Dungeon Master S's Destiny of the Sands Trilogy (CORE) (Inactive)

Game Master Chris Marsh

TACTICAL MAP

Initiative Quick Post:

Baddies: [dice]d20+0[/dice]
Desh: [dice]d20+6[/dice]
Narad: [dice]d20+10[/dice]
Garrett: [dice]d20+5[/dice]
Flyndal: [dice]d20+6[/dice]
Cëanel: [dice]d20+9[/dice]
Kohi: [dice]d20+3[/dice]


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MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Chase scene... I've come to enjoy them at the table, but I'm still meh when it comes to doing them via PbP. The best method I've discovered so far is to allow people to act as a single unit (much the same as more modern chase scenes.) It's not strictly run as written, but I think it's more fun and better for everyone. Doing it by the book would mean this scene would take us until February... Not okay.

SO, here's what I'd like to do. I'll supply the options, and the first person to post a success will get the party through the obstacle. If more than half of you post before a success, that round fails. Does that make sense?

Finally, you have an added advantage, a mythic character can spend one use of mythic power once per round as a free action to do one of the following.

  • Against the Odds: Automatically succeed on one skill
    check or saving throw to overcome an obstacle. A PC must
    use this ability before attempting the skill check.

  • Clear the Path: When a PC exceeds the DC for the skill
    check or saving throw to overcome an obstacle, he removes
    all obstacles from that square. Have the player describe how
    his character punches handholds in a wall, smashes down
    a barrier, brushes away caltrops with the shockwave of his
    leap, or similarly defeats the obstacle in a mythic fashion.

  • Implacable Pursuer: For the duration of the chase, the PC ignores all armor check penalties and any reductions to his speed as a result of wearing armor.

  • Silver Crusade

    Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

    Fine by me. :-)


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Baddies: 1d20 + 6 ⇒ (11) + 6 = 17
    Desh: 1d20 + 6 ⇒ (1) + 6 = 7
    Narad: 1d20 + 10 ⇒ (10) + 10 = 20
    Garrett: 1d20 + 5 ⇒ (3) + 5 = 8
    Flyndal: 1d20 + 6 ⇒ (11) + 6 = 17
    Cëanel: 1d20 + 9 ⇒ (3) + 9 = 12
    Kohi: 1d20 + 3 ⇒ (14) + 3 = 17

    The enemy is up ahead! For those of you who can't check often, which today may include me, I apologize for the post count when you check this!

    The path you're on is really winding with steep walls. You can either use it to your advantage Initiative check, or you can try to find a short cut by taking the high ground Perception

    Silver Crusade

    Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)
    Dungeon Master S wrote:
    The path you're on is really winding with steep walls. You can either use it to your advantage Initiative check, or you can try to find a short cut by taking the high ground Perception

    Perception: 1d20 + 12 ⇒ (15) + 12 = 27

    "I think I can see a shortcut there!"

    Silver Crusade

    Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

    Perception: 1d20 + 8 ⇒ (16) + 8 = 24

    Garrett perks up when they spot their quarry! He looks around with Narad and spots something as well. "Quick!" He works to rally his companions with Narad.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Narad and Garrett both scramble up above to get a good look. There's a shortcut! Unfortunately the way is steep and treacherous. Do you lower yourself like freeclimbers (Climb), or bound down like mountain goats (Acrobatics)?

    DM:

    REDACTED: 1d20 + 3 ⇒ (13) + 3 = 16
    PCs: Steep Slope
    Enemy: Cliff's Edge

    Silver Crusade

    Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

    Acrobatics: 1d20 + 13 ⇒ (11) + 13 = 24
    "Wheeeeeee!"


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Narad leads the way down, which gives everyone else an idea to where to put their feet. Following your innocent-ish rogue is easy after that.

    Unfortunately the short cut has a REALLY tight spot. Getting through isn't going to be easy. Do you shimmy (Escape Artist), dive through (Reflex), or shove yourself (Strength)?

