DireMerc |
It is not possible to flank them they are at the end of a short hallway which is only two spaces wide and there is no room behind them.
the bomb hits the wall next to them only hitting one with the bandolier with the splash.
bomb reflex: 1d20 + 6 ⇒ (16) + 6 = 22
You focus your attacks on the one with the bandolier seeing him as the greater danger. He's hurt but still standing and he grabs a vial from his bandolier and drinks it. He seems to grow bulkier and more monstrous (increased con and natural armor and negative cha) while his friend gets up swinging his weapon at Radok heavy mace: 1d20 + 2 ⇒ (5) + 2 = 71d8 + 3 ⇒ (8) + 3 = 11
Ok your go again Betto and Radok are up front in melee with Jasmine right behind them. Anyone else can attack from range into melee.
Your go again.
Morde Chai |
Taking careful aim Morde shoots at the bandoleer carrier.
Attack: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 1 ⇒ (2) + 1 = 3 But his arrow flies wild.
Spot mauls the other one.
Bite: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 5 ⇒ (7) + 5 = 121d4 + 4 ⇒ (1) + 4 = 5
Claw: 1d20 + 5 ⇒ (2) + 5 = 71d4 + 4 ⇒ (1) + 4 = 5
While his first bite does hurt him, the second attacks does not connect.
Betto Calvus |
In response to the bandolier-wearing hobgoblin bulking up, Betto grins toothily, and changes his stance to slower but heavier blows. Starting with a vicious elbow strike to the head.
Martial flexibility to gain Power Attack feat for 1 minute, then standard attack
Unarmed vs bandolier, power attack: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13
Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Radok Mokak |
Deflecting the blow with his stone hand, Radok shifts his weight to deliver a meaty kick to the bandolier hobgoblin's knees.
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Doh.
Filon Cen |
Filon continues firing arrows at the Bandolier Wearer.
Shortbow: 1d20 + 3 + 1 - 4 ⇒ (4) + 3 + 1 - 4 = 4
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
DireMerc |
Every attack except for spot's non-confirmed crit missed so far.
Also spot had to share a space with Radok to attack the hobgobling causing both spot and Radok to lose dex to ac and to get a -2 penalty on attack until one of them moves back.
Just missing Jasmine. She can hang back or share a space with Betto.
Zelik |
"My goodness it does sound like they are haveing a rough time doesn't it?" I'll be right back" Zelik says to the recovering Oreld.
He pops up and launches a ball of acid at the creature before ducking back down again.
Range Touch: 1d20 - 4 ⇒ (6) - 4 = 2
Damage: 1d3 ⇒ 3
Izithrael Xar |
Zith pats Betto again, though this time with a healing spell. "Pardon, but it does appear this brute has it in for us! Be a dear and knock him to his rump, won't you?"
CLW @ Betto: 1d8 + 1 ⇒ (4) + 1 = 5
Morde Chai |
Morde pulls another arrow and nocks it.
Attack: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 1 ⇒ (7) + 1 = 8
Spot raises on it´s back ends and attacks again.
Bite: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 3 ⇒ (6) + 3 = 91d4 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 3 ⇒ (1) + 3 = 41d4 + 4 ⇒ (2) + 4 = 6
While just the arrow and spots bite do damage, they booth hit the shoulders of the orc.
Betto Calvus |
"That's the plan, Zith, cheers!"
Betto doesn't turn around while talking, focusing on smashing down the hobgoblin.
Power attack: 1d20 + 5 - 1 ⇒ (10) + 5 - 1 = 14
Damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Radok Mokak |
Radok pushes himself away from the bear, giving it an uncomfortable look as he does. Radok turns to face Burnt-Leg, giving the hobgoblin a face-full of stone.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Filon Cen |
"Heads up, I'm gonna blast them again!"
Filon throws another bomb, targetting the far end of the hallway in order to hit the pair with an indirect blast.
Fire Bomb, Ranged Touch Attack: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
vs the furthest grid intersection to avoid damaging party members.
Splash Damage: 5 = 5
DC 14 Reflex for Half
Zelik |
Zelik stands again pulling a pat of butter and conjures a Grease puddle benieth the ememies DC 16 of fall prone.
