Gambler

Vael Oakfist's page

1,146 posts. Alias of J. A. Chapman.


Full Name

Vael Oakfist

Race

Dwarf Shaman 15 (HP: 142/179) | Init: +4 | AC: 21 T: 10, FF: 20 | Perception +7 (+2 vs unusual stonework) | F: +17, R: +12, W: +23 (+2 vs Poison/Spells/Spell-like) | CMB: +17 | CMD: 25

Classes/Levels

| Effects: Pass Without Trace, Merge with Familiar, Overland Flight, Hunter's Blessing, Haste, Good Hope, Displacement, Righteous Might

Gender

Male

Size

Medium (4', 171 lbs)

Age

64

Special Abilities

See sidebar

Alignment

Chaotic Good

Deity

Desna

Location

Trunau

Languages

Common, Dwarven

Occupation

Brewer

Strength 11
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 19
Charisma 16

About Vael Oakfist

Vael Oakfist
Male dwarf shaman 15 (Pathfinder RPG Advanced Class Guide 35, Ultimate Wilderness 213)
CG Large humanoid (dwarf)
Init 5; Senses darkvision 90 ft., lifesense 30 ft., see in darkness; Perception +10 (+12 to notice unusual stonework)
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Defense
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AC 21, touch 10, flat-footed 20 (+9 armor, +1 deflection, -1 Dex, +1 dodge, +2 natural, -1 size)
hp 203 (15d8+125)
Fort 17, Ref 12, Will 23; +2 vs. poison, spells, and spell-like abilities, +4 and one size larger to resist effects of wind
Defensive Abilities defensive training, displacement; DR 5/evil; Resist cold 10
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Offense
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Speed 40 ft., fly 70 ft. (good)
Melee +1 longspear +16/+16/+11/+6 (2d6+6 P/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks channel positive energy 5/day (DC 21, 8d6), hatred, hexes (flight[APG], fortune[APG], healing[APG], heaven's leap, secret, shapeshift), wandering hexes (life link[ACG], life sight)
Shaman Spell-Like Abilities (CL 15th; concentration +22)
. . Constant—endure elements
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Shaman Spells Prepared (CL 15th; concentration +22)
. . 8th—discern location; mass heal[S] or sunburst[S] (DC 25)
. . 7th—heal, plane shift (DC 24), summon nature's ally VII; prismatic spray[S] (DC 24) or greater restoration[S]
. . 6th—mass bear's endurance, cone of cold (DC 23), greater dispel magic, summon nature's ally VI; chain lightning[S] (DC 23) or heal[S]
. . 5th—animal growth (DC 22), breath of life (DC 22), control winds (DC 22), flame strike (DC 22), hunter’s blessing; breath of life[S] (DC 22) or overland flight[S]
. . 4th—cure critical wounds, greater false life[UM], fear (DC 21), greater magic weapon, scrying (DC 21); rainbow pattern[S] (DC 21) or restoration[S]
. . 3rd—create food and water, cure serious wounds, dispel magic, polymorph familiar[ACG], protection from energy, stone shape; daylight[S] or neutralize poison[S]
. . 2nd—barkskin, calm emotions (DC 19), false life, merge with familiar[UW], resist energy, shield companion[ACG]; hypnotic pattern[S] (DC 19) or lesser restoration[S]
. . 1st—cure light wounds (2), pass without trace, protection from evil, remove fear, unbreakable heart[ISWG]; color spray[S] (DC 18) or detect undead[S]
. . 0 (at will)—create water, detect magic, mending, read magic
. . S spirit magic spell; Spirit Heavens Wandering Spirit Life
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Statistics
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Str 15, Dex 8, Con 20, Int 10, Wis 24, Cha 18
Base Atk +11; CMB 17; CMD 25 (29 vs. bull rush, 29 vs. trip)
Feats Amplified Hex, Arisen, Brew Potion, Extra Hex[APG], Heavy Armor Proficiency, Improved Familiar, Improved Initiative, Quicken Spell, Toughness
Traits artifact hunter, brewmaster
