Dungeon World - Strom's Six (Inactive)

Game Master Infernal Zero

This is a story, not about heroes and villains, but of the adventurers in the shadowy Lord Strom's employ. What's the job this time?


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Greetings, everyone. I'm DM Loopy, and after a while playing them, I intend to run a campaign using the Dungeon World ruleset myself. For the awareness of all, this is going to be my first time seriously trying to run a game, and I would appreciate it if you would be patient as I learn how to do this well. Similarly, occasional little aids would be helpful when you feel I need them. I'm making this clear so that you know what to expect.

How Dungeon World is meant to work, in short:

Dungeon World is a story-driven ruleset for sword and sorcery RPGs. The system is based around 2d6 dice.

When you want to take an action, you roll 2d6 + the modifier of your relevant stat. If you roll a 6 or below, you gain an XP point (XP is tracked individually, 7+your level to level up) and fail the roll. If you get a 7-9 result, you succeed at what you're trying to do, but there's an unforeseen complication. Maybe your armour gets damaged, you get injured while trading blows in combat, or you get thrown into a disadvantageous position by a cave troll. If you roll a 10 or above, you succeed! It's basically that simple.

The game works in a very free-flow manner. If you want to attempt something, attempt it; I as the DM will tell you if it needs a roll to determine success.

If you're not familiar with the system and want a closer look, the SRD can be found here, and there's a guide here intended to help people new to the system.

Only one of any class. All of the base classes except the immolator are permitted - players looking at the Wizard or Cleric are encouraged to consider the Mage or the Priest respectively instead. Grim World and Inverse World classes are also available for selection. If you want to play another class, make sure I can look it over, and make your case. If it appears broken, then you will not be able to play it, but otherwise you're trying to show that this is going to be interesting - for you and everyone else.

The campaign is going to be homebrewed. Part of Dungeon World is that players contribute as much to the world as the DM, and so I'm going to showcase that.

Setup:

All of you have been hired for one reason - somebody wants someone else dead, and you've been chosen to see to it. Whether it be reward, blackmail, or some personal motivation, it's been seen to by your employer that you will do the job as you were told to, like it or not. They are powerful, and they will not be crossed.

As you arrive where your target is supposed to be, something is strange. Magic lingers in the air, and a heavy silence blankets the area. As you're trying to figure out what's happening, a great din kicks up nearby, and as you look to see what it is a fearsome sight greets your eyes, closing in on your location. Whatever it is, they're intent on death, and you're the ones in the crosshairs.

The rest will be up to the players to decide. I'll ask questions, and we'll work together to build things up until we have something we're satisfied with. About your job, about your character, about where this task led you and why you even care.

I'm looking at taking 4-6 players, but will consider up to 8. I'm not allowing out and out PvP, at not until a while later, but that doesn't mean everyone has to be friendly with each other. You have to be on good enough terms not to kill each other, but after that it's up to you to decide how well you get on and why.

I'll answer any questions as best I can, but otherwise, let's get this started.


You open to nontraditional races or is it case by case?


Depends what the race is, but generally speaking, yeah. I mean, as long as you aren't mountain-sized or something. Whatcha got in mind?


I'd like to play a Mage. Don't know what Focus yet.


Go ahead, and take your time. I will say I'm surprised you didn't present another of your Class Warfare creations. Just as long as you aren't boring, you'll be fine.


I was entertaining the notion of being Mousefolk - that is, an anthopomorphic mouse about the size of Reepicheep from the Chronicles of Narnia. About as big as a Scottish Terrier, on hind legs. We'd have to discuss how my size would affect the mechanics of Dungeon World.

It'd be interesting to play a character for whom my size is both advantage and disadvantage.


Sounds like it might be interesting. I went looking for a visual reference for how big that would be, and that's pretty small. I'm willing to work with it, but it is going to want a discussion. Though I think the most obvious things to say are that arms and armour are going to be more difficult for you to get, and that the range on any melee weaponry at the least is going to be shorter than with a typically sized character.

