Dragonlance: Heroes of a New Age

Game Master Shalafi2412

What came before...:

Six months have passed since the War of Souls, an epic conflict that spanned the world of Krynn. After 39 years when the Gods have been silent and magic flowed unrestrained by the Moons, the Gods of Krynn have returned. The first among the Light, Paladine walks the earth as a mortal, while the Dark Queen Takhisis lies dead, leaving their places vacant among the heavens. Ansalon still bears scars of the decades where evil reigned upon the world in the Godless times. The Dark Knights of Neraka still subjugate numerous lands and the wicked minotaurs have begun a campaign of conquest. Many among the righteous and good have suffered in the Age of Mortals. Solamina's forces are weakened by the war, the elves are in exile, the Kender lands burned to ash and the dwarves in ever conflict with their darker brethren. Decades ago, the Companions saved the world from the brink of ruin. Now once again, heroes must rise and bring balance back to the world. Will you be among them?


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Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Nice, HP bump! :-)


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

HighGod how long will it take to make the Cloak?

I am going to go on and write what I would like to do for at Zoe's in the Gamethread in order not to prolong the game. The conversation with Jor takes place that evening and I will meet with the group in the morning.

I will level when I get home this evening or tomorrow morning. Busy day with a doc appt, a job interview and teaching this evening. I am at the University now catching up on things.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Does Zoe's Tower count as a Tower for the Tower Resources;

Access to Libraries: A wizard who has passed the Test of High Sorcery and declared allegiance to the Gods of Magic gains access to the libraries within the Tower. These libraries contain the spellbooks of countless wizards throughout history, stretching back to the Age of Dreams. With access to these libraries, it is easier for a wizard to create new spells or to add new spells to his spellbooks. When a wizard is researching or scribing a spell using the Tower’s libraries, the time requirement for replacing or copying spells is halved (so a wizard can scribe two spells per day), while the cost for creating new spells is three-quarters of the normal cost (750 stl per week of research).

Access to Laboratories: Laboratories in the Tower of High Sorcery are available for the use of any Wizard of High Sorcery wanting to create magic items. The laboratories and come complete with most commonly used components. Rare and exotic components may have to be bartered for or gained independently through other channels. A wizard using these laboratories can almost certainly complete the creation process without interruption.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

High God, I am taking a look at the Spellbroker PRC, would you allow it and if so what alterations, if any.

Here are the Pre-Reqs
SPELL BROKER

To qualify to become a spell broker, a character must fulfill all of the following criteria.
Skills: Appraise 4 ranks, Bluff 4 ranks, Knowledge (arcana) 4 ranks, Linguistics 4 ranks.
Feats: Any four item creation feats.
Spells: Able to cast 2nd-level arcane spells, including identify.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Ecco il mio nuovo avatar!

Look at my new avatar!


Never heard of the prestige class. Do you have a reference link to it?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Here is the link. Jenna is one of these in Towers of High Sorcery.

http://guilesworld.com/role-playing-games-stuff/dragonlance/spell-broker/


I would allow the Spellbroker then as it is a Dragonlance prestige class.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

OK. Any alterations? I found those discoveries that might emulate the class abilities?


Well I'ed say they would have the same skill selection as a Wizard. Otherwise take as is.


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Love the new Avatar Terevalis, its perfect! :-)


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

The time bouncing around is a little confusing, so all of this is happening before Terevalis has returned to the inn, except for the conversation with Jor, which happens after?

Hp: 1d8 ⇒ 1, 4 it is.
+1 WIS


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Will see plenty raging with that angry looking face. Nice choice.

Still in progress of updating character.

PS: How many days of travel is expected before arriving at a place to get food and feed again. need to buy for the next trip.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

+2 Appraise
+3 Bluff
+1 Know Arcana
+1 Spell Craft
+1 Lingustics

Free Spells Added to Spellbook
Spectral Hand, Blindness/Deafness

8 spells from New Spell Book
Summon Undead I, Interrogation, Ray of Enfeeblement, Shocking Grasp, Color Spray, Protection From Good, Ray of Sickening, Chill Touch


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

All leveled up


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I had searched through male elven wizards to look for the picture and didnt find one that I felt was a good match. I then just looked for male elves and this one popped up. I thought it was perfect.


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Only got a rogue talent to choose. Struggling what to take, too many options even for going the acrobatic style rogue. Any suggestion/advice is welcome.

Also still need to add food and feed for next few days of travel.


HP: 96 | AC:20 / Touch: 12 / FF: 16 | Init +4 | Perception +12 | Fort: +9 / Refl: +7 / Will: +4

Well, we are not lagging in damage section so maybe something to boost our skills or tactical utility?


HP: 1d10 ⇒ 1 So looks like a 5 again.

+1BAB
+1 Fort and Will
Channel Energy
+1 Smite
+4SP= +1 diplomacy, +1 K. Religion, +1 Ride, +1 Linguistics

+1 to Charisma


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I should be able to take the PRC at 6th level!


