
Drahlneep |

Will w/rage: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Drahlneep does not even notice the glittery coating through his fury, he only narrows his email was and pumps laser fire at his target as he advances.
TMLP w/rage, prayer, PBS: 1d20 + 11 + 2 + 1 + 1 ⇒ (1) + 11 + 2 + 1 + 1 = 16
Damage if hit w/rage, prayer, PBS: 1d6 + 4 + 2 + 1 + 1 ⇒ (1) + 4 + 2 + 1 + 1 = 9
Looking to get adjacent for melee, but firing first.
Geeze, dice...

Draco Voodoo |

snake-eyes. boo, dicebot. I put my own glitch (fumble) table on the campaign page glitch: 1d20 ⇒ 15
Shielded by the iron kobold, Perrik jabs cautiously and ineffectively, fearing that the biting blade will inadvertently eat his spear. A glittering, but unimpaired Drahlneep advances up to Kricker's side firing the laser pistol, but the glitter may have done something to the tech weapon because it emits a blinding flash rather than a burning beam! Drahlneep- battery loses 2 charges and Reflex DC 15 or blinded for next round
R3
Jeji
Zap

Draco Voodoo |

There's a crackle and a sniff of ozone as Jeji's pistol sends an electrical jolt into the human. "Oh, you like electricity?", the man asks in common human speak. He jerks back and cracking his whip in the air with his right hand and thrusting his left hand forward to release a bolt of lightning through Kricker and Perrik! K&P- 37 electrical damage, Ref DC 15 for half
Round 3
Kricker
Perrik
Drahlneep
R4
Jeji
Zap

Kricker Godridden |

Reflex DC15: 1d20 + 9 ⇒ (6) + 9 = 15
(was there an AOO on that spell cast from the mage?)
Kricker sidesteps most of the bolt and swings again, stepping forward if he needs to:
Chainsword +prayer: 1d20 + 9 ⇒ (8) + 9 = 17

Perrik |

DC 15 Reflex save, including prayer: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Perrik, too, manages to avoid the worst of the lightning. He circles around the thinskin to provide a distraction for Kricker and keep the foe in place and unable to cast spells easily, thenstabs again.
Flanking longspear, including prayer: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Longspear damage, including prayer: 1d6 - 1 + 1 ⇒ (4) - 1 + 1 = 4

Drahlneep |

Ref w/rage: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Drahlneep sees the battery indicator blink radidly as he hit the firing stud and turns his face before the malfunction blinds him. When he glances back at the indicator he see the weapon is empty and drops it while drawing one of the Smiler back-up pistols.
Smiler pistol w/rage, prayer, PBS: 1d20 + 11 + 2 + 1 + 1 ⇒ (2) + 11 + 2 + 1 + 1 = 17
Damage if hit w/rage, prayer, PBS: 1d6 + 4 + 2 + 1 + 1 ⇒ (4) + 4 + 2 + 1 + 1 = 12
Can't get to the map at this exact moment, not sure if I'm in range to melee yet, but if not he wants to move in closer.

Draco Voodoo |

I believe only a nat 1 breaks a pistol. I know these are janky guns, but couldn't find anywhere that noted they had a higher misfire range.
Perrik races around and manages a jab from behind that barely penetrates the human's armor. Drahlneep drops the dead laser and pulls one of the junk pistols from his bandolier. The shot causes the thing to rattle in his grip, but the bullet flies toward its target only to ricochet off the forcefield.
Jeji up

Jeji the Unstable |

Jeji continued to close with the human just as her kin had done. She kept her arc pistol leveled at the man and squeezed the trigger.
Arc Pistol, prayer: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 +1 if within 30 ft. Ranged Touch
Electricity damage, prayer: 1d6 + 1 ⇒ (2) + 1 = 3 +1 if within 30 ft.

Draco Voodoo |

not rolling so well.
Jeji turns back toward her companions who now nearly surround the human. She fires her arc pistol, but aims a bit to high so as not to hit Drahlneep and misses. 2d20 ⇒ (16, 2) = 18 The whip-wielding slaver pushes back toward Perrik and casts a spell as the kobold tries to maneuver his long spear. The whip flies high and then arcs toward Kricker. It barely grazes him, but there is a crackling discharge as electricity arcs from the tip and through his breastplate. Kricker-15 electrical
Round 4
Kricker
Perrik
Drahlneep
R5
Jeji
Zap

Kricker Godridden |

Kricker steps up making use of the flank Perrik provides and swings at the mage.
chiain sword, flank, prayer: 1d20 + 11 ⇒ (18) + 11 = 29
confimation: 1d20 + 11 ⇒ (5) + 11 = 16
damage, prayer: 2d8 + 5 ⇒ (1, 6) + 5 = 12

