Terevalis Unctio of House Mysti |
He will take the potion and drink it.
He thanks her.
I shall return to my room at the inn but will return to this tower tomorrow
Terevalis Unctio of House Mysti |
He will take the potion and drink it.
He thanks her.
I shall return to my room at the inn but will return to this tower tomorrow
High God of Krynn |
2d8 + 5 ⇒ (5, 5) + 5 = 15 Healing. This does not remove the scar though, that's permanent. Just the physical wounds are healed.
As Terevalis steps outside he looks to the sky and his eyes widen. He can see the Black Moon in the sky where to others it is almost invisible. It shines in his eyes brighter than all the other moons in the sky. Truly Nurtari now regards Terevalis as one of his chosen.
Alathea of Solace |
By the way Terevalis. You also should change your school to Enchantment or Necromancy as you now no longer follow the White Moon and the powers of Divination.
Divination or Abjuration?
Terevalis Unctio of House Mysti |
I will have to think about that that's really interesting. I might change to a necromancer since chemosh is involved. I have never played one
Terevalis Unctio of House Mysti |
Ya, I think I will do it and bar Divination and Abjuration as a sign that he has embraced Nuitari.
The Black Robe Secrets don't do much for Enchantment. I can take those as feats, correct Highgod?
Terevalis Unctio of House Mysti |
Enchantment might be a more subtle way but I have two already in different campaigns. Would you recommend one over the other?
Terevalis Unctio of House Mysti |
I think that necromancy can be just as subtle as enchantment. I have never played a necromancer, would he get all of the abilities in the CORE book like turning or commanding undead? Isn't that the role of the divine magic and not arcane?
Terevalis Unctio of House Mysti |
They do, I just wanted to make sure that I could do it in DL.
Be careful knight I can dominate you soon, lol.
Jor Majere |
Watchout! Terevalis will be soon cleaning Jors boots! and Gabriel gets to smite teh eeewil wihzard only when Jors allows it :P
But interesting question about joining Brass Tigers. Not sure how that will play out but definetely a Wizard to the company will boost its power quite a lot and offer some help.
How excatly should the command structure made and Brass Tigers work actually. Need to talk with GM about that
Terevalis Unctio of House Mysti |
Dance for me knight, show me what knights wear underneath their armor, lol. He could always cast an illusion so that he looks like the cleric, lol.
Terevalis Unctio of House Mysti |
I have a job interview for a Dean of Student's position I have to go get ready for. I will check in but won't really be able to rebuild or contribute until I get back home later this afternoon.
High God of Krynn |
The command structure is pretty loose. A majority of their members are fighters or rogues but they have a diverse group of recruits of other classes as well. Not many spellcasters and the ones they have are typically Sorcerers or Mystics. They would not be opposed to hiring a Wizard though as long as they followed the rules of the organization. As for the structure. The founder of the order is Gwynneth Cordaric, a skilled Ergothian woman but she also has a number of commanders that work under her as well. Generally new recruits need to be approved by one of the commanders or Gwynneth herself.
Jor Majere |
What rank does Jor actually have in the organisation? I have been depicting myself as Lieutenant but not sure if that was appropriate. I guess that I do need to do something regarding that later in the game.
Can I have a clear rule section or should I create something more akin to it (at least representing the rules of our company well)
High God of Krynn |
He's a full Brass Tiger but he's not a commander. He needs to earn 10 Points in Faction Status to get that rank. You've mainly been sent to Khur to gather information and scout out perspective clients. As for the Brass Tigers, the blurb in the book is pretty small, in fact they aren't even mentioned until book 2. So I will allow some means of flexability in creating any rules for them
Jor Majere |
So I was thinking something along these lines.
1. Superior Brass Tiger orders / commands are not to be refused or questioned. Higher ranking orders override lower rankings
2. Specialised field (clerics / rogues / wizards etc) have a say and opinion regarding different situations and problems but commander / leader have a final say.
3. Regarding recruiting: each possible recruit has to take part to one mission -> succeeding and receiving positive report at least from one of the full-fledged member will will be acceptable and presented to Company Commander or sub-commander and he or she decide if the recruit will be elevated to full-fledged member ranking.
4. Information regarding Brass Tiger Company will never be revealed to any outside members regardless of your other ties to possible organisations ( wizards and clerics ) : penalty (kicked out or even death)
5. What you know and taught about the company will be based on your ranking.
6. Race, Past, Ideals and Ideas does not matter in the company and you are simply a member of Brass Tigers. It is frowned upon to express your opinion of believes, since those does not matter
7. Contracts and Steelcoins are your honor. You do serve as have bound yourself in your best ability, but dying does not amount to that. If there is something which will be impossible, do everything in your ability to ensure the least amount of risks and loss to yourself / your group & your client.
8. Pride and Honor will be thrown out of window. Steelcoins do not lie or do not cause problems. You do what you are hired for and no more.
9. We strive for perfection. We strive for victory. All kind of excessive evil or torment is punishable : either stripping of your rank and kicking out or death
How does it look so far? I guess IF and WHEN Terevalis joins us, him being Lawful Evil and Black Robe (Nuitari) there need to be some thinking. But regarding wizards I guess there is need for some debating anyway (due to their nature & loyalty towards magic / high tower of sorcery)
Terevalis Unctio of House Mysti |
I am working on the change to a necromancer. I chose transumation and divination as my opposed schools. I am going to have to add spells to my spellbooks especially necromancy. Can I do that at Zoe's? I probably want to get a black spell book and will do my arcane bond with the Staff of Magius.
If it takes Jor that long to go and talk to him, even though he is tired he will make his way to the Silvanesti lords.
Terevalis Unctio of House Mysti |
I took the ectoplasmic metamagic feat. For some reason though Herolab won't give me the command undead feat instead of turn undead.
Athola |
Heolab is rather rigid system. Always had major problems using Herolab for custom settings (or transferred systems to PathFinder). End up just using a text editor with spreadsheets.
Yep, we should have continued with the day stuff while the test was being done to get both events to be more in line by the next morning.
Terevalis Unctio of House Mysti |
I will try to change the pic but I am under the impression that after 5 posts you can't change.
1d6 ⇒ 6
Alathea of Solace |
Cleric 4
Hit Points 1d8 + 3 ⇒ (2) + 3 = 5
+1 BAB
+1 Fortitude & Will Saving Throws
+1 1st and +1 2nd Level Spell Per day
3 Skill Points = +1 Know History, +1 Perception, +1 Know Religion
Charisma +1 - 17
Alathea of Solace |
I am going to say no to Hospitaler. We have a number of Potions and after next level, I will construct a Wand of Cure Light. I think we need your smiting abilities more, especially at this level.