Kohinoor an-Gul
|
Kohi moves to follow Narad across the bridge, waiting for the rest of the group to arrive. Once everyone's there, she proceeds to cast Align Weapon on Flyn's sword and Bless on the party.
Flyn's weapon counts as good-aligned for bypassing DR, etc. for the next four minutes once everyone's here. Everyone gains a +1 morale bonus on saves vs. fear and to attack rolls (the attack bonus stacks with inspire courage). That also lasts 4 minutes.
| Dungeon Master S |
Posting as a reminder:
The arch around the north entrance to this hallway is covered with detailed carvings depicting the life and accomplishments of a female pharaoh. A charred corpse covered in flecks of glass is visible just inside the hallway.
the woman in the carvings as the Song Pharaoh, whose death began the slow decline of the Ancient Osirion dynasties. Two aspects of the carving don’t match historical records; the carvings show her defeated by the Pharaoh of Forgotten Plagues, whom she famously overthrew, and her being born in Shiman-Sekh, when she is known to have founded that city.
There is a table in the room beyond and on the table are shards of ruby.
Flyndal Danwrick
|
Flyn quietly moves forward, near Narad.
Stealth: 1d20 + 11 ⇒ (3) + 11 = 14
Garrett Goodleaf
|
Knowledge: History: 1d20 + 7 ⇒ (3) + 7 = 10
Garrett moves forward and casts a simply cantrip spell to detect magical auras nearby. "Give me one moment and I shall tell you!" He says pleasantly to Narad's request. He glances up at the arch, but none of it seems to ring any bells with his knowledge of history...
Detect Magic!
Chris Marsh
|
The glass is not magical, but there is a bit of a glow in the backpack.
-Posted with Wayfinder
Garrett Goodleaf
|
"The glass itself is non-magical; however, I do see an aura within the backpack. We should, clearly, be very wary of magical items we find within this place. Too much has been cursed..." He looks around, remembering the visage of specters. "So, which one of you brave fellows want to go examine the corpse?" He asks cheerfully.
| Dungeon Master S |
It appears you've leaned all you can from this vantage point.
| Dungeon Master S |
So Pathfinders, what do you do now?
Desh Greyskin
|
Sheesh. Stupid belt. How does that factor in? Is it a straight -4 to the score? Or some kind of ability damage/penalty? And Desh has two scrolls of Lesser Restoration. Could we pause to let Kohinoor use them on Desh once the belt is off?
Coughing up blood, Desh takes the belt off (or tries to, anyhow). Otherwise, he follows along, shooting every little thing they pass murderous looks.
| Dungeon Master S |
It's a penalty to the attribute. Once someone casts Remove Curse, the belt no longer affects you. Sadly, the belt doesn't come off. It's stuck.
Narad, Rogue
|
"We've run into a couple of ambushes and a couple of cursed items. Worst of all, we were sent here using information from Torch. Before any more of us become cursed, or worse, let's be extra careful."
"Maybe some of you should take a step back?"
Unless someone else has a better suggestion, Narad will take 20 to carefully search the archway.
(32 perception or 34 vs traps. I've updated my position on the map.)
| Dungeon Master S |
GAH! I had no idea my post was eaten.
Narad discovers a POWERFUL trap that turns the archway into a cascade of lava as soon as someone passes through it. It's likely the source of that glass and the cause of that unfortunate corpse.
| Dungeon Master S |
Narad thinks the trap is within his skill to disarm, but it's certainly not a sure thing.
Garrett Goodleaf
|
Garrett will assist with Inspire Competence. "Come now, boys. You shall take care of this trap the same way Flyn handles a brothel... With style."
Not sure how many rounds of performance I'll need to use, but gain an additional +2 bonus.
Narad, Rogue
|
Disable Device+Bardic Buff+Desh Aid: 1d20 + 20 + 2 + 2 ⇒ (17) + 20 + 2 + 2 = 41
Distracted by Garrett's "cheering," the rogue blushes: "Don't do that when I'm in front of a fireball, please!"
LOL! :-D
Chris Marsh
|
Narad works his secret skill and within Elapsed Rounds : 1d4 ⇒ 2 he gets the trap undone.
Well Pathfinders, it appears you're free to enter...
