Dungeon World PBP play (Inactive)

Game Master Elsine

Watch as our heroes, using skills aquired from across the continent, join together to combat evil and defend their adopted town


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Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I take a long swig from my healing potion while the serpent is disabled, hoping to replace more blood than drains from me and then if he's still otherwise occupied I'm going to try to open him up and let his guts spill out.

Spoiler:
Hack and slash if needed: 2d6 + 2 ⇒ (5, 3) + 2 = 10 Not pressing my luck

damage+2 piercing: 1d10 + 3d4 + 1 ⇒ (5) + (4, 1, 1) + 1 = 12


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

That was a nasty blow, I need to focus this thing on me. Belym circles around the serpent, trying to put herself in a position where the demon can't watch both her and Conwall, while calling out at it. " Useless spawn of a powerless so-called god! I'll send you back to whatever unfortunate crevice you slithered out of, and if you're lucky, I'll leave your wings attached!"

Guessing that's a DD +Cha, with the danger being "it ignores me?" If so...

Defy +Cha: 2d6 ⇒ (1, 3) = 4


Male Ifrit Rogue - HP:7/14 AC:17 T:13 FF:14 F:+1 R:+6 W:+0 Init:+7 Perc:+5 DrkVisn:60' Enl/Red Inspired PosAttack
Skills:
Intimidate+8 Use Magic Device+8 Pf:Dance+8 Diplomacy+7 Disguise+7 Acrobatics+6 Disable Device+6 Stealth+6 Perception+5 Climb+4

Damage: 1d8 + 2 ⇒ (7) + 2 = 9
"It's not like ter have scales on its insides, Bucky! There's a soft bit ter any critter's skull, right up through th' back of the mouth! One of us needs ter drive something through!" Sheridan sends the apophis images of restriction and choking. "Just keep us out of her belly, dear one."

Command Creature: 2d6 + 2 ⇒ (4, 4) + 2 = 10
The smaller, longer serpent darts along the demon's back, turning and coiling to get a grip that holds the thing's wings and puts pressure on its lengthy gullet.


Ron

The lifting you up is close enough to an attack that I'll allow it

Remorse drives deep into the beasts palate, and purple blood drain into the beasts mouth. In pain, the demon snaps its head to the side, and releases its jaws. you go flying, and rejoin your camp, the bad news is, without exceptional grace, you will land hard. DD+Dex, take -1 forward on a 7-9, and 1d8 Ignores armour on a 6-. you are far enough from the group to not be threatened by the poison breath, so don't worry about that

Iron tom

you rush over to the group, and bless Sheridan's weapon. you see the beast that was grappled with Ron until a moment ago draw breath, ready to spew forth its toxin again. What do you do?

Conwall

Belym's bonds expose the demon very well, and you are able to line up a strike to it's heart. one strike between two scales, and blood pours out of the wound, and the heart empties itself with every beat. The beast is dead, only one remains, and it is a moment from poisoning what do you do?

Belym

You bluster and talk, not distracting the serpent one whit, but it does distract you, and you don't notice the poison cloud incoming until it is too late. [oc]defy danger +con, and take -2[/ooc]

Sheridan

the serpent holds the demon well, the beasts mouth is wide open, it does not, however, restrict it enough to prevent the imminent poison breath. what do you do?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

A graceful landing: 2d6 + 2 ⇒ (6, 6) + 2 = 14

Ron twists in the air with inhuman grace, landing lightly on his feet. His legs act as coils, absorbing the energy from the fall and using it to launch himself back towards the serpent with blinding speed. For Norwhich!

The battlemaster yells as he charges, hurling spear after spear towards the creature, distracting it from his allies before the poison can erupt.

