Holy Vindicator

Ushyle's page

827 posts. Alias of thunderspirit.


Full Name

Ushyle

Race

Male half-elf Brw1/Inq14 | hp 92/139 | Init +5 | AC 25, T 14, FF 24 | CMB +14, CMD 31 |

Classes/Levels

F +17 R +13 W +18 (+2 vs. ench) | Prcptn +22 (darkvision), SM +30 |

Gender

In effect: grtr mgc wpn

About Ushyle

Ushyle
Male half-elf brawler (snakebite striker) 1/inquisitor (sanctified slayer) of Milani 14 (ACG 23, 88, 99; APG 38)
CG Medium humanoid (elf, human)
Init +5; Senses low-light vision (darkvision 60' from goggles of night); Perception +22
Aura freedom's call (30 ft., 14 rounds/day)

--------------------
Defense
--------------------
AC 25, touch 14, flat-footed 24 (+9 armor, +3 deflection, +1 Dex, +2 natural)
hp 139 (15 HD; 14d8+1d10+59)
Fort +17, Ref +13, Will +18; +2 vs. enchantments
Defensive Abilities dual minded[APG], stalwart, evasion (ring of evasion); Immune sleep

--------------------
Offense
--------------------
Speed 30 ft.
Melee (w/Power Attack/Furious Focus) Milani's Thorn +19/+11/+6 (2d6+19/17-20) gr mgc wpn +21/+10/+5 (2d6+21/17-20) or
. . mwk morningstar +14/+9/+4 (1d8+12) or
. . unarmed strike +14/+9/+4 (1d6+12) no Furious Focus with unarmed strike or
. . dagger +14/+9/+4 (1d4+6/19-20) no PA with dagger

w/out Power Attack/Furious Focus:

. . Milani's Thorn +20/+15/+10 (2d6+10/17-20) gr mgc wpn +22/+17+/12 (2d6+12/17-20) or
. . mwk morningstar +19/+14/+9 (1d8+6) or
. . unarmed strike +18/+13/+8 (1d6+6)

Ranged composite shortbow +12/+7/+2 (1d6+3/×3)
Special Attacks greater bane (19 rounds/day) , sneak attack +6d6, studied target +3 (3rd, swift action)

Inquisitor Spell-Like Abilities (CL 14th; concentration +18)
. . At will—detect alignment, discern lies (14 rounds/day)
Inquisitor (Sanctified Slayer) Spells Known (CL 15th; concentration +19)
. . 0 (at will)—acid splash, create water, detect magic, guidance, read magic, stabilize (DC 14)
. . 1st (6/day)—divine favor, keep watch, protection from evil, remove fear, shield of faith, true strike (DC 15)
. . 2nd (6/day)—align weapon, invisibility, litany of duty, remove paralysis, see invisibility, silence (DC 16)
. . 3rd (5/day)—burst of speed[UC], dimensional anchor, greater magic weapon, heroism, second wind (35 hp or less to cast) (DC 17)
. . 4th (3/day)—cure critical wounds, death ward, forceful strike, freedom of movement (DC 18)
. . 5th (1/day)—break enchantment, divine pursuit [UM], righteous might (DC 19)
Domain Liberation -- You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Granted Powers:
. . Liberation (14 rounds/day) (Su): Act as if you had freedom of movement for 14 rounds/day. (Rounds need not be consecutive.)
. . Freedom's Call (Su): Emit a 30-foot aura of freedom for 14 rounds/day. Allies within this aura have confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions suppressed while in aura. (Rounds need not be consecutive.)

--------------------
Statistics
--------------------
STR 22 (18), DEX 12, CON 14, INT 10, WIS 19 (17), CHA 8
BAB +11; CMB +14; CMD 31
Feats Accomplished Sneak Attacker, Additional Traits, Blind-Fight, Coordinated Charge[UC],Escape Route[UC], Furious Focus[APG], Improved Unarmed Strike, Iron Will, Lookout[APG], Outflank[APG], Power Attack, Seething Hatred[APG], Toughness, Weapon Focus (greatsword)
Traits Heirloom weapon (proficiency), Roll with it, Magical Knack, Life of toil
Skills Acrobatics +18, Bluff +0, Disguise +7, Intimidate +24, Linguistics +3, Perception +22, Profession (soldier) +18, Sense Motive +30, Stealth +8, Survival +12 (+14 to avoid becoming lost); Racial Modifiers +1 Bluff, +1 Sense Motive
Languages Common, Dwarven, Elven, Giant, Orc
SQ brawler's cunning, elf blood, liberation (14 rnds/day), martial training, monster lore +4, slayer talent (weapon training), solo tactics, stern gaze +7, track +7
Gear bane baldric, buffering cap, cloak of protection +3, elixir of tumbling, giant fist gauntlets[UE], goggles of night, potion of cure moderate wounds, potion of cure serious wounds x2, potion of displacement, potion of haste, potion of protection from electricity, +3 mithral agile breastplate[APG], Milani's Thorn (+1 keen greatsword), spellguard bracers, headband of unshakeable resolve, ring of evasion, winged boots, composite shortbow (+3 Str), dagger (4), mwk morningstar, amulet of natural armor +2, belt of giant strength +4, ring of protection +3, bedroll, belt pouch, chalk, compass[APG], crowbar, flint and steel, grappling hook, masterwork backpack[APG], silk rope (50 ft.), torch (10), trail rations (5), waterskin, 91,855 gp

--------------------
Special Abilities
--------------------
Blind-Fight Re-roll misses because of concealment, other benefits.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Coordinated Charge (T) You may charge the same foe as an immediate action when an ally does.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (14 rounds/day) (Sp) Discern Lies at will.
Dual Minded +2 Will saves.
Elf Blood Half-elves count as both elves and humans for any effect related to race. You are immune to magic sleep effects.
Escape Route (T) You do not provoke attacks of opportunity when moving through spaces adjacent to allies.
Exploit Weakness (Ex) When a crit, ignore DR, suppress regeneration, and take advantage of vulnerability.
Freedom's Call (30 ft., 14 rounds/day) (Su) Allies in 30 ft aura suppress confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions.
Furious Focus If you are wielding a weapon in two hands, ignore the Power Attack penalty for your first attack of each turn.
Greater Bane (+2 / 4d6, 19 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Lookout (T) Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Monster Lore +4 (Ex) +3 to Knowledge checks when identifying the weaknesses of creatures.
Outflank (T) Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Seething Hatred (Favored Enemy [Giants]) Bonus dmg from studied target is doubled vs. selected creature type.
Sneak Attack +6d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stalwart (Ex) If you succeed at a Fort or Will save for reduced effect, you take none instead.
Stern Gaze +7 (Ex) +6 to Sense Motive and Intimidate.
Studied Target +3 (swift action, 3 at a time) (Ex) Study foe as a swift action, gain +3 to att/dam & some skills vs. them.
Track +7 Add the listed bonus to Survival checks made to track.