I want to Grease the two squares they are on and can 2 5 foot squares of wall behind them, basically I don't want it to be under my allies if that's not OK than he will cast on the sickle and the DC is to see if he drops it
DireMerc |
Casting under them is fine and a good move.
reflex hob: 1d20 + 2 ⇒ (5) + 2 = 7
reflex alchemist hob: 1d20 + 3 ⇒ (3) + 3 = 6
They both fall to the ground losing their balance.
In any case they will both try to get up and attack both provoking attacks let go ahead do those attacks of op and there is a good chance the battle is over.
Zelik |
Zelik smiles with a youthful twinkle in his eyes. "One of the first things I learned back in the academy, so long ago, but it seems to still be effective," he says to whoever is close enough to hear.
Betto Calvus |
Betto slams down at the hobgoblin alchemist as it attempts to pick itself up off the ground.
Power Attack vs lowered AC from prone: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Filon Cen |
Filon will move in to inspect the Alchemist's body to see if there is anything useful amongst his equipment.
"Stain upon those of us who practice alchemy."
He mutters under his breath as he searches.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Zelik |
"yes, yes a fine idea let us make haste but also be thorough. We do not want to leave anything precious behind." He says to the lovely young woman that he does not recognize but that could just be his mind slipping.
He then directs his comments to the small gnome that he has seen often though rarely spoken with beyond a greeting or a farewell.
"My eyes are not what they once where, but perhaps I can aid you,"
Perception Aid: 1d20 + 2 ⇒ (8) + 2 = 10
And as he pushes up his glasses he does feel as though he has been useful. +2 to Izithrael
DireMerc |
On the alchemist you find. Several unlabeled flask that will need to be identified.
cure light wounds x2
potion of invisibility x1
potion of enlarge person x1
he also has
tanglefoot bag x2
smokesticks x4
antitoxin x2
healer's kit
alchemist kit
leather armor
daggers 3
Masterwork Elven Sickle (it is of elven design/craft but otherwise functions as a normal mwk sickle it just looks fancy)
Aubrin comes forward "Oreld you got anything that can help us bring down the bridge?" she says
"I think I have just the thing" says Oreld and fetches something from the back "I call it Oreld's stump remover, this is my first and only prototype for the moment. It's something I've been working on using some of that black powder the phaendar trading company brought in" he says showing a Clay disk "should be powerful enough to remove a stone support from under the bridge as well." he also grabs a big box and opens it "This alchemist fire should come in handy on the wooden supports supports as well"
You gather oreld's family who were hiding in the back and take what you can from the shop.
you get ten vials of alchemist fire, three vials of antiplague, five bottles of bloodblock, a bottle of fire ward gel, and two flasks of defoliant.
The next place to go too is the pheandar trading company. Your about to go there when there is a loud cracking boom and the whole building is blown sky high and you see what appears to be an earth elemental attacking the Ironfang soldiers in front of it.
Filon Cen |
--Prior to building blowing up.--
"Fascinating, Oreld, you will have to tell me how you create it, if we get out of this."
--Post Boom--
Filon just stops and stares at the Earth Elemental.
"Uhh...OH!"
Where did that come from?
He is currently too stunned to do much more than gape.
Betto Calvus |
Betto stares slack-jawed at the earth elemental.
"What the hell!?"
He recovers his wits and roars:
"Move it! There's hobgoblins to smash!"
And runs towards the fight, planning to charge the nearest Ironfang.
Izithrael Xar |
Spellcraft: 1d20 + 5 ⇒ (4) + 5 = 9
Spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11
Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8
Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8
"Goodness, me! I'm not sure what these potions are for. Perhaps one of you versed in the magical arts could be of more help?"
Zith races along with the others. "Has someone summoned that creature? They may still be alive and needing help! Ooooh, and I'm almost out of spells!"
Filon Cen |
--Prior to Explosion--
Oh, I forgot I don't need Detect Magic for Potions.
Craft Alchemy for ID 1: 1d20 + 9 ⇒ (16) + 9 = 25
Craft Alchemy for ID 2: 1d20 + 9 ⇒ (8) + 9 = 17
Craft Alchemy for ID 3: 1d20 + 9 ⇒ (12) + 9 = 21
Craft Alchemy for ID 4: 1d20 + 9 ⇒ (16) + 9 = 25
Filon disseminates the nature of the potions as they search about.
--Present--
Filon snaps out of his pause at Betto's yelling.
"Right, no time to daddle!"
"shouldn't we use this chance to scavenge resources due to the everyone looking at it."
He looks back at the Half-Drow as he races after the others.
"I think we should see if we can help anyone first!"