    DM:

    REDACTED: 1d20 + 12 ⇒ (10) + 12 = 22
    PCs: Narrow Pass
    Enemy: Natural Bridge

    Silver Crusade

    Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

    Escape Artist: 1d20 + 13 ⇒ (15) + 13 = 28

    Narad exhales and "thinks thin" as he squeezes into the tight spot.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    It's a one man show at the moment. I'll slow down after this one and let others in on the action.

    The path hit s aspot of quicksand! Narad!!! How are you going to get through? Find a path through (Survival) or suck it up (swim)

    DM:

    Redacted: 1d20 ⇒ 8
    PCs: Quicksand
    Enemy: Natural Bridge

    Grand Lodge

    HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

    As Narad extricates himself from the quicksand, Desh sniffs around the edges to find a different path.

    Survival: 1d20 + 8 ⇒ (3) + 8 = 11

    Boo! Of course Desh is the first fail.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Desh strikes out, but can someone else save the party? You hear cursing ahead, and it's closer than ever!

    The Exchange

    HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
    Rage Adjustments:
    HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
    Halfling Barb x3 Ranger x1

    Survival, Human(?): 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28

    “What in the nine hells are you doing, boy? Not there! Go that way!” With some gentle feedback, Flyn guides Narad toward the shallow end of the pit, and tosses him a pertified tree limb.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Flyn jumps in front of the others and finds the path with brutal efficiency. He leads the party to another crack in the mountain. There's no room to dive through, so it's shimmy or shove (Escape Artist or Strength). You think you saw them for a split second!

    DM:

    1d20 ⇒ 14
    PCs: Crack in the Mountain
    Enemy: Natural Bridge

    Silver Crusade

    Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

    Escape Artist: 1d20 + 7 ⇒ (16) + 7 = 23

    "I think I see them! Quickly, through here!" Garrett assists in directing his comrades through the narrow crack, and pushing/pulling as needed to get them all through! "Keep at it! We've almost caught them!"


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The path Garrett points out leads you out to the side of a cliff (Indiana Jones style) It's a LONG way down, but you're so close!

    Follow the narrow path (Acrobatics) or hold on for dear life (Climb)! Hurry you're gaining on them! There's more sweating ahead!

    DM:

    1d20 ⇒ 8
    Party: Cliff
    Enemy: Wall

    The Exchange

    HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
    Rage Adjustments:
    HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
    Halfling Barb x3 Ranger x1

    Works for me either way!

    Acro: 1d20 + 8 ⇒ (10) + 8 = 18

    Silver Crusade

    Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

    Acrobatics (aid another): 1d20 - 3 ⇒ (7) - 3 = 4

    Sorry

    Grand Lodge

    HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

    If Flyn's attempt is unsuccessful...

    Desh surges ahead, digging into his newfound power to dash across the narrow path with inhuman grace.

    Using Mythic Power for Aganst All Odds for an auto-success.

    Liberty's Edge

    Stats:
    HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
    Elf Wizard (Conjurer) 4

    Acrobatics: 1d20 + 3 ⇒ (2) + 3 = 5

    I feel like Internet Explorer.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Desh does the seemingly impossible and gets the party across with incredible alacrity and grace.

    They're in sight! You've got them! They turn and . . . Update in the morning. Tune in to the same Bat-channel.

    DM:

    1d20 ⇒ 4


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    "Kafar they are here!"

    You turn the corner just as they are about to pass into a massive structure. They know you have caught them, and they aren't going down without a fight!

    Baddies: 1d20 + 6 ⇒ (15) + 6 = 21
    Desh: 1d20 + 6 ⇒ (1) + 6 = 7
    Narad: 1d20 + 10 ⇒ (2) + 10 = 12
    Garrett: 1d20 + 5 ⇒ (4) + 5 = 9
    Flyndal: 1d20 + 6 ⇒ (10) + 6 = 16
    Cëanel: 1d20 + 9 ⇒ (13) + 9 = 22
    Kohi: 1d20 + 3 ⇒ (20) + 3 = 23


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Round 1:

    Kohi: Go
    Kay: Go

    Baddies: TBD
    Flyndal: TBD
    Narad: TBD
    Garrett: TBD
    Desh: TBD

    Silver Crusade

    Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

    Free action (if allowed): "There's no need for this. We know you're hurt, we found the bandages! We have a Sarenite cleric. Let us treat your wounds."


