
Raen Varkath |

Raen follows the others, staying low to avoid the smoke.
Stealth: 10 + 1 = 11

Raen Varkath |

Posting my surprise round ahead of time, as I'll be busy until late tomorrow.

Dungeon Master S |

Enemy: 1d20 + 2 ⇒ (16) + 2 = 18
Raen: 1d20 + 3 ⇒ (11) + 3 = 14
Ushyle: 1d20 + 1 ⇒ (2) + 1 = 3
Vael: 1d20 + 4 ⇒ (13) + 4 = 17
Whistle Pig: 1d20 + 5 ⇒ (3) + 5 = 8
Doxon: 1d20 + 1 ⇒ (10) + 1 = 11
Hamilton: 1d20 + 1 ⇒ (17) + 1 = 18

Dungeon Master S |

One of the dogs catches wind of approaching trouble. He snaps against the beast master's hold and dashes towards Hamilton (no charge, surprise action to move.) The smoke seems to swirl about and never quite touch the orc, but the dogs gnash and cough at the smoke.
Raen attempts a spell of grease, but the smoke is noxious Concentration: 1d20 + 7 ⇒ (17) + 7 = 24. Nevertheless the Varisian keeps her spellcasting together.
Grease bubbles up under the beastmaster and two dogs:
Beastmaster: 1d20 + 5 ⇒ (7) + 5 = 12 SLIP
Blue Collar: 1d20 + 3 ⇒ (8) + 3 = 11 SLIP
Black Collar: 1d20 + 3 ⇒ (15) + 3 = 18 Standing
Combat in the smoke requires a FORT save at the end:
Blue Collar: 1d20 + 4 ⇒ (7) + 4 = 11 Nauseated!
Black Collar: 1d20 + 4 ⇒ (13) + 4 = 17 Fine
Red Collar: 1d20 + 4 ⇒ (12) + 4 = 16 Fine
Surprise Round:
Dog: ATK
Hamilton: Go
Vael: Go
Raen: Grease
Doxon: Go
Whistle Pig: Go
Ushyle: Go
Round 1
Dog: TBD
Hamilton: TBD
Vael: TBD
Raen: TBD
Doxon: TBD
Whistle Pig: TBD
Ushyle: TBD
Beastmaster: Prone
Red Collar:
Blue Collar: Nauseated, Prone

Dungeon Master S |

Raen FORT: 1d20 + 2 ⇒ (7) + 2 = 9

Dungeon Master S |

Raen is nauseated for 1 round.

Dungeon Master S |

Surprise Round:
Dog: ATK
Hamilton: Go
Vael: Go
Raen: Grease
Doxon: Go
Whistle Pig: Go
Ushyle: Go
Round 1
Dog: TBD
Hamilton: TBD
Vael: TBD
Raen: Nauseated
Doxon: TBD
Whistle Pig: TBD
Ushyle: TBD
Beastmaster: Prone
Red Collar:
Blue Collar: Nauseated, Prone

Dungeon Master S |

Whistle Pig sends a stone flying through the air, and cracking the dog's haunch. The animal yelps in pain, but fights on. Unfortunately, Whistle Pig takes a big gulp of the acrid smoke...
Surprise Round:
Dog: ATK
Hamilton: Go
Vael: Go
Raen: Grease
Doxon: Go
Whistle Pig: Hit
Ushyle: Go
Round 1
Dog: TBD
Hamilton: TBD
Vael: TBD
Raen: Nauseated
Doxon: TBD
Whistle Pig: Nauseated
Ushyle: TBD
Beastmaster: Prone
Red Collar: 4
Blue Collar: Nauseated, Prone

Doxon Greyforge |

Doxon hustles forward.
Fort: 1d20 + 6 ⇒ (10) + 6 = 16

Dungeon Master S |

Doxon isn't affected by the smoke yet, and moves in for the dirty work.
Surprise Round:
Dog: ATK
Hamilton: Go
Vael: Go
Raen: Grease
Doxon: Move
Whistle Pig: Hit
Ushyle: Go
Round 1
Dog: TBD
Hamilton: TBD
Vael: TBD
Raen: Nauseated
Doxon: TBD
Whistle Pig: Nauseated
Ushyle: TBD
Beastmaster: Prone
Red Collar: 4
Blue Collar: Nauseated, Prone

Hamilton Renaud |

Surprise Round:
Ham stands. (Previously said I was prone to hide and improve my odds with the smoke. Gotta own that). I'll take one AoO please, sir.
Fort Save:1d20 + 8 ⇒ (16) + 8 = 24
ROUND 1: (assuming things don't change too drastically)
Call Applejack. Come! Handle Animal:1d20 + 6 ⇒ (9) + 6 = 15 AJ double moves, skirting the battlefield around to come to Hamilton.
Longsword Vs. Dog:1d20 + 5 ⇒ (18) + 5 = 23
Damage on Hit:1d8 + 2 ⇒ (6) + 2 = 8
Hamilton Fort:1d20 + 8 ⇒ (9) + 8 = 17
Applejack Fort:1d20 + 8 ⇒ (6) + 8 = 14

