Dragonlance: Heroes of a New Age

Game Master Shalafi2412

What came before...:

Six months have passed since the War of Souls, an epic conflict that spanned the world of Krynn. After 39 years when the Gods have been silent and magic flowed unrestrained by the Moons, the Gods of Krynn have returned. The first among the Light, Paladine walks the earth as a mortal, while the Dark Queen Takhisis lies dead, leaving their places vacant among the heavens. Ansalon still bears scars of the decades where evil reigned upon the world in the Godless times. The Dark Knights of Neraka still subjugate numerous lands and the wicked minotaurs have begun a campaign of conquest. Many among the righteous and good have suffered in the Age of Mortals. Solamina's forces are weakened by the war, the elves are in exile, the Kender lands burned to ash and the dwarves in ever conflict with their darker brethren. Decades ago, the Companions saved the world from the brink of ruin. Now once again, heroes must rise and bring balance back to the world. Will you be among them?


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You know what symbols are in the line you're on as I listed them. I was asking if you wanted to step on one of the non-deactivated symbols.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Oh, I misunderstood. Ya, he will step on the deactivated ones. If I look at he pattern do they lead to the moon squares?


You noticed that the symbols shifted positions when you stepped on the first symbol apart from the symbols of the line you're on. Apparently the White Moon was safe for the 1st step. Anyway to speed things up I'll create a chart to tell you what numbers are what symbols based on random generation.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

ok


Here is the breakdown of the dice rolls and what symbols come up:

1. Branchala (Harp)
2. Habbakuk (Blue Phoenix)
3. Kiri-Jolith (Bison Head)
4. Majere (Rose)
5. Mishakal (Infinity Symbol)
6. Paladine (Silver Triangle)
7. Solinari (White Moon)
8. Chislev (Brown Feather)
9. Gilean (Book)
10. Lunitari (Red Moon)
11. Reorx (Forging Hammer)
12. Shinare (Griffion Wing)
13. Sirrion (Multicoloured Flame)
14. Zivilyn (Tree)
15. Chemosh (Skull)
16. Hiddukel (Broken Scales)
17. Morgion (Diseased Hood)
18. Nuitari (Black Moon)
19. Sargonnas (Red condor)
20. Takhisis (Five Headed Dragon)
21. Zeboim (Dragon Turtle)

Currently the symbols left to right on the next path forward are:

7, 5, 7, 6, 2, 18, 21, 5, 15, 12

For a knowledge Religion roll I will give you another hint.

Hope you like the puzzle so far :-)


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

know religion 1d20 + 9 ⇒ (5) + 9 = 14


Unfortunately not enough for the clue Terevalis. You'll just have to find out on your own. Anyway you aren't going to get out of this room without continuing forward. What symbol do you step on next?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

What aura does the Habbakuk have?
1d20 + 12 ⇒ (3) + 12 = 15


Not enough to detect the school of magic Terevalis. It a spell you haven't seen before. However you did detect with that arcana check eariler that the Black Moon has a Dispel Magic spell on it. Do with that as you will.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Can I get to nuitari by just going through deactivated squares/squares with no auras?


Indeed you can walk along the deactivated symbols to reach it.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

He will do that and then get onto the square with Nuitari and then see what that dispel magic does to the rest of the auras.
1d20 + 12 ⇒ (18) + 12 = 30 Know arcana


Stepping on the Black Moon tile and with his arcane senses activated he sees how the magic works. The Dispel Magic effect spreads across the floor and deactivates all symbols on the line that you're on. However when you step onto the tile, the line behind you sprouts spikes and then descends 20 feet downward. Looking back you see that for every step forward the spiked pit behind you gets larger. Anyway the symbols in the next line are.

10d21 ⇒ (9, 15, 2, 13, 8, 14, 5, 5, 16, 12) = 99

Unfortunately this time no moons come up on the line.

10d21 ⇒ (1, 16, 8, 17, 10, 11, 21, 16, 13, 17) = 130

However the next line over has a Red Moon.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

What does Lunitari's aura tell me?
1d20 + 12 ⇒ (3) + 12 = 15


Not high enough to tell Terevalis. Remember that it is 15+spell level level to identify a spell's school. Either way the only way to reach it is to jump. However I'll let you get a running start as you can use the left to right running to do a running jump. Unless you can think of a clever way to jump 10 feet outside of the normal method. Or you could take a chance and step on one of the other symbols.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

What does a running start do to the roll? I guess I am asking if there is a bonus to that?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

[ok, I read what it does. Looks like the DC is 15. Gods of magic help me! :)
1d20 + 2 ⇒ (16) + 2 = 18


Terevalis leaps onto the red moon symbol. The row he was on and the one he jumped over sprout spikes and drop down 20 feet. The line he is on dispels all the runes from right to left. I. Addition when he touches the Square he feels some of his magical power rejuvenate. You may restore 1 slot of your highest spell level.

10d21 ⇒ (14, 13, 4, 14, 18, 12, 4, 19, 20, 3) = 121

A black moon comes up in the next line.

10d21 ⇒ (13, 9, 18, 21, 11, 12, 13, 15, 14, 10) = 136

A black and a red moon are in the line after it,


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

He will go to deactivated squares until he can get to Nuitari and will repeat to go to Nuitari again in the next row.

This is more of a flavor question but does his Favored of the Moon feat draw him towards any one moon in this room?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I am really enjoying this Test.


Ok Terevalis steps on the Nuitari symbol and it functions like the last one he touched (Dispelling the line of symbols). However before he steps on the next Nuitari symbol give me a Spellcraft Check.

