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About Crazy WillTracked Resources:
Potion of CLW: 1/2 Flask of Holy Water: 3/3 Arrows: 15/20 Blunt arrows: 20/20 bear traps : 3/3
Carried weight: 97,5 lbs
Crazy Will Crunch:
Crazy Will (38 years old) Male Human Ranger 1 (Trapper) N Medium humanoid (human) Init +3; Senses Perception +6 -------------------- Defense -------------------- AC : 17 | T : 13 | F : 14 hp 11 (1d10+1) Fort +4, Ref +5, Will +2 -------------------- Offense -------------------- Speed 30 ft. Melee Morningstar +3 (1d8+2 20/x2 | B and P) . . Handaxe +3 (1d6+2 20/x3 | S) [Favored Enemy] add +2 to attack/damage vs undead Ranged MW Mighty[2] Composite Longbow +5 (1d8+2 20/x3 | B or P) | with deadly aim +4 (1d8+4 20/x3 | B or P) [Point Blank Shot] add +1 to attack/damage within 30 ft [Favored Enemy] add +2 to attack/damage vs undead -------------------- Statistics -------------------- STR 14 DEX 16 CON 12 INT 12 WIS 14 CHA 7 BAB +1; CMB +3; CMD 16 Feats Point Blank Shot, Deadly Aim Traits World Traveler(Sense Motive), Resilient, Rich Parents Drawback Paranoid ACP -2 Skills Craft(Bows) [1]+1+3=5 Disable Device [1]+3+3-2=5 (is a class skill due to Trapper archetype) Heal [1]+2+3=6 Knowledge(Nature) [1]+1+3=5 Knowledge(Geography) [1]+1+3=5 Knowledge(Religion) [0]+1+2=3 (only when it concerns undead) Perception [1]+2+3=6 Sense Motive [1]+2+3+1=7 Stealth [1]+3+3-2=5 Survival [1]+2+3=6 (7 when following tracks) Languages Common, Dwarven SQ
Combat Gear chain shirt, Mighty[2] MW Composite Longbow, morningstar, handaxe; Other gear explorer's outfit, MW backpack, signal whistle, blanket, canteen, belt pouch, flint and steel, 4 Bells (with different notes & stuffed with cloth to not make sound until needed), string or twine 150 ft, wooden holy symbol, 2 journal books, 1 vial of ink, inkpen, traveler's anytool, sack(*)
Background:
Crazy Will, as the locals have started calling him, is a recluse who lives in a small house with boarded up windows at the edge of the forest. He seems to be surviving on whatever he can hunt down in the forest and doesn’t let anyone get near. The few people that have tried to communicate with him were greeted with an arrow at their feet. So most have stopped trying. Little do they know, that he used to be a very different man. Let’s start at the very beginning. His parents called him Jonathan Spencer William Compton. As you may have guessed, he’s technically part of a noble house. Hunting was one of the first things he learned as a young lad and he loved it. This is a good thing, as it made others forgive his shortcomings when it came to social etiquette. When he reached the age of 16, he started traveling the world in search of bigger prey to hunt. The few friends he had gathered over the years joined him on most of these trips. Although he always was well equipped when going on these hunts, the best equipment is no replacement for pure skill. Jonathan loved this aspect of hunting. Out in the woods he did not have to behave properly or act as a young man should, all that mattered was kill or be killed, survive. On one of these hunts, Jonathan, now age 21, was out deep in the jungle with his friends Marc, Oscar and Henry when they heard a cry for help. They went to investigate and found a man who was up in a tree, visible shaking and trembling. After they checked the immediate surroundings and were capable of telling the scared man that there was nothing there, he came down and identified himself as Phil Olsen. He claimed he got attacked and bitten by some crazy guy deeper in the jungle. Jonathan tended to his wounds and although Phil was clearly bitten, he dismissed it, thinking the man was delirious. They did not have the proper supplies to fully help Phil, so they tried to hurry back to more civilized parts. Near the end of the 2nd day of travel, Phil collapsed and died. He had finally succumbed to his injuries. They buried him in a shallow grave and made camp for the night. In the dead of night, they woke up to Oscar screaming. They saw Phil, who had apparently clawed his way out of the grave, biting down on Oscar and killing him. They tried to defend themselves, but Phil got hold of Marc viciously mauling him. Before they could finally manage to kill Phil, he had also bitten Henry and clawed Jonathan. Still shocked by the events, Jonathan and Henry quickly departed, trying to get as far away from the place as they could. It was still several days before they would reach civilization. Henry started to show similar signs of illness, like Phil had done before. Afraid that he would become a crazed monster he asked Jonathan to end his misery. Reluctantly, Jonathan obliged. From that day everything went downhill. People started asking questions and when he explained what happened, nobody believed him. He didn’t want to burden his family with all of this, so he disappeared. Trying to find the answer to what had happened in the forest. So he traveled the world as William, hunter and adventurer. Trying to find all he could about undead and how to deal with them. He wrote everything he found in his journals, but nothing he found brought him closer to what happened in the jungle. Being undead is not an illness, so it can not spread. After years of fruitless research, William started to doubt himself. Had it been something else? Had he killed Henry for no reason? He has spent the last few years alone in his house near the woods, keeping to himself and not letting anyone get near. Now 38 years of age, crazy Will sits in his shack, going through his journals and adding his thoughts to the pages, waiting for the inevitable day that the thing they fought in the jungle, or one of his “friends” came to get him…
Starting Equipment:
chain shirt (100 gp | 25 lbs) Mighty[2] masterwork composite longbow 250 gp (100 GP + MW 300 GP +100 GP per str mod) | 3 lbs [bought at Bill's shop] morningstar 8 gp | 6 lbs handaxe 6 gp | 3 lbs masterwork backpack 50 GP | 4 lbs explorer's outfit, -, - signal whistle, 8 SP, - blanket, 2 sp, 1 lb canteen, 2 GP, 1 lb belt pouch, 1 GP, 1/2 lb flint and steel 1 GP bell x 4 (1 GP / bell) string or twine 1 cp | ½ lb per 50 ft x 3 0.33 GP | 3 lbs per 20 normal arrows (crafted 1 set) 0.66 GP | 3 lbs per 20 blunt arrows (crafted 1 set) wooden holy symbol 1 GP flasks of holy water 25 GP | 1 lb x 3 potion of CLW 50 GP x 2 journal book 10 GP | 1 lb x 2 ink 8 GP / vial (one) inkpen 1 sp Traveler's anytool 250 GP | 2 lbs sack, empty (1 sp | 1.2 lbs) 58,5 lbs | 21 gp 7 sp 7 cp left
Light 66 lbs. or less
old basic crunch:
STR: 14 DEX: 16 CON: 12 INT: 12 WIS: 14 CHA: 7 http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/trapper (Trapper ranger) Feats : Point-Blank Shot & Deadly Aim Favored Enemy : Undead skill points : 6 + 1 (INT) + 1 (Human) + 1 FC
traits :
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