Skills Acrobatics -4 (+0 to jump), Appraise +3 (+5 to assess nonmagical metals or gemstones), Bluff +7, Climb -1, Diplomacy +28 (+27 penalty on checks made to change the attitude of dwarves who know that your family has shared brewing secrets with non-dwarves), Disguise +7, Escape Artist -4, Fly +19, Handle Animal +11, Heal +19, Intimidate +7, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +5, Perception +10 (+12 to notice unusual stonework), Profession (brewer) +17, Ride +0, Sense Motive +10, Spellcraft +21 (+22 to identify the properties of magic items), Stealth -8, Survival +16, Swim +3, Use Magic Device +12; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Celestial, Common, Dwarven, Giant
SQ healer's touch, no breath, spirit animal (lyrakien (sage) named Tulia), stardust
Combat Gear potion of cure light wounds (3), potion of cure moderate wounds (3), potion of cure serious wounds, potion of enlarge person, potion of neutralize poison, potion of remove blindness/deafness, potion of remove disease, scroll of call lightning, scroll of cure serious wounds, scroll of ghostbane dirge, scroll of remove fear, wand of call lightning, wand of cure light wounds, wand of cure serious wounds, wand of deep slumber (50 charges), alchemist's fire (2), antitoxin; Other Gear uskroth's armor, +1 longspear, belt of mighty constitution +2, cloak of resistance +4, figurine (marble elephant), goz mask[ISWG], handy haversack, headband of mental prowess +4 (Wis, Cha), lesser talisman of freedom[OA], lesser talisman of life's breath[OA], minor ring of cold resistance, ring of protection +1, sapling rod[UE], swallowtail bracers, wind-caller compass[UE], bedroll, belt pouch, blanket[APG], canteen[UE], crowbar, flint and steel, hip flask[UE], masterwork backpack[APG], sack, trail rations (2), wooden holy symbol of Desna, Tulia, +1 giant-bane light crossbow, amulet of natural armor +1, crossbow bolts, crossbow bolts, diamond (worth 5,000 gp), diamond dust (worth 2,000 gp), incense and 4 ivory pieces (for vision) (worth 450 gp), 181 pp, 5 gp, 2 sp
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Special Abilities
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Amplified Hex Increase hex's DC, range or duration by expending a spell slot.
Arisen (1/day) Activate to gain 15 temp Hp for 10 min. Die at -24 hp.
Damage Reduction (5/evil) You have Damage Reduction against all physical damage except Evil attacks.
Darkvision (90 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Displacement (Sp) 50% miss change as total concealment but can be targeted.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Fly (70 feet, Good) You can fly!
Fortune (2 rounds) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Healer's Touch (Su) As a standard action, move up to half speed & touch up to 6 people to auto-stabilize them.
Healing (2d8+10) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Heaven's Leap (Su) As a standard action, ally in 30 ft moves as jester jaunt.
Life Link (15 max bonds, 100 feet) (Su) Bond drains your HP to heal others.
Life Sight (15 rounds/day) (Ex) Determine if creatures in 30 ft are wounded, dying, or dead or have certain conditions.
Lifesense (30 ft.) (Ex) Sense living things and creatures without seeing them.
No Breath (Ex) The monster doesn't breathe and is immune to effects that require breathing.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Scry on Familiar (1/day) (Sp) You can scry on your familiar, as the spell.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Shaman Channel Positive Energy 8d6 (5/day, DC 21) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Shapeshift (Dire Tiger, 15 minutes/day) (Su) As a standard action, polymorph self into new form, as Beast Shape II.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spirit Animal (spirit animal (lyrakien (sage) named Tulia)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
Stardust (7/day) (Sp) Foe in 30 ft sheds light, can't be invisible/conceal & -4 to att & perception checks for 7 rds.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.