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About Masym DaleareMasym Daleare
Stats: Str 14, Dex 18, Con 13, Int 14, Wis 12, Cha 10 Description: This young man has a hard look about him. He has short cropped blonde hair and dark brown eyes. His body is lean and muscular and he carries himself with a quiet confidence. He has a grim expression on his face usually though when he (rarely) smiles his face is transformed. His weapons and gear are well cared for and kept close at hand, but otherwise unremarkable. Recently he gained a tattoo of a series of fractal patterns resembling ice crystals done in some sort of silvery white ink. The pattern starts with a large crystal on his chest over his heart, then spirals clockwise around running up to his right shoulder, the crystals getting smaller as they go, then going up the side of his neck, in front of his right ear before stopping on his temple, right at the hairline. He credits the tattoo for allowing him to tolerate the cold much easier. Along his chest there is a hand-sized scar, marked with faint claw marks, yet another mark of his adventures. Due to the recent events (i.e. torture) his left still shows a slight angle where it was mended from being broken, and also he has a slight indentation on the back of his skull. As for what he experienced there he refuses to talk about it...or he simply has repressed the memories... DEFENSE
OFFENSE
Skills: 36+12(int)+6(race)+3(favored class)= 57 total
Feats:
Benefit: You gain a +1 trait bonus on Knowledge (engineering) and Knowledge (nobility) checks, and one of these skills is always a class skill for you. Benefit(s): When using the withdraw action, both the first and second squares of your movement are not considered threatened by any opponents you can see, rather than just the first square. Benefit: Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit. Class Abilities
Possessions
Carrying Capacity:
Stored:
Cold Weather Outfit w/snowshoes Light Mace (5 gp, 4 lbs.) 3 Throwing Axes (6 lbs.) Tent (Medium) 10 torches trail rations (5 days) Background:
Masym was conscripted to join the Lastwall Crusaders as a consequence of many of the existing Crusaders being sent off to fight the demon invasion at the Worldwound. At first he resisted this, getting himself into several fights with his commanding officers and his squad mates. While throwing him into the brig was considered, he was instead forced to train in a special elite squad for reconnaisance and assasinations of enemy leaders. After the Crusade ended his squad was disbanded and he was then summarlily dismissed from his squad due to his past performance. With a shrug, the veteran sent off from his home city of Vellumis to Absalom to join the Pathfinder Society. After a period of training and testing he successfully passed his trials and now awaits his first assignment...
PFS Rewards:
Cassomir's Locker: 505 gp -300 gp (potion of CMW) ======= Shadow Lodge Special
Frozen Fingers of Midnight
Frostfur Captives
Shades of Ice, Pt. 1
Shades of Ice, Pt. 2
Shades of Ice, Pt. 3
From Under Ice
Solstice Scar
CypherMage Dilemma
Decline of Glory
Shipyard Rats
Crypt of Fools
Rules of the Swift
The Dalsine Affair
Boons:
- Access to buying potion of cure moderate wounds for 300 gp and scroll of remove disease for 375 gp. - -Average snowbloom (50 gp; When given as a gift to a native of the Lands of the Linnorm Kings with a starting attitude of indifferent or better, this rare flower grants you a +2 circumstance bonus on one Bluff or Diplomacy check against that person. Alternatively, when shown to a native of Irrisen, the flower grants a +2 circumstance bonus on Intimidate checks made against that target.) - Potion of bull’s strength (300 gp) - Dragonkiller: You defeated Aralantryx, the Shadow Lodge’s enslaved white dragon, and gained special insight into how to kill others of her kind. You may add an extra 1d6 points of damage to a single damage roll made against a true dragon at any time in the future. This damage stacks with other bonus damage such as sneak attack and is not multiplied on a critical hit. When this bonus has been used, cross Dragonkiller off your Chronicle sheet. - Snowmask Induction - You allied with the Snowmask Clan and returned Jedrek’s Shard to its place of honor beside Ranulf’s body. In thanks, you are ritually inducted into the Snowmask Clan with the title Snowmask Brother or Snowmask Sister. As part of this mystic ceremony, you gain the