
Dungeon Master S |

Round 2:
Whistle Pig: Go
Orcs: TBD
Hamilton: TBD
Ushyle: TBD
Vael: TBD
Raen: TBD
Doxon: TBD
Black: 11

Dungeon Master S |

???: 1d100 ⇒ 52
Whistle Pig strikes again as the party moves.
BOOM!
A massive explosion from the catapult hits you like a wizard's spell. DMG: 3d6 ⇒ (6, 5, 5) = 16
The orc already bleeding from a pair of sling bullets is blown to pieces. The other two are grievously injured, but not out. The catapult looks like it sustained some damage, but is still functioning.
The orcs, eager for revenge, continue to train arrows at the destructive halfling:
ATK Green: 1d20 + 4 ⇒ (5) + 4 = 9
ATK Red: 1d20 + 4 ⇒ (5) + 4 = 9
Their arrows go wide and they're acting strangely. You think the blast deafened them...
Round 2:
Whistle Pig: BOOM KILL
Orcs: ATK
Hamilton: Go
Ushyle: Go
Vael: Go
Raen: Go
Doxon: Go
FORT Green: 1d20 + 4 ⇒ (10) + 4 = 14
FORT Red: 1d20 + 4 ⇒ (2) + 4 = 6
Red: 17
Green: 17
Catapult: 11

Ushyle |

At the sound of the explosion, Ushyle can't help but smile. Nice work, little one, he thinks, already knowing the halfling to be an effective hunter. The growls and curses of the orcs are a melody after this assault on their home.
Double move, drawing greataxe along the way.

Dungeon Master S |

Ushyle gets ever closer.
Round 2:
Whistle Pig: BOOM KILL
Orcs: ATK
Hamilton: Go
Ushyle: Move
Vael: Go
Raen: Go
Doxon: Go
Red: 17 (Deaf)
Green: 17 (Deaf)
Catapult: 11

Vael Oakfist |

Vael continues to follow Ushyle, but isn't able to keep pace with the tall half-orc. He stops just short behind the rocks, keeping a clear path for Hamilton/Doxon/Applejack.

Dungeon Master S |

Ever closer to the burned orcs...
Round 2:
Whistle Pig: BOOM KILL
Orcs: ATK
Hamilton: Go
Ushyle: Move
Vael: Move
Raen: Go
Doxon: Go
Red: 17 (Deaf)
Green: 17 (Deaf)
Catapult: 11

Hamilton Renaud |

Hamilton urges Applejack to charge into the group of orcs.
Ride (Leap):1d20 + 9 ⇒ (17) + 9 = 26
Hiya! Hang on Doxon!!!
AJ, Ham and the dwarf sail through the air, over the barricade and come down, bounding forward into an orc. Ham's lance poised to skewer the monster...
Lance:1d20 + 10 ⇒ (13) + 10 = 23
Damage on Hit:2d8 + 8 ⇒ (3, 1) + 8 = 12

Dungeon Master S |

Hamilton's lance skewers the burned orc. The ranger's charge pierces a hole in the orc's chest large enough to drive a fist through. The orc is no more.
Round 2:
Whistle Pig: BOOM KILL
Orcs: ATK
Hamilton: Kill
Ushyle: Move
Vael: Move
Raen: Go
Doxon: Go
Green: 17 (Deaf)
Catapult: 11

Doxon Greyforge |

Doxon hops off the back of Applejack and closes with the orc.

Dungeon Master S |

Doxon drops off and closes, looking to end this quickly.
Round 2:
Whistle Pig: BOOM KILL
Orcs: ATK
Hamilton: Kill
Ushyle: Move
Vael: Move
Raen: Go
Doxon: Dismount and move
Green: 17 (Deaf)
Catapult: 11

Hamilton Renaud |

Can Doxon attempt a fast dismount untrained? There is usually no penalty for failure, and if he succeeds (DC 20) he can attack.

