
Drahlneep |

Drahlneep then sits down in the tent and begins checking his pistol to figure out what went wrong. Can't let that happen again, we might have had him this time!
Meant to add a bit about removing broken condition, doh!

Draco Voodoo |

Drahlneep gets to fixing his weapons leaving the others to secure the human captive. The unconscious woman is dressed in multi-colored silks and armed with a dagger. Her twin bracelets are magical. There is nothing in the tent except some basic camping gear and shattered glass that likely held potions that were destroyed in the assault. Kricker tends to his companions and then helps them bind the captive's hands and eyes.

Draco Voodoo |

Perrik analyzes the items and finds that they are a set of bracers that provide a light protective forcefield for the wearer equivalent to leather armor. Bracers of Defense +2
The magus appears to have grabbed his spellbook, but Kricker uncovers a few sheaves of paper under a tossed bedroll. One page appears to be a rough map of the area, the other two are arcane. Perrik quickly determined that they are scrolls of levitation and nondetection.

Drahlneep |

After tinkering with his weapon and catching his breath, Drahlneep takes a moment to glance at the map, trying to see if he can make any sense out of it. "Maybe we can anticipate where the soft-scale is going and find an ambush spot."

Perrik |

Perrik examines the map carefully, looking for things the kobolds didn't know about, as well as indications of what the thinskins were interested in.
Perrik has +19 Knowledge (Geography). Is it worth rolling?

Draco Voodoo |

The kobolds quickly kill the unconscious human and mount a gory warning for the human that ran away or any other creature that dares underestimate the Cyberfang Kobolds. They then begin to retrace their steps as the sun rises higher.
Is everyone impaired by sunlight? I think Jeji is the only one that noted her light sensitivity. Make a note next to your darkvision if you are.

Draco Voodoo |

Ah, weaknesses is a good place for it. That's right; you're no longer a Lizard, Perry!
Perrik's reconstructed kobold eyes no longer bear their racial sensitivity to the light above, but the others find themselves squinting painfully under the overwhelming glare of the great light of the overground. Thankfully most of the route runs under a moderate tree canopy, but it is hardly thick enough for comfort or unhindered vision.

Drahlneep |

"Heading north seems safer for us, so the human probably went south." Drahlneep shrugs, not sure if his logic holds up. "I am fine, I think you and Kricker took the worst of it."

Drahlneep |

Drahlneep engages his shield ring and draws the laser pistol, keeping his eyes trained on Jeji and the spaces around her.

Draco Voodoo |

Jeji leads the way to the concealed entrance of Issuma's hideout and peers out from behind the boulder. She sees four metal humans, a pair of the tripod maintenance robots that were the first robots the kobolds ever encountered, and a hovering robot with a pair of tentacled claws. They are hauling chunks of metal alloy and junked mechanical gear into the scrap heaps of the Machine Caves and Jeji loses sight of them as they disappear down the wide passage ahead.

Drahlneep |

"Yes, they'll lead us right to the League and probably sky-treasure."
Drahlneep scans the ground looking for tracks belonging to non-robots.
Survival: 1d20 + 9 ⇒ (12) + 9 = 21

Draco Voodoo |

Issuma did not think that these robots were aligned with the Technic League. Previous discussion: HERE

Drahlneep |

And embarrassingly, I was the one who clarified that point. Doh. Well the treasure part stands. And still looking for non-robot tracks just to know.

Draco Voodoo |

After Drahlneep verifies that there were none other than the machines entering the Machine Cave, Kricker cautions against interference. The mechanical scavengers disappear into the depths of the mountain and the noise of their progress blends into the usual noises of the mysterious caves. Issuma appears soon after with a line of dangling fish and silently begs the kobolds follow her back into her hidden home. Inside she prepares the new rations while telling the kobolds that she delayed her return until the robot caravan had passed through so as to remain undisturbed. Then she asks whether the kobold band achieved their goal.

Drahlneep |

Drahlneep is surprised that he is relieved to see the return of the off-worlder. He grunts and nods at her on her return before grinning a moment and walking over to examine the map again with her advice.

Issuma |

Issuma looks closely and makes a chuckling sound. "Well, I suppose the X's mark where they were bound. I know these places. Here, the northern spot in the mountain, this is the cave where I was held captive by the Dark Ones. The southern mark in the swamp, I have only seen it from a distance because it gives a sickly glow and the creatures around it are blighted. I thought it best to avoid it."

Issuma |

Well, lets try the Northern Cave then. Issuma, do you want to accompany us for this? There may be an opportunity for revenge against your captors.
"Yes. I would avenge myself and the others they have used for their foul experiments. I am prepared if you are ready."

Draco Voodoo |

Not wanting to let the remaining Technic League slaver slip away, the warband heads out again, this time with Issuma leading the way to the horrible monsters from the void above this world. Issuma knows the valley well and the group travels quickly without incident to the rocky canyon at the northern end of the valley.
The tall Kasathan stops at a rough wall of the valley with swaths of green mold clinging to the broken surfaces. A few mold-encrusted trees and tangles of brambly undergrowth decorate the region. Issuma points out one particularly large patch, which nearly obscures a single cave entrance at the cliff base.

Issuma |

Issuma holds up on of her four hands as Kricker stirs the band into action. She silently peers around in them middle distance and then points out strange markings on the ground which look like they were made by a giant machine. "These tracks came from the Annihilators. There were two. We saw one destroyed at the Scar's entrance. Fortunately, I do not see the other. Let us enter quickly."
Drahlneep leads into a narrow passage covered in slimy algae. After a short way it widens into a small chamber. A set of six humanoid ribcages, stained red by ragged scraps of clinging meat and hanging from cords like a grisly row of unlit chandeliers, adorn the ceiling of this widened tunnel. The unmistakable odor of rotting flesh mingles with the fetid stink of the soupy swamp water covering the cave passage’s floor. The passage Y's ahead.

Kricker Godridden |

Either those are intended as a warning, or someone has a really grisly idea of interior decoration. In either case, looks like we can assume these caves are still actively maintained. Keep an eye out, Drahlneep one way looks much the same as the other. Lead on.

Draco Voodoo |

The Annihilator tracks? They weren't fresh. More than a few days old, but hard to tell anything beyond that.
As Drahlneep steps forward, a moldy humanoid thing rises from the fetid water that is waist deep on the kobolds. And it keeps rising to nearly eight feet in height, totally blocking the way ahead.