Tell me what you're thinking. And if you're going to give sizes, it's best to give it relative to something else. I'm going to have a harder time with just the numbers.


Oh, dag! I got so used to folks shooting those down. I'll have to really sit down and figure out what I want to do in that case. I just wanted to keep things straightforward. I got in trouble experimenting with Mini... Not sure if I should tempt a repeat performance...


Put it this way - if they're too powerful for their own good, something will happen, for everyone's sake. I like cheese as much as anyone else, but too much and it drowns everything out. Don't be broken, don't be boring, and make your case well. I'm open to experimentation, but it won't just be me looking it over in this case. It's probably better that way.

Go ahead and tempt fate. I do it enough already. Why do you think I'm saying this right now?


Just posting to keep track of this as I am not able to participate in another game at this time.

Glad you decided to jump in to DMing.


Me too. And I aim to please.


I never used this system before, but it sounds awesome! I'll submit a character once I have read the rules! :)


so i know people are kind of anti wizard, but i am curious to try it out.

Got room for a wizard?


Waiting on you then, Ultra. Take a look around, let me know what interests you.

You can go ahead and try it, Mini. Just don't try and abuse Ritual. Please.


Seen a couple of these come and go....Gonna jump in on this one....will read up and hopefully come to a decision


ooooh, maybe I can play a mechanic in this one. or maybe a captain, captain's are b$+$!in'

registering interest, will mull over character, and get back to you later tonight


I'd much prefer the mechanic, honestly. Hopefully you'd understand why I'm not so fond of the idea of handling a PC airship, currently.


I'd love to join in - potentially as a druid? I'm thinking someone who uses the secrets of nature and shapeshifting and uses them as a (literal) cat burglar, thief, and general miscreant.

Interested to explore a character torn between civilization and nature, between the selflessness that their druidic heritage demands and the greed of their own heart.


Sounds interesting. Go ahead and work on that. You're bound to have made a few enemies with what you're describing, and that gives someone to call hell down upon you later. Muhahahaha.


Okay, no suave Elven captains. geeky elven Tony Stark for us. ill come up with a character soon


Any chance you'd allow the Drider? Here, page ~18. I was thinking of a character similar to The Stalk from the comic Saga, if you're familiar with the comic.


Well, hello there. Suddenly it makes sense why the Drider's brought up.

I don't see any issues with the Drider. The class itself seems fine, and there aren't any class choices so far that a Drider would infringe on the niche of. Seems perfect for the job given. Go ahead.

Also, not familiar with The Stalk. Mind elaborating on that?


Sweet, thanks! I'll make up a character tomorrow.

DM Loopy wrote:
Also, not familiar with The Stalk. Mind elaborating on that?

Saga is a Space Opera comic written by Brian K Vaughn. Pretty largely influenced by Star Wars and Flash Gordon. The character Stalk is a bounty hunter (think Boba Fett), a huge badass but also vulnerable at times. And remarkably sexy for a spider-creature. NSFW


I think I can get into enough trouble with a Winter Mage. I'm okay alongside a vancian caster as long as they're okay withe me. We could use a setting with lots of magic.


Can you make that available for me to look over?


DM Loopy wrote:
Sounds interesting. Go ahead and work on that. You're bound to have made a few enemies with what you're describing, and that gives someone to call hell down upon you later. Muhahahaha.

As a GM of DW myself, I love it when my players give me something to use against them :D

How do you want us to apply? Brief backstory? Sample post?


Brief backstory sounds good. Though, I can remember in another campaign I ended up in the recruitment thread broke into RP, and I loved all of it.

So, a brief backstory would be nice, yes. But it'd make me even happier to see everyone interacting amongst themselves on the thread as the process is going on. It's a good way to see how the characters involved are going to behave later, and such.


I love Dungeon World! How about an Artificer? I was looking into the recent Slave Pits game, but schedule issues forced me to drop out, so she would be recycled from that submission.


