
GM Wolf |

LOL, Crayfish. I would keep her the way you have her. I am sorry I keep opening up this thread and then get distracted one way or another. I am very very busy with my teaching position.
Crayfish Hora/Mad Alice I got some questions...
I would normally crawl through PRD and find out what your different things do but I don't have the time please give me a link to each of your specials. Please spell out exactly why you have a +7 on perception and the other skills. Thank you and that will be the next step to you joining the group. You are very close.
Yes we are still looking for players. We have started and still looking for more.

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Okay, I have no idea what I was doing when I was creating her skills but:
Perception= 1 rank, +3 for class skill +3 for Wisdom bonus. = +7
Bluff= 1 rank, +3 for class skill, +4 for Charisma bonus. =+8
Disguise= 1 rank, +3 for class skill, +4 for Charisma bonus. =+8
Stealth= Somehow snuck itself in to the list and shouldn't be there.
Spellcraft =+1 for int bonus, +2 for Theoretical Magician = +3. Spell craft is a class skill, but ran out of ranks.
Making characters at late hours leads to weird things. I'll have all her specials linked too, real short like.

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First up, Many Lives .
And Near the bottom, Spirit Vessels
Then Animate Dead
And Light armor was forsook for Near the middle, Nature's Whisper It's why her AC is 14 and not 9, cause it replaces Dex to stuff with Charisma.
If anything else is weird on her, it's probably because its weird and should be something else.
I also put in a fail-switch, to prevent myself from conducting shenanigans. Now, what kind of shenanigans can one get up to, normally? Well, if you had the ability to raise dead and be reincarnated into a new body, and your past body still had the ability to raise dead...there would be a chained effect of raising your own necromancy-casting body! But no, when her body dies, she just explodes. Cause that's cooler.

spacefurry |

What the hell. I'll see if I can come up with something interesting.
5d6 ⇒ (5, 2, 2, 6, 2) = 17 = 13
5d6 ⇒ (1, 1, 5, 6, 4) = 17 = 15
5d6 ⇒ (6, 6, 2, 4, 6) = 24 = 18
5d6 ⇒ (5, 1, 2, 1, 2) = 11 = 9
5d6 ⇒ (5, 1, 4, 5, 1) = 16 = 14
5d6 ⇒ (6, 1, 2, 5, 5) = 19 = 16
18, 16, 15, 14, 13, 9
Not bad, except for that 9. :p

Me'mori |

I'm curious in passing, though I'll look at the ideas so as to build a grappler, even if just in theory. Since it's a video game, the usual limits of physics are bypassed with effects being only dependent on stats.
5d6 ⇒ (3, 5, 6, 5, 1) = 20 (16 WIS)
5d6 ⇒ (3, 2, 4, 5, 3) = 17 (12 CHA)
5d6 ⇒ (2, 5, 6, 5, 3) = 21 (16 DEX)
5d6 ⇒ (5, 6, 1, 5, 6) = 23 (19 STR) +2 Race
5d6 ⇒ (6, 5, 2, 1, 3) = 17 (14 INT)
5d6 ⇒ (6, 5, 5, 4, 2) = 22 (17 CON)
HP: 13
Acrobatics +4, Climb +5, Swim +5, Heal +4
Fort: +3, Ref: +3, Will: +4
BAB: +4
WP: Unarmed Strike.
Feat: Improved Grapple
- Trait:Muscle of the Society
- Trait:Hard to Kill
Specials: Improved Unarmed Strike, Flurry of Maneuvers, Stunning Fist
Armor Prof: (Traded) AC Bonus
Spell (3/day): Endure Elements

Me'mori |

Unarmed Strikes provoke Attacks of Opportunity when someone attacks with them, as well as only being able to do subdual damage. Anyone with Improved Unarmed Strike does not provoke Attacks of Opportunity when attacking without a weapon, as well as being able to decide whether the damage done is Subdual or Lethal.
Let me take some time to read over the Gameplay thread to see how things are flowing. If everyone is a group, I'd like to work up to there, starting at the beginning to simulate the non-simultaneous starts of a game.

