Harakani |
If this order of necromancers is a thing I'm open to changing the edict.
My theory is that any necromancy is likely to be unpopular with citizens for some time to come. Yes, benefits may make up for that but you'd need to do the benefits.
'Mindless' undead will try to kill the living if uncontrolled. Negative Energy is [Evil]... is it evil? Good question. It certainly is inimical to life, however. It's easy to be evil with undead... you have to be on your guard constantly because at any given moment the easy way to increase necromantic power is to steal from someone; life, body, power, blood...
@Denat: Hope you feel better soon!
Harakani DM |
Okay; are we discussing the law?
Seems to be a case of non-donors paying an extra tax, or perhaps more diplomatically as donors paying less tax?
I take it that you're happy to have Loy and co join up?
Any more questions you want to ask him?
At the moment it sounds like the edict might get away from the unrest problem.
Forsten |
Heh yeah that sounds like a much better way to sell it :p More people is good, so unless there's something else he's not telling us (like they're all doppelgangers or something else weird) I see no reason why we wouldn't. Good to hear about the unrest, unrest is baaaad.
As to questions for Loy... hm.
The Master in Grey |
In case anyone ever wondered what a really, really True Neutral society would look like, we're building it.
Ethically speaking, we're way out in left field. This game is what would happen if all of the most well known philosophic niche cases banded together to form a government.
The only thing we're not doing is using Helms of Opposite Alignment in place of the death penalty. (which we should totally do, btw)
Forsten |
Nah, just propaganda the death penalty to hell and back. Rather than being 'executed' they are receiving a 'promotion' from detractor of society to an integral cog in the prosperity engine (aka being turned into a mindless undead for the betterment of the kingdom).
The helm is probably more effective though.
Simon Demarkus |
Now, now...kill is such a harsh and unnecessary word.
Perhaps we can use the term "Life Mode Transition" or "Alternative Rest Option."
After all, most folks won't read the fine print anyways, right?
Every Term of service agreement ever would agree with this.
How about "alternate lifestyle."
Anglon |
I was thinking we should probably move the ooc stuff to the ooc section!
I thought we were going to Tiressia before the farm? Also, are you saying there is going to be a surprise attack?
Valerianna Shard |
The temple, Tiressia, anything apart from direct threats to the wagon train as we escort them to their settlement site should wait for our return trip in my opinion. Taking the settlers with us into the those hexes while we literally go looking for trouble puts them at unnecessary risk, doesn't it?
On the topic of that, I don't mind having Valerianna stay behind in case of attack. She already thinks the escort a woeful waste of the Runelords' might, time, and resources, so it'd be a natural fit for her to remain behind and in charge of the city's forces and defenses (and perhaps the sidekicks/hirelings/followers/whatevers as well).
Harakani DM |
These are heavily laden ox drawn wagons bush-bashing through the towering forests and improv fording over streams.
The Runelord movement rate is much higher.
I'm fine with not exploring as you go though, if that's what people want.
There are definitely ways I can think of to make the wagons go faster!
Incidentally, there is a sort of ford at Harsks's fall for the main river. That's what Harsk was making for.
Harakani DM |
It wasn't... but now you suggest it...
:)
Hey guys,
I know this game is slower than most. Thanks for bearing with me. Part of the attraction of this campaign to me is having clever players with well built magi examining problems. I know that means we slow down a bit, but things like how you (IC) deal with Grey's necromancy is actually more interesting to me than who rolls how high on an attack roll.
Grey Horror |
Ok, so plans for a less horrible Horror-
I'm going to armor it and give it "dressings" in the same manor as the "skirts" parade horses wear.
Essentially when Grey is done it will look like a sort of walking tank bearing a grey silk banner and a faceplate similar to grey's own.
Still scary, but not "animated spider husk with glowing eyes" frightening.
I'm thinking something like this with pennants hanging from the arches of the forelegs and a featureless mask over the face. Maybe a tall T shaped flag pole off of the main platform too.
Thoughts?
The Master in Grey |
Horror is a Huge Quadruped with Muleback Cords and a Masterwork Backpack (the battle platform on it's back). It has an insane lifting capacity.
Max load is 14,400 lbs.
If I cast Ant Haul on it every once in a while 6,000 lbs won't even be a light load.
Simon Demarkus |
Death + zombification seems a bit harsh.. and I'm not sure zombies are as useful as humans for farming, etc.
not necessarily this specifically, but for things like murder instead of imprisonment etc.
The Master in Grey |
In another few levels Grey will be able to cast mind effecting spells on undead. That includes Geas. Once that happens he'll be able to ensure loyalty of intelligent undead.
That means the dead brother kobold can be one of their first free willed skeletal champion citizens.
This whole situation is clearly a tragic misunderstanding. I think it should be treated as such.
Forsten |
Uhh yes, our official alignment is LN it seems, I still think being 'fair' to both sides is appropriate though :p Harakani's point did occur to me however.
Hmmm, the way I see it, what the kobolds were doing could be considered banditry (organized, repeated raids), and Holgrins and whatever associates were defending their property, so I think that somewhat balances out the crimes when viewed like that. Making them work together for the state (alternating their work efforts between the Lezbins and the Kobolds) seems fair and will hopefully encourage meaning human/kobold relations. Make the sentence last for... a year, maybe 2?
The Master in Grey |
Considering that the humans moved into the Kobolds lands and drove away the food supply, I'm not sure I would consider the Kobolds in the wrong. Yes, its arguable that the Kobolds should have sent an emmassary to the Humans to say "hey, you're in our spot and now our food is gone" but I'm pretty sure the humans wouldn't have listened.
I think your idea of encouraging the two groups to integrate and co-exist in spite of past grievances is a good one. We might want to appoint the two primary parties as arbitrators and liaisons to each other's cultures and tell them that they will both be rewarded if their societies can get through a year without incidents that the Runelords need to intercede in.
Simon Demarkus |
Considering that the humans moved into the Kobolds lands and drove away the food supply, I'm not sure I would consider the Kobolds in the wrong. Yes, its arguable that the Kobolds should have sent an emmassary to the Humans to say "hey, you're in our spot and now our food is gone" but I'm pretty sure the humans wouldn't have listened.
I think your idea of encouraging the two groups to integrate and co-exist in spite of past grievances is a good one. We might want to appoint the two primary parties as arbitrators and liaisons to each other's cultures and tell them that they will both be rewarded if their societies can get through a year without incidents that the Runelords need to intercede in.
I like this.
Simon Demarkus |
Sootscales and the new village was what we decided OOC. We don't really care about Brevoy :p
This. I thought it was the same group. Pick two other leader types if the ones I picked were inappropriate.