Dungeon Master S |

The dog tries to bite down on Hamilton as he stands AoO Bite: 1d20 + 2 ⇒ (9) + 2 = 11, but the ranger avoids the bite as he stands.
When the ranger gets to his feet though, his blade flashes in the flame and the dog drops with nary a yelp.
Unfortunately, as soon as Applejack arrives, the smoke gets to the poor horse.
Dog: ATK
Hamilton: Stand
Vael: Go
Raen: Grease
Doxon: Move
Whistle Pig: Hit
Ushyle: Go
Round 1
Dog: TBD
Hamilton: Kill
Vael: TBD
Raen: Nauseated
Doxon: TBD
Whistle Pig: Nauseated
Ushyle: TBD
Beastmaster: Prone
Blue Collar: Nauseated, Prone

Vael Oakfist |

SURPRISE ROUND
Vael moves to position himself for spellcasting.
Fort save: 1d20 + 2 ⇒ (14) + 2 = 16
ROUND ONE
The shaman calls upon his spiritual magic to daze the orc.
Concentration check: 1d20 + 5 ⇒ (17) + 5 = 22
He manages to keep his concentration, filling the orc's mind with a barrage if starry images. Dave, DC 13 Will save
Fort save: 1d20 + 2 ⇒ (8) + 2 = 10

Dungeon Master S |

Vael moves in.... as Ushyle studies his foe, looking for the perfect attack option.
Despite the odds, the beastmaster seems unimpressed. She unleashes the remaining healthy dog to Hamilton, and focuses her attention on the weak, scrawny, human... Stand, move slowly.
The vomiting dog finishes and stands up, but that's it... stand
Dog Biting Hamilton: 1d20 + 3 ⇒ (10) + 3 = 13, miss.
Vael tries to stop her before she can bring her weapons to bear: Orc Will: 1d20 + 1 ⇒ (19) + 1 = 20, but she resists his spell.
Round 1
Baddies: ATK
Hamilton: Kill
Vael: Daze
Raen: Nauseated
Doxon: Go
Whistle Pig: Nauseated
Ushyle: Go
Beastmaster: Prone
Blue Collar: Nauseated, Prone

Ushyle |

Ushyle moves in, alarmed that she's moved her way to Vael. Not in our town, ma'am, he thinks, moving in with his greataxe raised.
greataxe, studied target: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
dmg: 1d12 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Unfortunately, a wave of smoke crosses his face just as he starts his swing, obscuring his aim.
DC 15 Fort save: 1d20 + 7 ⇒ (20) + 7 = 27
He does catch his breath in time to avoid inhaling the noxious air.

Doxon Greyforge |

Doxon steps forward and brings both picks to bear on the orc.
Pick: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Pick,offhand: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Fort: 1d20 + 6 ⇒ (15) + 6 = 21

Raen Varkath |

Raen evacuates the remains of her meager lunch all over Vael's boots and stumbles, hacking on the smoke, away from the fight. Moving away while nauseated.

Dungeon Master S |

Ushyle can't connect with his axe, but Doxon connects with one of his picks!
Whistle Pig still gets a move action in Round 1
The dog continues to go after Hamilton Bite: 1d20 + 3 ⇒ (7) + 3 = 10, but Hamilton can handle it.
Carefully the other dog walks out of the grease and goes after Doxon. Bite: 1d20 + 3 ⇒ (9) + 3 = 12, but the dwarf blocks the bite with his vambrace.
The beast master, furious that her path to the human is blocked, turns her axe heads against Vael:
Left swing high: 1d20 + 2 ⇒ (1) + 2 = 3
Right swing, also high: 1d20 + 2 ⇒ (3) + 2 = 5
but she misses by a mile...
Round 2
Baddies: ATK
Hamilton: Go
Vael: Go
Raen: Go
Doxon: Go
Whistle Pig: Go
Ushyle: Go[/b]
Beastmaster: 3
Blue Collar: Nauseated, Prone

Dungeon Master S |

DC versus smoke is now 16
Whistle Pig pukes one final time, and then finally gathers his guts and stops shouting his breakfast.
I forgot the dogs' new forts
FORT Blue: 1d20 + 4 ⇒ (7) + 4 = 11 PUKE!
FORT Black: 1d20 + 4 ⇒ (15) + 4 = 19 Safe
Round 2
Baddies: ATK
Hamilton: Go
Vael: Go
Raen: Go
Doxon: Go
Whistle Pig: Regains his innards
Ushyle: Go
Beastmaster: 3
Blue Collar: Nauseated
Black Collar

Vael Oakfist |

Vael moves 5ft towards Raen, hoping to continue being a shield for her while also giving some space for Ushyle and Doxon.
Fort save: 1d20 + 2 ⇒ (11) + 2 = 13
He continues to struggle to breathe within the smoke.

