Draco Voodoo's To KoBoldly GO! (Inactive)

Game Master voodoo chili

A Very Special Iron Gods
The Blightscale Kobolds seek revenge against the humans. Ray guns get it faster.

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Kricker charges to drive the roaring sword at the human, but the translucent shield blocks the blade and it rips harmlessly at the magical forcefield.

Round 2
Perrik
Drahlneep
R3
Jeji
Zap


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perrik draws his longspear and stabs at the human past Kricker. He can't get past its defenses, though.

Spear, incl. prayer: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Will w/rage: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20

Drahlneep does not even notice the glittery coating through his fury, he only narrows his email was and pumps laser fire at his target as he advances.

TMLP w/rage, prayer, PBS: 1d20 + 11 + 2 + 1 + 1 ⇒ (1) + 11 + 2 + 1 + 1 = 16
Damage if hit w/rage, prayer, PBS: 1d6 + 4 + 2 + 1 + 1 ⇒ (1) + 4 + 2 + 1 + 1 = 9

Looking to get adjacent for melee, but firing first.

Geeze, dice...


snake-eyes. boo, dicebot. I put my own glitch (fumble) table on the campaign page glitch: 1d20 ⇒ 15

Shielded by the iron kobold, Perrik jabs cautiously and ineffectively, fearing that the biting blade will inadvertently eat his spear. A glittering, but unimpaired Drahlneep advances up to Kricker's side firing the laser pistol, but the glitter may have done something to the tech weapon because it emits a blinding flash rather than a burning beam! Drahlneep- battery loses 2 charges and Reflex DC 15 or blinded for next round


R3
Jeji
Zap


Corrected: Drahlneep- battery loses 4 charges and Reflex DC 15 or blinded for next round


Kobold Inactive

Somewhat emboldened by the charge of her kin, Jeji halted her retreat. She turned, drew her own pistol and fired at the human.

Arc Pistol: 1d20 + 9 ⇒ (14) + 9 = 23 +1 if within 30 feet
Electricity damage: 1d6 ⇒ 6 +1 if within 30 feet


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Don't forget the +1 to hit and to damage from prayer.


There's a crackle and a sniff of ozone as Jeji's pistol sends an electrical jolt into the human. "Oh, you like electricity?", the man asks in common human speak. He jerks back and cracking his whip in the air with his right hand and thrusting his left hand forward to release a bolt of lightning through Kricker and Perrik! K&P- 37 electrical damage, Ref DC 15 for half

Round 3
Kricker
Perrik
Drahlneep
R4
Jeji
Zap


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Reflex DC15: 1d20 + 9 ⇒ (6) + 9 = 15
(was there an AOO on that spell cast from the mage?)

Kricker sidesteps most of the bolt and swings again, stepping forward if he needs to:
Chainsword +prayer: 1d20 + 9 ⇒ (8) + 9 = 17


Kricker Godridden wrote:
(was there an AOO on that spell cast from the mage?)

Not without step up. 'jerks back' was meant to imply step away.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

that is what I thought might be happening, just checking though


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

DC 15 Reflex save, including prayer: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22

Perrik, too, manages to avoid the worst of the lightning. He circles around the thinskin to provide a distraction for Kricker and keep the foe in place and unable to cast spells easily, thenstabs again.

Flanking longspear, including prayer: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Longspear damage, including prayer: 1d6 - 1 + 1 ⇒ (4) - 1 + 1 = 4


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Ref w/rage: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19

Drahlneep sees the battery indicator blink radidly as he hit the firing stud and turns his face before the malfunction blinds him. When he glances back at the indicator he see the weapon is empty and drops it while drawing one of the Smiler back-up pistols.

Smiler pistol w/rage, prayer, PBS: 1d20 + 11 + 2 + 1 + 1 ⇒ (2) + 11 + 2 + 1 + 1 = 17
Damage if hit w/rage, prayer, PBS: 1d6 + 4 + 2 + 1 + 1 ⇒ (4) + 4 + 2 + 1 + 1 = 12

Can't get to the map at this exact moment, not sure if I'm in range to melee yet, but if not he wants to move in closer.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

lol I think the Smiler pistol just misfired as well! Time to abandon the guns Drahlneep!


I believe only a nat 1 breaks a pistol. I know these are janky guns, but couldn't find anywhere that noted they had a higher misfire range.

Perrik races around and manages a jab from behind that barely penetrates the human's armor. Drahlneep drops the dead laser and pulls one of the junk pistols from his bandolier. The shot causes the thing to rattle in his grip, but the bullet flies toward its target only to ricochet off the forcefield.