Spend 3 gambit to create a distraction or obstacle the serpent must deal with before doing anything else.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Defy Toxic Breath, with a -2: 2d6 ⇒ (2, 4) = 6

Um. Yay XP? Let me know if Elemental Defense mitigates the consequences any, I guess :p


Male Ifrit Rogue - HP:7/14 AC:17 T:13 FF:14 F:+1 R:+6 W:+0 Init:+7 Perc:+5 DrkVisn:60' Enl/Red Inspired PosAttack
Skills:
Intimidate+8 Use Magic Device+8 Pf:Dance+8 Diplomacy+7 Disguise+7 Acrobatics+6 Disable Device+6 Stealth+6 Perception+5 Climb+4

Sheridan leaps from the apophis to stab at the demon's eyes. "Ye! Dunnae! B-long! Here!"
Hack and Slash: 2d6 + 2 + 1 ⇒ (1, 2) + 2 + 1 = 6
Huzzah for wasted opportunities!


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I take the moment bought by Ron's distraction to move clear of the breath's range, putting the canyon wall between me and the serpent. When he breathes out and spends his poison I'll rush him...


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Regrets! Mayhaps I shouldn't have spent my gambit so freely, but I wanted to try out the 3 gambit move for the first time.


Male Ifrit Rogue - HP:7/14 AC:17 T:13 FF:14 F:+1 R:+6 W:+0 Init:+7 Perc:+5 DrkVisn:60' Enl/Red Inspired PosAttack
Skills:
Intimidate+8 Use Magic Device+8 Pf:Dance+8 Diplomacy+7 Disguise+7 Acrobatics+6 Disable Device+6 Stealth+6 Perception+5 Climb+4

Oh, hey, wait, can I invoke Make it Count: "When you use a piece of gear without limited uses, such as a weapon or a shield, you can destroy it during use to take +1 to all numeric values attached to it and all rolls made to use it"?
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
The sword bends and breaks under the force of Sheridan's blow, the shattered blade digging into the serpent's eye and embedding itself in the skull.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Sheridan, I think you also get a bonus 2d4 from Tom's magic weapon.


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Male Ifrit Rogue - HP:7/14 AC:17 T:13 FF:14 F:+1 R:+6 W:+0 Init:+7 Perc:+5 DrkVisn:60' Enl/Red Inspired PosAttack
Skills:
Intimidate+8 Use Magic Device+8 Pf:Dance+8 Diplomacy+7 Disguise+7 Acrobatics+6 Disable Device+6 Stealth+6 Perception+5 Climb+4

Holy Faia: 2d4 ⇒ (2, 3) = 5

As Sheridan falls from the infernal snake's crown, the shattered sword explodes with <Iisac-colored> <Iisac-element>

What's the visual theme for Tom's miracles? Golden fire? Verdant Thorns? Purple hearts? Casual happenstance?


Ron & Sheridan

the both of you leap at the beast. Ron's spears providing a distraction, and Sheridan bravely leaps into the beasts mouth. your sword shatters from the strength f the blow, and shards still glowing with holy energy embed themselves into it's throat. the demon, however, is also successful at plunging one if its half-meter fangs into you 1d12+5 damage, and DD+Con, or get another dose of poison, the serpent lets you fall from its jaws before turning and slithering away, it is retreating! What do you do?

Belym

The breath got Interupted, don't bother marking xp for that failure. the snake is leaving, what do you do?

Conwall

you take cover, but the poison cloud doesn't come. instead, you hear shouting, and peak out to see the demon running (Slithering) away. What do you do?

Tom

Your enchantment takes, and you see sheridan leap into the beasts mouth. it seems to wound the demon badly, because it ejects sheridan before retreating, its wings unfurling as it prepares to take off. what do you do?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Gain gambit from Sheridan, immediately spend it to change to aggressive stance.

You're not going anywhere!

Cast Magic Spear: 2d6 + 2 ⇒ (3, 5) + 2 = 10

Damage best of 2:: 2d8 ⇒ (2, 7) = 9

7 damage

Ron flings his spear at the retreating beast, furious at its cowardice.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

" Nicely done, Conwall" Belym calls as the first serpent falls. Turning, she spots the second one trying to leave, and launches a boulder after it Assuming it's either in Near range, or I can run to get within that range.