Dungeon Master S |

Round 2
Baddies: ATK
Hamilton: Go
Vael: BLECK!
Raen: Go
Doxon: Go
Whistle Pig: Regains his innards
Ushyle: Go
Beastmaster: 3
Blue Collar: Nauseated
Black Collar

Hamilton Renaud |

Ok, this might get a little nuts...
First, Come on, baby... :
Applejack Fort:1d20 + 8 ⇒ (5) + 8 = 13
Hamilton Fort:1d20 + 8 ⇒ (12) + 8 = 20
DARN IT, AJ! YOU HAVE ONE JOB.
AJ moves away, out of the smoke area.
Hamilton attacks the dog before him
Longsword:1d20 + 5 ⇒ (12) + 5 = 17
Damage on Hit:1d8 + 2 ⇒ (4) + 2 = 6
If that kills the dog, Hamilton will move forward across the battlefield to join his companions.

Dungeon Master S |

Hamilton ends the dog quickly, even as his horse vacates the area.
Thunderspirit is at a convention, so one of you should bot Ushyle
Round 2
Baddies: ATK
Hamilton: Kill
Vael: BLECK!
Raen: Go
Doxon: Go
Whistle Pig: Regains his innards
Ushyle: Go
Beastmaster: 3
Blue Collar: Nauseated

Doxon Greyforge |

Seeing his compatriots succumbing to the smoke, Doxon tries to end the fight as quickly as possible.
Fort: 1d20 + 6 ⇒ (10) + 6 = 16
Pick: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Pick,offhand: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Pick,offhand,confirm crit: 1d20 + 2 ⇒ (17) + 2 = 19
Add'l Crit Damage: 3d6 + 3 ⇒ (3, 6, 6) + 3 = 18
The orc is able to bat aside Doxon's first swing, but leaves herself open to his follow up as Doxon's second pick slams into her side.

Dungeon Master S |

The off hand hit sinks to the hilt, the tip of the pick coming out he back! She drops into a heap.
Without the beast tamer, the lone dog, nauseated from the smoke limps away. Hamilton uses his training to calm the dog and direct the canine to the triage unit.
For defeating the beast tamer and her dogs, each party member receives 135 XP.
The party quickly moves out of the smoke, but not before taking the best of her gear:

Dungeon Master S |

The party quickly pushes through the rubble and smoke to get to the elf, but it looks like you're too late. A crumpled body lies on the ground behind some buildings ruined in the devastation of the raid. It's an elf, clearly centuries old. He's not moving.

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WP grabs a CLW potion and shoves it in his backpack.
"We need to keep moving or this smoke will be the end of us." He looks around a moment to get his bearings and points south. "when we were in the tower, I saw someone in trouble that way! He heads south with a sense of urgency.

Dungeon Master S |

He's alive but barely. He’s only got a few wisps of hair left on his scalp. A gnarled old walking stick lies on the ground next to him. He is wearing an ironwood breast plate that looks as old as he does.
Whistle Pig knows right away that this is Silvermane. He's a mute elf and local druid. Rumor is that he's the last of an old Circle of Druids, the "Council of Thorns." Most people don't know him, but he gained some fame when he brought some outsider back from the dead a couple years back during the Trouble in Korvosa. These days he's just some crazy old elf that people sometimes see.

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WP know that Silvermane hangs out by hopespring. He bends down and forces the CLW potion he just got into the Druid's mouth.
"Easy does it Old One."
To the group "We need to get him to safety.
WP will grab another CLW for his personal use. Just in case...

Doxon Greyforge |

Doxon will pick him up and recommends they take him to triage.

Dungeon Master S |

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Hamilton can see that he's breathing, but not dead. The ranger pours a potion down the elf's throat, and it's enough to bring him to consciousness Make sure to mark of that potion during the distribution He looks at you all, and it's apparent that he's still close to death. His eyes carry more sadness than all the death you've seen this night combined....

Dungeon Master S |

For rescuing Silvermane and getting him to triage, each party member receives 180 XP.
He says nothing after being dropped off, but gives you a nod and looks at you. It's... intense.
Unfortunately, when you return to the front line, it looks like the orcs looting to the north have gotten away...
For a moment, all seems calm, like the eye of the storm...