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We will go for something a little different from the original plan. That's how my plans go; good until something better comes along.
We will go with Fey as the base.
A fey is a creature with supernatural abilities and connections to nature or to some other force or place.
A fey race has the following features:
Fey have the low-light vision racial trait.
Fey breathe, eat, and sleep.
And with a dash of Change Shape Greater
Prerequisites: Aberration, dragon, fey, humanoid, or monstrous humanoid type.
Benefit: Members of this race gain the following supernatural ability: a member of this race can assume the appearance of a Small or Medium humanoid as the alter self spell, save that it does not adjust its ability scores.
And finish it with Beguiling Liar.
Prerequisites: None.
Benefit: Members of this race gain a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie.
And Standard +2, +2, -2 stat bonuses. 0 points.

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Then we will have our four specials...
White Hair (Su): At 1st level, a white-haired witch gains the ability to use her hair as a weapon. This functions as a primary natural attack with a reach of 5 feet. The hair deals 1d4 points of damage (1d3 for a Small witch) plus the witch’s Intelligence modifier. In addition, whenever the hair strikes a foe, the witch can attempt to grapple that foe with her hair as a free action without provoking an attack of opportunity, using her Intelligence modifier in place of her Strength modifier when making the combat maneuver check. When a white-haired witch grapples a foe in this way, she does not gain the grappled condition.
White Hair
And the constrict ability.
Constrict (Ex): At 2nd level, when the white-haired witch’s hair successfully grapples an opponent, it can begin constricting her victim as a free action, dealing damage equal to that of its attack.
Same url as above.
And Ceaseless Observations
Ceaseless Observation (Ex): An empiricist’s ability to notice the minutiae of almost everything that happens around him allows him to make shrewd and insightful calculations about people and even inanimate objects. At 2nd level, an empiricist uses his Intelligence modifier instead of the skill’s typical ability for all Disable Device, Perception, Sense Motive, and Use Magic Device checks. He can also use his Intelligence modifier instead of Charisma on any Diplomacy checks made to gather information. This ability replaces poison lore and poison resistance.

DavianGrallus |
Stat Roll: 5d6 ⇒ (2, 1, 2, 2, 3) = 10
Stat Roll: 5d6 ⇒ (3, 5, 5, 5, 4) = 22
Stat Roll: 5d6 ⇒ (1, 6, 2, 3, 1) = 13
Stat Roll: 5d6 ⇒ (4, 3, 3, 2, 3) = 15
Stat Roll: 5d6 ⇒ (6, 5, 2, 6, 6) = 25
Stat Roll: 5d6 ⇒ (3, 6, 1, 3, 6) = 19
Wowzers. Not bad at all....
Rolls in order are actually: 7, 15, 11, 10, 18, 15
Still a pretty high point buy with 1 silly dump stat. I'll take it and will work on them tonight then :P

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Circe, or C1RC3
Fey Circe’s favorite body
CN Medium Humanoid
Init+2, Perception +8
DEFENSE:
AC: 12, Touch: 12 , FF: 10
HP: 12
Fort:+2, Ref:-+3, Will:-2
OFFENSE:
Hair +4 (1d4+4 and grab)
Constrict (1d4+4)
Speed: 30ft
STATISTICS:
7 Str, 17 Dex, 14 Con, 18 Int, 6 Wis, 14 Cha
BAB: +0, CMB+4, CMD: 10
Feats: Skill Focus (Bluff)
Traits: Student of Philosophy, Arcane Dabbler
Skills: Disable Device +8, Perception+8, Sense Motive+8, Bluff+15, Diplomacy+5, Use Magic Device +5
Disable Device= 1 skill rank+3 class skill, +4 int
Perception = 1 skill rank+3 class skill, +4 int
Sense Motive = 1 skill rank+3 class skill, +4 int
Bluff = 1 skill rank +3 class skill, +4 int due to Student of Philosophy + 3 skill focus feat, +4 Beguiling liar
Diplomacy = 1 skill rank +4 int due to Student of Philosophy
Use Magic Device = 1 skill rank + 4 int
Languages: Common, Code, Fey, Elven, L337
SQ: Explosive Runes 3/day, Message 1/day, Mage Hand 1/day
RACIAL ABILITIES:
Fey; 2 points
Greater Change Shape; 6 points
Standard Bonus Points; 0 points
Beguiling Liar; 2 points
CLASS ABILITIES:
White Hair and Constrict
Ceaseless Investigations
Explosive Runes

