Diremerc's Ruins of the Azlant (Inactive)

Game Master DireMerc

loot list

Town map (Talmandor's Bounty)

Index:

A1->Dock -> Cleared
A2->Tents
A3->Provisions building ->cleared
A4->Tool storage ->cleared
A5->Smithy ->cleared
A6->Chapel -> Haunted
A7->Large home ->cleared
A8->Pallisade gate -> Cleared
A9->Governor's house -> cleared
A10->government building ->cleared
A11-> Soldier barracks -> cleared
A12->colony square ->cleared
A13->Planted lands(crops)
A14->Main street
A15->Crop patches
A16->another garden
A17->plum trees
A18-> Levin farm


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M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Is it attacking?


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Bastien looks in wonder at the golem and then moves the battle stance.


It is hostile yes

Let's go with initiative the creature formed 60 feet away from the group.

It's a 10 foot wide stairway he is blocking the way up, you can move of the stairway but it is difficult terrain.

[dive=ball swarm golem init]1d20+2[/dice]

As a note this is a swarm, and certain weapons will have reduced effectivneess on it.


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Init: 1d20 + 4 ⇒ (17) + 4 = 21

Wow. Look at that thing. I'ts made up of lots of little things. How do we begin to fight it?

Knowledge Arcana?: 1d20 + 9 ⇒ (8) + 9 = 17


Male Human Class Druid 4| AC 17 T 12 FF 15 | HP 24/35| F +6 R +3 W +7 | Init +2 | Perc +10

Joshua looks at the creature and says "How indeed? Melt it?"

Init: 1d20 + 2 ⇒ (20) + 2 = 22


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

"What the...?!" Diomedes is once again confounded by this Azlanti technology. Reading about it is one thing, seeing it quite another.
init: 1d20 + 3 ⇒ (2) + 3 = 5 sigh


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Init: 1d20 + 3 ⇒ (13) + 3 = 16
Kn:Arcana: 1d20 + 8 ⇒ (17) + 8 = 25

Jordy does his best to think of how to beat a swarm golem. "Hold off a moment, let me think."


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

”That is fabulous! Except that it probably wants to kill us now. But really neat!”

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13


Jordy and Derantil - You can guess that it will be vulnerable to spells that affect metal and area of effect spells. It's body is likely to be resistant to slashing and piercing attack (not immune) but blugeoning weapons should work just fine.


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

"Smash it with hammers or maces or hit it with area effect spells or metal-deforming spells!" He rummages around in his pack to find a flask of oil, which he stuffs a rag into and lights on fire.

Jordy doesn't have anything helpful here, so he'll throw a flask of flaming oil.

Throw: 1d20 + 5 ⇒ (8) + 5 = 13
Fire dmg: 1d6 ⇒ 4


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

Smashing I can deal with. Diomedes brandishes his morningstar looking for an opening to attack.
his init is pretty low, but he'll move and smash when he can
morningstar PA: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22 dam: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10


ball swarm golem init: 1d20 + 2 ⇒ (11) + 2 = 13


high gizmo - low = monster: 1d100 ⇒ 81

Gizo is before the monster.


Male Human Class Druid 4| AC 17 T 12 FF 15 | HP 24/35| F +6 R +3 W +7 | Init +2 | Perc +10

Joshua sees the monster and orders Albert to attack it. He moves up with him and attacks himself.

Quarterstaff : 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Albert Bite w/PA: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15 Damage: 1d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10


@Jordy you mean alchemist fire?

I think Gizmo and Derantil still need to act before the creature.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo tosses a bomb at the golem. He takes care to avoid splashing it on his friends.

Ranged touch attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage, fire: 2d6 + 4 + 1 ⇒ (5, 6) + 4 + 1 = 16


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Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

I've got nothing. Deranthil says, backing away and then deciding to try to aid Diomedes's AC. even if that makes him a potential target.

Attack to aid AC: 1d20 + 8 ⇒ (1) + 8 = 9 Welp, I tried. :(


The creature has taken some damage and several of the balls that form it's body have fallen to the ground inert.

The balls all grow spikes looking like the end of Diomedes's morningstar and spin radidly and fly out in all directions (dealing damage to everyone in a space adjacent to the golem)

swarm damage: 2d6 ⇒ (6, 3) = 9

Also cause 2 bleed damage to everyone hit.

Hit's Dio, Joshua and Albert I believe.

Your go again.


Male Human Class Druid 4| AC 17 T 12 FF 15 | HP 24/35| F +6 R +3 W +7 | Init +2 | Perc +10

Joshua winces as the balls hit him but he attacks again and then steps back 5 feet, while Albert attacks.

Quarterstaff : 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Albert Bite w/PA: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26 Damage: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Albert Tail Slap w/PA: 1d20 + 3 - 1 ⇒ (18) + 3 - 1 = 20 Damage: 1d12 + 2 + 1 ⇒ (2) + 2 + 1 = 5


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

"Damn! Sharp little things, aren't they." Despite the damage and blood loss, Diomedes swings again.
morningstar: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19 dam: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Bastien moves in and attacks.
Attack: 1d20 + 7 ⇒ (9) + 7 = 161d10 + 12 ⇒ (6) + 12 = 18


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Jordy steps up behind Dio and invokes a healing spell.

CLW on Dio: 1d8 + 4 ⇒ (5) + 4 = 9 Also stops the Bleed damage.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Assuming the bomb looks to be working, Gizmo gladly mixes some reagents and tosses another, careful to avoid splashing his friends.

