically or mundane.

"Of course he is!" Tyros interjects at Malusha's query. "Just look at him!"

Malusha:
Malusha takes a closer look at the room using his divination magic and detects the presence of a magical emanation of moderate strength almost immediately. After concentrating on it for a moment longer, however, he quickly realizes that the aura seems to be radiating outwards from inside Skelg himself.

With no Knowledge (arcana) you can learn no more than that

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

"By Sarenrae's light there is magic here and it seems to be coming from inside him." Malusha exclaims as he points at Skelg. "But it is strange to me." He turns to Nella, "Maybe you can detect this as well?"

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Brow furrowed, Nella weaves her own divination spell and focuses her gaze on Skelg. "Yes, I can see it too..." she murmurs.

I'm guessing if it's strange to Malusha it's probably strange to Nella too but I'm happy to check anyway :)


The issue is no Knowledge (arcana) to learn more with detect magic then the existence of .

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

"No...I can't tell what it is either," she sighs after studying the warrior for a moment. She looks at the others, Phoebee in particular. "Do any of you know anything about magic? Since neither Malusha or I can make heads or tails of it I'm pretty sure it's not divine in nature, but that's about all I can say on it."

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak casts detect magic himself and tries to determine what's going on.

know arcane: 1d20 + 7 ⇒ (12) + 7 = 19


Tchak:
1d20 ⇒ 19
You can see the aura they're talking about, but with your arcane training, you can also tell it appears to be some sort of conjuration magic, though you can not tell exactly what sort.

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones listens intently to the conversation, though he just sits back and lets the more personable folk speak to Skelg.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

"The magic aura on him is some kind of conjuration effect, but I can't tell what kind. Sorry, I guess my knowledge of the arcane arts isn't well-rounded enough yet."

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Masym sighs as the mages offer their opinions here. "So back to the beginning here? Maybe you can tell us more about this lantern that was used to curse you?" He rubs the sweat off his closely-cropped hair, sweating profusely from the heat. "Like the last time you saw it."


"Th-th-thought it was... j-just a l-lantern...." Skelg starts to say, but then his voice trails off and he appears to fall asleep. His eyes closed and his breath coming in raspy gasps.

"That's it. Enough." Tyros says in an exaggerated whisper, "Everyone out. He needs to rest."

He waves everyone towards the hallway, as he goes about quickly straightening some of the blankets and furs covering the sick Skelg. Then he tosses another log onto the already blazing fire, and follows you out.

"He's such a strong man." He says, with a worried frown as he closes the bedroom door. "But I fear even he can't hold on much longer. A few more days at most."

Even though the rest of the house is still unbearably hot, it almost feels cool compared to the Skelg's room.

"Come, I will show you where it happened..." Tyros says, as he starts downstairs. "And you should see the tapestry." He adds cryptically.

"They came through here." He explains, as you go through the foyer. "No one was home at the time, but they started grabbing everything of value."

You start to notice voids on tables where there were probably items at one time, and spaces on the walls where picture probably once hang.

Tyros continues to another door, which he opens with a key, then leads you downstairs into a basement area.

You notice the smell right away. The smell of death.

"Rorrick and Bodi." Tyros says, wrinkling his nose. "Those bastards murdered them when they came back the second time, and just threw them down here. Those ones at the door wouldn't let me bury them."

He leads you into a room, with shelves and chests, all empty and barren. Two corpses lay haphazardly on the floor, there hands bound behind their backs and throats slit. Flies are everywhere.

"The lantern was on that shelf there. It was really big," His hands gesture to indicate something almost three feet in height. "All silver and gold, quite fancy. None of us knew it was anything more."

"When Master Skelg returned, he caught them looting in here. He fought them off, killing a few, and they eventually fled. But the damage was done."

"Here." He says, stepping back out into the hallway leading into the vault. "This tapestry here." He points to a hanging on the wall, depicting an Ulfen longship on a rolling sea, mostly encased in an iceberg.

"When the rest of us returned home, we found him laying here on the floor, and there was a large ... silvery portal here, on the tapestry."

"We didn't know what it was at the time, but Tirfyr." He pauses for a moment. "He was the head of Master Skelg's guards. Tirfyr elected to walk through it, thinking whatever curse plagued the Master might be cured on the other side."