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Allowed, but it falls on deaf ears.

    Liberty's Edge

    Stats:
    HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
    Elf Wizard (Conjurer) 4

    Kay snorts at Narad and casts Glitterdust on the duo. Fort DC 19 or blinded.

    Silver Crusade

    Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

    Burning a MP for Rally. Everyone within 30 ft. of me can reroll one d20 this round (and this round only). Guess that's everyone. I'll probably spam this all fight.

    Kohinoor lets an energizing burst of luck flow forth, granting the Dawn's favor to her friends. As she does, she moves forward, longspear loose in one hand and holy symbol tight in the other, and attempts to hold her foes with a divine grip.

    Casting Hold Person on the targeted enemy. DC 16 negates, each round.

    Silver Crusade

    Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

    That's awesome, Kohi! Now I can concentrate on using Concentrated Barrage and Decisive Strike. I also picked Rally, so knowing that you have it as well makes life much easier for us.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Seizing the advantage, Kay tosses a spell of Glidderdust at the pair:

    Kafar: Will: 1d20 + 5 ⇒ (19) + 5 = 24
    Nefti: Will: 1d20 + 9 ⇒ (15) + 9 = 24

    But they both manage to avoid being blinded. Kohi uses some of the power granted to the party even as she unleashes a spell on Kafar: Will: 1d20 + 5 ⇒ (6) + 5 = 11, and snares the man in the Dawnflower's hold. He immediately tries to resist the spell Will: 1d20 + 5 ⇒ (7) + 5 = 12, but is still held. Nefti sees the Pathfinders closing in and also brings magic to the fight as 1d4 + 1 ⇒ (1) + 1 = 2 he splits into three versions of himself with each image dipping and moving into each other.

    Kohi: Go
    Kay: Go
    Baddies: Stuff
    Flyndal: Go
    Narad: Go
    Garrett: Go
    Desh: Go

    DM:

    Kafar: Held
    Nefti: 2 images

    The Exchange

    HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
    Rage Adjustments:
    HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
    Halfling Barb x3 Ranger x1

    Flyn draws a spear and lobs it at the split sorcerer, eliminating one of his doppelgangers.

    Is the Giltterdust still active? Can we see it on the map?

    Spear: 1d20 + 8 ⇒ (16) + 8 = 24
    Damage: 1d4 + 2 ⇒ (3) + 2 = 5

    1 is Real: 1d3 ⇒ 3

    Silver Crusade

    Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

    Garrett quickly snatches out his shortbow as he moves forward into a better position! Like Flyn, he seeks to also eliminate one of the multitude of Neftis.

    Attack Nefti: 1d20 + 8 ⇒ (9) + 8 = 17
    Damage: 1d4 ⇒ 4
    1 is Real: 1d2 ⇒ 2


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Should be on the map (Glitterdust).

    Flyndal and Garrett both knock out the sorcerer's images, leaving only the one.

    Kohi: Glitterdust
    Kay: Hold
    Baddies: Stuff
    Flyndal: Image destroyed
    Narad: Go
    Garrett: Imnage destroyed
    Desh: Go

    DM:

    Kafar: Held
    Nefti: 0

    Grand Lodge

    HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

    Desh rushes forward, drawing his sap into his hand as he closes on Nefti.

    "Always the hard way," he growls as he swings.

    Move to the square to the right of Nefti (provoking an AoO vs CMD 24), drawing sap. Then power attack Nefti with the sap.
    sap: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
    1 is real: 1d2 ⇒ 1
    nonlethal damage: 1d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Desh, did I miss a Haste or Expeditious Retreat spell?

