Loris Raknian

Betto Calvus's page

167 posts. Alias of Decimus Observet.


Full Name

Betto Calvus

Race

Human (Taldan)

Classes/Levels

Brawler 2, Per +6, HP 28/28, 14 Nonlethal Damage, AC with shield 18 (20 vs goblinoids), Condition:

Gender

Male

Size

Medium, 6' 1"

Age

32

Alignment

True Neutral

Languages

Common

Occupation

Farmer

Strength 18
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 12
Charisma 7

About Betto Calvus

Betto Calvus
Male Human Brawler 2
True Neutral Medium Humanoid (human)
Init +2; Senses Perception +6

Favoured Class: Brawler

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Defense
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AC 16 (18 with shield), touch 13, flat-footed 15 (17 with shield), +1 deflection from ring, and another +2 dodge bonus to AC against goblinoids,
hp 28 (2 HD; 1d10+3+1 per level after 2nd level, reroll 1's)
Fort +6, Ref +5, Will +1

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Offense
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Speed 30 ft.

Melee
Unarmed Strike +7 1d8+4 x2 — — B nonlethal or lethal
Cestus +7 1d4+4 19-20/x2 — 1 lb. B or P monk
Dagger +6 1d4+4 19-20/x2 10 ft. 1 lb. P or S
Sickle +6 1d6+4 x2 — 2 lbs. S trip

Ranged
Sling +4 1d4+4 x2 50 ft. — B
(10 bullets)

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Statistics
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Human, Dual Talent +2 to Str, +2 to Con
Str 18, Dex 14, Con 16, Int 10, Wis 12, Cha 7

Base Atk +2; CMB +6; CMD 18

Feats

L1: Dirty Fighting, Brawler: Improved Unarmed Strike
L2: Brawler: Weapon Focus (Unarmed Strike)

Dirty Fighting
You can take advantage of a distracted foe.

Benefit(s): When you attempt a combat maneuver check against a foe you are flanking, you can forgo the +2 bonus on your attack roll for flanking to instead have the combat maneuver not provoke an attack of opportunity. If you have a feat or ability that allows you to attempt the combat maneuver without provoking an attack of opportunity, you can instead increase the bonus on your attack roll for flanking to +4 for the combat maneuver check.

Special: This feat counts as having Dex 13, Int 13, Combat Expertise, and Improved Unarmed Strike for the purposes of meeting the prerequisites of the various improved combat maneuver feats, as well as feats that require those improved combat maneuver feats as prerequisites.

Improved Unarmed Strike (Combat)
You are skilled at fighting while unarmed.

Benefit: You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.

Normal: Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.

Traits
Ironfang Survivor
Whether you were serving in the military or simply beset by a surprise attack, you barely survived an encounter with the Ironfang Legion, one of Molthune’s infamous monster regiments. Maybe you
even survived the horrors of the Ramgate Massacre. You can’t scrub the memories of their brutality from your waking or sleeping mind, and you keenly recall their distinctive fighting styles.

Benefit(s): You gain a +2 dodge bonus to AC against goblinoids, and once per day when you attempt an Intimidate, Sense Motive, or Stealth check against a goblinoid, you can roll two dice and use the
better result.

Snowstride
The wide stance and sure footing you developed while traipsing over ice-covered rock and frozen earth keeps your feet right where you want them.

Benefit(s): You gain a +1 trait bonus on Acrobatics checks made on slippery surfaces and enables you to trip or bull rush opponents two size categories larger than you instead of just one.

Skills
The brawler’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str).

Skill Ranks per Level: 4 (4 + 0 Int)

+2 background skills

Armour Check Penalty: -1

+Acrobatics +6 |+2 Dex +1 rank +3 class skill
Appraise +0 |+0 Int
Bluff -2 |-2 Cha
+Climb +8 |+4 Str +1 rank +3 class skill
+Craft (Carpentry) +4 |+0 Int +1 rank +3 class skill
Diplomacy -2 |-2 Cha
Disable Device* -- |+2 Dex untrained
Disguise -2 |-2 Cha
+Escape Artist +2 |+2 Dex
Fly +2 |+2 Dex
+Handle Animal* +2 |-2 Cha untrained +1 rank +3 class skill
Heal +1 |+1 Wis
+Intimidate +2 |-2 Cha +1 rank +3 class skill
Knowledge Arcana* -- |+0 Int
+Knowledge Dungeoneering* -- |+0 Int untrained
Knowledge Engineering* -- |+0 Int untrained
Knowledge Geography* +1 |+0 Int +1 rank
Knowledge History* -- |+0 Int untrained
+Knowledge Local* +4 |+0 Int untrained +1 rank +3 class skill
Knowledge Nobility* -- |+0 Int untrained
Knowledge Nature* -- |+0 Int
Knowledge Planes* -- |+0 Int untrained
Knowledge Religion* -- |+0 Int untrained
Linguistics* -- |+0 Int
+Perception +6 |+1 Wis +2 rank +3 class skill
Perform +2 |-2 Cha
+Profession (Farmer) +5 |+1 Wis +1 rank +3 class skill
+Ride +2 |+2 Dex
+Sense Motive +5 |+1 Wis +1 rank +3 class skill
Sleight of Hand* -- |+2 Dex untrained
Spellcraft* -- |+0 Int untrained
Stealth +2 |+2 Dex
Survival +1 |+1 Wis
+Swim +8 |+4 Str +1 rank +3 class skill
Use Magic Device* -- |-2 Cha untrained

Languages
Common

Special Qualities
Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.

