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![]() Not kidding...is there something about this recruitment that just attracts female characters?
Presenting! Kaine Irving, AKA Reversal
History:
Who hasn't heard of HephaesTech? They came out of nowhere one day, becoming a premier name in Super-Tech. Priding themselves on the work they do in the name of the city's safety, they work with heroes to create many of the tools they use to supplement and enhance their powers, in the name of a brighter tomorrow.
But even with this, the work that kicked them onto the scene, and the thing they are still best known for now among the public is something else entirely - the Palladion Project, a series of automated defence drones designed to be able to stand against and take down super-powered threats whenever another hero can't be there to save the day. It sounded crazy to people before...but when the PallaDroid Rampart put a swift end to Terralith's rampage, it couldn't be denied that HephaesTech's crazy dream had become a reality. There have been no less than 8 more PallaDroids since then, each with unique capabilities derived from advanced technology and inspired by a unique understanding of the mechanics of superpowers. The seventh such PallaDroid was Kaine Irving - a fledgling technokinetic abducted off the street like those before him to become the next iteration of the city's mechanical defenders.
During his tenure as a slave posing as a robot, Kaine was treated to a lovely cycle of being sent out to fight whatever the other heroes were too busy for, being recalled back to base for maintenance, and being put into stasis until the next crisis happened. Little by little, he worked over the external control mechanisms while he was awake, instituting subtle changes and adding flaws that would combine to ruin the whole system when the moment came.
Soon after, he signed up with an support group for empowered youths from 'troubled' backgrounds, and started to pull life back together. A new paint job for the Tempus armour solidified his new identity, and helped conceal his old one. When he found out he didn't have a home to go back to, they provided him a place to stay where he might have had none. That just left him a couple things to do.
Time for Reversal to hit the scene. Personality:
Kaine's a little abrasive most of the time - dismissive, flippant, and possessed of a persistent stubbornness. Once his mind's set, it's hard to change it, and hell to anyone that'd stop him.
He'll wait things out if he has to. Wouldn't be the first time. In spite of his crude tendencies, however, he's quick to step in and first to step up whenever there's an issue to be faced, both eager and almost desperate to prove he's worth more to everyone as a human being instead of a remote controlled robot. Damn the consequences. This is his show now. Powers:
The Tempus unit was designed for one on one combat with physically powerful opponents, with the capabilities to match. Those days are behind him, but he still has his old tricks.
Embedded into Kaine's body is the Tempus suit - a rapid-deployment armour fitted with a local-area spacial manipulator. The powerful alloys of the armour allow it to soak blows with ease, while mass alteration courtesy of the manipulator increase the force and momentum behind any offensive Kaine mounts dramatically, giving him immense power to bring to bear against anything in his way.
Now if only they gave him the ability to reject a lock... he's stuck going to whoever most recently sucker-punched him until he can trade blows again with his ACTUAL target. fitted with a mass-manipulator device and a short range spacial displacement unit to create a dangerous and Look:
Man, Black, Battered Hands, Baggy Clothing, Memorable Costume Kaine wears a lot of loose fitting clothing - hoodies, poofy trousers and jogging bottoms, etc - mostly because anything that doesn't fit in that category tends to suffer whenever he needs to use the Tempus in short order, and he'd rather not be stuck between losing time changing and ruining yet another set of clothes whenever trouble kicks up in the area. The Tempus itself has been repainted in bronze and turqoise hues, the segmented design of the basic frame that was usually layered over before being sent out now exposed to the world. Between the new colouring and the somewhat different profile, it's been enough to throw people off so far. Villain:
HephaesTech, despite the questionable to outright horrifying methods it will sometimes employ, is ostensibly an altruistic organisation.
As Kaine demonstrates, however, their track record is far from perfect. Enter PallaDroid Argus - a powerful telekinetic that only got stronger in the suit, and the reason why the company has such an active and heavily funded Reclamation and Neutralisation division. The official story is that the drone was infected during the fight with Trojan, and is now acting out his agenda now he's been imprisoned. In truth, he too was cut free of his strings, and decided to have a little more fun with what he was given. Argus is impulsive and egotistical to a fault, but between the might of his telekinetic capabilities and his skill in turning the environment into a weapon against hero and civilian alike, most of his sudden appearances have ended with heroes too busy trying to prevent everyone around them from being killed to pursue and apprehend him. I think I've been sitting on this one a while...one thing's for sure - it sure as hell was fun to write up. ![]()
![]() Ah, shoot, missed the edit window...
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![]() Personally? I enjoyed RE:Zero. Few things I know people didn't take to too well from it, but it's something interesting. A unique example in the genre it's in, though it gets dark. One of my favourite parts of it all is the main character's power - and specifically, the way it doesn't just brush over the kind of toll an ability like that would surely take. Combine that with the fact it's the only benefit he gets, and the harshness of its drawback, it makes it all too apparent just how mortal the guy is over time - in every possible sense.
I don't know whether it's to your tastes, but I'd personally recommend it. It's 25 episodes long, looking it up. ![]()
![]() Does there need to be for that statement to work?
...I may have to go watch RE:Zero again depending on how things go. There's a few things that might (unfortunately) end up being transferable. ![]()
![]() Yes, I'm Homura...without all the other subtext involved in that comparison. She's pretty blatantly my playbook's basis, as with many other playbooks. Chessa's made the distinction between Only Mortal and Hero's Destiny fairly clear. Before taking up the destiny, you don't transcend, but you do great support work. Meanwhile, taking up the Destiny makes you more resistant to falling to darkness, and makes anything you do against the darkness work that much better. Once you take up the Hero's Destiny, you can't go back to Only Mortal.
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![]() Last time...ohh, man. I'm just going to go with "The First Time" on that count. I'm planning to keep a running track of his resets, and rack that number up to massive degrees.