Ranged touch attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage, fire: 2d6 + 4 + 1 ⇒ (5, 3) + 4 + 1 = 13


What weapon is Bastien using?


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Bastian is using a no dachi


All the balls in the golem sudently form a 10 foot tall tower and "fall" towards as many people as they can hoping to crush them. This would fall on Bastien, Dio, Jordy Josha and Albert.

damage: 4d6 ⇒ (6, 3, 5, 1) = 15

Make a dc 15 reflex to avoid being hit, if you are hit you are also knocked prone. (This attack doesn't cause bleed)

After falling the ball roll down the stairs and reform the golem next to Gizmo.

Your go


Male Human Class Druid 4| AC 17 T 12 FF 15 | HP 24/35| F +6 R +3 W +7 | Init +2 | Perc +10

Joshua shouts "Look out!" as he jumps out of the way of the tower. He then moves and attacks while Albert stands up and moves.

Reflex Save: 1d20 + 3 ⇒ (15) + 3 = 18
Reflex Save Albert: 1d20 + 5 ⇒ (7) + 5 = 12 Guess he doesn't get the +4 vs. trip.

Quarterstaff : 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d6 + 3 ⇒ (3) + 3 = 6


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Ref save, DC 15: 1d20 + 6 ⇒ (7) + 6 = 13

Jordy gets buried under the falling golem and spends the next few seconds scrambling to his feet and away from the monster.

Move action to stand from prone, another move to move away from possible melee.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

"Oh S+~@!" Diomedes says as the 'tower' falls toward him.
reflex: 1d20 + 1 ⇒ (14) + 1 = 15
He dives to the side just in time, spinning around to try to smash the thing again. (I imagine he can flank with someone at this point)
morningstar: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 dam: 1d8 + 3 ⇒ (3) + 3 = 6


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"Yikes!"

Gizmoa backs up a step and tosses another bomb at the very close pile of metal marbles. He is careful not to splash it back on himself or any others nearby.

Ranged Touch: 1d20 + 7 ⇒ (19) + 7 = 26
Damage, fire: 2d6 + 4 + 1 ⇒ (1, 1) + 4 + 1 = 7


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Refl: 1d20 + 3 ⇒ (14) + 3 = 17
Cursing Bastien keeps his footing and looks at the balls then reforming. Quickly moving down the stairs Bastien presses the attack.
Attack: 1d20 + 7 ⇒ (8) + 7 = 151d10 + 12 ⇒ (4) + 12 = 16


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Unsure how to help Deranthil stands back and makes sure not to get in the way.


Baddly damaged the ball swarm golem colapses and the remainging balls seem to become inert.


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Jordy dusts himself off and goes over to the scattered silver balls to pick one up. "What an odd golem."

We have a wand of CLW. Jordy could use a charge. Anybody else?

CLW wand, 1 charge: 1d8 + 1 ⇒ (8) + 1 = 9


Male Human Class Druid 4| AC 17 T 12 FF 15 | HP 24/35| F +6 R +3 W +7 | Init +2 | Perc +10

Joshua nods to Jordy, "Thank you. I could use some healing though there are others worse off than I am I think."


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Damn. I was so useless in that fight. I gotta learn a spell that hits an area.


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Jordy nods at Joshua and goes over to use the wand on him as well.

CLW wand, 1 charge: 1d8 + 1 ⇒ (7) + 1 = 8

Looking at status lines it doesn't look like anybody else is hurt?


You can look into the healing gonna nudge it forward a little bit

You finisht he climb to the top of the stairs and find a solitary stone structure, a tower at least three stories high, is partially embedded in the rocky cliff wall behind it. The cylindrical edifice is oddly undamaged, however, as if the rock were only the tide lapping at the tower’s lower half, frozen in time. The structure has no windows or rooftop battlements. A metal double door is set in the base of the southern side.

Above the door a sign reads in Azlanti. “Spindlelock Research Facility: a division of the Spindle Solution, making tomorrrow’s humanity, today. Authorized Personnel Only.”


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

Diomedes takes a look at the doors, trying to see if there's a way to push or pull them open.
perception: 1d20 + 7 ⇒ (13) + 7 = 20


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"What does 'tomorrow's humanity' mean?"


I know but I cant say lol

They are normal doors they have door handles to open don't even seem to be locked.

You proceed inside?


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

Diomedes opens the door. "Ahh, not so hard." He sweeps an arm inviting the others to come on in.


This spacious chamber appears to have been designed to awe or impress the entrant. Pale gray tiles decorated with faint, intricate geometrical designs cover the floor. The walls of the chamber are pure white, illuminated by unnatural light emanating from the ceiling in a way that makes the chamber appear slightly larger than it really is. A large double door exits to the North (you entered from the south)

From the door it just a 20 foot wide 30 foot long hallway going to another double door


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Deranthil casts his Mage Armor spell, holds sword in one hand and wand of color spray in the other as he enters.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

”Kinda expect to run into someone soon, right?”

Gizmo looks for any traps or alarms.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Bastien keeps an eye out for any surprises.
Perc: 1d20 + 9 ⇒ (15) + 9 = 24


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

"Does the other door look clear?"


You don't see anything that stands out between you and the door.


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Jordy nods and steps up to the next doors, looking for anything suspicious before opening them.

Perception, looking for traps: 1d20 + 11 ⇒ (14) + 11 = 25


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

”Should we knock?” Gizmo stands ready to follow in, not really expecting an answer.

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