Gear
Cold Weather Outfit ___
Traveller's Outfit 1g

Studded Leather Armour 25g
Spiked Heavy Steel Shield 30g
Buckler 5g

2 Cestus 10g
Dagger 2g
Sickle 6g
Sling ___
10 bullets 0.1

Blanket 0.5g
Medium Tent 15g
Bell Net 2g
3 x Animal-repellent sacks 3g
Insulated flask 0.2g
3 x Bear Trap 6g
Compass 10g
Folding Shovel 10g
String (50ft) 0.01g
Signal Horn 1g
Signal Whistle 0.8g
Waterproof Hooded Lantern 12g

Grooming Kit 1g

Fighter's Kit 9g

This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.

Gear Maintenance Kit 5g

This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.

Starting Gold: 160g
Spent: 150.31g

Gold Remaining: 9.69g

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Class Abilities
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Weapon and Armor Proficiency
A brawler is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group. She is proficient with light armor and shields (except tower shields).

Brawler’s Cunning (Ex)
If the brawler’s Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.

Martial Flexibility (Ex)
A brawler can take a move action to gain the benefit of a combat feat she doesn’t possess. This effect lasts for 1 minute. The brawler must meet all the feat’s prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).

The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.

If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit.

At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another’s prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.

At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.

At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.

At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.

Martial Training (Ex)
At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk’s robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.

Unarmed Strike
At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.

Usually, a brawler’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A brawler’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.

A brawler also deals more damage with her unarmed strikes than others, as shown on Table: Brawler. The unarmed damage values listed on that table are for Medium brawlers. A Small brawler deals less damage than the amount given there with her unarmed attacks, while a Large brawler deals more damage; see the following table.
Table: Small or Large Brawler Unarmed Damage Level Small Brawler Large Brawler
1st-3rd 1d4 1d8
4th-7th 1d6 2d6
8th-11th 1d8 2d8
12th-15th 1d10 3d6
16th-19th 2d6 3d8
20th 2d8 4d8

Bonus Combat Feats

At 2nd level and every 3 levels thereafter, a brawler gains a bonus combat feat in addition to those gained from normal advancement. These bonus feats must be ones that affect or improve her defenses or melee attacks. The brawler must meet the prerequisites of the selected bonus combat feat.

Upon reaching 5th level and every 3 levels thereafter, a brawler can choose to learn a new bonus combat feat in place of a bonus combat feat she has already learned. In effect, the brawler loses the bonus combat feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A brawler can only change one feat at any given level, and must choose whether or not to swap the feat at the time she gains a new bonus combat feat for the level.

Brawler’s Flurry (Ex)
Starting at 2nd level, a brawler can make a brawler’s flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the “monk” special feature. She does not need to use two different weapons to use this ability.

A brawler applies her full Strength modifier to her damage rolls for all attacks made with brawler’s flurry, whether the attacks are made with an off-hand weapon or a weapon wielded in both hands. A brawler can substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of brawler’s flurry. A brawler with natural weapons can’t use such weapons as part of brawler’s flurry, nor can she make natural weapon attacks in addition to her brawler’s flurry attacks.

At 8th level, the brawler gains use of the Improved Two-Weapon Fighting feat when using brawler’s flurry. At 15th level, she gains use of the Greater Two-Weapon Fighting feat when using brawler’s flurry.

Background:

Betto Calvus liked drinking and liked fighting. He regularly got into bare-knuckle brawls in every inn and tavern within staggering distance of Phaendar. He was a second son, and would inherit a small portion of the family land a few miles outside of town, but at the rate he was going he would be dead in a bar fight before long.

Then he met Pollia. They got on fantastically. She knew his reputation, but found a good man lurking behind a mouthy drunkard. And she offered him a straightforward choice: clean up his act or find someone else.

They were married within a year. Four children followed over the next few years; Pina, Lucio, Belis, and Floria.

Betto received his share of the family land, and worked hard to make a success with it. He currently stands an imposing figure of 32, 6' 1 tall", heavily muscled and tanned from years of outdoor labour. Scars remain on his face and chest from his violent youth, and the odd spot of trouble he's had to handle over the last few years reminds people that he still has hard knuckles. The worst was an assault by a group of Ironfang Legion on neighbouring farms, which he helped drive back with his bare hands. But overall, he lives peacefully.

Life is good for Betto Calvus.

Leveling
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L1: HP from favoured class
L2: HP from favoured class