Channel Giant's Sharpened Stones (near, forceful): 2d6 + 2 ⇒ (6, 3) + 2 = 11
Damage, 2 piercing: 1d6 ⇒ 5


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Male Ifrit Rogue - HP:7/14 AC:17 T:13 FF:14 F:+1 R:+6 W:+0 Init:+7 Perc:+5 DrkVisn:60' Enl/Red Inspired PosAttack
Skills:
Intimidate+8 Use Magic Device+8 Pf:Dance+8 Diplomacy+7 Disguise+7 Acrobatics+6 Disable Device+6 Stealth+6 Perception+5 Climb+4

I'm not the one who's so far away: 1d12 + 5 - 1 ⇒ (1) + 5 - 1 = 5
Defy Danger(Con): 2d6 + 1 ⇒ (1, 3) + 1 = 5
When I feel the snake bite enter my veins: 1d8 + 2 - 1 ⇒ (8) + 2 - 1 = 9
Even accounting for the armor I forgot I had with the first strike, that still puts Sheri at -3 HP

When Sheridan hits the ground she feels as though she passes through the surface of the earth as if it were water. Everything is pitch black, and the distant, hungry cries of Aboleths cause Sheridan to turn rapidly in the water searching for their source.

Sheridan is not alone in the waters. She can't see them, but all of her clan, those that she killed and devoured to survive in the bleak brine of her home, turn and grope in the dark along with her. Generations of Merfolk follow Sheridan as she descends to the black gates of the afterlife, a solid black sheet of obsidian in the floor of the void.

Last Breath: 2d6 ⇒ (1, 1) = 2

Along that great expanse of stone, a crack forms, widening to allow a greater blackness to spill out of the depths. The cries of the Aboleths rise to a horrific crescendo, as the Merfolk are picked out of the waters by massive tentacles.

On the surface, black lines spiderweb out from the massive wound in Sheridan's chest. In moments, her flesh begins to sag and melt, leaving steaming, blackened bones.

It's kind of a relief anyway. The class was very strange and I never really understood it, and Sheri herself was a little too out-there for the setting.
Achievement get: kill a DW character


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Sheridan's sword shatters as a shockwave plunges the sword even deeper, and gives a visible ripple from the spell breaking. The sword would just look like it was brand new and extremely well made, the only symbol of Iisac would be pressed into the blade like an inspection mark.

The beast retaliates with cold fury and poisonous breath, Tom is once again too late to save a life but will make the distraction count. He leaps into the creature still low to the ground attempting to grab ahold of its wing and keep it too hobbled to retreat.

I missed a bit of action could I have been flanking it while it was focused on its front side assault and climb into position to attempt this?


Ron

your spear catches the beast in the back, badly wounding to beast. remorse returns to you, buyt you don't even notice, as you watch Sheridan melt away. the beast is still active and retreating, despite your and Belym's efforts. what do you do?

Belym

your stone flies true, and impacts hard. the beast reels, but keeps moving. The beast is slithering out of range, what do you do?

Iron tom

Sounds like DD+Str to wrestle its wings down


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

if necessary:

Enraged by Sheridan's death, Ron drops his shield and sprints after the beast, hoping to get within range for one last attempt.

Defy Danger (-1 if Con, 0 if Str, +2 if Dex): 2d6 ⇒ (5, 5) = 10

Ron flings his spear one last time with all his might, knowing the beast might already be out of range.

Cast Magic Spear: 2d6 + 2 ⇒ (5, 6) + 2 = 13

Damage best of 2: 1d8 ⇒ 2

Second dam roll: 1d8 ⇒ 3


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

The snake is too far for me to reach, but if nothing else I can make sure Sheridan isn't alone when she/he dies. Mindful of the poison I speak kindly to her, not knowing if she can hear me.

Once she passes I rush to Iron Tom.

Sheridan didn't make it. The same poison is in me. Can you help?


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Defy Danger: 2d6 + 1 ⇒ (1, 5) + 1 = 7

Good enough perhaps?

