
Captain Moonscar |

This is a sample map of mine...its a full city, and took maybe 30 hours...Wild Roc Roost
That's a sweet map. No wonder it took so long to make.

Theorythmus |

Hi,
I'm working on my ranger character.
I have a few questions to flesh out my idea further :
- When does the game start? before/at the start of/some time after the initial zombie outbreak/invasion/...
- is the rich parents trait allowed? I can understand if it would deter some of the survival aspect and such, but had an idea in mind for the character (not that rich parents really is important, would obviously help with equipment and such)
- I saw that you mentioned that characters capable of dealing with the zombies were allowed, I was just wondering as undead are almost unheard of, where they might have gotten the intel.
John Doe was born in a minor noble family. So he could have anything his heart desired while growing up. He developed a love for hunting which was a favorite pastime amongst nobility. It is a good thing he excelled in this, as the social aspect of being noble was not his forte. When he was a young adult he traveled the world in search for bigger prey to hunt. The few friends he had made in the years have joined him on many a trip. He enjoyed being away from home and roughing it in the woods. Although he had excellent equipment, skill is always a factor.
But what had happened one faithful trip, changed his whole outlook on life. They came across Phil who said he was bitten by another human. The person was clearly ill and they thought he was delirious, so they tended to his wounds and made haste back to civilization. When they were halfway along the trip, Phil succumbed to his wounds near the end of the day. So they buried him in a shallow grave and rested for the night. At midnight, they got attacked by Phil, whom they buried not to long ago. John Doe survived, but his friends weren't as lucky. He even had to kill one of them, lest he would have risen as an undead as well.
At this point in life, he dedicated himself to finding any and all undead he came across. Although he found some obscure rumors and a few undead, most people thought nothing of his claims. At this point he distanced himself from people, not wanting to live through the horror of having to kill one of his friends or family again. For many years he searched for more undead, not really finding any. Did he just make everything up just to get more attention to him? Was it all a dream?
Now already middle aged, he is that "crazy" hermit who lives in a house at the edge of the forest. He uses his hunting skills to survive while wondering what had happened all those years ago.
Names used are just placeholders and this is just a rough draft. I was thinking he would be around 36-38 or something like that. So technically middle-aged according to the rules. Would I need to apply the age modifiers to his stats or can I assume that they are already in effect and just make the character with the 15 point buy and not take those in account?

True Repentance |

Lanlar the Teifling Internal Vivisectionist Alchemist has always been interested in immortality. One particular area he has been looking into recently is the undead. Trying to replicate the necromantic energies in the lab in order to discover a way to give himself immortality. He is no where near finding it but the research looks promising that it is possible. It's not just the undead that he is researching but anything arcane, divine or otherwise.
I'm hoping that a Tiefling character would be an ok fit. I'm sure there might be more mistrust than usualy for someone like him but I also have a few ideas on how he might blend in a bit more.

![]() |

I like the idea.
However... I'm okay with Summoner at E6, but what level should we cap Eidolons at so that they can be on par with the rest of the party/enemies?
I'm thinking that you get 1/4 a EP per level, before favored class/archetype bonuses. That way, if you optimize it right, you could still get a pretty powerful Eidolon, but he wouldn't be as gamebreaking as he would normally be.
Eidolons? OP? When did this happen?

Theorythmus |

Rich parents doesn't bother me too desperately...though I want all possessions listed...and where they are. Careful not to overload.
Undead are a known thing...but...zombies don't spread. That's unheard of. Monsters are very uncommon...
...and a tiefling will be looked at as a monster.
- Was mostly going to use it to get some better equipment, not a bomb-shelter of trail rations ;)
- So undead have been known to exist, but zombies don't spread (as in make other zombies, or don't spread to other places?) With this information in mind I might need to adept the background idea.
Feedback concerning the background idea is appreciated :)

