Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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Zimu, you have three options here.

(1) Charm Person -- Charm Blackerly. You need to cast it "on" him, so you need to know where he is. If he fails his save, it will make him friendly. It doesn't make him stupid, suicidal, or obedient to your every command -- just friendly. I'd say, try this if you want to avoid a fight; with a contested Cha check, you could get him to open the portcullis. (Of course, if you lose the Cha check, the spell is broken...)

(2) Sleep. This is a burst spell with a 10'radius, so you can catch Blackerly and several guards, and you don't need to know where they are -- the spell "bursts" outward from a center point that you select. Cast this in advance of a fight, because it doesn't discriminate; once other PCs have jumped into melee, they're vulnerable.

(2) Pyrotechnics. There's a small fire and a couple of lanterns burning on the other side, so you can cast this. Go look at its effects -- you choose one. Again, you would probably want to cast this in advance of combat.

All three of these are "save or suck" spells -- meaning the guards get saving throws. So they may work great, or not at all.

Doug M.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Darkness just drops the light by one step, so only areas of dim light become fully dark.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Just as a note, I think this was missed earlier, but since the saves were made, I did not mention it. But Sleep - and Summon Monster (the spell, not my spell-like ability) and Enlarge Person and a few other spells are all Full Round actions.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
(2) Sleep. This is a burst spell with a 10'radius, so you can catch Blackerly and several guards, and you don't need to know where they are -- the spell "bursts" outward from a center point that you select. Cast this in advance of a fight, because it doesn't discriminate; once other PCs have jumped into melee, they're vulnerable.

I never knew that about sleep, I did not know I could catch the party! Thanks! And don't tell my GM DM!

:)

And I would be all for Charm Person except I've seen how you roll dice.

Also Color Spray is an option, which honestly I was leaning towards, because Sleep has a longer casting time and for all I know Blackerly is level 5.


Casting time is not such a big deal if you do it before combat has started. "I cast Sleep, everybody waits a round to see what happens".

The only drawback is that Blackerly and the guards may see you casting and attempt to interfere (i.e., by shooting you with a crossbow). However, there are a couple of "blind spots" between the arrow slits where you can stand and be out of sight. (Well, provided that nobody is watching from the arrow slits on the other side of the room, or through the murder holes above...)

I didn't realize Color Spray was one of your spells? You can't use any of the spells from the Warden's spellbook until you've cast them at least once.

Doug M.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Color spray is nice, but you'll be lucky to get more than one of them in the range.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:

I didn't realize Color Spray was one of your spells? You can't use any of the spells from the Warden's spellbook until you've cast them at least once.

I had it on my sheet but after reading the players character sheets (well except the Judge's because it was long and I had midterms two weeks ago) I switched it out for Disguise Self, and Charm Person because I saw Jax had color spray, (the Illusion and Necromantic Spells cost TWO slots for me) but its definitely in my spell book/known spell, so more useful as a bonded item emergency spell. Actually its my only offensive spell besides Sleep.

Admittedly we did NOT start with our spell books so if this is not an option thats fair by me.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Bonded item cannot be used to cast opposition spells I do not think.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

This is my final question, sorry I want to understand the rule, the blinding effect from Pyrotechnics is a burst? Meaning it would not effect others after the initial burst, its not ongoing correct?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Judge Tohram Quasangi wrote:
Bonded item cannot be used to cast opposition spells I do not think.

Then Color Spray not an option and I will have a few words with the rules guy who helped me who thinks he's Mr. Rules lawyer ...

Thanks ... er, GRRR!

;)


Correct -- it's a burst centered on the fire source. 20' radius for smoke, 120' (!) radius for the fireworks.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Well, as long as I can see someone to hit I think anything to slow them down for at least a round would be a good thing, I won’t be able to attack During round 1 becuase giving everyone Precise Strike is a standard action. My free action for round 1 will be challenge giving everyonne +1 to hit Blackerly. I advise Morty and Toothpick to gang up on Blackerly to get the extra 1d6 damage from flank. I will attack him during round 2.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I think we have a winner! And thanks for the suggestion! See guys DM will actually give us the illusion of hope.

;)

Really thanks.


"The bonded object cannot be used to cast spells from the wizard's opposition schools (see arcane school below)."

http://www.d20pfsrd.com/classes/core-classes/wizard#TOC-Arcane-Bond-Ex-or-S p-


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

This is going to be amusing..worse case scenario Jax is claiming to be charmed by the witch.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Worse case scenario we'll all be playing Jade Regent. Its a running joke Bref and I have.

I was going to type how Cуровую took out all the water from the torch in an instant, in keeping with the Ice theme, but DM said it more 'pretty'.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Bref wrote:
I cannot get a good attack roll to save my frickin life

In this case literally, hopefully that's enough!


Wizard 2 (HP 17/17; AC 13/13/10 ; CMD 12 Fort +2; Ref +3; Will +4; Init +3; Perception +7, Darkvision 60 ft)

Sorry! I thought covering our eyes and the wall would be enough to mask the effect! Sorry Bref! (To be fair he did say he curled up into a ball!!) Happily Grumblejack made it! I think DM you are running the Judge temporarily, can we assume he shut his eyes, I would not like to penalize him for my actions.

