Draco Voodoo's To KoBoldly GO! (Inactive)

Game Master voodoo chili

A Very Special Iron Gods
The Blightscale Kobolds seek revenge against the humans. Ray guns get it faster.

Roll20- map
Loot


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Kobold Inactive

With the death orb finally disposed, Jeji takes a moment to load a new battery into her arc pistol.

As they reached the top of the corridor, Jeji shudder at the unnatural beast. Phasing into the rock was one thing, but three eyes was just something that was off-putting to the little kobold.


The creature leans farther out of the rock revealing the mouth filled with cobble like teeth at the top of its head which is at least as freaky as radial symmetry and three eyes. It speaks in Androffan, "You all have returned. That is good. Did you vanquish all the guards from this delicious metal thing?"


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

They are all dead.


"EXCELLENT!" A big mud-colored tongue runs over pebbly lips. "I can't wait to dig in! I should probably return you to the surface first though. I trust you'll make better use of their weapons."


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

"Yes. We will. Thank you."


Once again the kobolds join claws and make the uncomfortable journey through rock with the creature's help. They emerge once again in the mines and with a final farewell, the Xorn sinks back into the stone to begin its gastronomical explorations.

The kobolds are left to ponder if they will wait to ambush the Technic League in the mines should they return or take the battle to them.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

"If we want to prepare for the return of our enemies with traps, we will need other ways out of here. We could also prepare traps here and make them think we are inside, then kill them after the traps have weakened them. What do you think?"


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

"We need an escape route, yes. Remember the explosives? We don't need the cavern collapsing. On us." Drahlneep checks his ammo on all weapons, including the powerful launcher.


Kobold Inactive

"Both good ideas. I wonder if we can set traps and then trap them in the mountain. Let them wander they're way around and do themselves in."


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

All good ideas, but we should rest first or at the same time. Our spell casting abilities are severely depleted.


Kricker voices his opinion that he'd like to rest and pray before any battle though the others could begin on the traps. A quick check of conditions aboveground finds a faint lightening of the dark sky, signifying that day is approaching and time may be limited.


The kobolds explore the mines more thoroughly. If there was another entrance, it was collapsed during the attempt to stop the Xill attack. There is only one way in or out now.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Is there a place inside the mine but near the entrance where we readily can hide?


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

"I don't like not having an escape route, but we are Kobold's, we will be fine if the entrance collapses," says Drahlneep with confidence. "But we need to find a fall-back location."


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

"The most defensible area is in the southeast, but that is a dead end. Better to take the narrow passage, so that if anyone comes at us from one side we can retreat out the other."


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

"We need a place for the barrels then. They have those golem-things, do not forget."


The kobolds carefully roll the three red barrels into position: two are lowered into pits and the last placed in the exit tunnel to be set off behind the retreating kobolds.

I recall that Jeji still has the remote detonator. we'll say that Whiskifiss gave her his last two blasting caps. Jeji could also try to set up a fuse of some kind.


The kobolds finish setting their trap and return to the mine entrance to keep watch. They have finished just in time as the sky lightens outside as the surface day begins. Down at the slave camp below, they can see the trio of mechanical men are joined by the Technic League members. After a brief discussion, the leader and the pair of barbarians turn toward the mine. With two of the mechanical men leading they way, they begin approaching. The female elf and one of the guard bots stay behind to watch the camp.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

"What do we do with the elf and the BOT after we blow up the others?"


Kobold Inactive

"Shoot them?" Jeji said with a shrug.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Seems likely.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

"If they do not run into the mines, they will probably have their own fall-back point they can defend. We can deal with that if it happens. If we're lucky, they come just in time to be trapped or killed by the explosives."

Stealth: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17 Other than reloading everything, D has no spell-ups or anything to do in preparation, so I'm pretty much ready to go whenever.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

As they approach Kricker casts magic weapon on his new rifle.


As the Technic League slavers approach the adit, the kobolds make final preparations. Weapons are made ready and magicked.

where is everyone placed? Who is bait and who is hiding?


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

I can get to Roll20 tonight or tomorrow and verify my location. I can be bait if preferred since I'm already tough, but I think Kricker will have a tougher time hiding than me. But he's the healer. but, but, but...lol, it doesn't matter to me.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker looks over at Drahlneep, notices how wounded he still is and frantically motions him further into the mine. Whispering Why didn't you mention you were so wounded lets get to a safe spot and heal you up!

He then pulls Drahlneep back into a hidden corner and starts healing.