He shakes his head slightly at the folly. "He returned a minute later and said it led to a ship encased in ice. He then went back to investigate further, but about half an hour later, the portal went away! And poor Tirfyr never returned."

He points again at the tapestry. "All that remained was that... and it'd changed." His voice drops to a whisper, as if fearing whatever magic might linger. "It was a meadow with grazing elk before the portal opened. Master Skelg said he saw the lantern do that during the fight."

"We need to get the lantern back." He finishes, echoing Tchak's thought from earlier.

"But Bengeirr has it now." He wrings his hands anxiously.

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

"So, where do we find this Bengeirr?"


"I don't know. He could be anywhere." Tyros says despondently. "Though probably still in the city, waiting for Master Skelg to die."

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Masym strokes his chin in thought. "Well, we do have one lead...that lantern would be very easy to notice, even if Bengeirr did not wish to be. Plus it sounds like an item he would not let out of his sight for an instant!"

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

"So you think that once Master Skelg dies Bengeirr will be back? What if we fake your master's death to draw Bengeirr to us?"


Tyros suddenly looks fearful. "You think he might come back?!" He says, clearly not having considered that.

aka: no, he did not think that... but now he does! fiend!

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

"There's still the unconscious guard outside. Why don't be bring him in here, tie him to a chair and see what information he might have."

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Ulfens like water. Is there water around here? she inquires. Did anyone ever get any hot cocoa?

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

"Sounds to me like the lantern and this tapestry here are connected somehow," Nella observes, covering her nose and mouth to block out the worst of the stench. "We need that lantern back for sure, but beyond that I haven't the foggiest. We need more information."

She looks over at Jones and nods. "Let's try seeing what our friend knows before we go trying to hunt Bengeirr all over this city."

"And between the heat and the smell in here I don't think I'll have my appetite back for some time," she adds in response to Phoebee. "You must have an iron stomach or something!"

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

I wonder if I might be able to make friends with the knocked out guy? she muses.


You can indeed go haul in the unconscious guard from outside. But he remains unconscious and will require healing before he is able to answer any questions.

Possibly a little more than before, after Jones' beating... currently at -3 hp with 9 non-lethal... so you'd have to heal 6 or more hp's worth of damage to get him conscious.

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones retrieves a wand from his backpack and offers it to Nella, "Here, use my wand to heal him. I probably shouldn't have hit him like that."

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

"Well, I am certain he won't want to be friends with ME!" Masym replies wryly to Phoebee. "I also hit 'em pretty hard." As Nella prepares to bring the guard back to consciousness he steps to the side and keeps his spear at the ready. ""Go ahead Miss Nella. He won't bother ya, not if I can help it!"

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

I thought we were still in the basement. But I'm fine with us being up with the guards' bodies.

Malusha sees Nella approaching the guard with the wand and intercepts her, "Let's save the wand for other times. One of my particular areas of study has given me the ability to rebuke death. Please let me try and see if I can revive this man."

RebukeDeath: 1d4 ⇒ 4


You guys are where you wish to be. If you want to investigate more down below, or ask more questions of Tyros, feel free.

Hmm... hadn't considered rebuke death... that will heal 4 hp's... and 4 non-lethal... which would put him at 1 hit point, with 5 nonlethal... so still unconscious.
As mentioned, you needed 6 total to wake him up... just 2 now. =)

After making sure the man is tied securely to a chair, Malusha calls upon the healing powers of the Dawnflower to bring the man back from the brink of death.

You watch as some of his wounds close up and heal, but the bruises from Jones' beating only partially fade, and the man remains unconscious, the prayer not quite enough to bring him around.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Play it again, Sam...

Malusha watches the condition of the man improve but still it is not enough. He prays again to the beautiful Sarenrae.

RebukeDeath: 1d4 ⇒ 2


You cannot use Rebuke Death again. It only work when he's at negative hitpoints... which he is not anymore. He is merely unconscious due to the nonlethal at this point.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Right!

