
Dungeon Master S |

They're definitely turning wide-eyed at your treatment of them. "We're used to the abuse of the Consortium."

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Garrett nods at their confusion. "Remember this when you return from the desert; the Society would gladly accept two new recruits... Especially two former Consortium agents. We are not here to mercilessly slaughter our enemies, but to complete our mission with the least amount of collateral damage. The same cannot be said for the Consortium." Garrett will offer to heal up any lasting damage as well. "Now, please hand over any items you may have concerning this quest and any information you may have."

Dungeon Master S |

Garrett, give one more Diplomacy check. I'll handle the extra bonuses for your treatment of them on the back end.

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"What kind of poison are we dealing with? How long of a duration has it had so far? If necessary, I can temporarily grant you some immunity...well, my Goddess can, and she does her work through me and people like me."
I can't cast Neutralize Poison, but I could burn a Mythic Charge to cast Delay Poison. If I did it twice, it'd offer 5 hours of immunity to the poison they have. If it'd help, I'll do that; it'll leave me with 5 mythic charges left.

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[ooc]I don't have the scenario in front of me, but a Heal check works too.[/ooc?
-Posted with Wayfinder

Dungeon Master S |

The combined efforts of the party is enough to truly defeat the pair. "We... We could really join the the Society? We, we have some things you might want." They offer up some ciphers, and look at each other for a bit...
They then thank you for the help and seem to genuinely ask where to go and what to do. They then hastily cinch up their belongings.

Dungeon Master S |

1d20 ⇒ 19
1d20 ⇒ 4
1d20 ⇒ 6
1d20 ⇒ 6
1d20 ⇒ 2
1d20 ⇒ 6

Dungeon Master S |

You notice that Kafar is literally hiding something, keeping a belt pouch practically shoved down his pants.

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Desh steps up to Kafar, scowling.
”Us bein’ friends ends if you keep stuff from us,” he growls, nodding to lump in the man’s britches. (Yep, you all heard that right.) ”We came for the gems. Give’em to me.”

Dungeon Master S |

The man sinks his head ever lower, and withdraws a gem of unsurpassed beauty. It is a large topaz, perfectly cut, and clearly a Sage stone.
"I was going to keep it for bargaining later. I... I'm sorry, old habits die hard. Please as a show of good faith I can tell you how to get in. The door here is an illusion, you can walk through it."
"HELLO THERE!" a familiar voice echoes from the winding path to the temple. It's Amenopheus! "I finally caught up to you. In the nick of time I should say. It wasn't an easy trip, but now is not the time for stories. We are so close! We need to get in there..."
The prisoners look at each other, and again nearly finishing the other's sentence, "Please, we are in no condition to help. We're out of supplies, and while you've staved the poison, we're weak. Rather than weigh you down, we'll wait here. You'll see. We'll be here!"

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Garrett looks at them skeptically when they advise they would remain behind while the rest of them enter the ancient place. "I am not sure that you actually will be waiting for us upon our completion; however, that is not the issue at hand. Know this, gentlemen, if you truly seek to enter the employ of the Pathfinder Society you must eradicate this style of thinking. The main tenants of the Society are; Explore, Report, and Cooperate." He adds an emphasis on the last word for effect. "You will not last long as a Pathfinder if you cannot be trusted. Remember that well. I will offer my good grace and sponsor you for membership if you prove your trustworthiness and remain waiting for us outside the walls. If you are gone when we return, consider that offer void."

Dungeon Master S |

Amemopheus nods at Garrett's words. The sage then eyes the topaz before stepping up and sticking a hand through the illusory door. He then looks at each of you, and out of character steps silently through the illusion...

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“And if the Society does accept you, you just might find yourselves in good company among some friends of mine.”
Recruit/Profession(Merchant) DC 20: 1d20 + 10 ⇒ (4) + 10 = 14
Recruit/Profession(Merchant) DC 20: 1d20 + 10 ⇒ (9) + 10 = 19
Argh! So close! Stupid dice.

Dungeon Master S |

unfortunately, Flyndal's words are lost on the potential new recruits. Amenopheus leans back out of the illusory wall and beckons you inside.
Once inside, the Sanctum is quite the sight. Water gurgles in fountains set at either end of this crescent-shaped chamber. Fourteen columns support the vaulted ceiling, and the walls are polished to a smooth finish that reflects and scatters the light you bring with you.
In the room beyond the wonders only increase. This chamber’s floor angles upward as it meets the walls, which in turn angle inward like those of a pyramid, creating a space shaped like a cut diamond. The walls are smooth and somewhat transparent, like foggy quartz, save for where three opaque doors stand to the north, east, and west. In the center of the room, a clear 5-foot diameter crystal hovers a short distances from the floor and spins slowly.