DavianGrallus |
So then- has anyone made a healer yet? :P
I'd be up to task, though with this sort of gaming, I'm not sure a healer would even work...
Unless we are able to take things from Psionic class abilities, like their Vitalist's network ability, and combine with with Life Oracle + bad ass Cleric Domains.
Then I suppose that'd be pretty sweet.

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Uhhh...healer? I have a necromancer. That's pretty much like a healer. Save people from being dead, bring them back to life, stitch up wounds. Yeah, totes.
Hey man, whatever floats your boat! People will love you, and you'll love them until they pull too many monsters thinking your healing abilities will keep them alive as they chop and flail wildly and accuse you of not healing them properly. Silly DPS, living is for kids!

GM Wolf |

Crayfish, I am going to need a bit more description on your race.
I will be deleting that section on race creation, I really do not want players to be anything but basic races.
Titus I really liked how you blended your race into the game. Thanks for the lore and development!
You are both green lighted to join discussion. You will both need to figure out how you want to enter into the game. If you want to start off at the beginning like everyone else has, please spoiler your actions. Otherwise PM me.

GM Wolf |

We will go for something a little different from the original plan. That's how my plans go; good until something better comes along.
We will go with Fey as the base.
** spoiler omitted **
And with a dash of Change Shape Greater
** spoiler omitted **
And finish it with Beguiling Liar.
** spoiler omitted **
And Standard +2, +2, -2 stat bonuses. 0 points.
This will also need to be more developed. Focused on the "Standard +2, +2, -2". Which stats are going up, up, and down?

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Just as promised, I'll try to explain some detail on Circe's race. And some background.
First, Mary J. Byrd was an amateur hax0r who was studying to become a computer scientist. She was very into computers, relying on torrenting and suspicious dropbox use than her 9 to 5 Walmart budget to procure books and other useful tools. Her computer was her life, more so than her phone could ever be, as her computer was also her phone.
She was always the first within her group of friends to try new MMOs out, and when Dungeon Crash came out, she had stayed up all night for the midnight release. In a tent. In cutting, North Dakota wind.
Mary Sue, as her friends called her, never wanted to play by the rules of the game. She took to the Friends of Alice quite quickly, offering her game exploiting information for coins and rare items. But she was often the first to be kicked out of an MMO for cheating, as she was steadily learning how to hide her hacks through use of elite speak.
One day, she became trapped inside the game itself, just when she thought she was being punished for finding the npc race list and changing her elf character to be one of the fey. Which wasn't a too terrible thing, until she traded out her elf abilities for a locked, mystery ability. She didn't have the time to decipher what it did before she became trapped, error messages popping up in her chatbox all over the place and her character's representation become an obtuse square.
Now she wonders about in the city, spending time at parties and events. She's heard of others dying and finds that adventuring is very dangerous, so she prefers the city life. She's biding her time, artificially increasing her skills by small amounts to keep herself under the radar. So far, she's been able to access the messaging system for limited amounts of time (as she doesn't want to be caught), she's located one of the npc-interaction skills and bumped it up quite a bit, and located a monster-npc class ability and slid it over to her character for amusing death-by-hair scenarios, and replaced quite a few associated skills to go off her highest stat.
But its only a matter of time before she tries something bold, so she seeks to surround herself with as many friendly players as possible.