Dungeon World PBP play (Inactive)

Game Master Elsine

Watch as our heroes, using skills aquired from across the continent, join together to combat evil and defend their adopted town


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Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Wargs do 1d6-2


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Warg Damage: 1d6 - 2 ⇒ (1) - 2 = -1


Conwall & Iron tom

The warg goes down, torn apart by it's fellow's jaw. you can feel the malevolence building in the house, you have a moment before the harbinger returns, what do you do?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I kip up from the ground, letting the viscera of the Wargs slide off me. Even I can tell...something...is in that farmhouse.

Tom, is whatever is in there something I can stab?


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Spout Lore: 2d6 - 1 ⇒ (5, 2) - 1 = 6

I thought they were just a legend! I don't know what could defeat such a creature, Tom cries exasperatedly, All I know is that it must be defeated somehow.

Tom charges into the house, his holy symbol aloft.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Catastrophe is hewn from the bones of an Asmodean...maybe it'll be effective on something like this. I follow close behind Tom, sword drawn, ready to fight.


I think Your weapon can hurt it, but you H&S with Wisdom instead, because you are willing it to hurt, instead of wielding it. does that seem fair?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Sounds good to me. What do we see when we enter the house?


inside the house, you see scratches and scribblings everywhere. most of the words on the wall are too small to make out, but the phrase The Plague is written large and often.

A man (More a desiccated husk) lays on the floor. a dark force, radiating malevolence, is forming in the kichen. what do you do?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I draw my spirit into Catastrophe. Forged from the metal bones of a demon, the sword has power to hit things that are not fully within the physical world. But it is a strike of the mind, not of hand, and a clear focused mind is not especially my strong suit.

h&s wis: 2d6 + 2 ⇒ (2, 5) + 2 = 9

I bound over the counter, Catastrophe glowing blue as I force violence with my mind. I falter for a moment, leaving myself open to counter attack.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Sanctuary consecrates an area, could I use it to purify the remains or somehow attack the malevolence by consecrating the area?


Conwall

Your blade pierces the shadow, but it passes through your blade (wounded) and surprises you. draining your life energy 1d12+2 damage, and DD+Con What do you do?

Tom

Sanctify, cast upon the whole house, would exorcise the spirit, however, the casting will take a minute or two, and the spirit will notice, unless conwall can keep him off you


Male Ifrit Rogue - HP:7/14 AC:17 T:13 FF:14 F:+1 R:+6 W:+0 Init:+7 Perc:+5 DrkVisn:60' Enl/Red Inspired PosAttack
Skills:
Intimidate+8 Use Magic Device+8 Pf:Dance+8 Diplomacy+7 Disguise+7 Acrobatics+6 Disable Device+6 Stealth+6 Perception+5 Climb+4

Suddenly, Sheridan looks to the horizon. "Wait, Bucky, where's Other-bucky? The one in metal-weave instead of scales? Oh, and the fae warrior? I think I saw her on the way into town, but I don't think I've seen the other one since I gave him my sord. Do you think they'll be coming with us? That was a nice pointy bit... Not as cool as the twanger, but still..."

Oh, Tom, I looked in your inventory for what kind of armor you wear, and I noticed you have the cavalry saber. It's the longsword Sheridan gave you. it's +1 to all damage, rather than +2 to mounted.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Cast a Spell: 2d6 + 1 ⇒ (3, 2) + 1 = 6

Conwall, buy me time. I think I can excise this spirit, Tom begins to cast his spell and fumbles his holy symbol, having to begin again. Frantically starting again under the pressure.

Cast a Spell: 2d6 + 1 ⇒ (2, 2) + 1 = 5
Cast a Spell: 2d6 + 1 ⇒ (2, 4) + 1 = 7 -> lose the spell

Your dice better be hot, Conwall. We might be f++%ed here.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I wince as the spirit collides with me, feeling its icy touch.

damage, ignore armor I presume?: 1d12 + 2 ⇒ (9) + 2 = 11

dd con: 2d6 + 3 ⇒ (4, 5) + 3 = 12


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Also, I was frustrated but unless I am incapacitated I will be trying to cast that spell whatever moves are needed in between.


The shade passes through Conwall, launching itself at Tom as he desperately tries to call up the sanctifying magic. it grabs you, body and soul, and tries to invade you. if Conwall doesn't keep it off you, it will likely kill you before you can exorcise it, what do you do? Both of you, 1d12 +2 ignores armour


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Wait, the shade hit me once already. I was waiting for the results of my (incredibly successful) DD+con to act again. It seems unfair to hit me with a second hard move, especially one so powerful. Can I have a chance to dodge as it tries to barrel through me?


