Diremerc's Ironfang Invasion campaing (Inactive)

Game Master DireMerc

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Male Human Hunter 1
Data:
HP 19/19; AC 18; T14; FF14; F5 R 7 W 2; Ini +4; Perc+7

Morde activates the Tiger Focus and casts Aspect of the Falcon
Ini: 1d20 + 5 ⇒ (13) + 5 = 18


Male Human Hunter 1
Data:
HP 19/19; AC 18; T14; FF14; F5 R 7 W 2; Ini +4; Perc+7

Morde activates the Tiger Focus.
Ini: 1d20 + 5 ⇒ (1) + 5 = 6


jasmine keeps hidden until she can id the Leader
Init: 1d20 + 3 ⇒ (17) + 3 = 20
Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Stealth: 1d20 + 8 ⇒ (20) + 8 = 28


Male Elf HP: 16/16 Alchemist (Preservationist) 2
Common Stats:
AC:16, T: 13, FF: 13; F: +4 (+4 Poison), R: +6, W: +1 (+4 Enchantments, +2 Emotion); CMD 15, CMB +2; Init: +3 ; Perc:+8, Low-Light Vision, Blightscar Sixth Sense

Filon will quaif an extract of shield before moving to intercept the front.

When ready he opens with a whistle, followed by a bomb, trying to catch as many of the front guards together as he can.
Fire Bomb: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Fire Damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
DC 15 Reflex to halve Splash Damage (6 Points) for anyone within 5 feet

Initiative: 1d20 + 5 ⇒ (10) + 5 = 15


Male Human Wizard 2 HP 6/16 AC: 10 TAC: 10 FF:10 Saves: F:1 R:0 W:4 Init: +1 Per: +2
Prepared Spells:
0-level: Detect Magic, flare, message, Spark, 1st Level:Summon Monster 1 , unseen servant, Grease, Magic Missle

Zelik will cast message on 2 companions, if anyone is splitting up he makes sure to get them and if not he will cast on jasmine and Filon.

His first round will be spent summoning if he can summon the round before he will.

So surprise round is generally 1 standard or 1 move so he couldn't summon then, I don't know he has to spend a full round summoning, then gets 3 rounds with the creature. You tell me when it appears.


I will allow summon in surprise round.

The attack begins enemy init: 1d20 + 4 ⇒ (12) + 4 = 16

There is no obvious leader so far as jasmine can tell.

You hear shouts from the back row as well were the wolves are attacking.


Male Human (Taldan) Brawler 2, Per +6, HP 28/28, 14 Nonlethal Damage, AC with shield 18 (20 vs goblinoids), Condition:

Betto charges against the apparent leader (to him, whichever is largest), bringing up a boot.

Charge, Boot: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22

Damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

With charge,AC down to 18 this turn for goblinoids


HP 15/15 | AC 15 T 12 FF 14 | F +4* R +1* W +7*| CMB -1 CMD 10 | Init +1 Perc +11 | Spells 1st 3/3 | Mask 1/1 | wand Goodberry 39/40

Izit again casts guidance on Filon, seeking to ensure his bombs strike true.


Things have settle out at work and I just had a 14 hour nap so gonna get back into it.

I feel like I'm missing some actions.

I will build a map for this ambush and check in again soon.


What did Zelik summon? Other than that I think I got everything.

map version 1

map version 1 let me know if this is wrong.

The 4 guards retaliate attacking betto and spot. The caravan drivers take out crossbows and load them.
attack betto: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 2 ⇒ (8) + 2 = 10
attack betto: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 2 ⇒ (7) + 2 = 9

attack spot: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 2 ⇒ (6) + 2 = 8
attack spot: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 2 ⇒ (2) + 2 = 4

Out of the middle wagon a large forms climbs out of the back. An ogre. It hesitates looking to the front and back as if trying to decide which way to go.

Your go again.


Jasmine still looks for one in control of the group
perception: 1d20 + 8 ⇒ (4) + 8 = 12


Male Human (Taldan) Brawler 2, Per +6, HP 28/28, 14 Nonlethal Damage, AC with shield 18 (20 vs goblinoids), Condition:

Aren't the guards shooting into combat?

Betto jabs at his opponent's face.

Jab: 1d20 + 7 ⇒ (17) + 7 = 24

Damage: 1d8 + 4 ⇒ (4) + 4 = 8


To clarify the guards in front use swords and the ones on the wagon use crossbows.