Elena! Good to see you. Artificer's fine, if you think you can keep up. I don't know what the pacing's going to be like.

Get on with our mechanic, k? Or not. Just don't break their things TOO badly.


Schedule is better now, and honestly pitching a character that relies on her gear in a scenario where you start with nothing wasn't the best choice. I don't have any of the Inverse World stuff, so I'm not familiar with the Mechanic or how similar the Artificer would be. As long as they don't mind me souping up their stuff from time to time...


The Tony Stark comparison was for a reason. The class's main feature is a bespoke mech-suit, only operable by them. Apart from the technological theming, the only overlap I really notice at a glance is "Let Me See That". I feel like you'd be in the better position to tinker with their stuff, however.


Alright. I'm open to switching if it's too similar, not stuck on the Artificer, just already had her built and ready. Though the Artificer and Mechanic were both written by Randolph, right? Some similarity is expected there.


Lichkicker1 Here... presenting Terestria Redfeather, Human Druid!

Left on the steps of a Forest Temple as a child due to her 'tell' (her tall grey rabbit ears), Terestria was found and raised by a secretive order of druids (let's call them the Greenwohld), and was taught how to channel her innate shape shifting abilities - a power rarely gifted to the mortal races, even to the druids that raised her.

She was taught from a young age to use her abilities for the good of other creatures, but from exposure to the world's underbelly, she's taken to using her Druidic powers for personal gain.

Oft pursued by a growing list of enemies, and the Greenwohld who want her back, she's looking for friends, allies, and that one big 'score' that will fix all her problems in a snap.

------------
So let's start some RP? We were all hired by someone, so feel free to join in with me

Terestria hated the Smith's Quarter. The smell of tar, coal, and iron heavy in the air. The clanging of hammers ringing in her sensitive ears.

She ducks into the closest alehouse, orders a draught, and scans the crowd before sidling up to what she presumes is her contact.

With a sideways glance and a voice trying a bit too hard to sound serious, "I'm here to meet a man about a mouse..."


I am pitching a gruff, old dwarven mechanic. I am more than willing to share the technological spotlight with a whippersnapper who I can groan about over a pint of fine dwarven ale


This death was fortold, this death heralds the coming winter, the Age of Ice, the Grey Times. Come, let Nonna Shvibzik guide you through your part in the Opera of Seasons. These old bones are weak now, but with this milestone set, a solitary nail in summer's coffin, the Herald's chilling embrace will grow in strength.

Shvibzik the Herald of Winter is an ancient and withered being who is here- not to take action, but to guide those who must take action. Anyone whose background was not conducive to murder has been coaxed here by the Herald. Theirs is a part most crucial in this play. Innocent blood.

Shvibzik is also the lowest player in the game of Gods. A joke among the faithful. She sees so much, has grown so old, and yet has remained such a small player in the goings on of men.


Awesome, cause Elena's stuff is tiny, looks like it was designed by a madwoman (cause it was ;), and violate at least four laws of nature apiece. And none of them follow proper dwarven standards! Shameful.

Which suggests a bond idea. '• Gromroir is a typical grumpy dwarf. I will get him to praise one of my gizmos in a hyperbolic fashion.' If Gromroir is your classic dwarven engineer type, subdued praise and backhanded compliments would be easy to get. I want to get him giddy like a school girl.

And speaking of gizmos, here's Elena's starting Gadgets:
• The Magnetic Reversal Belt generates high magnetic fields around Elena that slow and redirect incoming projectiles.
• The Ectoplasmic Field Glove phases Elena's body and gear partially into the ethereal plane, allowing her to pass through solid objects! It's also chunky and metal-plated, making for a useful backup weapon.
• The Alchemic Emitter Cannon sprays caustic fluid from Elena's backpack supply in a narrow stream that drips into armor and causes nasty burns.
• The Pyromatic Beam Goggles help compensate for Elena's missing left eye, and the left lens also conceals an apparatus that focuses a beam of intense flame onto nearby enemies.


