EG's E6 Zombie Apocalypse!

Game Master EldonG

What happens in a zombie apocalypse when magic is real? Let's find out!

Morella County
Greenleaf
The Grounds
Shrine to Iomedae


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Liberty's Edge

Ugh. Summoners. No thanks.


EldonG wrote:
This is a sample map of mine...its a full city, and took maybe 30 hours...Wild Roc Roost

That's a sweet map. No wonder it took so long to make.

Liberty's Edge

Thanks. :)

I've been doing this for a looong time. You can expect similar for this game...but no cites for a good while, at least.


Hi,

I'm working on my ranger character.

I have a few questions to flesh out my idea further :
- When does the game start? before/at the start of/some time after the initial zombie outbreak/invasion/...
- is the rich parents trait allowed? I can understand if it would deter some of the survival aspect and such, but had an idea in mind for the character (not that rich parents really is important, would obviously help with equipment and such)
- I saw that you mentioned that characters capable of dealing with the zombies were allowed, I was just wondering as undead are almost unheard of, where they might have gotten the intel.

short background idea:

John Doe was born in a minor noble family. So he could have anything his heart desired while growing up. He developed a love for hunting which was a favorite pastime amongst nobility. It is a good thing he excelled in this, as the social aspect of being noble was not his forte. When he was a young adult he traveled the world in search for bigger prey to hunt. The few friends he had made in the years have joined him on many a trip. He enjoyed being away from home and roughing it in the woods. Although he had excellent equipment, skill is always a factor.

But what had happened one faithful trip, changed his whole outlook on life. They came across Phil who said he was bitten by another human. The person was clearly ill and they thought he was delirious, so they tended to his wounds and made haste back to civilization. When they were halfway along the trip, Phil succumbed to his wounds near the end of the day. So they buried him in a shallow grave and rested for the night. At midnight, they got attacked by Phil, whom they buried not to long ago. John Doe survived, but his friends weren't as lucky. He even had to kill one of them, lest he would have risen as an undead as well.

At this point in life, he dedicated himself to finding any and all undead he came across. Although he found some obscure rumors and a few undead, most people thought nothing of his claims. At this point he distanced himself from people, not wanting to live through the horror of having to kill one of his friends or family again. For many years he searched for more undead, not really finding any. Did he just make everything up just to get more attention to him? Was it all a dream?

Now already middle aged, he is that "crazy" hermit who lives in a house at the edge of the forest. He uses his hunting skills to survive while wondering what had happened all those years ago.
Names used are just placeholders and this is just a rough draft. I was thinking he would be around 36-38 or something like that. So technically middle-aged according to the rules. Would I need to apply the age modifiers to his stats or can I assume that they are already in effect and just make the character with the 15 point buy and not take those in account?


Lanlar the Teifling Internal Vivisectionist Alchemist has always been interested in immortality. One particular area he has been looking into recently is the undead. Trying to replicate the necromantic energies in the lab in order to discover a way to give himself immortality. He is no where near finding it but the research looks promising that it is possible. It's not just the undead that he is researching but anything arcane, divine or otherwise.

I'm hoping that a Tiefling character would be an ok fit. I'm sure there might be more mistrust than usualy for someone like him but I also have a few ideas on how he might blend in a bit more.

Dark Archive

Tsiron Ragmar wrote:

I like the idea.

However... I'm okay with Summoner at E6, but what level should we cap Eidolons at so that they can be on par with the rest of the party/enemies?

I'm thinking that you get 1/4 a EP per level, before favored class/archetype bonuses. That way, if you optimize it right, you could still get a pretty powerful Eidolon, but he wouldn't be as gamebreaking as he would normally be.

Eidolons? OP? When did this happen?

Liberty's Edge

Rich parents doesn't bother me too desperately...though I want all possessions listed...and where they are. Careful not to overload.

Undead are a known thing...but...zombies don't spread. That's unheard of. Monsters are very uncommon...

...and a tiefling will be looked at as a monster.

Liberty's Edge

Why I don't like summoners:

They are either "I win"...or "I lose"...while the eidolon is often godlike, a single goblin kills the summoner while the eidolon is busy.


EldonG wrote:

Rich parents doesn't bother me too desperately...though I want all possessions listed...and where they are. Careful not to overload.

Undead are a known thing...but...zombies don't spread. That's unheard of. Monsters are very uncommon...

...and a tiefling will be looked at as a monster.

- Was mostly going to use it to get some better equipment, not a bomb-shelter of trail rations ;)

- So undead have been known to exist, but zombies don't spread (as in make other zombies, or don't spread to other places?) With this information in mind I might need to adept the background idea.

Feedback concerning the background idea is appreciated :)

Liberty's Edge

They don't make other zombies...and better equipment is good...if you can hang on to it. :)

The basic story is fine...I like it.


