Dragonlance: Heroes of a New Age

Game Master Shalafi2412

What came before...:

Six months have passed since the War of Souls, an epic conflict that spanned the world of Krynn. After 39 years when the Gods have been silent and magic flowed unrestrained by the Moons, the Gods of Krynn have returned. The first among the Light, Paladine walks the earth as a mortal, while the Dark Queen Takhisis lies dead, leaving their places vacant among the heavens. Ansalon still bears scars of the decades where evil reigned upon the world in the Godless times. The Dark Knights of Neraka still subjugate numerous lands and the wicked minotaurs have begun a campaign of conquest. Many among the righteous and good have suffered in the Age of Mortals. Solamina's forces are weakened by the war, the elves are in exile, the Kender lands burned to ash and the dwarves in ever conflict with their darker brethren. Decades ago, the Companions saved the world from the brink of ruin. Now once again, heroes must rise and bring balance back to the world. Will you be among them?


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HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Please PCDM me today. I awoke with severe pains. Unable to focus at all.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

High God do you have a list of the scrolls that I got in my Test, I had them on my sheet but when I updated OS it got lost.


They are still listed in the discussion forum. The gods of magic gave you Protection from energy (communal), Earth Glide and dalamar's Lightning lance. The two other scrolls are lesser orb of acid and shocking grasp.


Teleport without error huh? Looks like the cleric is getting back in the game. :)


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Thanks!


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9
Gabriel, The Just wrote:
Teleport without error huh? Looks like the cleric is getting back in the game. :)

And not in a good way for us!


Still taking the sword has made the fight a LOT easier. The sword makes the demon's invisibility useless in this room. Otherwise he could do some pretty nasty tricks as Invisibility is an At-will power it has. The effect of the sword pretty much nullifies his invisibility.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Can you believe that we have been playing for almost 5 months? Good for us!!


I'm in 11 games, one is over 3 years a couple others 2 years and most others a year. I joined 2 others after this one, One died already due to GM computer crashing and him being broke. The other is going still, but this is my most active one for sure. :)


This game has gotten further than I've ever run this campaign before in RL. The game typically has broken down when people reach the temple.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

We didnt get that far the first time you ran it.


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Death or Glory! :-)

I am in it for the long haul for sure.

Longest campaign I ever ran was 7 years followed by two 5 year long campaigns so I am no stranger to finishing adventures.

I run 3 games here on the Boards, one for over 3 years, and play in about 23 others.


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

On another board I was party member of a 7 year adventure, that reached it's end goal.

I have no issues for very long adventures. and love to actually get to a 20 level character some day.

PS: Sorry for the no response yesterday. I had real life crisis to take care of.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I think that we have a great group even if we have a knight. :)


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

And only 1 Cleric!


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

She is more evil than neutral, lol


This campaign goes to level 20 which is pretty good as few Dragonlance characters ever reach that level.

Anyway all PC's after resting at the camp can level up to level 5. The level up point was after you complete the Shattered Temple, which you have done.


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Great Level 5 Cleric and 3rd level spells :-)

Will update later on tonight.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Hooray! Now to see about what feats to take. I am thinking of either an item feat as my feat for the level or an Order Secret but it doesnt look like the Black Robe Secrets are all that.


Someone has to manage your corruption :) Yep good group, fun to play with.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

He isnt all that bad.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I am looking at taking the craft magic weapons and armor feat for sure but am torn on the WOHS secrets and another item creation feat. Does the craft want feat beat out the Magic of Darkness?


craft wand would give more versilitity as you could create wands for commonly used spells. Magic of darkness is interesting though as it bypasses DR. I personally like magic of Hunger. Let's you overcharge spell slots by taking constitution damage.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

But he is an elf with a low Con to begin with, lol. I will have to look at what I want for the 7th level feat since if I go the Magic Item maker I will be getting some of these feats for free. Will we have enough time to use these item creation feats if the sands of time are running quickly?


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Alathea

Cleric 5
Hit Points + 7 (DH 1/2+1+Con Bonus)

Spells:
3rd Level - 2+D Per Day

Channel Energy +3d6

Skill Points (3):
Knowledge Religion +1
Perception +1
Spellcraft +1

Feats:
Quick Channel:
Channel Energy as a move action (Requires 2 Channel Energy Slots)


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Alathea, are you able to make potions?


