Dungeon Master S's Destiny of the Sands Trilogy (CORE) (Inactive)

Game Master Chris Marsh

TACTICAL MAP

Initiative Quick Post:

Baddies: [dice]d20+0[/dice]
Desh: [dice]d20+6[/dice]
Narad: [dice]d20+10[/dice]
Garrett: [dice]d20+5[/dice]
Flyndal: [dice]d20+6[/dice]
Cëanel: [dice]d20+9[/dice]
Kohi: [dice]d20+3[/dice]


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MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Initiative Repost:

Narad: Go
Kohi: Go
Kay: Go
Garrett: Go
Desh: Go

Baddies: TBD
Flyndal: TBD

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohi prepares a spell, holding the last word of her prayer for when the greatsword-wielder enters the room.

Readied action: Hold Person (DC 15) on the greatsword-wielder if he enters the room.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Initiative Repost:

Narad: Go
Kohi: Hold Person Ready
Kay: Go
Garrett: Go
Desh: Go

Baddies: TBD
Flyndal: TBD

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Narad readies to support whatever course action his fellow Pathfinders choose: Diplomacy, Combat, Intimidation, etc.

I know what comes next, so I abstain from party decisions at this junction.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Initiative Repost:

Narad: Ready to go
Kohi: Hold Person Ready
Kay: Go
Garrett: Go
Desh: Go

Baddies: TBD
Flyndal: TBD

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Realizing they've laid a trap with no bait—and knowing the new arrivers know his team is in this room—Desh locks eyes with his teammates for a brief second. He taps his chest and mouths 'decoy'.

Then he steps out and stalks carefully to the middle of the room, just in front of the dais. ”Yep. I’m up ahead,” he growls, trying to get eyes on all three of them, noting their weapons, armor, and gear. ”Now why don’t you do us both a favor and stop there. Who are you? What do you want?”

Standard for Total Defense (AC 27), then move into the room (position updated)
Then visually search each of the three. What weapons, armor, and other notable items do they have? Desh is trying to determine what role each of them might play in their group.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I'm going to say that everyone who has prepared and hidden still does so unless you say otherwise. IF/when this explodes, we'll pick up at the top.

Desh:

He is a medium armored man of large size and looks Ulfen of all things. He has a greatsword resting on his shoulder. Next to him is a nervous looking warrior with a cheap looking sword. Finally is a woman with a lute in hand and a rapier at her hip.

From outside the room the man shouts back, "OI! Who are you and what are you doing with my treasure?! This is my quest and my loot!"

He approaches into the room, which will technically set off Kohi's spell. Kohi you can try to hold back your action.

"I need that treasure to become a hero of legend. Unhand it now!"

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

I'll hold it. I'd like to change the trigger to "hostilities commence", if that's possible.

Kohi stays quiet in the back, concentrating on praying to her goddess to delay her divine 'gift' to this would-be 'hero of legend'.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

”I’m the guy who’s gonna grind all three of you to worm-food if you don’t turn your asses around. I don’t care if your little girlfriend back there is some kinda spell-caster. This treasure—and its fame—are mine and the Society’s.”

Desh holds his ground, shifting to a threatening stance, his blade ready to strike. ”Now get!”

Is this another round? If not, great. If so, Desh will switch to a readied action to attack the first opponent to come in melee.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Ummmm.... roll an intimidate check

-Posted with Wayfinder

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Oh geez...
intimidate: 1d20 + 5 ⇒ (1) + 5 = 6

BAAAAHAHHHAHAHAHAHAA!

Desh: Rawr?

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Kay holds his ground. Were they talking about me? he wonders, grumpily.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Still "pausing" initiative"...

"Bah! I have traveled half way across Golarion to find a weapon to defeat the Linnorm. I'll not be turned back now by a man and his lackey! There must be a magic weapon in here, and I must become a hero!"

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh simply holds his ground. It's clear to those who know him that the simple-minded half-orc really only has one answer to this situation.

If someone wants to try a non-lethal solution, you should step up. Left to Desh, this is just a bloodbath in the making.

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Garrett steps out from his hiding spot to address the Ulfen and his companions. "Now, now I do not believe that such hostility is necessary. You say that you are here for some magical weapon to defeat a linnorm. So then I must conclude that you are seeking to claim a crown? Perhaps we could help each other out? It's possible that the item you seek has nothing to do with our mission. Let us all take a deep breath and talk before we turn to bloodshed."

Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21

Readying an action to Countersong if the female bard tries anything.

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Diplomacy (Aid Another for Garrett): 1d20 + 6 ⇒ (9) + 6 = 15

Narad peeks his head around the corner, and smiles: "Yeah! We're not looking for a weapon! Truce?"

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Flyn maintains his ground, hiding in the shadows, should the newcomers not wish to parlay.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The big man looks at his female companion, who nods. "Truce. My people need me to find a magic weapon to defeat a Linnorm. I shall search for one. Have you found any weapons in here?"

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh relaxes his stance … somewhat.

”You know what you’re actually looking for? Weapons can look like all kinds of things.” He shrugs, ”Though much of what we’ve found in here is cursed, so be careful what you ask for.”


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

"I need a blade worthy of slicing scale and sinew!" The man seems to have regain his bluster. "A blade worthy of the skalds!"

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Does Desh detect any dastardly deception?
Sense Motive: 1d20 + 6 ⇒ (9) + 6 = 15


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

DM:

1d20 ⇒ 9

No he does not.

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Wasn't there a scimitar in the room with the fountain?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

yes there was

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

*crickets*


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Agreed!

The Northerner is looking at you waiting for an opportunity to get himself a magic weapon. If someone doesn't answer him soon, he may revert to taking yours...

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

If folks don't have an alternative by the time that DM S decides to move on, then I'll offer the scimitar from the other room. But, I'll defer to the party if anyone wants to to something else.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I'm ready to move on, but I don't want to railroad the party. I'll check in again whenever there's a post, but if no one speaks up in a few hours, I will assume Narad's plan is the one people opt for.

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohi unbuckles the scimitar from around her waist. "We did find this, in one of the other rooms. It seems to be blessed with the Dawnflower's favor; let us discuss it for a moment, but perhaps you could take it."

Give it up?

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Flyndal frowns in the shadows. Good business demands the newcomers offer something of value in trade, but he remains silent and hidden, still distrustful of this lot.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I'm going to go with giving him the scimitar. The Northman seems pleased, "I YJALK SHALL BE HERO OF MY PEOPLE!" He and his partners leave with the same amount of bluster with which they arrived.

A moment later the room trembles, the brazier in the center of the table ignites with emerald fire, and the spectral form of a sage from a forgotten era rises from the flames! It's voice babbles maddeningly as it's semitransparent form hovers overhead. The energies from the spirit animate a pile of corpses in the corner. It looks remarkably like the one outside.

Knowledge Religion DC 14:

This creature is an allip. It's madness is contagious. If you critically hit it, there's a chance you get it's madness in you. It's very touch destroys not the body, but the mind.

Knowledge Religion DC 19:

This is no ordinary allip! Time has made it FAR more powerful. Indeed, the stories of yore speak of such myths. This is BAD NEWS!!!!

It's babbling is utterly and completely fascinating. Everyone must make a DC 16 Will save for be fascinated for 2d4 ⇒ (2, 2) = 4 rounds.

Baddies: 1d20 + 5 ⇒ (9) + 5 = 14
Desh: 1d20 + 3 ⇒ (14) + 3 = 17
Narad: 1d20 + 10 ⇒ (13) + 10 = 23
Garrett: 1d20 + 5 ⇒ (13) + 5 = 18
Flyndal: 1d20 + 3 ⇒ (20) + 3 = 23
Cëanel: 1d20 + 9 ⇒ (11) + 9 = 20
Kohi: 1d20 + 3 ⇒ (13) + 3 = 16


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Initiative Repost:

Narad: Go
Flyndal: Go
Kay: Go
Garrett: Go
Desh: Go
Kohi: Go

Baddies 1: TBD
Baddies 2: TBD

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Sorry, busy days is busy.

Will, DC 16: 1d20 + 4 ⇒ (1) + 4 = 5; awesome

Desh’s body goes slack, his eyes unfocus, and drool pools at the corner of his mouth.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

No problems Desh... Do you have a GM reroll, a shirt, a bag, a folio, anything?

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Unfortunately, I don't.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

you do have a bard though...