-Posted with Wayfinder
| Dungeon Master S |
Narad ignores the Pathfinder corpse for a moment and steps into the room, cognizant of the likelihood of more traps. This large columned chamber shows signs of past comforts, but an ancient battle scorched the walls and ceiling, and cracked and smashed the floor and columns. The remnants of furniture are scattered against the walls, and piles of bodies are stacked in the sleeping alcoves along the south and west walls. A dais crowned with a great, round table rises from the floor in the south part of the room. Three corpses sit around the table as if in conference, each dressed in fine silk robes. A slight breeze whistles through with a sound like a distant, murmuring voice, but there is no sense or meaning in it. An open hallway to the north leads to a natural cavern. Stairs lead downward in the northeast corner of the room, but were buried in stone when the wall collapsed.
Flyndal Danwrick
|
“...the same way Flyn handles a brothel... With style.”
Flyndal grins at Garrett’s quite accurate appraisal, which fades with the revelation of the grisly conference before them. “I hate to go straight to the desecration route...” he intones somberly, “but I’ve seen the dead walk too much to feel right leaving these alone. What do you say? Burn or bash ‘em?” he asks the others, reaching for his morningstar.
Kohinoor an-Gul
|
Kohi stiffens at Flyndal's suggestion they bash the corpses. "You will not bash anything unless it moves. We can take care of them with fire, if you would prefer. It's a proper desert burial for them, and I'll be able to send them on with a quick blessing from Sarenrae. Just one moment." She begins a quick incantation to Sarenrae, asking her to bless the dead and send them quickly to Pharasma's judgement, but hesitates to actually approach the bodies.
Bashing them is totally something I'd do in Skyrim, though...
| Dungeon Master S |
HA! Narad is currently 2 tables away from me at the same convention. My next game fires at noon, so feel free to post.
Kohi and Flyn discuss what to do while the entire complex stays as silent as a tomb otherwise. While no one approaches the bodies enough to search them, it is obvious that there is a wayfinder in the backpack by the corpse.
Flyndal Danwrick
|
Flyn balks at the cleric's vehement response. "Well I gave you the option... not like we haven't had our fill of the dead walking."
Desh Greyskin
|
Desh shrugs, "Bash'em. Burn'em. Just don't let'em kill us."
Then he stalks in behind Narad, trying to suppress another set of sickly coughs. "Let's see what we can see."
I'd suggest Desh and Narad Stealth around the room clockwise, searching while we check for traps.
Perception: 1d20 + 9 ⇒ (9) + 9 = 18; +1 vs traps
Stealth: 1d20 + 10 ⇒ (19) + 10 = 29
| Dungeon Master S |
This large columned chamber shows signs of past comforts, but an ancient battle scorched the walls and ceiling, and cracked and smashed the floor and columns. The remnants of furniture are scattered against the walls, and piles of bodies are stacked in the sleeping alcoves along the south and west walls. A dais crowned with a great, round table rises from the floor in the south part of the room. Three corpses sit around the table as if in conference, each dressed in fine silk robes. A slight breeze whistles through with a sound like a distant, murmuring voice, but there is no sense or meaning in it. The party stands in the open hallway to the north leads to a natural cavern. Stairs lead downward in the northeast corner of the room, but were buried in stone when the wall collapsed. The pair conclude that there are no traps in the room.
What are others doing in the minute of searching the perimeter?
Garrett Goodleaf
|
Garrett will head over towards the Pathfinder and check the Wayfinder to see if there's any engraving upon to identify their fallen comrade. "We should make sure to identify our fallen so that they may be reported as dead. I would like to figure out what exactly happened here so their story can be told."
Kohinoor an-Gul
|
"If it is safe, I would like to finish consecrating these corpses." She waits until Garrett's done checking the Pathfinder's corpse, and then walks into the room, raising her hands and sending forth a burst of righteous fire.