Jeji the Unstable |

Jeji continued to creep forward, her eye ever wary on those still inside the tent as she moved in to help surround the human. Trying to find a vulnerable spot to strike, she drew her short sword and thrust it at the man.
Shortsword: 1d20 + 8 ⇒ (3) + 8 = 11 +2 from flank if she can get into a flanking position
Piercing damage: 1d4 - 1 ⇒ (4) - 1 = 3 Plus 2d6 ⇒ (5, 2) = 7 if she can sneak attack from flank

Drahlneep |

Smiler pistol w/rage, prayer, PBS, TWF: 1d20 + 11 + 2 + 1 + 1 - 2 ⇒ (12) + 11 + 2 + 1 + 1 - 2 = 25
Damage if hit w/rage, prayer, PBS: 1d6 + 4 + 2 + 1 + 1 ⇒ (6) + 4 + 2 + 1 + 1 = 14
Shield bash w/rage, prayer, TWF: 1d20 + 9 + 2 + 1 - 2 ⇒ (9) + 9 + 2 + 1 - 2 = 19
Damage if hit w/rage, prayer: 1d2 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7
Shield bash w/rage, prayer, TWF: 1d20 + 4 + 2 + 1 - 2 ⇒ (6) + 4 + 2 + 1 - 2 = 11
Damage if hit w/rage, prayer: 1d2 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7
The kobold savage discharges his last loaded pistol then activates his force shield ring and tries to slam it repeatedly into his pinkskin foes.

Draco Voodoo |

Bashing forcefield to forceshield doesn't do anything, but Drahlneep manages to get a shot past the man's defenses and pierce his side. The man circles around the tent trying to get away from the press of kobolds. He attempts to cast a spell, but is distracted by Perrik's spear.
Round 5
Kricker
Perrik
Drahlneep
R6
Jeji
Zap

Drahlneep |

Drahlneep drops the spent pistol, still enraged and even more frustrated his best weapons are out. He grabs the inhibitor from his belt and let's it crackle to life as he swings on the human.
NI w/rage, prayer: 1d20 + 9 ⇒ (7) + 9 = 16
Damage if hit w/rage, prayer: 1d6 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10 DC 12 or daze.

Draco Voodoo |

Drahlneep's club bounces harmlessly off the force shield. Meanwhile, Jeji races over to the dropped laser pistol and changes the battery. The human continues retreating around the trip ahead of the chainsaw wielding kobold. Again he shouts an arcane phrase and strikes Kricker with the whip. Electricity courses from the whip and through the kobold. Kricker- 19 elect
Round 6
Kricker
Perrik
Drahlneep
R7
Jeji
Zap

Drahlneep |

Drahlneep thrusts the inhibitor towards the human's chest, then pulls the weapon back and tries to hit the man with a backhand swing.
NI w/rage, prayer: 1d20 + 9 + 2 + 1 ⇒ (10) + 9 + 2 + 1 = 22
Damage if hit w/rage, prayer: 1d6 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
NI w/rage, prayer: 1d20 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11
Damage if hit w/rage, prayer: 1d6 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11

Drahlneep |

Drahlneep snarls with frustration and barrels into the tent.
If the woman is not incapacitated when he gets there AND he has an attack left, he will try and tag her.
NI w/rage, prayer: 1d20 + 9 + 2 + 1 ⇒ (2) + 9 + 2 + 1 = 14
Damage if hit w/rage, prayer: 1d6 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6 DC 12 or daze.

Kricker Godridden |

Do we need any information from this one? Or can I cut off her head and mount it on a stick?
Kricker searches the tent to see if the fleeing Magus and unconscious mage left any good loot.
I figure we wait a bit, heal up, and then see if we can track the Magus, he has to be bleeding pretty heavily, and I don't imagine he has much healing with him, as long as he stays in the wooded area we should be ok with the daystar.
Kricker uses the wand on himself:
CLW from wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW from wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW from wand: 1d8 + 1 ⇒ (6) + 1 = 7

Drahlneep |

Drahlneep grunts a thanks to Jeji and holsters his weapons while catching his breath. "I could use some time to figure out what happened to this junk, but really just need a few moments to recover."

Kricker Godridden |

Kricker notices that Perrik is hurt as well.
CLW from wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW from wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW from wand: 1d8 + 1 ⇒ (7) + 1 = 8
Letting that mage talk may be dangerous...Let's at least bind her hands behind her back.