Gabriel, why not take +1 strength? that gives you a flat 20 strength and a +1 to hit and damage with your melee attacks


That will be the 8th level advance. Charisma is more important I think. I made the 17 and 18 which is an extra lay on hand, +1 to all saves, +1 to hit when smiting, and +1 to AC when smiting and a +1 to diplomacy.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Maybe one thing he can do since magic items are rare is help to rebuild inventories for the Towers.


For the Choleric curse Terevalis I am going to allow you to cast spells while you're Raged as it makes sense you'ed wrathfully throw spells around when your anger peaks even though being "Raged" also means you can't do anything concerning concentration (Which probably includes spellcasting). It still has to hamper you in some way though so so which of these suggestions sparks your interest?

1. While Raged you have to make concentration checks as though casting on the defensive to cast spells.

OR

2. You can cast spells normally BUT you have to direct your spells towards the source of your wrath. (Aka blasting the bastard with offensive spells who triggered your bout of rage). Unless you make the will save to hold back your rage you won't bother with casting any other kind of spells while the rage persists.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I like #2


Ok number 2 it is. So basically while raged you can't cast anything except offensive (or status effecting) spells on the source of your rage unless you take a move action to suppress your rage for a round and make the will save. BTW the rounds of Rage do not stack. So if you're hit again with those 1d4+1 rounds of rage you don't get another 1d4+1 rounds. However if the Rage is at an end and you get hit again then the rage starts up again. Still it does provide you with your level in additional hitpoints (Due to the Con buff) so while raged you can survive longer.

As for calm emotions that would suppress your rage for the duration of the spell as the spell specifically says it nullifies Rage. Which is not long considering the spell only lasts 1 round per level.


Number 2 seems cool.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Could a calm emotions spell work the same way on him?


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

So need about 10 days worth of food and feed.

Still deciding on rogue talent, should have it sorted by tomorrow morning.


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

For the necklace and the shield if we get 3350 steel, we could divvy up the 350 amongst ourselves and hold the 3,000 for the creation of magical items.

DM, is there a moneychanger we could leave that steel with so we do not need to transport it around to the Ruins?


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Rogue talent chosen. Profile page updated.


As a member of the Legion of Steel they certainly would be willing to store any coin or possessions you want to leave behind in Ak-Khurman and you can trust they'll keep it safe. You could also find moneychangers in the city that can exchange coin for gemstones (Which are more manageable to carry) but they'll charge a small transference fee for that kind of service.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Alathea i loled when I read ur comment that you just smiled at the group after ur snarky comment.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I was wondering if for flavor purposes something would happen with his scarswhen he entered into the rage from the soul forge forge?


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

I can't even afford a non-magical item at the moment, so I kind of want to get a masterwork weapon before we start saving cash for magical items.


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

How much is the Masterwork Bow Mithas?

Right now we have 3,650 in the party fund :-)


Gabriel has some steel and is probably getting some elven magic stuff coming up so you can cut him out of the the split of the shield. Divide it however you see fit.


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Yep me only have ordinary weapons at this stage. Hoping to save up to get some magical items that can be beneficial to Athola and the party.


HP: 96 | AC:20 / Touch: 12 / FF: 16 | Init +4 | Perception +12 | Fort: +9 / Refl: +7 / Will: +4

Well, Jor will be saving money.... and maybe ROBbing some famous tomb in hope of getting Legen- wait for it -dary ..'cough' Greatsword 'cough' for himself...

Well, I need to still look for options but at somepoint I would like to upgrade my msw Greatsword so that can wait


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Might bows depend on the plus bonus for their cost don't they?

Some of us have one already, in terms of legendary artifacts.


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Ya it's an extra 100 steel per point of strength.

A masterwork composite longbow (+2str) costs 600steel. It would give me +1/+2 to all attacks.

Jor already has Orcrist, 'The Goblin Cleaver". It doesn't get much more legendary than that.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Except for the the Staff of Magius, lol.


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Touche


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Highgod, quick questions
1. How do I learn about the Staff and what it can do?
2. How would I be able to unlock its powers that are found in the Legends of the Twins book?


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

So why don't we give Mithas the 600 steel as a +2 bow will give him a big combat advantage for attack and damage. Then we can leave the 3,000 steel with the Legion. The remaining 50 steel we can use to buy supplies like tents, rations and the like. Sound agreeable to all?


You can make some extended Arcana and/or spellcraft checks to get the core powers of the staff. As for the additional powers, if you have any ideas you can suggestion them as from what I understand of the staff its powers vary depending on the owner. Also as your Bonded Item the normal rules for Bonded Items also apply.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I'm not sure in the Legends of the Twins book in the Age of Dragons section Palin has the Staff of Magius abilities that Raistlin's did. I don't want them right away for balance issues as well as trying to figure out what it does. Maybe once per level a spellcraft check to get the other ones from the Legends of the Twins and maybe it activates one in the prescence of another artifact from that era, hint hint?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

That is ok with me Aleathea.


You won't get a ton of powers from the item. It already has a ton of abilities in the written. I think the only other powers not covered is the teleportation ability and the ability to block dragonbreath.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The ability to block dragonbreath I think came from the Blue Crystal staff, I don't think that the Staff of Magius ever did that from what I can remember.

According to Legends of the Twins, which superceds the DLCS:
+6 Deflection
SR 23

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