Not sure if you are saying Tiefling is not allowed for your game or not.

Liberty's Edge

If you can handle being thought of as a monster...ok.

Expect the good people to treat you like demonspawn...and usually try to kill you.


Timothy Fletcher

Stats:

Male Halfling Sorcerer 1 (Celestial)
N Small humanoid (halfling)

Init +3; Senses Perception +3
Defense
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 7 (1d6+1)
Fort +2, Ref +4, Will +4 (+2vs Fear)

Offense
Speed 20 ft.
Melee Dagger -3 (1/19-20)
Ranged Sling +3 (1d3/x2)
Statistics
Str 5, Dex 16, Con 12, Int 14, Wis 12, Cha 16
Base Atk +0; CMB -4; CMD 9
Feats Eschew Materials, Self-sufficient
Traits Focused mind (+2 Conc checks), poverty stricken (+1 Survival and class skill)
Skills Acrobatics +5, Bluff +7, Climb -1, Heal +7, Knowledge (Arcana) +6, Perception +3, Spellcraft +6, Stealth +7, Survival +8
Languages Common, Halfling, Goblin, Dwarven
SQ Cantrips, Heavenly Fire - 30’ ray; Dmg 1d4+1; 6/day
Other Gear Dagger, Sling, Sling Bullets (10), backpack, bedroll, fishhook (10), flint and steel, sewing needle (2), trail rations (6), waterskin, 9 gp 8 sp
Spells known – Level 0: Acid Splash, Detect Magic, Dancing Lights, Disrupt Undead; Level 1 (4/day): Mage Armor, Magic Missile

Background:

Timothy’s mother was a prostitute, he never knew who his father had been. She raised him as best she could but she was poor and he was a strange child. More than one of her customers had walked out due to add happenings around their house. It had gotten to the point where she’d begun sending him outside to play in the woods outside of their town when she had company. Of course, she rarely called him back when she was done so he would spend hours walking through the woods on his own. As he grew, hours turned into days and he’d become reasonably good at surviving in the woods on his own. So it was, on that fateful day when the plague struck his village.


Long term goals for Bill, aside from saving his brain, would be to have his own handyman/repair shop, to be recognized as a truly great craftsman, to generally be needed as a person, useful in a word.

Liberty's Edge

Nice.

So far, I really like both Bill and Timothy...I'm seeing a lot of the terrain as forested...maybe a county militia with a training ground, a main base of operations ...towers scattered, but near settlements...a mountainous range and rivers dividing up the terrain ...ocean not too far away.

Liberty's Edge

I'm hoping to see more characters and/or suggestions for sites and campaign ingredients...


Here's the info for my character, namely :
Crazy Will

crunch:

STR: 14 DEX: 16 CON: 12 INT: 12 WIS: 14 CHA: 7

(Trapper ranger)
lvl 1

Feats : Point-Blank Shot & Deadly Aim

Favored Enemy : Undead

skill points : 6 + 1 (INT) + 1 (Human) + 1 FC
Craft(Weapons) [1]
Disable Device [1] (is a class skill due to Trapper archetype)
Heal [1]
Knowledge(Nature) [1]
Knowledge(Geography) [1]
Knowledge(Religion) [0] (can use untrained when pertaining his favored enemy = undead)
Perception [1]
Sense Motive [1]
Stealth [1]
Survival [1]
total ACP: -2

traits :
Human → World Traveler: Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer. Select one of the following skills: Sense Motive. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you.

Combat → Resilient: Living in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You've built up your constitution as a result, and gain a +1 trait bonus on Fortitude saves.

Social → Rich Parents: You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure, you enjoy a one-time benefit to your initial finances—your starting wealth increases to 900 gp.

Drawback → Paranoid: You believe that someone or something is always out to get you, so you have a hard time truly trusting anyone. Anyone who attempts an aid another action of any type to assist you must succeed at a DC 15 check instead of the normal DC 10 check.

It’s the most basic crunch, haven’t added up all totals, and saves/defenses. will do this later, should give you an idea of what he will be capable of

Starting Equipment:

chainshirt (100 gp | 25 lbs)
masterwork composite longbow +2 STR (100 GP + MW 300 GP +100 GP per str mod) | 3 lbs
morningstar 8 gp | 6 lbs
handaxe 6 gp | 3 lbs
masterwork backpack 50 GP | 4 lbs
explorer's outfit, -, 8 lbs
signal whistle, 8 SP, -
blanket, 2 sp, 1 lb
canteen, 2 GP, 1 lb
belt pouch, 1 GP, 1/2 lb
flint and steel 1 GP
bell x 4 (1 GP / bell)
string or twine 1 cp | ½ lb per 50 ft x 3
1 GP | 3 lbs per 20 normal arrows x 2
2 GP | 3 lbs per 20 blunt arrows
wooden holy symbol 1 GP
1 flasks of holy water 25 GP | 1 lb
1 potion of CLW 50 GP
journal book 10 GP | 1 lb x 2
ink 8 GP / vial
inkpen 1 sp
65 lbs | 10 gp 8 sp 7 cp left

Carrying capacity due to MW backpack :
Light 66 lbs. or less
Medium 67-133 lbs.
Heavy 134-200 lbs.

be warned, is quite a wall of text... didn't expect it to become this long.