    Grand Lodge

    HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

    If you're referring to his speed, it's Mythic. Impossible Speed Champion ability (taken via Path Dabbling Trickster Ability).

    Mythic Desh be fast!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gotcha, go ahead and move on the map.

    Desh flies forward like a cheetah. It's a sap versus sap fight as Nefti tries his, ATK: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18, but can't connect. Meanwhile, Desh gets a hit on the neck.

    Kohi: Glitterdust
    Kay: Hold
    Baddies: Stuff
    Flyndal: Image destroyed
    Narad: Go
    Garrett: Imnage destroyed
    Desh: ATK

    DM:

    Kafar: Held
    Nefti: 0 (13 nonlethal)

    Silver Crusade

    Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

    Narad double moves.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Narad moves into position.

    Kohi: Go
    Kay: Go

    Baddies: TBD
    Flyndal: TBD
    Narad: TBD
    Garrett: TBD
    Desh: TBD

    DM:

    Kafar: Held
    Nefti: 0 (13 nonlethal)

    Silver Crusade

    Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

    Burning a MP for Rally. Everyone within 30 ft. of me can reroll one d20 this round (and this round only). Guess that's everyone. I'll probably spam this all fight.

    Kohi elects to try disabling the remaining foe rather than hurting him. She offers a prayer and points her holy symbol at the man, trying to shut out the sun's light in his eyes. That done, she moves forward, threatening both men with her longspear. "Please give up. I don't wish to hurt you!"

    Casting Blindness, DC 17 Fort negates.

    Attack of Opportunity (if either trigger it): 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
    Reroll (Rally): 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
    AoO Damage?: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Kohi, include a Diplomacy!

    Silver Crusade

    Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

    Diplomancy: 1d20 + 10 ⇒ (7) + 10 = 17 (I can't remember what the modifier is for a super-rushed Diplomacy, but it's not good...)


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    It's okay, they seem to be listening at the very least. You get bonuses for the comments above about healing, etc.

    The spell still comes at Nefti 1d20 + 9 ⇒ (3) + 9 = 12

    The man is struck blind, and it's the last straw.

    "Please! Mercy! We're tired of this mission and the Consortium itself!"

    He drops his weapon, but Kafar is still paralyzed.

    The Exchange

    HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
    Rage Adjustments:
    HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
    Halfling Barb x3 Ranger x1

    Flyndal moves around the frozen man warily, attempting to knock the weapon (?) from his rigid hands.

    CMB/Disarm Helpless target: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18

    Or I’ll just take it away, if that is an option.

    Grand Lodge

    HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

    "We're not Consortium, dumb-asses." He says as he helps Flyndal disarm the two fools, "And we'll happily help you stick it to'em."

    If necessary, Desh will Aid Another to Flyndal's Disarm attempt.
    Aid Another: 1d20 + 8 ⇒ (2) + 8 = 10


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Flyndal yanks the weapon out of hand before the spell wears off. When it does, the man also surrenders.

    "Please! Mercy, healing, and succor. We're tired of this. All of it."

    Nefti speaks up, "No, you misunderstand. WE are Consortium. But we've grown tired of their abuse. This isn't what we've signed up for. Now we're poisoned and hunted down."


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Out of combat. What now Pathfinders?

    The Exchange

    HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
    Rage Adjustments:
    HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
    Halfling Barb x3 Ranger x1

    Flyn suppresses a snicker at Desh’s confusion. Forcing a serious expression, he turns to their prisoners. “How many did the Consortium send here? What was your mission and intel?”


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    "Please, heal us first. The Consortium sent only us. We were expendable to them. Heal us first and we will give you answers."

    Silver Crusade

    Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

    I'll donate 1 charge from my wand to Netfi and 1 to Kafar.

    Grand Lodge

    HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

    With a hard look, Desh also provides his wand to get them healthy. He looks at Kohi, "Anything we can do about their poison?"

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