Dragonlance: Heroes of a New Age

Game Master Shalafi2412

What came before...:

Six months have passed since the War of Souls, an epic conflict that spanned the world of Krynn. After 39 years when the Gods have been silent and magic flowed unrestrained by the Moons, the Gods of Krynn have returned. The first among the Light, Paladine walks the earth as a mortal, while the Dark Queen Takhisis lies dead, leaving their places vacant among the heavens. Ansalon still bears scars of the decades where evil reigned upon the world in the Godless times. The Dark Knights of Neraka still subjugate numerous lands and the wicked minotaurs have begun a campaign of conquest. Many among the righteous and good have suffered in the Age of Mortals. Solamina's forces are weakened by the war, the elves are in exile, the Kender lands burned to ash and the dwarves in ever conflict with their darker brethren. Decades ago, the Companions saved the world from the brink of ruin. Now once again, heroes must rise and bring balance back to the world. Will you be among them?


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Shadow's Status

Yeah I have two great danes and two great big vet bills each year :-)


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Yikes!


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Poor wittle kendwer


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

The evil rolls are against me. Looks like things are not going to end well.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Is this the 3rd day?


Currently it is the 3rd day, we'll say these events happen a day before the negotiations which are on the 4th day.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Ok. I want to add 2 new spells to my book in that case.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Are Mirror Image and Fly available?


Yes both those spells are available.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Ok. I will add those adn tomorrow I would like Invisibility and something else, if there is time.


2 spells per day and crafting seems like enough for you to do. Invisibility is definitely available, including the more powerful invisibility spells as Illusion is a favored school of Red Mages.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

That is what I am looking to do, get spells that are more of the Red Robe speciality. Are there any places where there would be more Black or White Robe places? I was thinking of maybe adding Suggestion.


Unfortunately not in this location of the world. Remember its only been 6 months since Wizard Magic has returned and it was two months afterwards before the Tower of Wayreth was retaken as they had to slay some Sorcerers who took over the tower. I am willing however to put a few more NPC wizards in some other locations to accommodate your thirst for more spells Terevalis. I am playing a bit with the timeline. It is currently 422 AC in the month of Rannmont (February), but the Dragonlance Nexus says the tower was retaken in 422 AC. However that would not work with the Adventure Path Timeline as the Tower of Khurman Tor would not have been established unless Wayreth was first liberated, so pretty much I am moving that event to 2 months after the return of the Gods (back in 421 AC) so that things make sense. As for the events of Amber and Iron, they will happen in the background of this campaign as in the Dragonlance Nexus they happened in 422 AC although the Dark Tower of Ishtar has not risen yet. Mina I believe didn't immediately start her adventures until a few months after the return of the Gods. The events will happen over the course of this campaign however.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Hooray! Once I get teleport I would love to be able to teleport to Wayreth. :)


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

The Wand of Cure Light I crafted is 1d8+1 and not 1d8+5 correct DM?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I think it depends on how you cast the spell.


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

As cost efficiently as possible. :-)


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

It depends on the caster level you set when you make it. Considering a 5th level wand of cure light wounds is like a bajillion dollars, I would go with the level 1 version.


5th level wand is 1875gp

SL x CL x 750 = Base Price

that's Spell level times caster level times 750

Then half the base price is the raw material price.


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

If Athola escapes and gets to Gabriel, it is going result in interesting stories and interactions between the Khan guards and the Solomnia Knights on a diplomatic level.


Interesting indeed


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

She is gonna be in more trouble than the Black Robe has been in, bwhaa haa haa!


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5
Gabriel, The Just wrote:

5th level wand is 1875gp

SL x CL x 750 = Base Price

that's Spell level times caster level times 750

Then half the base price is the raw material price.

Like I said, a Bajillion dollars. Personally, I would prefer 5 CL1 wands of CLW than 1 CL5 wand of CLW.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

That is an option and interesting. Scrolls are more cost effective aren't they>?


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Level 1 version it is, I will probably make 2 before we leave, though I would like to make a wand or Protection from Evil as well if we have the time.


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Nice words battle going on here. :)


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

This is really fun! The elf is a bastard but a canny one with words. :)


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Do you think it is better to scribe scrolls, add spells to my book or maybe craft a wand?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I was re-reading the parts in Knighlty Orders of Ansalon dealing with the Legion and focused arcane magic. Is this the basis for that writing? :) THat roleplay really was fun!


Yea it was a basis. I saw some inevitable butting of heads between the Orders and the Legion, but the Legion as a whole does not want to make conflict with the Wizards and has hope to make them allies in the future.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I think the orders are hesitant to allow them to join the legions but there are a few white and red robe members


Holly crap, 66GP post. I will read and catch up.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

You might want to make some popcorn and enjoy!


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

At this rate Gabriel is going to blind magic detecting users. :p


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Hi All,

I think I am going to bow out of this one. I don't think I am a particularly good fit for this campaign and now is a pretty good time in the adventure to integrate replacement if you wanted to.

You all have been great gamers to play with and I wish all you luck in your exploration of the ruins of Kendermore.

(DM: If you could unlink me as a player/character from this campaign when you get the chance, I would be grateful.)


Sorry to see you go. What do you mean by not a good fit? Is it just that it has too high of a posting rate for you to feel like you contribute? I don't mind but the important thing is for you to have fun.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I am so sorry to hear that you are leaving. Thank you for playing with us.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Is the afflicted kender going to join the Legion? There is the Legion Scout PRC.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Are we going to need a replacement or are we fine with the number of players that we have:

1 Arcane
2 fighty
1 divine
1 sneaky


It is up to Althoa if she wants to join the Legion. The Legion would likely accept her into their ranks if Gabriel or Alathea vouched for her. This would give her a faction rating with the Legion and a Legion Scout ability (As I don't usually use the Prestige classes as they are heavily underpowered in Pathfinder)

I do not think we need a replacement. Besides the AP was made for a solid 4 party (Wizard, Cleric, Fighter, Rogue) and we have that plus a Paladin so we're still good as we are.


I think we are fine for now. Recruiting puts the game on hold.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

That is true as well.


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Guessing most of these individual events was not part of the adventure document.

Athola fails on many requirements for the Legion Scout prestige class. Besides it looks rather weak to me, and not very acrobatic, which she is more of an acrobat rogue, and definitely not good in the charisma department as was seen in the side story for Athola.


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Good gaming with you as well Mithas!


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Please do actions for Athola to keep the pace of story going. I suffering with huge mental debilitating headaches last few days. Can't really focus, even basic arithmetic is even a struggle.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Checking in


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Oki, I feeling better now after serious infection illness. Feels I got a brain again.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Is our cleric still with us?


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

I run a V20 Dark Ages game here on the Boards. I am looking for a player to fill the 13th character spot, Clan Nosferatu. Anyone interested?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Never played that system.

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