Rolan

Gromroir Embermayne's page

32 posts. Alias of Elsine.


Full Name

Gromroir Embermayne

Race

Dwarf

Classes/Levels

Mechanic | Lvl 1 | XP: 0 | HP: 16/19 | Armor 2 | 1d8 | STR +0 | DEX +0 | CON +1 | INT +2 | WIS +1 | CHA -1

Gender

Male

Size

135 centimeters

Age

196

Alignment

To Save The Day- Dive into danger to protect someone or something important

Strength 9
Dexterity 12
Constitution 13
Intelligence 16
Wisdom 15
Charisma 8

About Gromroir Embermayne

Gold:none

Load: 5/10

Gear::

dungeon rations (5 uses, 1 weight),
Myrmidon armour (8 weight, 0 weight while worn)
repair kit (6 uses, slow, 1 weight)
a wrench (hand, 1 weight).
Protective clothing (1 armor, 1 weight)
Adventuring gear (5 uses, 1 weight)

Moves:

Mechanical Suit (Int)
You have a mechanical suit, unique to you, which only you can operate - describe it. Other suits exist, but none of them quite like yours. When you wear your Mecha Suit, you have 1 armor, and can use the suit as a weapon with a range of Close. When you Hack & Slash
in your suit, roll +INT instead of +STR.
Primary Method
  • Energy Cannon: Near, Piercing 2, 2 ammo. When you Make Camp, restock 2-ammo
    Movement
  • Arachnoid: Move along walls and ceilings just as well as you would the floor
    Advanced systems
  • Aiming Systems: When you Volley in your suit, roll +INT instead of +DEX.
  • Sensors: When you Discern Realities in your suit, ask one additional question, even on a 6-.

    Hold Together
    When you would take damage while you are in your suit, you may negate that damage by marking Stress on your suit. When your suit takes Stress, mark one of the following
    ⃞ Damaged: Your Movement Methods are disabled. The suit can still walk normally.
    ⃞ Disabled: Your Advanced Systems are disabled. Their bonuses do not apply.
    ⃞ Disarmed: Your Primary Weapons are disabled. The suit itself can still be used as a Close weapon.
    When you Make Camp, you may unmark one Stress to your suit. When every box is marked, your suit is completely destroyed, and it will take a week to rebuild.

    Let Me See That
    When you take a few moments to handle or examine something interesting, ask the
    GM two of the following questions. The GM must answer truthfully.
    • What does this do?
    • Who made this?
    • What’s wrong with this, and how might I fix it?
    • What has been done most recently with this, or to this?

  • Bonds:

    Background:
    Gromroir is an old man now, even by dwarven standards, but when he was younger, he spent hours experimenting, trying to create more efficient and better methods of, well, everything.

    the majority of these experiments failed, but eventually, he developed the technology to create his magnum opus, the Myrmidon armour. equipped with tearing claws, dwarven steel, a magitech cannon (basic attack magic with manual activation installed into both arms), additional graviy boots (walk on walls and ceiling no problem) and an excellent heads up display, with knowledge of the weaknesses and strengths of all know enemies of dwarf-kind. it was perfect.

    He spent the next century and change patroling the deep tunnels, with his unit, the Aegis of Nirnrum, named for their famous defense of the cities gate Had to rebuild the old girl from scratch after that, until they were all torn and battered enough to be removed from the front lines. get him drunk enough, though, and he will relive his glory days in a booming, laughing voice.

    after the Aegis retired, he went back to artificing, mostly mining are ore refinement work, and he became something of a curmudgeon. he was settled comfortably into his role as the clan eccentric, when the clanlord summoned him, she had just received word of a royal order to execute an enemy of dwarfkind. he was sent out to fulfil what he believed was a mission to protect the dwarven people, then... this debacle happened...