Jeji up


Kobold Inactive

Jeji continued to close with the human just as her kin had done. She kept her arc pistol leveled at the man and squeezed the trigger.

Arc Pistol, prayer: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 +1 if within 30 ft. Ranged Touch
Electricity damage, prayer: 1d6 + 1 ⇒ (2) + 1 = 3 +1 if within 30 ft.


not rolling so well.

Jeji turns back toward her companions who now nearly surround the human. She fires her arc pistol, but aims a bit to high so as not to hit Drahlneep and misses. 2d20 ⇒ (16, 2) = 18 The whip-wielding slaver pushes back toward Perrik and casts a spell as the kobold tries to maneuver his long spear. The whip flies high and then arcs toward Kricker. It barely grazes him, but there is a crackling discharge as electricity arcs from the tip and through his breastplate. Kricker-15 electrical

Round 4
Kricker
Perrik
Drahlneep
R5
Jeji
Zap


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker steps up making use of the flank Perrik provides and swings at the mage.

chiain sword, flank, prayer: 1d20 + 11 ⇒ (18) + 11 = 29
confimation: 1d20 + 11 ⇒ (5) + 11 = 16
damage, prayer: 2d8 + 5 ⇒ (1, 6) + 5 = 12


"I don't know where you found such a hoard of tech, kobolds, but it will bring me much glory in Starfall after I've removed it all from your dead- ARRGH!" The human's taunts end as Kricker manages to drive the ripping sword into his leg. The man curses as the kobolds circle.


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perrik stabs again at the thinskin, but is unable to get past the enemy's arcane defenses.

Flanking longspear, incl. prayer: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17


Kobold Inactive

Jeji continued to creep forward, her eye ever wary on those still inside the tent as she moved in to help surround the human. Trying to find a vulnerable spot to strike, she drew her short sword and thrust it at the man.

Shortsword: 1d20 + 8 ⇒ (3) + 8 = 11 +2 from flank if she can get into a flanking position
Piercing damage: 1d4 - 1 ⇒ (4) - 1 = 3 Plus 2d6 ⇒ (5, 2) = 7 if she can sneak attack from flank


The human is a skilled adventurer and warrior who has no problem dodging the mundane spear and sword poked at him.

Drahlneep up


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Smiler pistol w/rage, prayer, PBS, TWF: 1d20 + 11 + 2 + 1 + 1 - 2 ⇒ (12) + 11 + 2 + 1 + 1 - 2 = 25
Damage if hit w/rage, prayer, PBS: 1d6 + 4 + 2 + 1 + 1 ⇒ (6) + 4 + 2 + 1 + 1 = 14
Shield bash w/rage, prayer, TWF: 1d20 + 9 + 2 + 1 - 2 ⇒ (9) + 9 + 2 + 1 - 2 = 19
Damage if hit w/rage, prayer: 1d2 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7
Shield bash w/rage, prayer, TWF: 1d20 + 4 + 2 + 1 - 2 ⇒ (6) + 4 + 2 + 1 - 2 = 11
Damage if hit w/rage, prayer: 1d2 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7

The kobold savage discharges his last loaded pistol then activates his force shield ring and tries to slam it repeatedly into his pinkskin foes.


Bashing forcefield to forceshield doesn't do anything, but Drahlneep manages to get a shot past the man's defenses and pierce his side. The man circles around the tent trying to get away from the press of kobolds. He attempts to cast a spell, but is distracted by Perrik's spear.

Round 5
Kricker
Perrik
Drahlneep
R6
Jeji
Zap


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perrik circles back towards Kricker and tries to heal the badly wounded priest.

CLW: 1d8 + 5 ⇒ (3) + 5 = 8

Concentration check, if necessary: 1d20 + 14 ⇒ (12) + 14 = 26


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker chases down the wayward mage and swings again.

chainsword, prayer, and maybe flank: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
damage, prayer: 2d8 + 5 ⇒ (6, 2) + 5 = 13


Kricker chases down the Technic mage and powers past the shield sawing into the man's side with a spray of blood. The human looks pale and panicked as he is grievously wounded. Perrik follows Kricker to give him a healing surge.

Drahlneep and Jeji up.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Drahlneep drops the spent pistol, still enraged and even more frustrated his best weapons are out. He grabs the inhibitor from his belt and let's it crackle to life as he swings on the human.