Gromroir is an old man now, even by dwarven standards, but when he was younger, he spent hours experimenting, trying to create more efficient and better methods of, well, everything.

the majority of these experiments failed, but eventually, he developed the technology to create his magnum opus, the Myrmidon armour. equipped with tearing claws, dwarven steel, a magitech cannon (basic attack magic with manual activation installed into both arms), additional graviy boots (walk on walls and ceiling no problem) and an excellent heads up display, with knowledge of the weaknesses and strengths of all know enemies of dwar-kind. it was perfect.

He spent the next century and change patroling the deep tunnels, with his unit, the Aegis of Nirnrum, named for their famous defense of the cities gate Had to rebuild the old girl from scratch after that, until they were all torn and battered enough to be removed from the front lines. get him drunk enough, though, and he will relive his glory days in a booming, laughing voice.

after the Aegis retired, he went back to artificing, mostly mining are ore refinement work, and he became something of a curmudgeon. he was settled comfortably into his role as the clan eccentric, when the clanlord summoned him, she had just received word of a royal order to execute an enemy of dwarfkind. he was sent out to fulfil what he believed was a mission to protect the dwarven people, then... this debacle happened...

I think, given my advanced systems, a HUD is basically a requirement, is it too much to have a J.A.R.V.I.S. Voice too?


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"Magitech cannons? That's cool. Acid sprayers would be more fun, cause then it gets in their eyes and they scream like babies, but cannons are still awesome." Elena waves a gauntleted hand at the Myrmidon suit. "Can I shoot the cannons? Huh? Puh-leeeze? How'd you make it climb so well? Can it go through walls? What color is your HUD? Mine's orange, makes the green goo stand out better." She taps the knob-covered goggles she's wearing.

"Also, do you know the inventor of the wrench? I heard he was a dwarf and you look old enough to know every dwarf ever, so..."


On a more serious note, I grabbed the playbooks for Inverse World (mostly for the free-runner book, the Wall Walker from the previous recruitment sounded awesome), and the only overlaps between Artificer amd Mechanic are the Let Me See That Move, which works since there's four options and no roll needed, so Gromroir and I can each ask two different questions and cover everything without overshadowing the other, and Jury-Rig is available as an advanced move for the Mech. As long as Gromroir avoids it I don't see an issue at all. Not that I worry about Gromroir wanting Jury-Rig really, why use one of your limited advanced moves to do something someone else can already do?

And for the Jarvis voice, wouldn't that be the Automaton move?


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"Ahoy, Bikke is jolly ta see anot'er dwarf 'ere. C'mere, old man, we'll hafta go to tha tavern and down some bottles o' rum! I've gots stories ta tell of me pirate past, and not all of 'em be tales, arr!"

Applying with Bikke the fighter to this game. He can pronounce "stereotype", but not "the".


I see there are already eight, but I would be interested if there's an opening. I was thinking of playing a thief posing as an upright person, despite being a bit unscrupulous.


I won't abuse anything. I'm traveling so getting it all down on the page is slow but I'll give it a try


I kind of want to be a gnome...any ideas on a racial move for a gnome wizard?

Also it is a little unclear to me, how many spells does the wizard get to prepare each day? I see how many are in the spell book. Do you get to prep all that you know?


It's in the Prepare Spells move, you get spells whose total levels add up to your level+1. So for a level 1 Wizard you get 2 first level spells, plus every cantrip you know.

Depends on the kind of gnome you want. Somewhat fey and magicky gnomes could have invisibility as a cantrip, like elves get with detect magic. Keep in mind that cantrips still use the Cast move, so you can still forget a cantrip if you botch the roll.

Or perhaps gnomes have some inherent magic defense and treat all spells as +1 level for the Spell Defense move?


i see thanks Elena!

that is helpful with moves as well. ill ponder what the fella is like then propose something


Terestria Redfeather wrote:

Terestria hated the Smith's Quarter. The smell of tar, coal, and iron heavy in the air. The clanging of hammers ringing in her sensitive ears.