Raen Varkath |

Raen weaves her way between the stones and over some crude wooden barricades. Ahead stands the catapult, which she studies for a quick disable.
Move action to study the machine for easy weaknesses (ie, cut this rope and it's inoperable type stuff).
Knowledge (Engineering): 1d20 + 9 ⇒ (2) + 9 = 11 lolz nvm

Dungeon Master S |
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Raen discovers that light siege weaponry isn't her forte.
Round 3:
Whistle Pig: Go
Orcs: TBD
Hamilton: TBD
Ushyle: TBD
Vael: TBD
Raen: TBD
Doxon: TBD
Green: 17 (Deaf)
Catapult: 11

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Whistle Pig straighten up, sets the bullet and imparts a tangential force to the motion of said bullet causing uniform circular motion. The Force is removed when he releases the knot of the sling. The bullet then exhibits classic projectile motion towards the remaining Orc.
bullet to the FACE!: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d3 + 4 ⇒ (2) + 4 = 6

Dungeon Master S |

Whistle Pig's stone cracks the orc's skull, and grey matter is mixed with blood. Despite Whistle Pig's relentless assault, the orc is more worried about Doxon. he drops his bow and opts for the falchion. ATK: 1d20 + 4 ⇒ (11) + 4 = 15, but can't land the blow.
-Posted with Wayfinder

Doxon Greyforge |

Seeing Whistle Pig's terrible blow to the orc's skull, Doxon is easily able to knock aside the orc's clumsy attempt at a strike. Doxon presses the advantage.
Pick: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Pick, offhand: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Dungeon Master S |

Oops, so many orc types. DM mistake in player favor. I'm not going back though...
Doxon can't connect with this first pick, but the other one strikes home!
Round 3:
Whistle Pig: Hit
Orcs: Miss
Hamilton: Go
Ushyle: Go
Vael: Go
Raen: Go
Doxon: Hit
Green: -11 (Deaf)
Catapult: 11

Hamilton Renaud |

Hamilton brings Applejack over and calmly stabs at it with his lance.
Lance:1d20 + 8 ⇒ (4) + 8 = 12
Prolly a miss, but Damage on Hit:1d8 + 4 ⇒ (4) + 4 = 8

Dungeon Master S |

Hamilton can't aim his gore-soaked lance this time!
Round 3:
Whistle Pig: Hit
Orcs: Miss
Hamilton: Miss
Ushyle: Go
Vael: Go
Raen: Go
Doxon: Hit
Green: -11 (Deaf)
Catapult: 11

Vael Oakfist |

Vael moves up behind Ushyle and let's out a quick chant to daze the orc. Daze. DC 13 Will save please.

Dungeon Master S |

Vael's eyes lock on once more to the black orbs of an orc WILL: 1d20 - 1 ⇒ (17) - 1 = 16, but weariness is beginning to settle in.
Round 3:
Whistle Pig: Hit
Orcs: Miss
Hamilton: Miss
Ushyle: Go
Vael: Daze
Raen: Go
Doxon: Hit
Green: -11 (Deaf)
Catapult: 11

Ushyle |

Ushyle darts between the catapult and Applejack, trying to end this threat to Trunau.
greataxe: 1d20 + 6 ⇒ (7) + 6 = 13
dmg: 1d12 + 4 ⇒ (1) + 4 = 5
The weapon gets caught up in the siege weapon's dangling ropes and the strike goes awry.

Dungeon Master S |

Ushyle can't finish the deal either...
und 3:
Whistle Pig: Hit
Orcs: Miss
Hamilton: Miss
Ushyle: Go
Vael: Daze
Raen: Go
Doxon: Hit
Green: -11 (Deaf)
Catapult: 11

Dungeon Master S |

Whistle Pig continues his dominance via sling. Doxon hears the orc's head split like a melon. When the foe drops he can clearly see the halfling atop the barterstone.
For defeating the orc team operating the last catapult, each person receives 200 XP.
The party moves into to check the area out. Whistle Pig detonated much of the explosives they had with them, but the bodies include some sweet equipment:

Ushyle |

Well done! Ushyle nods at the halfling with a small smile. He looks over the equipment, grabbing a dozen arrows and tossing the rest to Hamilton.
Take 10 on Perception for 19
After looking over the catapult for hidden orcs ;-), the half-orc says, Let's get this inside; I think Whistle Pig has a point that it might help in the town's defense.
Profession (soldier): 1d20 + 7 ⇒ (5) + 7 = 12

Dungeon Master S |

Indeed, it looks like you can wheel this bad boy. The guards who drew your attention here in the first place are close by on the hill. With their help you can get there in no time.
Time enough to catch your breath and heal. We pick up when you interact with the guards on the catapult, so do your thing.