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

"Hey, nice work Malusha," Nella nods appreciatively. "That should make it so I'll only need to use a tiny portion of this wand power to finish waking him up. Isn't it amazing how each god powers their faithful in different ways? I know that whatever you just did is something that I've never been able to manage - not in the same way, anyway."

Taking Jones' offered wand, the priestess gently taps the unconscious man on the shoulder and activates the command word.

Cure Light Wounds (Jones' Wand): 1d8 + 1 ⇒ (8) + 1 = 9

"There you go," she smiles as the man begins to come around. She carefully passes the wand back to Jones. "All yours," she nods at Jones and the others.


Nella uses Jones' wand on the unconscious guard, and not only brings him back to consciousness, but completely heals all of his wounds, like he was fresh on the job.

Well, except for the copious amounts of blood on his clothes.

And the fact his weapons are missing.

And that he's tied to a chair.

He looks wildly around the room for a moment, trying to get his bearings, before seeing the Pathfinders standing before him.

He pauses for a moment, scowling, then spits and starts talking in a foreign language, as he struggling against the ropes that bind him. Although you're not sure about the words themselves, its not hard to guess they include a lot of swear words and insults.

Linguistics (DC 10):
Sounds alot like Skald, a language common in the Linnorm Kingdoms and Irrisen.

After a minute he stops with the struggling, though only slows down with the insults.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The half elf takes up her mandolin and begins to play a soft song about friendship and will attempt a diplomacy song Thought I had charm person memorized, lol

We dont want to fight, we want to be friends. We healed you and saved you, its time that is not best spent
on being mean and being rude, come lets by gone be by gones.

Diplomacy 1d20 + 7 ⇒ (2) + 7 = 9

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones puts his hand up as Nella hands him back his wand, "I can't use it, do you mind holding on to it for me in case I'm in need of some healing myself?"

Jones starts to speak at the cursing man tied up, but thinks it might be better if some of the others speak at him instead.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Malusha watches the man for a moment. Does he not know that we saved him from death? Is there no gratitude?

Linguistics: 1d20 + 6 ⇒ (2) + 6 = 8

While he is familiar with many languages, the words spewing out of this man's mouth are a mystery to him. Despite that he tries to soothe the man.

Diplomacy: 1d20 + 4 ⇒ (11) + 4 = 15


The guard merely watches those trying to talk to him contemptuously, as they try to to appeal to his better nature.

He says some more things in his foreign tongue. None of them sound complimentary.

Sense Motive DC 8:
You get the feeling he undestands what you're saying, but is just pretending to not know common.

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Sense Motive: 1d20 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

SenseMotive: 1d20 + 4 ⇒ (20) + 4 = 24

As the man continues speaking Malusha he can tell that the man does in fact understand common.

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Sense Motive: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26

Masym studies the man closely before bringing the point of his spear closer to the guards throat. "Drop the act. We all know you can understand us. Get the point?" He says bluntly.

Using Studied Target against the guard.


Heh! Where were all those 20's when you guys were trying to influence him? =)

For the record, you killed his friend and stabbed him a bunch... trying to be friendly with him will be tough. He is currently hostile!

Unfriendly on the other hand... (ie: intimidate (or outright lying) might work better than diplomacy... we shall see, you guys are not rolling well where its needed! =) )

The guard glares at Masym defiantly for a moment, then spits once more.

"I am not one of those Taldor boot-lickers like that dog, Skelg." He finally says, in thickly accented common. "I choose to use the language of the Ulfen people because it is mine."

He continues to glare as he clams up again, dropping into a sullen silence.

Though at least he's stopped the insults for now.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The half elf will bust out laughing at the Ulfen I'm sorry, I cant help it, but you looked so darn cute being so defiant and mean.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

intimidate: 1d20 - 1 ⇒ (15) - 1 = 14

"Well we could just finish what we started and leave the body for the crows... and not necessarily cute little ones... No fancy boat or fire for you."


The man seems unimpressed by Tchak's threats to eat him.

Technically, tengu are kinda crows... so to the uninformed, 'leaving the body for the crows' might be misconstrued =)

The DC for these is not trivial... though achievable

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

i meant to imply it might be big nasty crows like Tengu..