She ducks into the closest alehouse, orders a draught, and scans the crowd before sidling up to what she presumes is her contact.

With a sideways glance and a voice trying a bit too hard to sound serious, "I'm here to meet a man about a mouse..."

The Herald looks up from a mug of ale as if she were just woken from deep slumber. Her gnarled hands cup the mug and trace lines in the frosted condensation. "Ah, yes, the springling, you've arrived. The mouse is here somewhere, dearie, though I'm affraid I've lost track..."


You're perfectly welcome to make one at least, Yizid. Even if you don't get in off the bat, as I understand things PbP tends to have a bit of attrition, so you may get called in at a later date.
EDIT: Ah, that's the character. If you're putting that forward, you should get your gear sorted. Also, you only get one of the poisons from Poisoner. Make your selection clear somehow.

Loving what I'm seeing so far. Can't wait for the rest of the submissions.

If you're thinking about a race that's not on the sheet, as Mini is, then I think it's worth saying this as far as race moves go - the race move is a representation of how the nature and talents of the race coordinate with the class. As I understand gnomes, they're eccentric, they're tinkerers and experimenters, and they have a talent for illusions. Think how the traits of the gnome would manifest in a wizard.

The setting is homebrewed, however. That means the gnomes of this world could be quite different. You'd be the gnome, so you'd be the one to say what gnomes are like. Once you know about the race, you can pair it with the class.


The Winter Herald wrote:


The Herald looks up from a mug of ale as if she were just woken from deep slumber. Her gnarled hands cup the mug and trace lines in the frosted condensation. "Ah, yes, the springling, you've arrived. The mouse is here somewhere, dearie, though I'm affraid I've lost track..."

Muttering something under her breath about code-phrases, Terestria pulls up a seat

"You're The Herald" Terestria says "I wasn't expecting, well that is to say.... are you... fit for travel, mother? We are expecting trouble after all." clearly at a loss at the crone's aged body.

Silver Crusade

Well this filled up quickly. =P

Hi everybody!

Character submission from Atlas2112!

I've had a hankerin' to get back to the basics, so with so many high-falutin' classes an' races wandering about, it seemed like a good time to make a muscle-bound murder-death-kill fighter. (No, I don't feel weird with a fighter already recruited. Out of all the classes, you can never have too many fighters. ;)

It looks like there may or may not be room at the inn, so I'll just hold in a holding pattern of holding until we know the things about the stuff.

******

A big man with a castle-wall for a back and boulders for biceps sits in a darkened corner of the alehouse. One massive hand, big as a fat pig, grips a large winejug. His war-scarred face stars passively into the rich red wine, as if his steely gaze could force the answers he seeks out of it's murky depths. An ancient sword rides on his back and a colossal pavise-shield lays passively next to him.
The large hand brings the wine jur to his mouth and he takes a long, cooling pull. He sets the earth-ware pitcher down and returns to his musing.
He is waiting. For something.


Hello there, you aggravating goblin. Nice to see you're interested.

Gorn Steelbreaker wrote:

(No, I don't feel weird with a fighter already recruited. Out of all the classes, you can never have too many fighters. ;)

Bit of an issue here - I said in the opening post that it's only one of any given class. If either of you are to get in, it'd be you or Bikke, but not both at the same time. Helps to do your reading, you know.

So, we have the swashbuckler with the confusing accent and the hulking mass of muscle both trying to get in. Whether either does and who it is depends on who seems more interesting to have around. So go ahead and be interesting. Try not to be one-note characters.

-----------------------------------

You know, I'm seeing a lot of good characters. Considering the setup, the reasons why you're doing this will be quite interesting I'm sure.

Ah, and Elena - would you mind putting the full text for your alignment on? It is an XP condition, and more importantly it tells me the sort of stunts you're likely to pull.

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