Blackfire Adept

Terestria Redfeather's page

62 posts. Alias of Lichkicker1.


Full Name

Terestria Redfeather

Race

Human

Classes/Levels

Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]

Special Abilities

Signet Ring: Flower

Strength 8
Dexterity 15
Constitution 13
Intelligence 12
Wisdom 16
Charisma 9

About Terestria Redfeather

Look: Wild Eyes, Witch’s Hat, Ceremonial Garb

Alignment: Good - Help something or someone grow.

Race: Human - As your people learned to bind animals to field and farm, so too are you bound to them. You may always take the shape of any domesticated animal, in addition to your normal options.

Damage: D6

Health: 6+CON, 19/19

Armor: 1 (Hide armor)

Bonds:

  • Elena smells more like prey than a hunter.
  • The spirits spoke to me of a great danger that follows Fizzwiddle
  • I have showed Bikke a secret rite of the Land. (I'm guessing it was a hangover cure, or something to help with scurvy ;) )
  • The Winter Herald speaks of doom and prophecy, I will teach her the joy Spring
  • Gromroir relies too heavily on his machines, I will prove to him the strength of blood and bone.
  • Equipment (Load 6+STR, 3/5):

  • Token of my land: Bloodthistle Brooch, 0w
  • Hide armor (1 armor, 1w)
  • Staff (Oak Shepherd’s Crook) (close, two-handed, 1w)
  • Adventuring gear (4/5 uses) (1w)
  • Grappling Hook
  • Starting Moves:

    Born of the Soil (The Great Forests, Tell: Grey rabbit ears) :

    You learned your magic in a place whose spirits are strong and ancient and they’ve marked you as one of their own. No matter where you go, they live within you and allow you to take their shape. Choose one of the following. It is the land to which you are attuned—when shapeshifting you may take the shape of any animal who might live in your Land.

    By Nature Sustained:
    You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.

    Spirit Tongue:

    The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.

    Shapeshifter:

    When you call upon the spirits to change your shape, roll+Wis.
  • On a 10+ hold 3.
  • On a 7–9 hold 2.
  • On a miss hold 1 in addition to whatever the GM says.

    You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.

  • Studied Essence:

    When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.