Jemet Winderbole

Whistle Pig's page

1,254 posts. Organized Play character for Matt Wilson 710.


Full Name

Nunnya

Race

Halfing

Classes/Levels

Ranger 13/Fighter 2| HP 111/111| AC 22 FF 18 Tch 15 | CMD 33 | F+15 R+18 W+11| Perc + 27| Init +8

Gender

Male

Size

small

Age

25

Alignment

Chaotic Good

Deity

Chaldira Zuzaristan

Languages

Common, Dwarven, Gnome, Halfing, Giant

Strength 18
Dexterity 23
Constitution 12
Intelligence 14
Wisdom 14
Charisma 10

About Whistle Pig

Whistle Pig
Male halfling fighter (lore warden) 2/ranger (urban ranger) 13 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Player's Guide 129)
CG Small humanoid (halfling)
Init +8; Senses darkvision 60 ft.; Perception +31
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Defense
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AC 22, touch 15, flat-footed 18 (+7 armor, +3 Dex, +1 dodge, +1 size)
hp 111 (15d10+15)
Fort +15, Ref +18, Will +11; +2 vs. fear
Defensive Abilities evasion
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Offense
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Speed 35 ft. (30 ft. in armor); push through
Melee +2 halfling sling staff +28/+28/+23/+18 (1d6+10/×3) or
. . dagger +25/+25/+20/+15 (1d3+8/19-20) or
. . short sword +25/+25/+20/+15 (1d4+8/19-20)
Ranged sling +23/+23/+23/+18/+13 (1d3+18)
Special Attacks combat style (archery), favored enemies (dragons +2, giants +6, orcs +2), quarry
Ranger (Urban Ranger) Spells Prepared (CL 10th; concentration +12)
. . 3rd—life bubble[APG] (DC 15)
. . 2nd—chameleon stride[APG], communal endure elements[UC], hunter's eye[APG]
. . 1st—call animal[APG], keen senses[APG] (DC 13), liberating command[UC], longstrider
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Statistics
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Str 18, Dex 23, Con 12, Int 14, Wis 14, Cha 10
Base Atk +15; CMB +23; CMD 35
Feats Beast Speaker, Boon Companion[UW], Clustered Shots[UC], Combat Expertise, Deadly Aim, Improved Iron Will, Improved Precise Shot, Iron Will, Large Target, Point-Blank Shot, Precise Shot, Rapid Shot, Slipslinger Style, Weapon Focus (sling)
Traits reactionary, talented
Skills Acrobatics +14, Bluff +4, Climb +14, Disable Device +29, Handle Animal +14, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (geography) +16, Knowledge (local) +16, Knowledge (nature) +15, Knowledge (planes) +11, Knowledge (religion) +13, Linguistics +6, Perception +31, Perform (wind instruments) +8, Ride +11, Sense Motive +6, Spellcraft +8, Stealth +25, Survival +18; Racial Modifiers +2 Perception
Languages Common, Dwarven, Giant, Gnome, Halfling
SQ blend in, favored communities (Korvosa +2, TBD +2, Trunau +6), hunter's bond (bulette named buster), swift tracker, track +6, trapfinding +6, warslinger[APG], wild empathy +13
Combat Gear adamantine sling bullets (50), cloak of etherealness, cold iron sling bullets (50), cold iron sling bullets (50), oil of flame arrow (2), potion of jump, ring of invisibility, alchemist's fire (5), caltrops, groaning bullets (10), little starstone bullet (10), sharpstone bullet (20), tangleburn bag[UE], tanglefoot bag (2), thunderstone (4), weapon blanch (ghost salt), weapon blanch (silver)[APG]; Other Gear +1 etherealness breastplate, giant's nail scale mail, +2 halfling sling staff, dagger, short sword, sling, sling bullets (30), belt of physical might +4 (Str, Dex), broom of flying, cloak of resistance +1, goggles of night, handy haversack, headband of inspired wisdom +2, pink rhomboid ioun stone, ring of resistance +2, xorn robe[UE], bedroll, belt pouch, fishhook (2), flint and steel, grappling hook, masterwork thieves' tools, mug/tankard, sewing needle, signal whistle, silk rope (50 ft.), string or twine[APG], sunrod (2), thread (50 ft.), tobacco, trail rations (7), waterskin, whetstone, 250 pp, 1,251 gp, 5 sp, 6 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Blend In (Ex) Stealth can replace Disguise within a favored community for the purpose of blending into a crowd.
Boon Companion (buster) Companion or familiar abilities are treated as if you were a higher level.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Combat Expertise +/-4 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Favored Community (Korvosa +2) (Ex) +2 to rolls when in korvosa terrain.
Favored Community (TBD +2) (Ex) +2 to rolls when in tbd terrain.
Favored Community (Trunau +6) (Ex) +6 to rolls when in trunau terrain.
Favored Enemy (Dragons +2) (Ex) +2 to rolls vs. dragons foes.
Favored Enemy (Giants +6) (Ex) +6 to rolls vs. giants foes.
Favored Enemy (Orcs +2) (Ex) +2 to rolls vs. orcs foes.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Large Target +1 precision dam with sling for every size category foe is larger than you.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Push Through (Ex) Not slowed by difficult terrain within a favored community, and may move through citizen's spaces as allies.
Quarry (Ex) +2 to hit and other bonuses vs. designated quarry.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Slipslinger Style +1 dmg with slings, reloading doesn't provoke atk. of op.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +6 Add the listed bonus to Survival checks made to track.
Trapfinding +6 Gain a bonus to find or disable traps, including magical ones.
Warslinger Reloading a sling is a free action (which still requires 2 hands and provokes AoO).
Wild Empathy +13 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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