Jaer Coldwater
Male Human Fighter (Lore Warden) 1
LG Medium Humanoid (human)
Init +4; Senses Perception -1
DEFENSE
AC 14, touch 14, flat-footed 10
(0 armor, 4 dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +0
OFFENSE
Spd 30 ft.
Melee yyy +xx (xxx)
Ranged yyy +xx (xxx)
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 14, Dex 18, Con 12, Int 9, Wis 10, Cha 9
Base Atk +1; CMB +3; CMD 17
Feats
1: Point-blank shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
H: Rapid shot: When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.
F: Deadly aim: You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls....You must choose to use this feat before making an attack roll and its effects last until your next turn.
Traits
* Highlander: You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas.
* Eyes and Ears of the City: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
* Resilient: You gain a +1 trait bonus on Fortitude saves.[/url]
Drawbacks
* Overprotective: If one of your allies should fall unconscious from hit point damage, you take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally.
Skills (2 Ftr -1 Int +1 Human +2 Int-based Lore Warden)
Trained:
* Perception +5
* Survival +3
* Knowledge (Nature) +3
* Craft (Carpentry) +3
Untrained:
SPECIAL ABILITIES
Racial abilities:
Class abilities:
EQUIPMENT