Little.... Busy! Tom shouts while wrestling the snake's wing while Conwall tries to speak to him, Maybe stab this thing a little!?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Sorry, I missed that you were near it. It seemed like the snake got away. I'll retract that statement , because there's no way Conwall can run that far without melting.maybe he says it to Ron instead.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym's attention is fully focused on the fleeing demon. She turns and dashes to where Roach is tied, trying to mount the giant horse and take off after the fleeing snake (and Tom).

That feels like a Defy to me, but no idea which stat. My first guess would be Dex. (Second would be Wis, if it's more animal-handling and less stay-on-an-oversize-mount). Roll behind the spoiler.

Spoiler:

Defy +?: 2d6 ⇒ (5, 2) = 7
So, that's a 7-9 on anything but Str, which is a 6-


Iron Tom

you grab the beasts wing, and hold it in range for Ron. The beast's thrashing knocks you about some Take your choice of any two "Mental" Debilities (Int, Wis, or Cha). Rons strike fells the beast.

Ron

Your spear drives into the back of the creature's head, and it thrashes, unmistakably in death throes. the camp does quiet, Natria and her remaining guards getting out from under the overhang. what do you do?

Belym

No need for a roll, as the danger has (For the present moment) passed, but take -1 ongoing to dex and Str rolls while you're on roach, because he's too big for you

You get on Roach, and are almost to Tom when the snake is struck down. It shrinks down to a gem, like the other demons you've fought. what do you do?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron picks up his shield and looks at the blackened husk that was Sheridan.

I'm too slow. Always too slow.

He closes his eyes and mumbles something under his breath. Finally he looks towards the group. Tom, please see to the dead. Conwall, you have the most experience with demons. What do you make of these corpses? The rest of us need to break camp.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

As the demon falls, Belym slows Roach's pace. She dismounts, carefully collects the gem, and then offers Tom the saddle for the short ride back to the group. As they head back, she notes Sheridan's absence, and correlates it to the blackened heap in one area, and grows even quieter.

As Ron gives his orders, Belym heads over to TAM. I never did figure out how they talked, but I don't know what else to do. Belym finds the creature's head, and assuming it will let her, places her hands on it, while telling it what happened to Sheridan and trying to ask what it thinks should be done with the body, and what it wants to do.


Question, are we playing with Grim-Worlds death moves? because I think there was one for the collector in there, if you want


Male Ifrit Rogue - HP:7/14 AC:17 T:13 FF:14 F:+1 R:+6 W:+0 Init:+7 Perc:+5 DrkVisn:60' Enl/Red Inspired PosAttack
Skills:
Intimidate+8 Use Magic Device+8 Pf:Dance+8 Diplomacy+7 Disguise+7 Acrobatics+6 Disable Device+6 Stealth+6 Perception+5 Climb+4

The Collector is from Inverse World. I think, if there should be some positive effect of this death in the way that Grim World presents it, it should be that TAM and the collection disappear for now, but when the narrative needs to kick things up and present a great battle, the Menagerie can show up as one of the good armies, or save the party from an overpowering threat. They remain a narrative asset to the team in the larger picture of the story arc.


Sheridan Driftwood wrote:
The Collector is from Inverse World. I think, if there should be some positive effect of this death in the way that Grim World presents it, it should be that TAM and the collection disappear for now, but when the narrative needs to kick things up and present a great battle, the Menagerie can show up as one of the good armies, or save the party from an overpowering threat. They remain a narrative asset to the team in the larger picture of the story arc.

Sounds good. Also, do tell me, is Belym able to communicate to TAM? If so, what does she communicate?


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Tom is panting heavily after literally wrestling a winged serpent to the ground, his face crushed against a rock breaking teeth and his nose and no measure of magic will take that bloodshot eye away for a few days. The world spins and he knows that despite his body demanding sleep he needs to press on until he can get some healing. Charisma and Wisdom injuries

When Ron speaks, it spurned by Tom, See t' the dead? That's the sum of what you have t' say? By Iisac's beard, Ron, there is not many of us and we have names. While I'm not very close t' the people of this land, I at least feel empathy - and Sheridan was a g~%&@~n friend who we failed. I'll see to the dead, mocking Ron's voice, but you are sounding less like a man and more like a monarch.