Burning Hands: 4d4 ⇒ (3, 2, 3, 4) = 12 (DC 14 Reflex Halves, cone is on the map)
Flyndal Danwrick
|
“Nothing personal, pal...” Flyn comments as the pathfinder’s corpse immolates. “Nobody wants to be roaming these halls when they should be feasting in the afterlife. And at least I didn’t have to smash your face in.” The consecration complete, he turns to the others. “See, I can be downright eloquent, when the occasion calls for it. Now let’s leave these bones to burn and get moving.”
| Dungeon Master S |
Garrett recovers the Wayfinder, finding a folded paper with it, as well as a scroll written in the spidery tongue of magic.
Thanien,
Our agents in Qadira unearthed documents that were taken out of Osirion during the interregnum. They speak of an ancient group of scholar revolutionaries that were suppressed by the pharaohs during the Second Age. We believe we’ve pinpointed the abandoned fortress where some of these sages hid from the purges with their treasures. The documents say these scholars held priceless histories of Ancient Osirion, which we need you to retrieve and return to Absalom. Assemble a team of the Scarab Seekers and follow the instructions that arrived with this letter. We’ve set up a cover for you as merchants and prepared a caravan that should see you close to the fortress and provide transport for anything you recover. If the Osirians discover your purpose, we can’t have it traced back to the Society. Once you go in, you’re on your own. Burn this letter and the other documents once you’ve memorized them, and keep the information they conveyed to yourself
Chris Marsh
|
Scroll of Remove Curse
-Posted with Wayfinder
Desh Greyskin
|
I'm having a hard time locating the right post as I scan back through. Where is the pathfinder corpse? And did we search the three bodies on the dais before we flamed them up?
Sorry if I'm missing stuff; trying to catch up.
| Dungeon Master S |
No apologies necessary! The corpse was in the archway near the trap. The corpses have not been searched, just the perimeter.
Desh Greyskin
|
Desh raises a hand to forestall the flames, but he's a bit too late.
"We didn't check those."
Waiting for the fires to die down, he hesitantly moves up the dais, sniffing around for trouble as he looks at the three charred bodies.
Perception: 1d20 + 9 ⇒ (18) + 9 = 27; +1 vs traps.
| Dungeon Master S |
No sooner does Narad speak when his ears pick something up. He hushes the party, and soon each of you hears something.
It sounds like a pair of voices arguing. Someone else is here! They are furious, and it sounds like they are furious that someone else is here! They're coming your way, and it sounds like they'll be here any second.
I'll give you guys one round to move yourselves to where ever you want, cast a spell, etc.
1d20 ⇒ 5
1d20 ⇒ 19
1d20 ⇒ 11
1d20 ⇒ 8
1d20 ⇒ 2
1d20 ⇒ 6
1d20 ⇒ 19
Desh Greyskin
|
Unsure what to expect, and feeling wary in his weakened state, Desh dodges across the room, seeking cover in an attempt to ambush the speakers.
Map updated, and going into Stealth
Stealth: 1d20 + 10 ⇒ (5) + 10 = 15
Flyndal Danwrick
|
Flyn does likewise, mirroring Narad’s position near the door.
Stealth: 1d20 + 11 ⇒ (17) + 11 = 28
| Dungeon Master S |
Garrett and Kay need to place themselves (and Kohi too.)
Garrett Goodleaf
|
Stealth: 1d20 + 12 ⇒ (16) + 12 = 28
Sorry on the delay!
Garrett hears the voices heading their direction and he quickly darts into the nearby room and takes up a hidden position, much like everyone else.
| Dungeon Master S |
1d20 + 6 ⇒ (17) + 6 = 23 "Dammit! I hear them, they're up ahead!"
A trio of figures come rushing down the hall. Unfortunately for them, the pillar on the bridge doesn't seem to haunt them like it did you. As they draw near it looks like an unsavory warrior with a greatsword and two lackeys.
They don't see Garrett, Desh, or Narad, but they're not surprised.
Baddies: 1d20 + 1 ⇒ (5) + 1 = 6
Desh: 1d20 + 3 ⇒ (7) + 3 = 10
Narad: 1d20 + 10 ⇒ (18) + 10 = 28
Garrett: 1d20 + 5 ⇒ (9) + 5 = 14
Flyndal: 1d20 + 3 ⇒ (2) + 3 = 5
Cëanel: 1d20 + 9 ⇒ (10) + 9 = 19
Kohi: 1d20 + 3 ⇒ (17) + 3 = 20