NI w/rage, prayer: 1d20 + 9 ⇒ (7) + 9 = 16
Damage if hit w/rage, prayer: 1d6 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10 DC 12 or daze.


Kobold Inactive

Jeji moves to pick up Drahlneep's discarded pistol and begins to change out the battery.


Drahlneep's club bounces harmlessly off the force shield. Meanwhile, Jeji races over to the dropped laser pistol and changes the battery. The human continues retreating around the trip ahead of the chainsaw wielding kobold. Again he shouts an arcane phrase and strikes Kricker with the whip. Electricity courses from the whip and through the kobold. Kricker- 19 elect

Round 6
Kricker
Perrik
Drahlneep
R7
Jeji
Zap


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker falls over, smoking slightly.


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perrik casts another curing spell, steps up, and touches the fallen priest.

CLW: 1d8 + 5 ⇒ (5) + 5 = 10


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Drahlneep thrusts the inhibitor towards the human's chest, then pulls the weapon back and tries to hit the man with a backhand swing.

NI w/rage, prayer: 1d20 + 9 + 2 + 1 ⇒ (10) + 9 + 2 + 1 = 22
Damage if hit w/rage, prayer: 1d6 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
NI w/rage, prayer: 1d20 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11
Damage if hit w/rage, prayer: 1d6 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11


Kricker no sooner falls to the ground then Perrik again pours healing energy into him staving off inevitable death. Drahlneep sprints past the crouched pair and batters at the shield, but the baton cannot break past the force barrier!

Jeji up!


Kobold Inactive

With the laser pistol reloaded, Jeji aimed at the human and gave the trigger a squeeze.

laser Pistol, prayer, point blank shot: 1d20 + 9 + 1 + 1 ⇒ (2) + 9 + 1 + 1 = 13
damage, point blank shot: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


The laser beam passes through the shield and barely misses the human. His eyes bounce between the laser pistol and chainsword and with a curse and a spell cast defensively, pulls his disappearing act again. Running steps mark his retreat.

Round 6
Kricker
Perrik
Drahlneep
R7
Jeji
Zap


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker gets up, perception: 1d20 + 15 ⇒ (17) + 15 = 32 to target, and casts Hold person (Will DC15) at the fleeing mage


nice. that's a good roll... but his save is good, too.

The sound of retreating steps stumble a moment and then continue with a grunt!


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

With little else to do, Perrik casts another curative spell on Kricker.

CMW: 2d8 + 6 ⇒ (8, 8) + 6 = 22


note: As far as you can tell, sorceress never left the tent.


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Eh. Kricker needed the boost, and Drahlneep and Jeji can deal with the other thinskin.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Drahlneep snarls with frustration and barrels into the tent.

If the woman is not incapacitated when he gets there AND he has an attack left, he will try and tag her.

NI w/rage, prayer: 1d20 + 9 + 2 + 1 ⇒ (2) + 9 + 2 + 1 = 14
Damage if hit w/rage, prayer: 1d6 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6 DC 12 or daze.


Perrik continues to tend Kricker while Drahlneep runs into the tent to search for the Technic League sorceress. He finds her unconscious on the ground where she succumbed to the grenades.

Jeji.


Kobold Inactive

With the male human apparently gone and the female unconscious, Jeji rushes over to Drahlneep and hands him back his laser pistol. She then turns to retrieve the discarded smiler pistol as well.


Jeji gathers Drahlneep's guns and hands them to her volatile companion as he ponders the unconscious human.

Out of Combat.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Do we need any information from this one? Or can I cut off her head and mount it on a stick?

Kricker searches the tent to see if the fleeing Magus and unconscious mage left any good loot.

I figure we wait a bit, heal up, and then see if we can track the Magus, he has to be bleeding pretty heavily, and I don't imagine he has much healing with him, as long as he stays in the wooded area we should be ok with the daystar.

Kricker uses the wand on himself:
CLW from wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW from wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW from wand: 1d8 + 1 ⇒ (6) + 1 = 7


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Drahlneep grunts a thanks to Jeji and holsters his weapons while catching his breath. "I could use some time to figure out what happened to this junk, but really just need a few moments to recover."


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

"I want to know everything that they're doing here, and what else they've encountered. The more we know, the better prepared we can be."


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker notices that Perrik is hurt as well.

CLW from wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW from wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW from wand: 1d8 + 1 ⇒ (7) + 1 = 8

Letting that mage talk may be dangerous...Let's at least bind her hands behind her back.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

"Blindfold," the savage kobold adds, passing a hand over his eyes and nodding in the woman's direction.

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