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Damage: 1d12 + 2 ⇒ (11) + 2 = 13

I'm spending my hold to half the previous 11 damage against Conwall.


Conwall wrote:
Wait, the shade hit me once already. I was waiting for the results of my (incredibly successful) DD+con to act again. It seems unfair to hit me with a second hard move, especially one so powerful. Can I have a chance to dodge as it tries to barrel through me?

OOh, good point. ignore the bit about the shade hitting you, its going straight for tom. also, the DD was to not succumb to the hemorrhaging sickness it brings. you're good. now, Tom on the other hand...

The creature drains Tom, you can see the cleric slump visibly. one more touch may be enough to slay him, what do you do?


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

I... I must complete the ritual! If I finish it will purge this foul creature!


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Sorry, dreadful migraine! I'm back now.

As the specter rushes past and attacks Tom, I cast my will into my sword again

hack and slash wis: 2d6 + 2 ⇒ (4, 3) + 2 = 9
Shade damage: 1d12 + 2 ⇒ (6) + 2 = 8
my damage: 1d10 + 1d4 + 1 ⇒ (7) + (1) + 1 = 9


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Time for those hirelings to earn their glory ⊙_⊙


More disruptions plague the creature, as the asmodian blade tears it. its magic hurts you as well. it moves to attack tom again, as Alexa, Zoe, and Sam burst in, ready for battle. what do you do?


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Tom continues the slow incantation.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Am I able to deal direct damage now that the specter is totally distracted by Tom and his spell or is it still H&S wisdom?


Tom, If you want to speed it up, that would be DD+Wis. Conwall, you could just deal your damage, but it will still get it's attack off, and that might very well kill Tom


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

The alternative is I hack and slash and it doesn't get an attack off?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Hack and slash wisdom: 2d6 + 2 ⇒ (5, 5) + 2 = 12

I put myself In danger, flipping over the shade and into his path. I bring my sword across the shade before he reaches Tom.

damage: 1d10 + 1d4 + 1 ⇒ (7) + (1) + 1 = 9

I stay low and careful, dodging his counter attack at the cost of damage


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Defy Danger: 2d6 + 2 ⇒ (4, 5) + 2 = 11

Tom pushes himself to make up lost time on the ritual, skipping words and walking quicker as he blesses the house so only the words of power are used.

Finally some good rolls!


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

great job! I hope between my slash and your spell we beat him!


Conwall's sword disrupts the beast fully, expelling it from this world for a short time. The beast is recorporealizing just as Tom finishes his spell. the beast shrieks as his form fully disintegrates, burned up by the holy energy.

the beasts are dead, and the farm cleanses. What do you do?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I look to see if the specter dropped anything. If he didn't, it's time to pack up and go home. If we hurry we'll be back to town by morning


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Tom searches the entire farm house to try and find anything that might cause the corruption to return, stuff the corpses with herbs from his cloak, spreads some drinkable water around with his blessing, and then lights the farmhouse on fire and sticks around to make sure it burns to the ground.

If there are any obvious family belongings or heirlooms Tom will bring them outside to be carried to town, and he will see if anyone recognizes the corpses.

What move would all this be?


Another gem, this one smaller, and sickly green,, lays there where the spectre stood. Do either of you examine the scribblings on the wall?

The house goes up easily enough, after a quick examination reveals that you have cleansed the evil thoroughly. you load yourself with what appear to be the precious memories, and the life savings, of Lexand and his family. you will reach town an hour before dawn, what do you do?


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

I would investigate the scribblings.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I carefully bundle up the gem without touching it, let Tom do what he needs to do and head back to town, somewhat victorious.


The scribblings, between ravings about the plague, and the pain of possession, make mention of a gate, atop the "Spire of Suffering". you will need more information, but there is, or will be, some portal to Zimrann's plane in this realm.

You reach the town without incident, and find your allies fairly quickly (Zoe's outrage at Sheridan's choice of house can be heard from half a mile away). Natria also finds your group, and taps her foot, saying I had thought we agreed to leave at dawn? she says, smiling Come on, no time to lose

What does everyone do?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I bow deeply to Natria. Of course, lady. I'm certainly ready, as Elves don't trouble themselves with sleep. Perhaps Iron Tom may need a few hours to rest after our ordeal...to say the least of our companions who stayed for the party...

