Prankster Illusionist

Izithrael Xar's page

106 posts. Alias of Something Wicked.


Full Name

Iziathrael Xar

Race

| Spells 1st 3/3 | Mask 1/1 | wand Goodberry 39/40

Gender

HP 15/15 | AC 15 T 12 FF 14 | F +4* R +1* W +7*| CMB -1 CMD 10 | Init +1 Perc +11

Size

Small

Age

44

Alignment

NG

Strength 8
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 18
Charisma 11

About Izithrael Xar

Theme Music

Background:
Standing at a stout four feet high, Izithrael is tall for a gnome. While his mother is fully gnome, his father is half gnome, half elf, which explains both his height and his elven name, handed down to him from a grand father or great uncle, he can never remember which. What he does remember is his childhood in the Fangwood. His parents had tried to leave civilization behind, transplanting themselves into a commune nestled among the towering pines and ancient stone ruins of the forest. They were still occasional visitors to Phaendar, however, as the need arose to barter for supplies and attend festivals. But they were a free spirited people, worshipers of the sky spirits known as agathions, animalistic angels that blend divinity and nature through their affinity for all things that crawl, swim, climb, and fly.

His first true encounter with one was when he was only a boy of 15 years. He had wandered downriver from that week’s camp and crossed a natural log bridge formed from a freshly fallen tree, only to see it swept away by the river’s current. He had only just begun to return on the far side when an owlbear mother had come upon him. She was with a cub, and enraged at his presence. Filled with incomprehensible fear, the gnome child had frozen, waiting to be mauled or eaten. But there appeared a glowing stag, its brow crested with an elegant spray of golden antlers, which swept him away.

Izithrael returned to camp two days later, in perfect health and full of stories of his fabled ride through the forest upon his new friend, a stag whose name he could not remember. He carried a golden mask bearing the face of the stag. On that day, his druidic powers appeared.

Izithrael always loved their visits to Phaendar, as infrequent as they were, for he was exceptionally interested in the doings of the humans who lived there, their curious obsession with coin, their systems for farming and animal husbandry, and their passion for life. Although they lacked the free-wheeling ways of his family and extended family, there was something so inexplicably passionate about them, and he loved them for it.

As an adult, he took up residence on the outskirts of town, in a treehouse with a lopsided, birchwood roof, and a series of weighted pulleys. An herbalist and a healer, he visits town often, to barter and to gossip, always sporting his golden mask. Some whisper that he is a witch, or a demon, but some know the story of the golden stag, and the golden boy he saved.

Build Notes:
Izithrael is a Halcyon Druid, an extremely versatile spellcaster that gives up wildshape in exchange for access to the wizard spell list (plus access to the spells of the Good cleric domain) and maintains a spiritual connection to the agathion by way of a sacred, animalistic mask. At low levels he will be a healer and support character, but as he advances will become a powerful battlefield controller.

Izithrael Xar
Gnome Druid (Halcyon Druid) 2
NG Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +11
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Defense
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AC 15, touch 12, flat-footed 14 (+3 armor, +1 Dex, +1 size)
hp 15 (2d8+2)
Fort +4, Ref +1, Will +7; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee gnome hooked hammer +1 (1d6-1/×3/×4)
Ranged sling +3 (1d3-1)
Spell-Like Abilities (CL 2nd; concentration +2)
. . 1/day—dancing lights, ghost sound (DC 11), prestidigitation, speak with animals
Druid (Halcyon Druid) Spells Prepared (CL 2nd; concentration +6)
. . 1st (3/day)
cure light wounds
cure light wounds
cure light wounds
. . 0 (at will) (4/day)
detect magic
guidance
light
stabilize
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Statistics
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Str 8, Dex 12, Con 12, Int 12, Wis 18, Cha 11
Base Atk +1; CMB -1; CMD 10
Feats Nature Soul
Traits animal whisperer, devotee of the green
Skills
Acrobatics +0 (-4 to jump)
Climb +4
Diplomacy +1
Handle Animal +5 (+10 to push vs. indifferent or better animals)
Heal +8
Knowledge (arcana) +5
Knowledge (geography) +6
Knowledge (local) +8
Knowledge (nature) +8
Perception +11
Spellcraft +6
Survival +11
Racial Modifiers +2 Perception
Languages Common, Druidic, Gnome, Orc, Sylvan
SQ bonded mask, gnome magic, spontaneous casting; woodland stride
Gear
wooden armor
gnome hooked hammer
sling
Wealth30 gp
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Special Abilities
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Bonded Mask (Su) Gain bonded object (as wizard), but must choose mask. Cast from druid spell list or any spell granted by class abilities.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spontaneous Casting Can lose a spell to spontaneously cast equal or lower level Good domain spell.
Woodland Stride Move through undergrowth at normal speed.