| Filon Cen |
Filon will quaif an extract of shield before moving to intercept the front.
When ready he opens with a whistle, followed by a bomb, trying to catch as many of the front guards together as he can.
Fire Bomb: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Fire Damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
DC 15 Reflex to halve Splash Damage (6 Points) for anyone within 5 feet
Initiative: 1d20 + 5 ⇒ (10) + 5 = 15
| Zelik |
Zelik will cast message on 2 companions, if anyone is splitting up he makes sure to get them and if not he will cast on jasmine and Filon.
His first round will be spent summoning if he can summon the round before he will.
So surprise round is generally 1 standard or 1 move so he couldn't summon then, I don't know he has to spend a full round summoning, then gets 3 rounds with the creature. You tell me when it appears.
| Betto Calvus |
Betto charges against the apparent leader (to him, whichever is largest), bringing up a boot.
Charge, Boot: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7
With charge,AC down to 18 this turn for goblinoids
| DireMerc |
What did Zelik summon? Other than that I think I got everything.
map version 1 let me know if this is wrong.
The 4 guards retaliate attacking betto and spot. The caravan drivers take out crossbows and load them.
attack betto: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 2 ⇒ (8) + 2 = 10
attack betto: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 2 ⇒ (7) + 2 = 9
attack spot: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 2 ⇒ (6) + 2 = 8
attack spot: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 2 ⇒ (2) + 2 = 4
Out of the middle wagon a large forms climbs out of the back. An ogre. It hesitates looking to the front and back as if trying to decide which way to go.
Your go again.
| Filon Cen |
Filon grimaces, is hair slicking with the sweat that is quickly forming on his brow. He pauses assessing for a second and then moves to take cover behind the Boulder from the crossbow users. He then lobs a bomb at the pair.
Moving to the east to the rock to get cover from the crossbow dudes and then throwing a bomb at the closer of the two.
Adding in a +1 from Guidance
Bomb, Ranged Touch: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Fire Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
6 Damage for the Other Dude as well, with DC 15 Reflex Save for Half
| Morde Chai |
Morde takes carefully aim at the ogre and shoots an arrow in his direction.
Attack: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 3 ⇒ (3) + 3 = 6
And with a whistle his companion charges forward.
Attack: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 6 ⇒ (3) + 6 = 9
| Zelik |
A celestial eagle appears high in the sky and swoops down behind the enemy facing Beto and attacks with its beak
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Zelik meanwhile conjures up a slick spot of grease behind the 2 center hobgoblins who can each make a DC 17 Reflex save or fall prone.
| DireMerc |
driver reflex: 1d20 + 2 ⇒ (2) + 2 = 4
passenger reflex: 1d20 + 2 ⇒ (10) + 2 = 12
hobgoblin soldier reflex: 1d20 + 2 ⇒ (4) + 2 = 6
hobgoblin solider reflex: 1d20 + 2 ⇒ (4) + 2 = 6
they both fall prone.
The two soldiers who fell try to get up (provoking one attack from spot and one from betto)
The two on the caravan shoot at filion.
crossbow: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 1 ⇒ (1) + 1 = 2
crossbow: 1d20 + 4 ⇒ (16) + 4 = 201d8 + 1 ⇒ (2) + 1 = 3
the remaining two soldiers attack spot and betto with their swords.
longsword spot: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 4 ⇒ (7) + 4 = 11
longsword betto: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 4 ⇒ (8) + 4 = 12
Morde missed the ogre but got it's attention it's heading this way.
| Filon Cen |
Filon directs his attention to the ogre, hoping to draw it away from the rest.
Being fairly armored doesn't stop this from being a dumb idea. Filon laments to himself as he throws a bomb at the big brute.
Fire Bomb vs Touch: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Fire Damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Adding in guidance from last round and pbs
| Morde Chai |
Morde will nock another arrow and shoots at the ogre again.
Attack: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 3 ⇒ (3) + 3 = 6
Spot attacks with tooth and claw.
Attack: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 6 ⇒ (1) + 6 = 7
Attack: 1d20 + 5 ⇒ (8) + 5 = 131d4 + 6 ⇒ (2) + 6 = 8
Attack: 1d20 + 5 ⇒ (16) + 5 = 211d4 + 6 ⇒ (3) + 6 = 9
| Zelik |
I could be reading the posts wrong, but I think Betto and Spot have another attack from the AOO on the guards
Zelik fires a flare at the driver.
