Jadrenka the Crone

The Winter Herald's page

134 posts. Alias of BastianQuinn.


Full Name

Shvibzik the Winter Herald

Race

Myth

Classes/Levels

Mage lvl:1.08 ~ HP:11/19 ~ 1d4* | INT:+2-1 ~ CON:+1 ~ WIS:+1 ~ CHA:0 ~ DEX:0 ~ STR:-1

Alignment

Good: Spur another to greater things through prophecy and hidden knowledge.

Strength 8
Dexterity 9
Constitution 15
Intelligence 16
Wisdom 13
Charisma 12

About The Winter Herald

Picture

Focus: The Winter
Look: Touch of Frost
Aligned: Chill them to the Bone, Induce Stasis, Reveal Grim Portents
Opposed: Create or Empower Life, Showing Generosity

Elf? - Whenever a magical effect happens close by, you can feel it.

Gear:
Load 3/6
•• Mistletoe Staff (Close, two-handed, Magical Focus)
• dungeon rations (5 uses)
2 healing potions
A History of the Procession of Spring (1 use)
Snowflake signet ring

Moves:

Arcane Learning
You are a font of esoteric knowledge. When you Spout Lore or Discern Realities about something magical or otherwise arcane, on a 10+ the GM will also tell you a little-known secret about the subject.

Cast a Spell (INT)
When you weave a spell to help solve a problem, describe it and roll +INT. Spells cast this way can never deal damage directly. On a 10+, the spell certainly helps, but choose one. On a 7-9, the spell takes effect, but the choose two:
• Your spell won't last long - you'll need to hurry to take advantage of it.
• Your spell affects either much more or much less than you wanted it to.
• Your spell has unforeseen side effects, and might draw unwanted attention.
• The casting saps your energy. You take -1 ongoing to INT until you have a few minutes to clear your head.
On a miss, something's gone horribly wrong. Your spell may well have worked, but you will regret casting it.

Spell Focus
Your magical studies are centered on a particular kind of magic, an aspect of the metaphysical world from which you take inspiration. When you first learn magic, select a Focus from the When you weave a spell that is Aligned to your Focus, your modifier to the roll can't be less than +1. When you weave a spell that is neither Aligned nor Opposed to your Focus, take -1 to the roll. You can never weave a spell if it is Opposed to your focus.

Counterspell (INT)
When you counter a magical spell as it is cast, roll +INT. On a 10+, choose 2. On a 7-9, choose 1:
• The spell deals no damage.
• The spell's effects are superficial and temporary.
• You take +1 forward against the caster.
• Use Black Magic against the caster immediately, even if you don't have the move. You don't need to specify a Range tag.

(Counterspell) Black Magic (INT)
When you weave a spell to inflict pain, choose two tags and roll +INT. If you do not pick any Range tags, the Range defaults to Hand. On a hit, deal 1d8 damage. On a 7-9, also choose 1:
• You draw unwanted attention or put someone in a spot.
• The GM removes a non-range tag of their choice, and you deal -1 damage.
• The casting saps your energy. You take -1 ongoing to INT until you have a few minutes to clear your head.
Tags:
• Reach
• Near
• Debilitating (-1 damage)
• Elemental (choose 1)
• Forceful
• Piercing 1
• Subtle
• Two Targets (-1 damage)

Bonds:
I see a lone wolf looking down on the lights of a farmhouse. The springling, Terestria rides under the Page of Lunes.

Over Fizzwiddle hangs the laughing man. What awaits a gnome on the night of such a potent portent?

The ten of gears is in Elena's future. Plots within plots. I wonder who, if anyone, knows who set these devices in motion.

Cards:
Suits
Lunes are about the unkempt wilderness,
Eyes speak to a supernatural fate
Gears are a civilized influence
Quills are a suit about personal agency and willpower

Faces
Numen - Highest? face, a representative of the suit as a whole?
Page - Lowest face, possibilities

Major Arcana
Winter - a removal of obstruction and the opportunities that follow, or a sudden reveal of that which lies beneath the obscuring layer
Laughing Man - Hijinks, mischief,