Gmpastrana |

Timothy Fletcher
Male Halfling Sorcerer 1 (Celestial)
N Small humanoid (halfling)
Init +3; Senses Perception +3
Defense
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 7 (1d6+1)
Fort +2, Ref +4, Will +4 (+2vs Fear)
Offense
Speed 20 ft.
Melee Dagger -3 (1/19-20)
Ranged Sling +3 (1d3/x2)
Statistics
Str 5, Dex 16, Con 12, Int 14, Wis 12, Cha 16
Base Atk +0; CMB -4; CMD 9
Feats Eschew Materials, Self-sufficient
Traits Focused mind (+2 Conc checks), poverty stricken (+1 Survival and class skill)
Skills Acrobatics +5, Bluff +7, Climb -1, Heal +7, Knowledge (Arcana) +6, Perception +3, Spellcraft +6, Stealth +7, Survival +8
Languages Common, Halfling, Goblin, Dwarven
SQ Cantrips, Heavenly Fire - 30’ ray; Dmg 1d4+1; 6/day
Other Gear Dagger, Sling, Sling Bullets (10), backpack, bedroll, fishhook (10), flint and steel, sewing needle (2), trail rations (6), waterskin, 9 gp 8 sp
Spells known – Level 0: Acid Splash, Detect Magic, Dancing Lights, Disrupt Undead; Level 1 (4/day): Mage Armor, Magic Missile
Timothy’s mother was a prostitute, he never knew who his father had been. She raised him as best she could but she was poor and he was a strange child. More than one of her customers had walked out due to add happenings around their house. It had gotten to the point where she’d begun sending him outside to play in the woods outside of their town when she had company. Of course, she rarely called him back when she was done so he would spend hours walking through the woods on his own. As he grew, hours turned into days and he’d become reasonably good at surviving in the woods on his own. So it was, on that fateful day when the plague struck his village.

Theorythmus |

Here's the info for my character, namely :
Crazy Will
STR: 14 DEX: 16 CON: 12 INT: 12 WIS: 14 CHA: 7
(Trapper ranger) lvl 1
Feats : Point-Blank Shot & Deadly Aim
Favored Enemy : Undead
skill points : 6 + 1 (INT) + 1 (Human) + 1 FC
Craft(Weapons) [1]
Disable Device [1] (is a class skill due to Trapper archetype)
Heal [1]
Knowledge(Nature) [1]
Knowledge(Geography) [1]
Knowledge(Religion) [0] (can use untrained when pertaining his favored enemy = undead)
Perception [1]
Sense Motive [1]
Stealth [1]
Survival [1]
total ACP: -2
traits :
Human → World Traveler: Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer. Select one of the following skills: Sense Motive. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you.
Combat → Resilient: Living in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You've built up your constitution as a result, and gain a +1 trait bonus on Fortitude saves.
Social → Rich Parents: You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure, you enjoy a one-time benefit to your initial finances—your starting wealth increases to 900 gp.
Drawback → Paranoid: You believe that someone or something is always out to get you, so you have a hard time truly trusting anyone. Anyone who attempts an aid another action of any type to assist you must succeed at a DC 15 check instead of the normal DC 10 check.
It’s the most basic crunch, haven’t added up all totals, and saves/defenses. will do this later, should give you an idea of what he will be capable of
chainshirt (100 gp | 25 lbs)
masterwork composite longbow +2 STR (100 GP + MW 300 GP +100 GP per str mod) | 3 lbs
morningstar 8 gp | 6 lbs
handaxe 6 gp | 3 lbs
masterwork backpack 50 GP | 4 lbs
explorer's outfit, -, 8 lbs
signal whistle, 8 SP, -
blanket, 2 sp, 1 lb
canteen, 2 GP, 1 lb
belt pouch, 1 GP, 1/2 lb
flint and steel 1 GP
bell x 4 (1 GP / bell)
string or twine 1 cp | ½ lb per 50 ft x 3
1 GP | 3 lbs per 20 normal arrows x 2
2 GP | 3 lbs per 20 blunt arrows
wooden holy symbol 1 GP
1 flasks of holy water 25 GP | 1 lb
1 potion of CLW 50 GP
journal book 10 GP | 1 lb x 2
ink 8 GP / vial
inkpen 1 sp
65 lbs | 10 gp 8 sp 7 cp left
Carrying capacity due to MW backpack :
Light 66 lbs. or less
Medium 67-133 lbs.
Heavy 134-200 lbs.
be warned, is quite a wall of text... didn't expect it to become this long.
Crazy Will, as the locals have started calling him, is a recluse who lives in a small house with boarded up windows at the edge of the forest. He seems to be surviving on whatever he can hunt down in the forest and doesn’t let anyone get near. The few people that have tried to communicate with him were greeted with an arrow at their feet. So most have stopped trying.
Little do they know, that he used to be a very different man. Let’s start at the very beginning. His parents called him Jonathan Spencer William Compton. As you may have guessed, he’s technically part of a noble house. Hunting was one of the first things he learned as a young lad and he loved it. This is a good thing, as it made others forgive his shortcomings when it came to social etiquette. When he reached the age of 16, he started travelling the world in search of bigger prey to hunt. The few friends he had gathered over the years joined him on most of these trips. Although he always was well equipped when going on these hunts, the best equipment is no replacement for pure skill. Jonathan loved this aspect of hunting. Out in the woods he did not have to behave properly or act as a young man should, all that mattered was kill or be killed, survive.
On one of these hunts, Jonathan, now age 21, was out deep in the jungle with his friends Marc, Oscar and Henry when they heard a cry for help. They went to investigate and found a man who was up in a tree, visible shaking and trembling. After they checked the immediate surroundings and were capable of telling the scared man that there was nothing there, he came down and identified himself as Phil Olsen. He claimed he got attacked and bitten by some crazy guy deeper in the jungle. Jonathan tended to his wounds and although Phil was clearly bitten, he dismissed it, thinking the man was delirious. They did not have the proper supplies to fully help Phil, so they tried to hurry back to more civilized parts. Near the end of the 2nd day of travel, Phil collapsed and died. He had finally sucumbed to his injuries. They buried him in a shallow grave and made camp for the night.
In the dead of night, they woke up to Oscar screaming. They saw Phil, who had apparently clawed his way out of the grave, biting down on Oscar and killing him. They tried to defend themselves, but Phil got hold of Marc viciously mauling him. Before they could finally manage to kill Phil, he had also bitten Henry and clawed Jonathan.
Still shocked by the events, Jonathan and Henry quickly departed, trying to get as far away from the place as they could. It was still several days before they would reach civilization. Henry started to show similar signs of illness, like Phil had done before. Afraid that he would become a crazed monster he asked Jonathan to end his misery. Reluctantly, Jonathan obliged.
From that day everything went downhill. People started asking questions and when he explained what happened, nobody believed him. He didn’t want to burden his family with all of this, so he disappeared. Trying to find the answer to what had happened in the forest. So he traveled the world as William, hunter and adventurer. Trying to find all he could about undead and how to deal with them. He wrote everything he found in his journals, but nothing he found brought him closer to what happened in the jungle. Being undead is not an illness, so it can not spread.
After years of fruitless research, William started to doubt himself. Had it been something else? Had he killed Henry for no reason? He has spent the last few years alone in his house near the woods, keeping to himself and not letting anyone get near.
Now 38 years of age, crazy Will sits in his shack, going through his journals and adding his thoughts to the pages, waiting for the inevitable day that the thing they fought in the jungle, or one of his “friends” came to get him…
This background came forth over the course of one day, and from mostly a single train of thought. My apologies if there are some errors or inconsistencies here and there, but I think I checked for most of them, as always feedback is appreciated