Flare: 1d20 + 1 ⇒ (12) + 1 = 13 if hits the driver is dazzled
and the celestial eagle all out attacks.
Bite: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Talon 1: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Talon 2: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
| DireMerc |
Two of the hobgoblin soldiers go down.
The remaining hobgoblin soldiers attack spot and Betto.
attack betto: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 4 ⇒ (8) + 4 = 12
attack spot: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 4 ⇒ (2) + 4 = 6
The two on the caravan shoot at Zelik.
crossbow: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 1 ⇒ (3) + 1 = 4
crossbow: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 1 ⇒ (5) + 1 = 6
The ogre comes running forward and is getting closer.
Your go you can all post in any order.
| Morde Chai |
Morde takes a step closer and shoots at the ogre.
Attack: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 4 ⇒ (6) + 4 = 10
Spot tries to maul his target, too.
Attack: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 5 ⇒ (4) + 5 = 9
Attack: 1d20 + 5 ⇒ (12) + 5 = 171d4 + 5 ⇒ (3) + 5 = 8
Attack: 1d20 + 5 ⇒ (1) + 5 = 61d4 + 5 ⇒ (1) + 5 = 6
| Zelik |
Sorry I remember typing out half of this then getting pulled off to work and never coming back
Zelik is hit with a bolt and doubles over in pain just as a second goes whizzing over his head. He raises up and draws a wand pointing it at the caravan driver that shot him he fires off a blast of his own.
Magic Missile: 2d4 ⇒ (3, 4) = 7
His celestial companion, meanwhile, swoops over to the approaching ogre and attacks, smiting it for being evil.
Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 + 2 ⇒ (2) + 2 = 4 +1 if evil
I want to position the eagle behind the ogre so that someone could get a flanking bonus next round. The eagle should be able to fly up and over the others to avoid AOOs
Edit: Actually it would only be for this round because he is gone at the end of it
| Filon Cen |
Filon continues lobbying the Ogre for his attention with his bombs. Filon swears in Elven as he realizes it to be his last.
Fire Bomb vs Ranged Touch: 1d20 + 8 ⇒ (9) + 8 = 17
Fire Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
| DireMerc |
The two hobgboling soldiers facing beto and spot go down.
Izith will cast guidance on Filion again.
Ogre has 10 foot reach so to approach him the bird provokes an attack regardless of direction
ogre aoo attack on bird: 1d20 + 9 ⇒ (16) + 9 = 252d8 + 7 ⇒ (6, 6) + 7 = 19 sending into flying into the distance like a baseball as it vanishes back to it's homeplane.
The ogre badly burned by the bombs come over ignoring Zelik and Izith who are closer and swings at Filion but he trips (but doesn't fall prone) and the greatclub smashes into the ground next to him. ogre attack: 1d20 + 9 ⇒ (1) + 9 = 102d8 + 7 ⇒ (3, 1) + 7 = 11
The two crossbowmen will reload and fire at betto and zelik.
attack Beto: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 1 ⇒ (2) + 1 = 3
attack zelik: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 1 ⇒ (5) + 1 = 6
your go post again in any order.
Jasmine can flank and attack the ogre this round
| Filon Cen |
Filon does his best to step back from the Ogre 5 Foot Step then reaches into the side of his pack, draws forth a Tanglefoot bag, and then lobs it at his large foe.
Ranged Touch: 1d20 + 8 ⇒ (9) + 8 = 17
A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make concentration check with a DC of 15 + the spell’s level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.
| Izithrael Xar |
Filon don't forget guidance on your attack roll (assuming you didn't include it).
Izit does what he can to bolster his friends.
guidance on Filon again. Down to one spell, but +1 on Filon's touch attacks seems a solid strategy at this level.
| Zelik |
Zelik dodges another bolt, but this time the second finds it mark, sinking deep into his thigh.
He continues to fire his wand at the driver and then limps to find cover
Magic Missile: 2d4 ⇒ (2, 3) = 5
moves west behind the rock, maybe it can give him some kind of cover