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Malusha glares at the man and gives him is best 'evil eye' look. He moves in closer attempting to intimidate the impudent guard. "Do you know where I'm from?" he says with as much menace as he can muster. "I'm from the desert sands of Garund, master of the ancient Osiriani kings, keeping of the corrupt secrets, lord of curses!" He steps back, raises his hands to the sky, and shouts, "Ki momotou vou dou tashi sihlte toukut zhou." I hope this childhood jest sounds menacing enough, Malusha thinks to himself.

Then he turns back to the captive. "I have afflicted you with an ancient curse. In minutes tiny spiders will begin to coalesce in your blood. And only a few minutes later they will turn to sand. As your blood vessels fill with sand you will experience the most extreme pain. Until you die. But if you cooperate and answer our questions. I will remove the curse."

Intimidate: 1d20 + 0 ⇒ (11) + 0 = 11

Guessing that's not really enough so here's a bluff...

Bluff: 1d20 + 0 ⇒ (3) + 0 = 3

Wow, even worse.

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Masym watches the captives' reaction closely "And if you don't believe in that curse then perhaps I can introduce you to a different one..." He presses the tip of his spear into the man's throat.

Intimidate: 1d20 + 1 ⇒ (12) + 1 = 13

Not looking good here in convincing him to cooperate...A Charm Person spell would do wonders here.


Heh.. ya, you guys are nothing if not mediocre (or worse) on your social attempts! I'll treat the last two as aids to Tchaks... give you a glimmer of a chance. Anyone else want to help out?

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The half elf is doing her best to stifle a laugh from her companions.

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Seeing the ineffectiveness of the party to get any information, Jones quickly draws an arrow and aims it at the guard's throat, "If he's not going to tell us anything useful, we can't leave him alive. "

Intimidate: 1d20 - 1 ⇒ (20) - 1 = 19


The Ulfen man sits tight-lipped, glaring at you, despite your best efforts to win him over.

Sense Motive: 1d20 + 1 ⇒ (11) + 1 = 12

Malusha's attempts to scare him into cooperating with threats of death curses, just causes him to sneer as he sees through the priest's bluff. (Phoebee trying to stifle giggles in the background does not help)

He says something in Skald, then adds in his accented common. "Your pathetic desert gods do not scare me. Your Dawnflower only makes Taldan's quiver in fright. The northern gods breed hardier stock!" He says. If he could thump his chest, you're pretty sure he would.

Finally, fed up with trying to 'convince' him nicely, Masym puts his spear to the man's throat... a weapon he saw put to good use earlier when his companion was gutted by it.

There is a noticeable hesitation to his boldness.

But it is the followup, Jones' drawing his bow equally done playing, that for the first time causes a little uncertainty in his eyes.

Even then, he tries to respond with bravado.

"My Brothers, even now, raise mugs of the Rosy Fingers' best, celebrating the inevitable coward's death of that cur Skelg. They will raise glasses to honor my sacrifice as well, and sail home victorious!" He yells, defiantly.

Masym:
You are reasonably knowledgeable about some of the less reputable watering holes in the city. (aka you have enough Knowledge (local) to get this on a 10) The Rosy Fingers Tavern is a seedy establishment down in the Docks District by the water. There are a small number of equally seedy warehouses nearby where someone like Bengeirr and his men could hole up, fewer still were they could have a boat.

He goes back to speaking only in Skald refusing to say anything more beyond insults and sullen defiance of his fate.

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Nella watches the attempts to get the man to talk with some concern as it doesn't seem like they're getting anywhere. But when the man finally slips up and mentions a name...her eyes light up.

Ah ha! Now we've got something we can work with.

"Okay look," she finally says as the guard returns to grumbling and muttering in his native language. "Skelg did ask us for help but I don't like leaping without looking, either. You and your friend said that Skelg is a thief, his man claims that he was given permission to take what was stolen."

She holds up her hands, palms up. "I'm sorry about your friend, I am. I tried to stabilize him too but he was too far gone," she sighs. "I can't speak for anyone else but myself, but I'd like to solve this without anyone else losing their lives. Is there no way at all that we can help put things right without more bloodshed?"

Although she wasn't sure if the man would listen to reason after being threatened with another beating, she felt compelled to try.

Diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27

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