HP: 96 | AC:20 / Touch: 12 / FF: 16 | Init +4 | Perception +12 | Fort: +9 / Refl: +7 / Will: +4

good, will be updating a bit later and I am able to again concentrate more on this game plus get your typical Jor situations on rolling


There will be down time parts in this campaign to allow for item crafting. The campaign I admit is a very mobile one though. Still I have been generous with magical items so far, although beyond what you have there will not be a huge amount of magical item drops. Magical items despite what you have found are rare, you only have what you have because you delved places where no one has been for centuries and found items of a previous age.


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9
Terevalis Unctio of House Mysti wrote:
Alathea, are you able to make potions?

No and if I do take a Craft feat it will probably be Craft Wand.


HP: 96 | AC:20 / Touch: 12 / FF: 16 | Init +4 | Perception +12 | Fort: +9 / Refl: +7 / Will: +4

HP roll: 1d10 + 2 ⇒ (7) + 2 = 9

+1 BAB

Class Feat: Weapon Training (two-handed weapons)

Skills: +1 Diplomacy | +1 Perception | +1 Intimidation | +1 Handle Animal

Feat: Dazzling Display (A charming person like Jor needs something to destroy all egos of his opponents)


HP: 1d10 ⇒ 6 I can't catch a break on HP good thing I can swift heal.

@GM for a dragon mount later do I need to bond to a mount now or is it gained through leadership feat? Just curious as you mentioned it being possible to get a dragon and I want to ride one. :)


I will let Gabriel retrain his Divine Bond when and if he choses to get himself a dragon mount in the future. You currently are far too low a level to give you a dragon mount at the moment. There is actually a dragon NPC in the campaign who I might use to bond with Gabriel if he still wishes to pursue the path of having a dragon mount.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Poor dragon


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3
Terevalis Unctio of House Mysti wrote:
Poor dragon

Oh my. Cruelty to animals coming up soon.

HP: 1d8 ⇒ 5

Character updated to 5. Nice acrobatic skills coming in, will help to get into flanking position.


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Hp: 1d8 ⇒ 4

Feat: skill focus (survival)

Skills: +1 Acro | +1 Perception | +3 Survival

Let's see if we can take advantage of this huntsman's bow.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Athola, have you ever thought of taking the Uncle Prestige class?


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Uncle Prestige class? Not spotting it even under 3rd party prestige classes on www.d20pfsrd.com


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

I need to start using Meditative Touch more often on our Intelligence and Wisdom based checks, very helpful! Well when you roll decently ....


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

It is a Dragonlance unique one. I think it was called kender uncle.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

It should be in the kender section of this pdf as the most "current" and up to date version.

http://thegamersguild.net/rpgbooks/RacesofAnsalon.pdf


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Not succeeding in locating the Uncle Prestige class, even with Google search.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Copy and paste the link to the pdf that I sent. It would be there under the kender section.


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Looked in the PDF you linked as well. Not seeing it at all, searched whole Kender section, do see the Nightstalker prestige class.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

They turned it from a PRC class into a level 20 progression class. IIRC there is a picture of a kender stealing a pie close to the info on the handler PRC. It is a handler, the last ability is called Uncle.


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Fail Bluff prerequisite for the class. Also the class seems contra to afflicted kender personalities.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

GM what do you think about the renegade hunter PRC?


Could be hard to be one in this day of age. There is a lot more sorcerers than there are wizards and if you start "Renegade Hunting" Sorcerers you're going to have some reproductions. Besides to become a Renegade Hunter you would probably have to make contact with one of High Masters as generally you have to work under their approval.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

That is true. There are not many renegade wizards and all the abilities are to help against those and not sorcerers.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Level 5
HP 1d6 ⇒ 2
Skills +1 Arcana, +1 SpellCraft,Know History,Bluff+2, Perception, Craft (Alchemy) 1

Feat: Craft Magic Arms and Armor
Bonus Feat: Craft Wand

He should be ready for the Spellbroker feat next level.

Bonus Spells: Lightening Bolt, Vampiric Touch


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Will we be able to go to the Tower of the Blood Sea?

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