-Posted with Wayfinder

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Will Save: 1d20 + 4 ⇒ (17) + 4 = 21
If that's good enough to save, then:
- Free Action: "What is that spectral thing? Is it undead?"
- Move Action: Draw flask of holy water
- Standard Action: throw - range incr: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19, Damage: 2d4 ⇒ (4, 1) = 5
- Non Action: 5-foot-step


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Narad throws his flask directly at the creature. The flask itself passes right through and shatters on the far side. The water, however, sizzles and burns off as it clearly causes the insane undead pain.

Narad: Holy Water
Flyndal: Go
Kay: Go
Garrett: Go
Desh: Go
Kohi: Go

Baddies 1: TBD
Baddies 2: TBD

DM:

Allip: 5
Golem: 0

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Will save: 1d20 + 5 ⇒ (7) + 5 = 12

Kay is fascinated. The elf turns his wide eyes at the beast, unblinking.

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Will: 1d20 + 7 ⇒ (8) + 7 = 15

Figures.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Dang. Get in your Kn Religion rolls in first, though!

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Will Save DC 16: 1d20 + 5 + 4 ⇒ (18) + 5 + 4 = 27
Perform: String (Countersong): 1d20 + 9 ⇒ (10) + 9 = 19
Know: Religion: 1d20 + 7 ⇒ (3) + 7 = 10

Garrett is able to fight off the effects of the strange babbling. He quickly retrieves his lute from his backpack and immediately begins playing, the music imbued with magic to counteract the strange powers!

Move Action to retrieve Lute. Standard to begin Countersong.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Garrett's countersong is enough to push back against the maddening babble. (Kohi still gets to go, as do Desh.)

Narad: Holy Water
Flyndal: Go
Kay: Fascinated
Garrett: Countersong
Desh: Go
Kohi: Go

Baddies 1: TBD
Baddies 2: TBD

DM:

Allip: 5
Golem: 0

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohi's first inclination is to channel, but she instead levels her longspear at the walking corpse, thrusting forward with her entire body before stepping away.

Longspear: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage?: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

AoO if it tries to move closer this round:

Longspear: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Damage?: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

"I will keep this foul creature's magic at bay! Go forth and deal with it my friends. I will protect your minds!"

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Mind suddenly cleared, Desh tries to resolve this current problem the way he usually does.

... directly.

Can someone move Desh into melee? So he can power attack this thing?
Longtooth: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26 <-- CRIT?
damage: 2d4 + 6 + 3 ⇒ (3, 2) + 6 + 3 = 14
crit confirm: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10
Add'l damage: 2d4 + 6 + 3 ⇒ (4, 4) + 6 + 3 = 17


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Kohi, bolstered by the bard stabs the monster. It isn't as damaged by spears, but the cleric still lays into pretty hard. Desh, which are you attacking? The incorporeal one or the corpse? Longtooth isn't magic, so I'm guessing the corpse. I've moved you. Let me know if I guessed wrong.

The golem thing tries to slam Desh to pieces.
Slam 1: 1d20 + 7 ⇒ (18) + 7 = 25 DMG: 1d8 + 3 ⇒ (1) + 3 = 4
Slam 1: 1d20 + 7 ⇒ (2) + 7 = 9 MISS

Kohi and Desh. The thing smells SO bad that it turns your stomach. Fort DC 12 or be nauseated for 1 round.

The allip goes after Garrett!
The creature casts a spell and advances on the bard: Touch: 1d20 + 4 ⇒ (12) + 4 = 16 Will DC 17 or be stricken with a curse that leaves you babbling 50% of the time.

The mythic allip strikes again, this time seeking just to unravel your brain. Touch: 1d20 + 4 ⇒ (7) + 4 = 11 It misses!

Flyndal: Go
Kay: Fascinated
Garrett: Countersong
Desh: ATK
Kohi: ATK
Baddies 1: ATK
Baddies 2: ATK

DM:

Allip: 5
Golem: 22


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

My bad guys. I skipped Flyndal. Flyndal to finish the round.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

I adjusted Desh's position on the map slightly
Fort, DC 12: 1d20 + 3 ⇒ (19) + 3 = 22

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Posting my round 2 action to keep things moving along.
Free Action: "Really, what are these things? Kay, Garrett, do you know?"
Move Action: Draw another Holy Water
Standard Action: Ranged Touch - Melee: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18, Damage: 2d4 ⇒ (1, 4) = 5
Non Action: 5-foot-step
Free Action: "Guys, I only have one vial of Holy Water left. After that, how do I hurt this thing?"

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