Background:

Crazy Will, as the locals have started calling him, is a recluse who lives in a small house with boarded up windows at the edge of the forest. He seems to be surviving on whatever he can hunt down in the forest and doesn’t let anyone get near. The few people that have tried to communicate with him were greeted with an arrow at their feet. So most have stopped trying.

Little do they know, that he used to be a very different man. Let’s start at the very beginning. His parents called him Jonathan Spencer William Compton. As you may have guessed, he’s technically part of a noble house. Hunting was one of the first things he learned as a young lad and he loved it. This is a good thing, as it made others forgive his shortcomings when it came to social etiquette. When he reached the age of 16, he started travelling the world in search of bigger prey to hunt. The few friends he had gathered over the years joined him on most of these trips. Although he always was well equipped when going on these hunts, the best equipment is no replacement for pure skill. Jonathan loved this aspect of hunting. Out in the woods he did not have to behave properly or act as a young man should, all that mattered was kill or be killed, survive.

On one of these hunts, Jonathan, now age 21, was out deep in the jungle with his friends Marc, Oscar and Henry when they heard a cry for help. They went to investigate and found a man who was up in a tree, visible shaking and trembling. After they checked the immediate surroundings and were capable of telling the scared man that there was nothing there, he came down and identified himself as Phil Olsen. He claimed he got attacked and bitten by some crazy guy deeper in the jungle. Jonathan tended to his wounds and although Phil was clearly bitten, he dismissed it, thinking the man was delirious. They did not have the proper supplies to fully help Phil, so they tried to hurry back to more civilized parts. Near the end of the 2nd day of travel, Phil collapsed and died. He had finally sucumbed to his injuries. They buried him in a shallow grave and made camp for the night.

In the dead of night, they woke up to Oscar screaming. They saw Phil, who had apparently clawed his way out of the grave, biting down on Oscar and killing him. They tried to defend themselves, but Phil got hold of Marc viciously mauling him. Before they could finally manage to kill Phil, he had also bitten Henry and clawed Jonathan.

Still shocked by the events, Jonathan and Henry quickly departed, trying to get as far away from the place as they could. It was still several days before they would reach civilization. Henry started to show similar signs of illness, like Phil had done before. Afraid that he would become a crazed monster he asked Jonathan to end his misery. Reluctantly, Jonathan obliged.

From that day everything went downhill. People started asking questions and when he explained what happened, nobody believed him. He didn’t want to burden his family with all of this, so he disappeared. Trying to find the answer to what had happened in the forest. So he traveled the world as William, hunter and adventurer. Trying to find all he could about undead and how to deal with them. He wrote everything he found in his journals, but nothing he found brought him closer to what happened in the jungle. Being undead is not an illness, so it can not spread.

After years of fruitless research, William started to doubt himself. Had it been something else? Had he killed Henry for no reason? He has spent the last few years alone in his house near the woods, keeping to himself and not letting anyone get near.

Now 38 years of age, crazy Will sits in his shack, going through his journals and adding his thoughts to the pages, waiting for the inevitable day that the thing they fought in the jungle, or one of his “friends” came to get him…


This background came forth over the course of one day, and from mostly a single train of thought. My apologies if there are some errors or inconsistencies here and there, but I think I checked for most of them, as always feedback is appreciated


This alias a start of Murph's fighter; remaining stats / equipment in progress..

Liberty's Edge

Lol...most characters have issues with social skills...man, this is their world. ;)

Liberty's Edge

So...does Crazy Will have any friends at all? Does he know and nominally trust any other pc? Who knows who,of all of you?

Liberty's Edge

I have four characters so far...I can start pretty soon, once I get the campaign setting a little more worked out. I'll open a discussion thread for people with finished characters, so details can be worked out.


Still around. What are the 4 characters so far?


I think I am going to play a samurai (ronin) He would be the type that goes around helping whomever he can. CG type of guy.

Liberty's Edge

Timothy, Bill, Crazy Will, and Jaer seem more or less complete. Am I missing anybody?

Liberty's Edge

The Ronin seems interesting...did you want him oriental...or re-fluffed?


I was actually thinking Gaijin orphan taken in to a dojo. Working on it right now.

Sovereign Court

I am still interested, just a little slammed by working night shifts at present :-/

If you give me 24 hours, I will have my Ranger finalised :-)

Sovereign Court

If we have appropriate craft skills, can we have used them to manufacture some of our starting equipment?