Male Elf HP: 16/16 Alchemist (Preservationist) 2
Common Stats:
AC:16, T: 13, FF: 13; F: +4 (+4 Poison), R: +6, W: +1 (+4 Enchantments, +2 Emotion); CMD 15, CMB +2; Init: +3 ; Perc:+8, Low-Light Vision, Blightscar Sixth Sense

Filon grimaces, is hair slicking with the sweat that is quickly forming on his brow. He pauses assessing for a second and then moves to take cover behind the Boulder from the crossbow users. He then lobs a bomb at the pair.
Moving to the east to the rock to get cover from the crossbow dudes and then throwing a bomb at the closer of the two.
Adding in a +1 from Guidance

Bomb, Ranged Touch: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Fire Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
6 Damage for the Other Dude as well, with DC 15 Reflex Save for Half


Male Human Hunter 1
Data:
HP 19/19; AC 18; T14; FF14; F5 R 7 W 2; Ini +4; Perc+7

Morde takes carefully aim at the ogre and shoots an arrow in his direction.
Attack: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 3 ⇒ (3) + 3 = 6
And with a whistle his companion charges forward.
Attack: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 6 ⇒ (3) + 6 = 9


Male Human Wizard 2 HP 6/16 AC: 10 TAC: 10 FF:10 Saves: F:1 R:0 W:4 Init: +1 Per: +2
Prepared Spells:
0-level: Detect Magic, flare, message, Spark, 1st Level:Summon Monster 1 , unseen servant, Grease, Magic Missle

A celestial eagle appears high in the sky and swoops down behind the enemy facing Beto and attacks with its beak

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Zelik meanwhile conjures up a slick spot of grease behind the 2 center hobgoblins who can each make a DC 17 Reflex save or fall prone.


HP 15/15 | AC 15 T 12 FF 14 | F +4* R +1* W +7*| CMB -1 CMD 10 | Init +1 Perc +11 | Spells 1st 3/3 | Mask 1/1 | wand Goodberry 39/40

Izit again casts guidance on Filon.


driver reflex: 1d20 + 2 ⇒ (2) + 2 = 4
passenger reflex: 1d20 + 2 ⇒ (10) + 2 = 12

hobgoblin soldier reflex: 1d20 + 2 ⇒ (4) + 2 = 6
hobgoblin solider reflex: 1d20 + 2 ⇒ (4) + 2 = 6

they both fall prone.

The two soldiers who fell try to get up (provoking one attack from spot and one from betto)

The two on the caravan shoot at filion.
crossbow: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 1 ⇒ (1) + 1 = 2
crossbow: 1d20 + 4 ⇒ (16) + 4 = 201d8 + 1 ⇒ (2) + 1 = 3

the remaining two soldiers attack spot and betto with their swords.
longsword spot: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 4 ⇒ (7) + 4 = 11
longsword betto: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 4 ⇒ (8) + 4 = 12

Morde missed the ogre but got it's attention it's heading this way.


Male Human Hunter 1
Data:
HP 19/19; AC 18; T14; FF14; F5 R 7 W 2; Ini +4; Perc+7

Who´s turn is it?


all of you, go ahead and post in any order


Male Elf HP: 16/16 Alchemist (Preservationist) 2
Common Stats:
AC:16, T: 13, FF: 13; F: +4 (+4 Poison), R: +6, W: +1 (+4 Enchantments, +2 Emotion); CMD 15, CMB +2; Init: +3 ; Perc:+8, Low-Light Vision, Blightscar Sixth Sense

Filon directs his attention to the ogre, hoping to draw it away from the rest.

Being fairly armored doesn't stop this from being a dumb idea. Filon laments to himself as he throws a bomb at the big brute.
Fire Bomb vs Touch: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Fire Damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Adding in guidance from last round and pbs


A direct hit on the ogre scorching his skin and burning the hair on his shoulders. The big brute looks at Filion and lets out a low growl.


Male Human (Taldan) Brawler 2, Per +6, HP 28/28, 14 Nonlethal Damage, AC with shield 18 (20 vs goblinoids), Condition:

Betto continues beating on the foe in front of him!

Jab: 1d20 + 7 ⇒ (5) + 7 = 12

Damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7


Male Human Hunter 1
Data:
HP 19/19; AC 18; T14; FF14; F5 R 7 W 2; Ini +4; Perc+7

Morde will nock another arrow and shoots at the ogre again.
Attack: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 3 ⇒ (3) + 3 = 6
Spot attacks with tooth and claw.
Attack: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 6 ⇒ (1) + 6 = 7
Attack: 1d20 + 5 ⇒ (8) + 5 = 131d4 + 6 ⇒ (2) + 6 = 8
Attack: 1d20 + 5 ⇒ (16) + 5 = 211d4 + 6 ⇒ (3) + 6 = 9


Male Human Wizard 2 HP 6/16 AC: 10 TAC: 10 FF:10 Saves: F:1 R:0 W:4 Init: +1 Per: +2
Prepared Spells:
0-level: Detect Magic, flare, message, Spark, 1st Level:Summon Monster 1 , unseen servant, Grease, Magic Missle

I could be reading the posts wrong, but I think Betto and Spot have another attack from the AOO on the guards

Zelik fires a flare at the driver.
Flare: 1d20 + 1 ⇒ (12) + 1 = 13 if hits the driver is dazzled

and the celestial eagle all out attacks.
Bite: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Talon 1: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Talon 2: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d4 + 2 ⇒ (1) + 2 = 3


HP 15/15 | AC 15 T 12 FF 14 | F +4* R +1* W +7*| CMB -1 CMD 10 | Init +1 Perc +11 | Spells 1st 3/3 | Mask 1/1 | wand Goodberry 39/40

Izit casts guidance on Filon.