As the rest of the party gathers themselves I enter my daily meditative state. I can only do it once in a 24 hour period, but it's as restful as a full night's sleep.

Heal 1/2 of max HP


Male Ifrit Rogue - HP:7/14 AC:17 T:13 FF:14 F:+1 R:+6 W:+0 Init:+7 Perc:+5 DrkVisn:60' Enl/Red Inspired PosAttack
Skills:
Intimidate+8 Use Magic Device+8 Pf:Dance+8 Diplomacy+7 Disguise+7 Acrobatics+6 Disable Device+6 Stealth+6 Perception+5 Climb+4

Sheridan takes one look at Tom and pulls the bandages from his pack. "You okay, buddy? Looks like you've missed more than one night's propper rest. Can't say I wasn't worried for my favorite swashbuckler." The merfolk's too-wide smile takes a patronising cast. The feats of strength over the past few days make more sense from this rougher Sharidan. Despite his slight frame, he at least looks like he could catch a bear paw.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Tom smiles and says, This ain't nothing compared t' life with the sea. You and I both know nothing on this land is as harsh as survival on the waves. I can recover from a few bumps, it's more important that I reaffirm my devotions right now. My faith is all I need to stay alive.

Cast a Spell: 2d6 + 2 ⇒ (6, 2) + 2 = 10 -> Empower double effect, lose -1 ongoing cast a spell.
Cast a Spell: 2d6 + 1 ⇒ (5, 4) + 1 = 10 -> Empower double effect, lose cure light wounds.
Cure Wounds: 4d8 ⇒ (7, 5, 1, 2) = 15

Tom will commune with Iisac and prepare his spells while traveling assuming I can ride on TAM.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron brings the horses around and speaks to Natria, Apologies, me lady.

Sitting on a warhorse in Selwyn's armor, Ron looks something like an aristocratic knight. He dips his spear to the half-elf with respect, and then brings new Roach up to where Conwall is mounting old Roach.

Seems that business with the wargs was more trouble than we expected. I'm sorry I could not join ye.

Let's be off then.

Perilous journey rolls? I can tie the reins of Conwall and Tom's horses to my horse so they can focus on meditating and communing.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym shows up along with Ron and Sheridan. " My apologies. It was a rough night, but I'm ready to ride."


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

How far is the journey? That'll decide who gets which roll. And Conwall is meditated plenty. He can only do it once a day but he only needs a few minutes


It is all well, we could use your skills down here. Natria says, as she and her entourage get moving. she rolls her eyes at Conwall's comment about elves.

This isn't a perilous journey. this is 10 well-armed people going down a well-traveled road. it is a 10-day trip, however, so expend 50 uses of rations (You can just subtract 30 gold from the group loot, saying you resupply at Ghostmoore). Does anyone do anything during the trip?


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

If it's a 10-day trip I'm going to level up to level 3 then.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

On the journey I tell my companions about what we encountered, letting Tom fill in any gaps I misunderstood. Otherwise I ride quietly, thinking ill of the increased encroachment of Asmodeans in the mortal plane. If we can't deal with this quickly and quietly and the Elves catch wind.

I shudder involuntarily, thinking of the last cult that tried a summoning on this scale and what was done to them...and every living thing for 50 miles.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Cast a Spell: 2d6 + 2 ⇒ (5, 6) + 2 = 13

I'm going to use a pool of pure water to cast Visions Through Time about the messages in the house and the potential savagery that can be released into the world.


Male Ifrit Rogue - HP:7/14 AC:17 T:13 FF:14 F:+1 R:+6 W:+0 Init:+7 Perc:+5 DrkVisn:60' Enl/Red Inspired PosAttack
Skills:
Intimidate+8 Use Magic Device+8 Pf:Dance+8 Diplomacy+7 Disguise+7 Acrobatics+6 Disable Device+6 Stealth+6 Perception+5 Climb+4

Before he leaves, Sheridan goes door to door with his Travelers' placard, asking if anyone has deliveries to Ghostmoore. Not everyone is thrilled to answer, and he hasn't developed quite the right demeanor but it's what they told him to do when they gave him the card.

During the trip, Sheridan fills his time with exploring purpose-made tools. By day, Sheridan runs drills with anyone with a horse, or willing to mount a critter. He teaches them a very strange game of polo. It works well with mixed schools, keeping your fast mounts exercised without pushing slower mounts. In the evenings and mornings, he pesters the cookstaff to let him help.

I'd like to do a week of Preparation with human tools.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym will take Sheridan up on the lessons, and spend time asking about their Menagerie's occupants.

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