Yes...this is good. Veeeery good. Astre - The Fall to Darkness. That's what I'm gathering from this. Though I will ask - Arcturus? I don't believe I've seen the name before. ![]()
![]() *Maniacal Cackling* Sweet.
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![]() Hmm. I could see that, honestly. It would be an interesting take on events. In any case, he's not going to know unless you want him to. Chessa has to willingly unmask herself to be revealed that way, and as such he'd either have to engineer a scenario where she would do that in one form or another (not that he's liable to do that if he doesn't think she's a danger) or simply work it out through guesswork.
I...can see how that last one can be an issue. Especially since I can't help but reference old events. It's not something I'd want to happen either, now you mention the possibility. ![]()
![]() Hoooo-kaaaaay. Two of the moves for the Guardian are as of yet unnamed, and another two don't even currently exist. One normal ability, and one transcended one, have yet to be added.
Anyway - you've got five core, and two transcendent abilities to pick from. ![]()
![]() Namesake? The only playbook with a different track length to any other is the Unlikely Hero, which has a 3 point Transcendence track compared to the 4 track of the rest...not that they'll access it too soon.
In any case...looks like Extreme Sports isn't as necessary as you thought.
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![]() Thanks! If I'm going to be a save scummer, might as well have a matching sheet.
Someone's going to have a tough time if they want Junpei as a love interest. Benji had save states to get that one right, good luck for anyone else who wants to get in the best route.
I don't know enough about other characters to say anything, and I certainly don't want to just slam it on someone. I'll talk over having Chessa be it if nobody else is interested. ![]()
![]() Would anyone like to be my Fated Person?
I'd also appreciate ideas for the Dark Fate (aka, the terrible thing that will happen to the Fated Person if things don't go better). ![]()
![]() BastianQuinn wrote:
Filling out your sheet is covered in this post. If you meant something else by that, then just ignore me. In general, as far as on-sheet instructions go, they aren't actually present yet. From what I gather, the system we're running on is still a work in progress, albeit one in a fairly playable state right now. You'll want to check through the main rules body and see if your questions are answered there. ![]()
![]() Hmmm. No questions right now as far as playbook abilities...though my preferred playbook seems to be short a segment for the Fated Person. I'm not sure where about on the sheet that'd want to be.
I suspect I shall be having Junpei make a return once more, and leaning on Benji's pilfered interface (or an evolution thereof) for what ensues as far as Time Travel based shenanigans go. It's all too easy for me to imagine him obsessively trying to make things right with those sorts of powers in his hands. ![]()
![]() Not really a list. Look through deities and important figures in history (I mean, Iskandar is just Alexander the Great) and pick one you like. Choose a domain to go with them - going by the rules of last season, a domain was a theme which your magic operated in, and can probably be assumed here to be the lens of which an Erohin's power is focused through. Same for Yokai. Dig through mythological creatures, and pick one, preferably suited to your Erohin from what I gather. In total...
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![]() Interesting.
Edit: Hell if a name like that doesn't sound awesome, OOC. Pounding Feet of Conquest? Hell yes!
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![]() I said mystic knight thus far simply as that was the initial moniker they got described by. I, at least currently, did not intend the knight part of my role so literally - a statement of their nature, above all else. Fledgeling Mystic was to be more descriptive of their actual capability to act.
As for Titles, generally people in such roles are simple Stablehands. But Iskandar places an atypical importance on the creatures he keeps, and similarly so for their upkeep. As such, he tends to refer to those that them as the Pounding Feet, for the almighty terror of a sound these creatures bring when called to bear.
Assuming this is alright with everyone, anyway. I like the idea that even acting in similar capacities, the weight of a role depends on their Erohin's view of it, and that distinguishments that come as a result. Particularly that certain roles on the behalf of certain Erohin are considered separate roles altogether from their more general versions, that easily identify you as one of theirs. ![]()
![]() I'm assuming the "You might be two people" thing refers to the Harmony playbook.
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![]() The Erohim have many, many people to attend their every need. And many have pets, mounts, or holy creatures for which they require attendants as well.
Youkai, I'm less certain about... possibly a Spartae, though I'm definitely looking for more interesting ideas. ![]()
![]() Hmm. Have to think about that.
I would say at least, transgression via charity is something I'd like to have openings for. That seems fitting too. ![]()
![]() ...ohhhh, I see a certain playbook I'm interested in...
Book me down for Loyal Knight/Fledgeling Mystic for now. For what I'm plotting, I think the latter is definitely what I'm most likely to stick to. As for how it feels to Transcend, I'd like to go with...exposing. Not freeing, specifically, but exposing. A sort of feeling of nakedness or bareness, with all your concealing layers stripped away.
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![]() Yeah. No idea why I'd have an issue with this. Question, actually. Would all of those who Season 1 characters could potentially find themselves linked to end up as Erohim? We have all these godlike figures, but it appears that some of them were more mortal as well. Less gods than ordinary folks with means. ![]()
![]() I thought I knew what was going on, but now with talk of asking me about it, I'm finding myself thrown for a loop.
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![]() Didn't mean to worry anyone. Not the intention at all. Bunch of stuff distracting me. I've been able to keep track of happenings, but kind of forgot to...well...get back to this myself.
I'll try and get on this without poofing again. Might be a little bit - hopefully not, but it might be.
Besides, aside from the obvious factor of you guys all being great, I enjoy my characters here way too much to just drop them like that. I'm looking forward to whatever form of madness I get up to with them.
About Sentir DamutuSentir:
Human alchemist (trap breaker) 6
N Medium humanoid (human) Init +4; Senses Perception +9 DEFENSE
OFFENSE
STATISTICS
-Formula Book-
2nd level:
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