The DM gives, and he taketh away.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Curse our strings of bad rolls!


No kidding. I just dropped your main melee fighter with a max damage roll from a blind drunk guy.

Go me. I guess.

Doug M.


Wizard 2 (HP 17/17; AC 13/13/10 ; CMD 12 Fort +2; Ref +3; Will +4; Init +3; Perception +7, Darkvision 60 ft)

No Color Spray for me so leaves -

Option 1: Cast Sleep and hope that it drops enough guards to stem the tide.

Option 2: Cast Charm Person on Blackerly so he will at least follow my orders for a brief time and we figure a way out.

Option 3: Recast Disguise Self to prolong the duration, call for them to bring my horse, ride out of here as the Warden shouting the passwords until I am blue in the face, and see all of you at Jade Regent.

:)


Casting Charm Person is an interesting option; normally it doesn't work when the target is in melee with your allies, but Blackerly thinks you're the Warden. So it would presumably move his mental state to "friendly to the Warden". Unfortunately, you have to see him to target him, so it's not an option this round.

Sleep, well, risky -- it's a burst. I'd make you roll randomly to see where it hits. You might well end up zapping party members.

Those aren't your only options. You can make a Bluff check against the guys banging on the door. You can try giving commands to the guards.

Doug M.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Then that what I'll do this round!


Unnamed

I have a jade regent character already :) lol


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

dmdm plz bot me, I will be driving for a few hours. jthat is not going to happen again so just bite attacks


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

I believe the guard was still blinded on round 2, so that 9 v. Touch AC is against a flat-footed fellow..maybe that means it hits..if they happen to have a negative dex.


Blinded condition = no Dex bonus AND -2 to AC. So, that hits.

Doug M.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Thanksgiving, may or may not get any posting done, bot as needed


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Well, we killed the turkey, lets just hope we can get the hams he was hanging out with.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I am going to Thanksgiving dinner, will be back late. Happy Thanksgiving everyone!


I'm guessing posting might be light today. That's fine. Happy Thanksgiving, all!

Doug M.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

HAPPY THANKSGIVING!

Gobble Gobble!


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I can post for an hour then time to feast and drink!

Shall we play a little then continue tomorrow?

Also actions for this round -

Sleep if possible.

If it will get more than one player in the area of effect will look for the most threatening guard and Daze him, I rolled perception. Guards were still blind because I was at the top of the initiative correct?

Will Bluff guards and try to get them to run and provoke attacks of opportunity from the party by telling them I will cast a fireball.


New round. The good news is, Blackerly is severely injured or dead!

The bad news is, the guards have surrounded the "Warden" and are trying to take "him" away to safety; there are another dozen or so guards pounding on the southern door; and with the window used up, you don't have any way out.

Doug M.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

I take back what I said about poor rolls. Two criticals and an 18 in the last three rolls?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I have spellcraft!

If after the potion get's poured into Edmin, he starts to Levitate or become Invisible or Blur I'll roll up a new character.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I will cast Daze on opponents and keep on Bluffing but I am not sure how many guards are left by us, or who we are fighting. We need Edmin and Grumblejack to get that gate open! Suggestions?


There are four guards left active, plus a sleeping guy on the floor. That's why I keep doing those "enemies" spoilers.

Doug M.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Right, and thanks for that but I have had some good Bluffs (and I doubt my luck will hold) a 22 and a 25 - and I thought some of them backed up and withdrew from us, so I was not sure who was left with us save for the Corporal, I was hoping some fled.


The good news is, they totally believe you're the Warden. The bad news is, Lawful Good Alf is interpreting your commands in a way that makes sense to him. It's Bluff, not mind control.

Doug M.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Is Carl still alive with the extra damage he took from the Attack of Opportunity? When you rolled for Jax's it came up a 19, which is a crit with a short sword. I rolled the confirm + extra damage somewhere after that this morning. I suppose it doesn't matter much since he's asleep, but I'd like to know how many hits these guards can take.

Edit: Also, those numbers next to each guard's name..is that how much we've hit them for?


It was Don, not Carl -- my mistake.

Yes, that's the damage each guard has taken.

Doug M.


Folks, please try to keep track of your actions and not double-act. That's why I'm regularly reposting the Inits -- so you can see who has gone in each round.

Doug M.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Yes, reposting the Init has been very helpful!

Don was the one who is asleep or who took the AoO?


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
Douglas Muir 406 wrote:

Folks, please try to keep track of your actions and not double-act. That's why I'm regularly reposting the Inits -- so you can see who has gone in each round.

Doug M.

consider me chastised!


2 people marked this as a favorite.
Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

A suggestion. It helps to put your round AC and HP on your actions durring combat. Such as:

Round 4
Init: 14
AC: 16
HP: -2/13
Status: Knocked the F out
Action: none.


1 person marked this as a favorite.
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

LOL! Hey I like the tall silent types, I take your car keys.

Also Bref your old avatar had more charisma.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

well bref does have a cha of 5


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

If I can cast Force Missile without the guards seeing me I will if not I will cast Daze at a guard that is threatening one of the party and is not drunk.


The guards are pretty distracted, and one of them is drunk. I would give the two guards a DC 12 Perception check, -2 for the drunk guy.

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