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WP climbs down the rock looking like the cat who ate the cannery. "Sooooooo, are we going to keep it?" He says as he hops back to the group. He stops cold and grabs two 'Chemical fires and a Tangle bag. "These always seem to come in handy"
Sooooo... are we keeping it?
WP isn't even aware of the two arrows poking out of him. He's too excited to care.

Dungeon Master S |

Whistle Pig asks about the catapult as Hamilton jury rigs a system to have Applejack help him.
It takes but a moment to get it back to the walls, close enough for men to come out and help.... and then turn it on the orcs!
As you untie the horse and hand over the siege weapon, men come running towards you. Mostly out of breath they point to the tower where you felled the Rolling Thunder. Apparently, with it back under control, the locals have put it to good use.
When the men catch their breath, they point into the town towards the Hopespring itself. One man manages to get a single word out. Your hearts sink.
"Giant."
The guards with the catapult look at you. "Go. We got this. We'll turn it on whatever is inside and see it undone. You're our only hope."

Vael Oakfist |

Vael puts the curative wand to use...
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
He then tucks the wand back into his pack, hefts his axe, and trundles towards the new threat. "I'm goin' ta drink a full cask shou' we see this through."
Ready to roll

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WP's excitement can only hold off he shock from his injuries for so long. Vael notices that Pig is rather quiet. And taps him with the wand and he perks up just in time to see the Giant.
"Hey, Vael. Is that a Giant?" WP whispers. Vael nods
"and it's Attacking our home? WP continues. Vael nods
"Let's go. WP looks around and makes sure nothing useful is left behind and then follows Vael.
Vael then tucks the wand back into his pack, hefts his axe, and trundles towards the new threat. "I'm goin' ta drink a full cask shou' we see this through."
WP Replies, "not if I drink it first!

Doxon Greyforge |

At word of a giant attacking the town, Doxon is eager to confront this hated foe and races along with the others to defend his new home.

Dungeon Master S |

The short trip there brings you by countless dead orcs. The battle itself is winding down in the darkness, but the devastation is everywhere. As you go you pass by men and women saved by your guile, they nod with thanks yet too tired to speak. The faces are many, and you know in your heart that you are what has kept Trunau from falling this day.
The stench of blood and smoke hangs thick in the air. In the darkness, the crackling of fires mingles with the war cries of orc raiders and the screams of townsfolk. The Hopespring beacon burns brightly, illuminating the pool at the bottom of the Hopespring’s waterfall as well as a rough hole gouged into the side of Bloodmarch Hill. The Hopespring empties into a shallow pool called the Hope Pond that serves as the town reservoir. The water eventually trickles through cracks in the rock into a subterranean channel before emerging as a stream some miles away, but the pool is particularly deep in parts.
Light blue areas on the map are about 2 feet deep and count as a shallow bog (costing 2 squares of movement to enter), while dark blue areas are 4 feet deep and count as a deep bog (costing 4 squares of movement to enter and granting improved cover to mostly submerged characters).
In the water stands the giant. Bestial tusks jut from the jaw of this hunched-over giant. It is clad in armor patched together from the bones of past victims. Chains hang from it's tree trunk arms where once beast masters held it.
Once it sees you it shouts in the tongue of orcs, "Pink pigs have killed my green toys. Now I kill EVERYONE!"
As it flexes its immense chest a boulder comes from on high and slams into the giant, dazing it. A cheer comes from behind you, as that hit was launched by your catapult team. Seizing on the giant's weakened state it falls to you one last time this evening to save Trunau.
Enemy: 1d20 + 0 ⇒ (7) + 0 = 7
Raen: 1d20 + 3 ⇒ (7) + 3 = 10
Ushyle: 1d20 + 4 ⇒ (12) + 4 = 16
Vael: 1d20 + 4 ⇒ (15) + 4 = 19
Whistle Pig: 1d20 + 5 ⇒ (1) + 5 = 6
Doxon: 1d20 + 1 ⇒ (2) + 1 = 3
Hamilton: 1d20 + 3 ⇒ (10) + 3 = 13