As for the flavor of the Moon feat, I'll give you a +2 to spellcraft checks to identify what magic is on Moon Symbols


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

spellcraft 1d20 + 12 ⇒ (19) + 12 = 31


Ok good thing Terevalis looked before he leaped. That Nurtari symbol has the taint of Necromancy. More specifically a Vampiric Touch spell. If you stepped on it it would have sucked the life right out of him. I suppose you're not going to step on that symbol?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Nope, what does Lunitari have
1d20 + 12 ⇒ (16) + 12 = 28


The Lunitari symbol has Abjuration and a Dispel Magic on it.

Now Terevalis I have given a lot of clues so far. If you can tell me the pattern I'll allow you to speed run through the rest of this puzzle rather than doing another 14 selections.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

He will step on the Red Moon.


The Red moon activates a dispel magic that dispels the entire line of symbols. Likewise the way back closes off to you.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Ok, what do I see ahead and how many more rows do I have to traverse?


Currently you have transversed 6 rows. You are on row 7 of 20.

10d21 ⇒ (19, 14, 3, 17, 19, 18, 9, 15, 6, 20) = 140
10d21 ⇒ (11, 9, 16, 5, 18, 16, 12, 6, 15, 18) = 126

Another black moon comes up in two rows in front of you.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Ok. Where to next?


Ok Terevalis as you identified the Black Moon squares before you don't need to roll again. All of the black moon squares you see in the next 2 rows have Vampiric Touch on them. You don't see any tiles that have dispel magic. Thus stepping on any of those black tiles will likey hurt if not kill you. You have little choice but to step on a non-moon tile unless you can jump really far to the 3rd row.

However there is a tidbit of info I gave in the plaque regarding the Wrath of the Gods that could also be a solution here.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

He will go to the deactivated squares to the next row.


10d21 ⇒ (2, 8, 8, 13, 4, 16, 7, 17, 16, 1) = 92

Indeed he spots a white moon square 3 rows down with a Dispel Magic Aura. With a 22 acrobatics with a running start he pulls it off a running leap and lands there activating it and causing the lines behind him to spike and drop down. This puts him at Row 10 of 20. In addition when he hits the white moon he feels some of his spell power come back. Recover another spell slot of your highest caster level.

So Terevalis have you solved the puzzle yet? What is the pattern when it comes to the arcane symbols?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

, he will attempt to jump ahead the next two rows looking for a moon that will dispel magic before he jumps.
1d20 + 13 ⇒ (20) + 13 = 33 spellcraft
1d20 + 3 ⇒ (19) + 3 = 22 Acrobatics check


For some reason my post went before Terevalis. Nonethless 20+ is what you needed to jump to the 3rd row and you succeeded.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Can I make a spellcraft check to see if he can figure out the puzzle? Logic puzzles aren't MY forte lol


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

What I am seeing is that the moons will either deactive the magic that is around them or hurt you as he hasnt really tried to jump onto another gods symbol. He is trusting in the gods of magice


Ok make me a Spellcraft check with a +2 bonus as you've done the cycle twice so far. Also add a +2 for your Favored of the Moons feat.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

1d20 + 2 + 2 + 13 ⇒ (19) + 2 + 2 + 13 = 36


Terevalis thinks he has figured out the puzzle. When he first stepped on the White Moon it dispelled a line of tiles. However the next time he saw a white moon it had an Explosive Rune Trap but then the Black Moon symbol had Dispel Magic. Then he jumped onto a Red Moon square and it dispelled the next line.

Basically to solve this puzzle you must go through a full cycle of moons and then they all reset and become safe again. In other words from the start you stepped on a White Moon, it was safe the first time but then all White Moons became trapped. Then you stepped on the Black Moon, the first time was safe but then all of them got trapped. Then you stepped on the Red Moon and all the Moon Tiles became un-trapped. You then must start the cycle again.

However as the tiles reshuffle every time you step on them and appear in seemingly random patterns they do not always line up correctly. This confuses terevalis somewhat as surely a test such as this is not to see your athletic jumping ability. Thus it must mean that some of the God Tiles may be safe to step on as well. As for which ones, you don't know.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Which god squares are closest to me right now?


10d21 ⇒ (21, 12, 13, 15, 11, 17, 18, 14, 4, 4) = 129 1st line

Lucky you you got a black moon right in front of you and to the left of that you have The Diseased Hood to the right the Oak Tree.

10d21 ⇒ (1, 18, 11, 9, 19, 20, 3, 9, 17, 20) = 127 2nd line


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Spellcraft on Zivilyn 1d20 + 13 ⇒ (8) + 13 = 21
spellcraft on Morgion 1d20 + 13 ⇒ (13) + 13 = 26


The Morigon tile has a Necromantic Aura and has a Contagion spell on it. The Zivilyn one has an enchantment spell of Confusion on it. The black moon in front of him has a dispel magic on it.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

step onto Nuitari


Ok you do so and the expected thing happens. You now are on line 11 of 20

Ok Terevalis do you concentrate on stepping on moons in the proper sequence or do you experiment with some of the tiles? I want to speed things up a bit. So basically give me a single spellcraft roll and roll me a will save. If you make both checks I will reveal what other tiles are wild cards in this puzzle.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

1d20 + 4 ⇒ (4) + 4 = 8 will
1d20 + 13 ⇒ (5) + 13 = 18 spellcraft

I want to concentrate on the moons.


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Wow. What a puzzle and those high rolls so far.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

There were some pretty high rolls but I think I used all my luck with that poor will save, lol.


Ok well with the spell-craft roll you notice that the Paladine symbols and the Takhisis symbols have odd readings. Their auras unlike other God tiles tend to fluctuate. The spells on them seem just as deadly as the others but are also not consistent. You can see all the other God tiles, apart from the moons tend to have a consistent magical aura to them. This is a confusing development to be sure.

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