Theorythmus |

So...does Crazy Will have any friends at all? Does he know and nominally trust any other pc? Who knows who,of all of you?
Well, I'm not thinking there are many people he still can consider friends. But there are 2 people in town he still trusts, the town priest, who knows most of his dark past. (The joy that is confession ;))
And Bil Godfrey, Will knows how to maintain his bow and reuse arrow heads to make new arrows, but when there are problems with his equipment above the level of maintenance he can do, he would only trust a skilled craftsman with such a task.So @Bil Godfrey,if you don't mind this you will have had an excentric old human hunter come by your shop asking to repair some of his equipment. He is mostly mum about what exactly he has all been hunting with those weapons over the many years they have seen use.
If I get it right we currently have in our party :
- Crazy Will, old "excentric" human hunter (ranger, ranged focused, undead favored enemy)
- Jaer Coldwater, human soldier (fighter, ranged focused)
- Bill Godfrey, dwarven craftsman (survivalist rogue, ranged focused, mundane item crafter)
- Timothy Fletcher, halfling lad (Celestial sorcerer, ??)
Still in the making :
- unnamed ranger by Luke_Parry, who may or may not invest in craft skills.
- unnamed ronin samurai by Darien Cedric Espoir, ??
- unnamed ?? by Captain Moonscar, possibly something psionic.
- unnamed thiefling alchemist by True Repentance, who might have some difficulties being accepted by other survivors ...
Hope this list helps summarize things a bit :)

Captain Moonscar |

Crazy Will |

Crazy Will here. Should have all the crunch in order now :)
I put some extra info in the bottom for personal reference (namely the starting equipment spoiler and the old basic crunch spoiler)
@Captain Moonscar, the things EldonG was looking for is connections between characters, basic info about the area the different characters live in, other nice tidbits that could help him shape the world and most likely also our starting point.
Currently a bit strapped for time, will add more ideas/info when I can. But seeing as I mentioned a priest to whom my character went to confession to several times, there should at least be a church in the town Bill Godfrey lives in and a forest for me to live next to in my old shack.