EldonG wrote:
So...does Crazy Will have any friends at all? Does he know and nominally trust any other pc? Who knows who,of all of you?

Well, I'm not thinking there are many people he still can consider friends. But there are 2 people in town he still trusts, the town priest, who knows most of his dark past. (The joy that is confession ;))

And Bil Godfrey, Will knows how to maintain his bow and reuse arrow heads to make new arrows, but when there are problems with his equipment above the level of maintenance he can do, he would only trust a skilled craftsman with such a task.

So @Bil Godfrey,if you don't mind this you will have had an excentric old human hunter come by your shop asking to repair some of his equipment. He is mostly mum about what exactly he has all been hunting with those weapons over the many years they have seen use.

If I get it right we currently have in our party :
- Crazy Will, old "excentric" human hunter (ranger, ranged focused, undead favored enemy)
- Jaer Coldwater, human soldier (fighter, ranged focused)
- Bill Godfrey, dwarven craftsman (survivalist rogue, ranged focused, mundane item crafter)
- Timothy Fletcher, halfling lad (Celestial sorcerer, ??)

Still in the making :
- unnamed ranger by Luke_Parry, who may or may not invest in craft skills.
- unnamed ronin samurai by Darien Cedric Espoir, ??
- unnamed ?? by Captain Moonscar, possibly something psionic.
- unnamed thiefling alchemist by True Repentance, who might have some difficulties being accepted by other survivors ...

Hope this list helps summarize things a bit :)


I would be game to try the Tiefling idea I had. Hoping that not EVERYONE would want to kill me. At least gain trust with the group. Be that sort of on the fringe character like Daryl. And if necessary use disguise when I have to.

Liberty's Edge

Well...the group can determine their own reactions...I only speak for npcs. ;)

Play the character if you like. I'm not prejudiced against them...but most of the unlearned hordes are.

Liberty's Edge

Theorythmus, thanks for the sweet list. :)

I'm hoping some of the other folks that showed interest will come back, too. :)

Liberty's Edge

Luke...what equipment? Armor, weapons, and the like?

Ultimately, the answer is yes...I pretty much always allow that.

Liberty's Edge

Oh...and take whatever time you all need. I'll add people as they're ready.


So I changed my mind and decided to do things a bit easier. Same type of scientist character but an elf instead. Will have him up sometime today.

Sovereign Court

Yes, basically that - I wanted to try and start with a moderately decent bow and arrows, since I know DR is going to be a problem for an archer in a zombie-heavy campaign ;-)


Luke_Parry here, with my Ranger :-)

When you said 'standard' gold in your post about character creation, I assumed that you meant 'average gold' (so, 175gp for Rangers). Please let me know if you meant something else.

Liberty's Edge

Yeah...average was the idea.


Silly question maybe,but will encumbrance be a thing? As currently I made certain my load is just under my light load limit. If we do not need to account for it (within reasonable limits of course), then I might change up a few things, maybe buy a bear trap or two :D

Liberty's Edge

Yes, I prefer to keep encumbrance meaningful...especially in a game like this.


Bill is always open for business, and can help with any of your mundane crafting needs! Ecentric or otherwise!

Liberty's Edge

Anybody else is welcome to work out relationships.


We're pretty heavy on ranged-focus so far. I suppose that makes sense; anybody focused on getting up close and personal is more likely to have ended up a zombie. :)

(...let's just hope we don't run into fast zombies, amirite?)


Jaer Coldwater wrote:

We're pretty heavy on ranged-focus so far. I suppose that makes sense; anybody focused on getting up close and personal is more likely to have ended up a zombie. :)

(...let's just hope we don't run into fast zombies, amirite?)

You don't even know.

Liberty's Edge

Freerunning zombies...how sweet. :)

So...give me some input maybe?


I'll build the Psion soon.

Have we decided on the type of Zombie apocalypse? Is it a natural phenomenon, something brought by an existing undead, by mortal men, by the gods, so on and so on.

Liberty's Edge

I know how it's happened...but I'm saving the details... ;)


I figured you wouldn't tell. =p.

What in particular did you want input on?

Liberty's Edge

Well...the things I keep asking about, mostly...but it's starting to look like that's simply too much to ask.


Crazy Will here. Should have all the crunch in order now :)

I put some extra info in the bottom for personal reference (namely the starting equipment spoiler and the old basic crunch spoiler)

@Captain Moonscar, the things EldonG was looking for is connections between characters, basic info about the area the different characters live in, other nice tidbits that could help him shape the world and most likely also our starting point.

Currently a bit strapped for time, will add more ideas/info when I can. But seeing as I mentioned a priest to whom my character went to confession to several times, there should at least be a church in the town Bill Godfrey lives in and a forest for me to live next to in my old shack.

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