Tom gathers the dead and injured and sets to bandaging wounds he can spend time on, and using magic to try to save worse injuries. Given the corruption the area, Tom makes individual pyres with some others' help in the area of his sanctuary and burns the bodies with herbs stuffed into open wounds while reading from his prayer book since he had trouble keeping track of things after the battle.

additional healing from bandage: 1d4 ⇒ 4


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Weakly I respond to Ron. I may know something, but first, I've the got the same poison in my veins that felled Sheridan. I'd prefer to not share her fate. Is there anything anyone can do?

Sorry for the slow responses. I'm traveling for work. I'll try to weigh in a few times a day


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron's legs finally buckle and he collapses to his knees. The world spins around him, and he jabs Remorse into the ground to give him something solid to hold onto.

As Tom scolds him, Ron realizes he has made a grievous error. His companions are not soldiers.

He drops his head and vomits, before looking back up at the cleric.

We don't have time to grieve, Tom. Not yet. We be weakened and there could be a dozen more of those things on their way here. So see to yer rites, and when we are safe we will celebrate their lives.

As the cleric stomps off, Ron turns to Conwall. We need to hurry to Ghostmoor. I have nothing that can help us.

I just remembered that healing potions can cure debilities, if you want to get rid of sickness.


Male Ifrit Rogue - HP:7/14 AC:17 T:13 FF:14 F:+1 R:+6 W:+0 Init:+7 Perc:+5 DrkVisn:60' Enl/Red Inspired PosAttack
Skills:
Intimidate+8 Use Magic Device+8 Pf:Dance+8 Diplomacy+7 Disguise+7 Acrobatics+6 Disable Device+6 Stealth+6 Perception+5 Climb+4

There is a droning wail as TAM approaches the site of Sheridan's fall. The ground vibrates with her sub bass voice. The stones ring with her grief and rage.

All of the tanks and cages crack and burst. Long, pale limbs work their way out of the holes in the nautilusk's shell. The rest of Sheridan's equipment is dumped onto the ground and many small land creatures flee into the brush.

Lighter, and still shaking the ground with rage, the massive creature tears off in the direction the snakes left.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I'm not sickened, I'm poisoned, if it's an on-going poison I'm probably going to die. It turned Sheridan into jelly and I think everyone's casual response to Conwall going "help I have the same posion that killed Sheridan" is maybe out of character.


it is ongoing, however its an anticoagulant, so if you close your wounds (with a bandage, or magical healing) you'll be fine.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym hands Conwall a small cloth packet. It doesn't smell good. " Here. Chew on this, but don't swallow it - it contains remedies for most of the common poisonous tunnel creatures on the continent, hopefully it'll help."

Using my antitoxin. And sorry, I missed that you were still afflicted!


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Tom looks at Ron with as warm an expression as he can muster with his messed up business, I understand the pressures, Ron. It's natural t' push emotion down and avoid expressing them in an effort t' better control your actions - but you lose the better part of yourself when you do. He sighs, I've seen too many men that let death lose its sting. It be the path of tyrants, Ron. You're too important t' us and t' them t' lose your way like that.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk
DM Volsung wrote:
it is ongoing, however its an anticoagulant, so if you close your wounds (with a bandage, or magical healing) you'll be fine.

Whoops, I didn't realize that that Conwall and I were still in actual physical danger of bleeding out. I thought your post was just a narrative thing, Conwall. Did anyone else get poisoned?

Ron drinks one of his healing potions while Tom speaks (Removing Sick Debility), slowly regaining his feet and tossing his last healing potion to Conwall. These seem to help, Conwall.

He then walks to Tom and whispers, Thank you. I am not yet a monster Tom, and with yer guidance, I won't become one.

Ron watches TAM mourn for a moment, and turns his face away from the group, staring over the horizon towards Norwhich.

Jericho... I've failed again.