Dungeon Master S |

Combining the features of ogres and feral orcs, cave giants are the embodiment of primitive brutality.
Stooped over in a perpetual crouch, cave giants move as if they had never mastered walking erect. Their faces mix the worst features of ogre and feral orc. The largest would measure 10 feet in height if they ever stood straight. The typical cave giant weighs 1,000 pounds. Though few survive past 60 years, cave giants can live as long as 150 years.
While they prove remarkably adept with axes of all varieties, cave giants lack the patience to work metal. What metal a cave giant possesses was likely stolen from other giants or worked by enslaved subterranean smiths.
Ask 1 specific question for every 5 over the DC.
Round 1:
Vael: Go
Ushyle: Go
Hamilton: Go
Raen: Go
CRUSHER: TBD
Whistle Pig: TBD
Doxon: TBD

Vael Oakfist |

Seeing the distance, Vael hunches over and begins to chant. His hands make gestures as if raising upward. The shaman looks upward, his eyes turning black.
Tulia, resting on his shoulder, says, "We haven't practiced this one before, Vael. I only told you the basics!"
Full-round action to cast Summon Nature's Ally. Will be looking to bring an Eagle to this combat.

Dungeon Master S |

Vael's spell is the most complex that he's ever worked, and it takes precious seconds.
Round 1:
Vael: Summon Nature's Ally I
Ushyle: Go
Hamilton: Go
Raen: Go
CRUSHER: TBD
Whistle Pig: TBD
Doxon: TBD

Raen Varkath |

Knowledge (Local): 1d20 + 11 ⇒ (8) + 11 = 19
"Cave giant," Raen growls with loathing. "Stupid, brutish, and blunt. Its blood will stain our waters less than its touch." Acknowledging the range, Raen opts for a magic that never misses. She's rather startled when two bolts erupt from her outstretched hand.
Magic Missile @ Cave Giant: 2d4 + 2 ⇒ (2, 1) + 2 = 5

Dungeon Master S |

The missiles streak across the water, leaving a wake of white as they fly. The giant, for all it's worth, shudders but a little.
Round 1:
Vael: Summon Nature's Ally I
Ushyle: Go
Hamilton: Go
Raen: Magic Missile
CRUSHER: TBD
Whistle Pig: TBD
Doxon: TBD
CRUSHER: 5

Hamilton Renaud |

Ham surveys the scene before him, and can't help being a little disappointed.
I have a horse, and I have a lance, and I have a giant... And I can't just tilt right at it.
He frowns and clicks his tongue.
Can't be helped. Best get to it.
Ham guides Applejack forward. He's lived in Trunau his whole life, and has an inkling of where the shallows are. He, and Applejack, advance on the creature.
Giant! Leave Trunau or be destroyed!
And then he starts whistling merrily, in defiance of the danger before him.
Ham's AC against attacks from the giant is 19, FYI.

Ushyle |

Ushyle hurries to the edge of the water, shaking his head as Ham rides in recklessly astride Applejack. Impetuous boy! he thinks as he draws his bow and takes aim at the behemoth.
comp shortbow (+3 STR), one add'l range increment: 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14 vs. flatfooted, so eh, maybe
dmg: 1d6 + 3 ⇒ (2) + 3 = 5

Dungeon Master S |

Hamilton charges forth while an arrow from Ushyle flies overhead and bounces off the giant.
The catapult shot really messed with the giant, but he bellows powerfully before moving with all haste directly towards Raen.
Round 1:
Vael: Summon Nature's Ally I
Ushyle: Miss
Hamilton: Move
Raen: Magic Missile
CRUSHER: Move
Whistle Pig: Go
Doxon: Go
CRUSHER: 5

Doxon Greyforge |

Doxon calls upon Torag's Blessing. His primary pick starts glowing a yellow-gold as it is infused with his god's grace.
He then advances down the beach.

Dungeon Master S |

Doxon prepares for a mortal combat...
Round 1:
Vael: Summon Nature's Ally I
Ushyle: Miss
Hamilton: Move
Raen: Magic Missile
CRUSHER: Move
Whistle Pig: Go
Doxon: Buff and move
CRUSHER: 5

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WP doesn't remember giants being this big. The last time he saw one was several years ago after his escape from Cheliax. Their size may have slipped his mind, but he remembers everything they did to him. So many terrible things...
The words of the Giant mentioning 'pigs' snaps back to reality. This giant won't hurt anyone anymore.
Whistle doesn't rush the shot, he knows the range isn't optimal, but he thinks it's a large target so aiming isn't that important. He curses not having a sling staff though.
He loads the sling and creates a smooth figure eight with the pouch and lets the bullet go with a <crack!!>
bullet to the temple-2 for range: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
The bullet passes to the left of the giant's head...