First: Cure moderate wounds: 2d8 + 5 ⇒ (1, 6) + 5 = 12
Then Cure light wounds from wand: 1d8 + 1 ⇒ (8) + 1 = 9
Cure light wounds from wand: 1d8 + 1 ⇒ (7) + 1 = 8
Cure light wounds from wand: 1d8 + 1 ⇒ (7) + 1 = 8


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

I totally forgot, but that would be a typical barbarian move!

"I'm fine," Drahlneep claims, though he waits patiently as Kricker uses his magic.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

"I can be the bait. The rest of you are more dangerous at range."


Kobold Inactive

Jeji's foot thumped on the ground. "I am always the bait. I'm the best at getting their attention, or avoiding it if need be. You guys are the ones that always have to come save me, remember? Don't try to take my job now!"


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Perrik shakes his head. "You have to trigger the BOMBS, Jeji. Drahlneep has his TEK heat gun, and Kricker has his TEK rope gun. I have only a crossbow."


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

I actually can't reposition on Roll20, but I think I need to be in the other tunnel where Perrik is, but about as forward the entrance as I am now.


OK, on the assumption that Perrik will be visible at the entrance of the trap and the others will be back out of view at the exit of the trapped cave- map updated. You should be able to move yourself now. I think I made new tokens at some point and didnt reestablish the link.


Jeji takes a little convincing, but finally retreats to hide with the others while Perrik stays in sight at the entrance of the tunnel to the trap. After a while, the plodding heavy steps of the metal men echo through the mine as their shadows appear to stretch from the entrance. They are covered in heavy plate armor that looks like aged brass with their helmet-like heads featuring only one round red orb of an eye and a grill for a mouth. They each bear a spear that occasionally pops off a spark. Behind them are the pair of hairy primitive humans. The whip-welding leader hangs back.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

How fast are the BOTS moving?


Perrik wrote:
How fast are the BOTS moving?

Ponderously. Speed 20


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Perrik takes a deep breath, then steps out into view of the oncoming BOTS.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

I will ready to fire the launcher at the lead bot when it gets within 30', where are the stats found? I don't recall if we were using the Pathfinder or Starfinder stats for it. Will roll attack roll here though.

Readied Attack w/PBS: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14


Initiative:
Jeji: 1d20 + 4 ⇒ (16) + 4 = 20
Perrik: 1d20 + 1 ⇒ (20) + 1 = 21
Kricker: 1d20 + 2 ⇒ (8) + 2 = 10; 1d20 + 2 ⇒ (17) + 2 = 19
Drahlneep: 1d20 + 3 ⇒ (14) + 3 = 17
foe: 1d20 ⇒ 4

Perrik draws attention by stepping from the dark tunnel. The heavy robots each turn their single red orb orb on the kobold, but the barbarians act more quickly, leaping past the BOTS with a whoop!

Round 1
Perrik
Jeji
Kricker
Drahneep
Technic League


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Perrik turns and runs.


OK moved Drahlneep over with Perrik. Any actions from Jeji or Kricker?


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

I think I just got a little antsy, but no, no grenades, lol. I think I'd rather do something else anyway.

Drahlneep watches Perrik hustle past and snaps off a quick shot at the nearest barbarian.

Laser w/PBS, rage: 1d20 + 11 + 1 + 2 ⇒ (6) + 11 + 1 + 2 = 20
Damage if hit w/PBS, rage: 1d6 + 4 + 1 + 2 ⇒ (6) + 4 + 1 + 2 = 13

Then he immediately pulls back just enough to keep them interested.

After the attack he's moving through the danger room, 20' from his current location.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

No actions for Kricker as he doesn't want to distract our targets from following the other two.


Kobold Inactive

Jeji quaffs a shield extract while waiting for the fireworks to begin.


Perrik retreats before the hairy humans and passes Drahlneep at the end of the tunnel. Drahlneep fires the laser, burning a hole right through the stomach of the one in the lead. He staggers, but keeps pursuing to nearly catch Drahlneep between the pits. The armored BOTS are slower and are heard farther back clomping through the tunnel with the taskmaster behind them.

Round 2
Perrik
Jeji
Kricker
Drahneep
Technic League


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

How is the lighting in here?


Perrik wrote:
How is the lighting in here?

Oh! Good point. shoulda gone with half-orcs. let's say that one of the barbarians has a torch. A steadier light comes from back behind the BOTS.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

The oracle continues to flee.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker is holding action until he sees something round either of the corners and then he will shoot it with the lightning rifle.


I imagine Jeji is delaying. Drahlneep?


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Keep following, keep following, Drahlneep thinks to himself as he carefully moves away from the barbarians. They can overtake me, but soon they'll be cut off from support!

Thought I posted this yesterday, my fault. Just doing a withdraw to clear the danger zone and keep them following.

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