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F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

~~At the base of a crude altar somewhere nearby~~
Roshan cursed as she fingered the wide crack in her chakram. She tried to remind herself that Danyal would not have berated her for damage made in righteous combat, but the wrath in her gut sought release on the prisoners behind her nonetheless. She wiped the bloody ring on the robes of the brained cultist and slipped it into the back of her belt. Her efficacy in combat would be diminished by this.

Then, she turned to the sniveling cultists behind her. “You are unfortunate. I am only a recent initiate to my path, and I will not be able to bring you to sing the praises of Hebron as my master might have; however, with a little cooperation, I may be able to absolve you of your deep… deep sins.

Slowly, and carefully, Roshan draws the small curved dagger at her waist, then takes the first cultist by his hair and eases down onto one knee. “You… you like to sacrifice children. Children are a special bounty to Hebron. They are the future. Without children, there is nothing to be civilized for.” The tip of the blade touches at the man’s collarbone and begins to draw downward, leaving a red line as the rough fabric of the robe parts. “Tell me of your black tribe, and the pain will end. Confess to me your sins, and let absolution take the pain away.

The man spits in Roshan’s face, and the dagger sinks between his ribs. The man struggles, seeping his lifeblood. “Oh dear. That is going to take quite a confession to repair. You’re going to have to think of something quickly, I think I just nicked your lung. Confessions are terribly hard to deliver without a breath.

The cultist coughs and sputters, a foam of blood forming in the corner of his mouth.

No? You’re satisfied?” Pulling the blade aside, Roshan plunges her hand into the wound and squeezes the damaged lung. “I am not satisfied. I can’t be sure that your Einora is a wrathful creature, so I’m afraid I can’t let you go so quickly.

The cultist takes a rattling breath and retches, eyes rolling.

Roshan curses again. “There I go again. See? I let personal feelings get in the way again.” Groping around in the man’s gut, Roshan pulls the man’s intestine out through the wound. She turns to the other cultist. “I’ll try to be more delicate with you.” Pulling the length of intestine up, she drapes it gently around the man’s neck like an award ribbon. As he chokes for breath and the light dies in his eyes, Roshan leans in to kiss him on the forehead and draw a small circle on his brow in his own blood.

Smiling, she turns to the remaining cultist. “You can survive this. You can walk from here with a purified spirit. Only tell me of your black tribe, and confess your personal sins. Absolution is within my power.
Inquisitor: 2d6 + 3 ⇒ (2, 2) + 3 = 7
On a hit, the captive will tell you three statements: two are true, but one is a lie.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I gladly take Belym's packet, following her instructions.

Thank you much. Other than my blood's capacity to drain out of my body, I'm doing pretty well. If this will stop the bleeding, I won't need to waste a healing potion.

No longer spouting blood like a fountain, I address Ron.

Sorry about that. I do actually know a bit about these serpent Asmodeans. Here's what I know...
spout lore: 2d6 ⇒ (6, 6) = 12
Quite a bit, it'd seem


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HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

I think Tom and Roshan are going to get along just fabulously.


In the camp on the road

Natria comes forward, and places her hand on Rons shoulder Are you okay James? she asks question, why does she know your real name?

Meanwhile, the guards move toward their fallen man, one removing his helmet..

In between those pointy ears

These demons are hunters, but there are also pretty heavy weapons. If the cult was controlling two of them, they were either devoting the entirety of their power to it, or they are incredibly powerful (strong enough to rival an archmage). Either way, with them dead, you will likely be safe-ish for the remainder of the journey, because it is very unlikely that there are more than these two. I'm not sure what information you wanted, so If you have questions, I'll answer those too

In a cultist camp, 4 miles from Ghostmoor.

The man give in after some pain, less than they often do. he starts off offering a few pieces of information, hoping this will save his life.

  • we operate out of the ruins of a small village. we set up our altar on their town common.
  • There are guards and defenses to protect from a western or northern offensive, but She is vulnerable to attack from the east.
  • You are too late to save the oppressors church in Ghostmoor, but if you move quickly, you may yet recover some of the relics

Which do you push him on?