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“Well, now don‘t that seem just real damn easy...” Flyn grumbles, eyeing the room for traps and ambushes.
Perception: 1d20 + 12 ⇒ (13) + 12 = 25 +1 vs Traps / +2 vs Humans

Dungeon Master S |

Flyndal finds the whole thing suspicious, but doesn't find any traps.

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Garrett looks around in awe at the beauty of the rooms. "I will never forget this place. Oh my, how I shall strive to put to pen the words that will never be sufficient to describe the wonders I have seen here."

Dungeon Master S |

Even the sage's mouth opens in awe. He explains that it is a Gatekeeper, built to prevent non-sages from traveling deeper into the sanctum. He turns and looks at the crystal to say, "I am the Sapphire Sage and I seek the Diamond Sage." The crystal briefly shows an image of a Garundi man walking toward the north door in the room, then a small, keyshaped sliver breaks off of the crystal. Amenopheus nods, picks up the key, and turns to you, "The north door will lead us onward." It opens as he approaches.
As you enter the room you feel an intense curiosity coming from the crystal and tickling your mind....

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Desh nods to the sage’s productive actions in finding the path. Then, he follows Naram forward, but pauses to scowl at the crystal. ”What’s it doin’ to our heads?”
Regardless of the answer, he steps towards and through the north door, helping to scout the way.
Perception: 1d20 + 10 ⇒ (3) + 10 = 13; +2 vs traps

Dungeon Master S |

A bonewhite ray shoots out of the crsytal and Touch: 1d20 + 15 ⇒ (11) + 15 = 26 slams into Desh as his flesh slowly begins to turn crystalline. (causing 1d4 ⇒ 4 Dex damage.) The ray doesn't let up... what do you do Desh?!

Dungeon Master S |

"A guardian! I must have placated it! Desh get back in the room before you are killed!" The sage practically shoves Desh back into the room.

Dungeon Master S |

It stops as soon as Desh reenters the room. The feeling of curiosity returns...

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Desh growls, but calms himself ... a bit. He regards the offending crystal.
"We are the ruby sage and we seek the Diamond Sage."
So, what do we have in the way of Restoration spells/scrolls/potions? Between the fatigue and the dex damage, Desh is 6 Dex down. I'm not a fan.

Dungeon Master S |

The crystal's curiosity intensifies at your words. You sense it wants more...

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"Perhaps we need that crystal?" Garrett suggests. "Gatekeeper... what is it that you require from us?" he asks the giant crystal.

Dungeon Master S |

The feeling of curiosity intensifies on Garrett...

Dungeon Master S |

The curiosity is about YOU.

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Wisdom: 1d20 + 2 ⇒ (17) + 2 = 19
"It's curious about us," Desh says with a shrug.
He turns to the crystal. "I'm Desh. The last Ruby Sage died, but gave us her power so we could save them all from bad people. We're here to that."

Dungeon Master S |

You get a feeling of satisfaction from the crystal..

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Kay clears his throat and steps forward.
"Guardian, I am Cëanel Firdhanor, of Kyonin. We have all been blessed with the Ruby Sage's mythic powers. We are tasked with locating the Diamond Sage and various lost jewels associated with the Jeweled Sages." The elf bows slightly.

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-Posted with Wayfinder

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"My name is Narad." The rogue fidgets nervously, looking at his allies.
"I... uh... I... hm... *ahem*" He hems and haws some more, his cheeks turn more and more red as seconds pass.
"I'm a Pathfinder, and a member of the Silver Crusade." He looks at the crystal, hoping that's enough.
Taking some liberties here, just for fun.
Sensing that the crystal is nonplussed, he continues: "I was raised in a brothel, but I'm still a virgin! OK? Is that enough, yet?!?"
Then he crosses his arms in front of him and paces nervously, hoping that he doesn't have to reveal any more personal secrets.
:-) LOL!

Dungeon Master S |

The crystal gives you a feeling of satiation, and then bemusement... as if it understands your emotion of embarrassment.
What now Pathfinders?
Desh: Yes
Narad: Yes
Garrett:
Flyndal:
Cëanel: Yes
Kohi: Yes

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Garrett performs a dramatic bow for the Gatekeeper crystal. "I am Garrett Goodleaf of the Pathfinder Society. I am a bard some some renown; known for my dramatic penmanship and quick wit! I hope that you will support my lifelong dream of documenting the most mythic of adventures. I have never met a crystal like you before and would love to tell your tale if allowed?"

Dungeon Master S |

The crystal sends you waves of happiness.
All but Flyndal have followed suit.

Dungeon Master S |

We also need not wait for Flyndal if someone wants to test leaving the room again :-)

Dungeon Master S |

Amenopheus looks unimpressed with pathfinders milling about when there is KNOWLEDGE to discover!