Dungeon Master S |

A horn blasts. Orcs cheer.
As you plan your next move, Fate decides for you. Desna weeps as the orcs have breach the inner quarter’s western gate!
It looks like members of Trunau’s militia have managed to close one of the gate’s two portcullises following this initial attack, and now hide behind two barricades behind the gates. It looks like another assault is imminent, but all of the guards in the gate towers and at the barricades have either fled or been killed.
All but one it seems. Patrol Sergeant Omast Frum stands ready to make the ultimate sacrifice. He wavers in his stance, still chained by drink and guilt.
It is inevitable. He will fall to the next wave of orcs. The inner quarter will fall next. With the inner quarter gone, Trunau is all but lost.
There is nothing the town can do.
...But there is something YOU can do...

Vael Oakfist |

"Omast! Dinna ye dare be a hero for nothin'! What be ye up ta? What's with tha boulder?"
Vael will also ready for a quick whisking away of the Patrol Sergeant using Heaven's Leap.

Hamilton Renaud |

Dammit, Sarge!, Hamilton says, livid.
YOU DON'T GET TO QUIT NOW! If you die now, Rod was killed for nothing. The town is wood and stone. TRUNAU IS US, and we gotta survive!
Hamilton immediately starts prepping a flaming arrow with scraps of cloth and oil.
Vael, Raen... Either of you able to throw fire?

Dungeon Master S |

Omast turns and looks. He's clearly too drunk to even lift his sword. It's obvious the first weapon his way will end him... Hamilton's words fall on deaf ears.

Dungeon Master S |

Hamilton looks around at the scene, and immediately has A-Team level ideas:
This is no ordinary fight. If you fail to defend the inner quarter, then you fail to save Trunau and I prep a different AP. You will need all your experience, guile, guts, and luck. There is more at hand than your gear, muscles, and minds though:
Two barricades have been set up on the hill leading toward the western gate. The barricades are approximately 3 feet high and 5 feet wide (making it merely difficult terrain to cross.) A barricade provides cover, but only to creatures within 30 feet of it. An attacker can ignore the cover if he’s closer to the obstacle than his target. Omast has gathered a glaive (which has the reach special weapon feature), a guisarme (reach and trip), a halberd (brace and trip), two longspears (brace and reach), and a ranseur (disarm and reach). The weapons are standing upright in a barrel near the westernmost barricade.
While bodies and prone allies don’t normally impede movement, the barricades and the craggy nature of the inner quarter’s hill create a special exception. A square containing a single fallen orc does not require additional movement, but it cannot be charged through; a square containing two fallen orcs costs 2 squares of movement to cross; a square containing three or more fallen orcs costs 3 squares of movement to cross. I will be leaving bodies on the map, greyed out.
A large boulder that came crashing into Trunau not long after the raid began sits in the middle of the hill between the two barricades. The boulder is nearly 10 feet across, and you feel confident that you could roll the stone down the hill (toward the gates) at almost any angle. Additionally, the boulder picked up some of the same alchemical reagent that set fire to the trees behind you, and could be ignited with a torch. [ooc]Starting the boulder on its journey downhill requires a move action and a successful DC 13 Strength check. The boulder travels in a 10-foot-wide line, attacking all creatures in its path.
Two bundles of logs have been lashed to the western side of the westernmost barricade, one on each side of the road. This timber could be cut loose to roll downhill with devastating effect. Releasing the lashings of one of the log bundles requires two full-round actions (thus, releasing a bundle takes one character 2 rounds, and two characters 1 round; four characters could release both bundles in 1 round). Alternatively, a bundle can be released s a standard action by dealing at least 2 points of damage to the lashings with a slashing weapon. When unleashed, a bundle of logs tumbles down the hill in a 20-foot-wide line, attacking all creatures in its path.
The easternmost barricade is equipped with sharpened and splintered wooden fences that Omast salvaged from the wreckage of nearby homes. You could ready an action to impale an incoming attacker on the fence posts as though readying a brace weapon against a charge.

Hamilton Renaud |

Ham looks around and realizes he mis-read the situation. He goes to Omast.
Sorry, Sarge. I see what you're about now. Let's get those bastards.

Dungeon Master S |

He wobbles. He tries to salute, and fails.

Hamilton Renaud |

Hamilton looks back into town and yells:
TRUNAU! MILITIA! ANYONE STANDING! WE MAKE OUR STAND HERE, AT THE BARRICADES! TRUNAU, TO ME!

Hamilton Renaud |

He wobbles. He tries to salute, and fails.
If I feed him an antitoxin and an anti-sickness potion, can he sober up enough to be of use?

Dungeon Master S |

The potion immediately sobers the man up. He looks about at you all, and sees with a clear mind for the first time in a while. "Bloody hell men! Thank you. I've got a new idea, instead of dying for Trunau, howsabout we make them damned invaders die for Trunau!?"
He looks at each of you with solemn pride, shaking each of your hands and ending on Eushyle with his second hand for emphasis. "I may yet die this day, but I'll die a proud man!"
Patrol Sargent Omast is now a capable combatant. I will include his states later. For turning him around each party member gains 100 XP.
AFK for now. More later.