permanent benefits of endure elements but only in cold and only to temperatures of 0 degrees F and above; you gain no bonuses in extreme heat. This is a supernatural ability. - Warm Friend in a Cold Land: You have befriended Uliyara, a stilyagi Jadwiga, and she proves to be a valuable ally in Irrisen. Whenever you are in Irrisen, you can apply a +2 circumstance bonus on all Diplomacy checks. You may additionally bring Uliyara along with you on one mission to any location, allowing her to grant you the effects of this boon outside of Irrisen. When you use this boon outside of Irrisen, cross it off of your Chronicle sheet. ▫ Belkzen Veteran: You have crossed the Hold of Belkzen, negotiated with the orc representatives, and clashed with opportunistic raiders. You can spend 2 Prestige Points to learn Orc as a bonus language. In addition, you can check the box that precedes this boon to gain the benefits of the orc ferocity half-orc racial trait for 1 round. If you already have this racial trait and activate that ability, you can check the box to act normally as though you did not have the disabled condition for 1 round. ▫ Martyr’s Shard 1: The paladin Ivvora wielded a powerful dagger in service to her angelic patron, Vildeis. In helping recover and restore the hilt, you are able to begin imbuing a facsimile of the blade to combat evil on your own terms. As a free action, you can check the box that precedes this boon to grant one weapon you wield a +1 enhancement bonus (does not stack with other enhancement bonuses) and the ability to overcome damage reduction and regeneration as a cold iron, good-aligned weapon for 1 minute. Future Martyr’s Shard boons may unlock additional benefits. If you are a paladin or lawful good character capable of casting divine spells, the +1 enhancement bonus stacks with the weapon’s existing enhancement bonus, if any (but not with similar additional enhancements, such as that granted by a paladin’s divine bond ability). Furthermore, you can check the box that precedes this boon to instead cast dispel magic as a spell-like ability using your character level as the spell’s caster level. Any character with this boon can choose to purchase an avenging dagger (120,604 gp; functions as a holy avenger but is a dagger rather than a longsword) as though her effective Fame were 10 higher. If this character has earned two, three, or all four Martyr’s Shard boons, reduce the cost of an avenging dagger to 110,604 gp, 100,604 gp, or 90,604 gp respectively. ▫ Debt of Cyphers: You rescued ex-Pathfinder and Cyphergate scholar Hirako Gurukaza from the hands of pirate kidnappers. In thanks, he has spread your name among the Order of the Cyphers. When in Riddleport, you gain a +2 bonus on Knowledge (arcana) and Linguistics checks when you consult Gurukaza before making the check. In addition, the Order’s connection to some of Riddleport’s more powerful criminal elements also provides you a future benefit in the form of a +2 bonus on Diplomacy checks made in the city to gather information. ▫ Riddleport Respect: Word of your defeat of pirate captain Alejia Netrav has spread throughout Riddleport, and you’ve earned the respect of the criminals and thugs that call the city home. When you flex your muscle, folks in the City of Cyphers pay attention. You receive a +2 bonus on Intimidate checks made in Riddleport as a result. Liberty's Edge Season 8 Faction Card:
[X] [X] [X] Liberate one or more slaves, captives, or hostages during an adventure. [ ] [ ] Fulfill one of the goals above on an Elemental Plane or in pursuit of the freedom of a creature with the air, earth, elemental,
[ ] Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. To do so, you must succeed at a Disable Device, Knowledge (local), or Stealth check with a DC equal to 15 plus your character level. [X] Defy local law or tradition in a way that assists you and your allies without endangering the mission or threatening innocents. [X] Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, use the definition of slaver from the Freedom Fighter reward. [ ] Possess a CMD against grapple of at least 25, the evasion class feature, or the ability to cast freedom of movement or
[ ] In a region where slavery is legal, deliver a speech against tyranny, slavery, or corruption to a crowd of at least 20
[ ][ ][ ]/[ ][ ] Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character.
Completed Scenarios:
Email address:
swansoneric6 (at) gmail (dot) com |