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

"Looks as though Einora is no creature of lies. You might have been schooled on how best to present one. Details, my lost lamb, are a dual edged blade." Roshan lifts away the palm-sized patch of skin carefully flayed off of the cultist's shoulder. A beautiful tattoo, and one worthy of preservation. She sets the skin on a bed of salt and places the cruel blade in a cup of wine.

"Confess your lie and I can staunch the flow of blood. I'm affraid without it you may very well bleed to death. -but perhaps that's the problem. Loss of blood has gotten your directions confused. From what direction is she most vulnerable, really?" Letting the salt stick to her blood-damp hand, she hovers her palm over the exposed flesh of the cultist's shoulder.


In a cultist camp, 4 miles from Ghostmoor.

The cultists head hangs, he is bordering on tears, and fighting the urge to flinch away from your salted hand She is defended on all sides, however she fears the western forces the least. The defenses of our western border are primarily sentries and minor demons. please, I'll tell you anything, just stop! The cultist says, breaking at last How does that make you feel? You also notice a purple-red swirling gem on the floor, cracked from where it dropped from one of the cultists hands. What do you do?


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Disappointed, Roshan feels the pulse in her hand react to the pitiful creature's simpering. She backhands the cultist in frustration, her iron bangle of Hebron thumping against his skull.
Confession: 2d6 + 3 ⇒ (5, 2) + 3 = 10
Healing: 1d8 ⇒ 1

At her touch, the color returns to the cultist's cheeks. She's done more healing than damage, if only just. Roshan gets to her feet and pulls the wicked knife from the wine. Rather than strike out at the cultist, she holds the blade against her forearm, breathing heavily and waiting.

Then the gem catches her eye, and she settles down once more, probing the trinket with the point of her knife. "This gem, do you see it? Is this some tool of your sullied faith, or is it mere currency?" She only hopes the cowed thing hasn't been too damaged by true absolution. They get funny sometimes when they break.


In a cultist camp, 4 miles from Ghostmoor.

It is a powerful artifact The man says The beginnings of the hellgate we were meant to plant here. The stone skips a little, and another small crack apears, like an egg hatching. What do you do?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

No, Natria. He sighs. I haven't been ok for a long time.

I think that Natria and James had a romance shortly after James was exiled many years ago. She had to cut it off for political reasons, which, along with his failures as a general and exile from his home, left James severely depressed. He moved from Ghostmoor to Norwhich, took to drinking heavily, took on the new moniker, and was basically waiting to die. He finally found a new purpose after he took Jericho under his wing. He doesn't hold any bad feelings towards Natria, and understands why she did what she had to do, but he has remained somewhat distant since unexpectedly seeing her again.


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Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I tell the others what I know of these demons and then walk over to the body of the Cacadus demon. The skin and organs dissolve quickly from Asmodeans once their link to the material plane is severed, but their iron bones remain. I pick up a bone from the Cacadus demon that slew Sheridan and turn in over in my hands.

I look to Belym and say:

If you were an elf, and if Sheridan were an elf, you could take this bone and make your sword. That's what all Elven Skysteel is. The bones of an Asmodean that took Elven life. It's a threat, really. When an Asmodean sees an Elf with a sword like mine, they know that if they strike one of us down, we'll return the favor immediately. And there are more of us than there are of them.

I drop the bone to the ground.

There is exactly one sword for every single elf who has been killed by an Asmodean. Their aggression has never gone unanswered.

I walk away from the corpse.

We should move now before they can regroup and launch another attack. We'll be safe for a while.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Tom sort of gives a thumbs up to Conwall and very carefully clambers on top of a horse. This day is already been too long, I feel sick.

During the trip he tilts to the side and vomits more than once but by the time the group gets anywhere his head wound seems to have mostly calmed down - though he's still a little loopy and his face is pretty messed up.


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Sliding the gem over to a stone surface, Roshan strikes at it with the butt of her knife in an attempt to destroy the infernal thing.
Defy Danger(STR)?: 2d6 + 2 ⇒ (2, 2) + 2 = 6

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