Male Human Hunter 1
Data:
HP 19/19; AC 18; T14; FF14; F5 R 7 W 2; Ini +4; Perc+7

Who´s turn is it?"


Two of the hobgoblin soldiers go down.

The remaining hobgoblin soldiers attack spot and Betto.
attack betto: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 4 ⇒ (8) + 4 = 12
attack spot: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 4 ⇒ (2) + 4 = 6

The two on the caravan shoot at Zelik.
crossbow: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 1 ⇒ (3) + 1 = 4
crossbow: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 1 ⇒ (5) + 1 = 6

The ogre comes running forward and is getting closer.

updated map

Your go you can all post in any order.


Male Human (Taldan) Brawler 2, Per +6, HP 28/28, 14 Nonlethal Damage, AC with shield 18 (20 vs goblinoids), Condition:

As the hobgoblin misses Betto, he responds with a brutal haymaker to the face.

Haymaker: 1d20 + 7 ⇒ (15) + 7 = 22

Damage: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12


betto takes down another soldier.


Male Human Hunter 1
Data:
HP 19/19; AC 18; T14; FF14; F5 R 7 W 2; Ini +4; Perc+7

Morde takes a step closer and shoots at the ogre.
Attack: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 4 ⇒ (6) + 4 = 10
Spot tries to maul his target, too.
Attack: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 5 ⇒ (4) + 5 = 9
Attack: 1d20 + 5 ⇒ (12) + 5 = 171d4 + 5 ⇒ (3) + 5 = 8
Attack: 1d20 + 5 ⇒ (1) + 5 = 61d4 + 5 ⇒ (1) + 5 = 6


Jasmine sees the Ogre and thinks
"welp, there's a problem...."
She goes invisible and moves to loop back behind the ogre to strike it from behind.


still missing a few actions.


Male Human (Taldan) Brawler 2, Per +6, HP 28/28, 14 Nonlethal Damage, AC with shield 18 (20 vs goblinoids), Condition:

Whose? Best to list for reminders.


Filion, izith and zelik


Male Human Wizard 2 HP 6/16 AC: 10 TAC: 10 FF:10 Saves: F:1 R:0 W:4 Init: +1 Per: +2
Prepared Spells:
0-level: Detect Magic, flare, message, Spark, 1st Level:Summon Monster 1 , unseen servant, Grease, Magic Missle

Sorry I remember typing out half of this then getting pulled off to work and never coming back

Zelik is hit with a bolt and doubles over in pain just as a second goes whizzing over his head. He raises up and draws a wand pointing it at the caravan driver that shot him he fires off a blast of his own.

Magic Missile: 2d4 ⇒ (3, 4) = 7

His celestial companion, meanwhile, swoops over to the approaching ogre and attacks, smiting it for being evil.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 + 2 ⇒ (2) + 2 = 4 +1 if evil

I want to position the eagle behind the ogre so that someone could get a flanking bonus next round. The eagle should be able to fly up and over the others to avoid AOOs

Edit: Actually it would only be for this round because he is gone at the end of it


Male Elf HP: 16/16 Alchemist (Preservationist) 2
Common Stats:
AC:16, T: 13, FF: 13; F: +4 (+4 Poison), R: +6, W: +1 (+4 Enchantments, +2 Emotion); CMD 15, CMB +2; Init: +3 ; Perc:+8, Low-Light Vision, Blightscar Sixth Sense

Filon continues lobbying the Ogre for his attention with his bombs. Filon swears in Elven as he realizes it to be his last.
Fire Bomb vs Ranged Touch: 1d20 + 8 ⇒ (9) + 8 = 17
Fire Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11


The two hobgboling soldiers facing beto and spot go down.

Izith will cast guidance on Filion again.

Ogre has 10 foot reach so to approach him the bird provokes an attack regardless of direction

ogre aoo attack on bird: 1d20 + 9 ⇒ (16) + 9 = 252d8 + 7 ⇒ (6, 6) + 7 = 19 sending into flying into the distance like a baseball as it vanishes back to it's homeplane.

The ogre badly burned by the bombs come over ignoring Zelik and Izith who are closer and swings at Filion but he trips (but doesn't fall prone) and the greatclub smashes into the ground next to him. ogre attack: 1d20 + 9 ⇒ (1) + 9 = 102d8 + 7 ⇒ (3, 1) + 7 = 11

The two crossbowmen will reload and fire at betto and zelik.
attack Beto: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 1 ⇒ (2) + 1 = 3
attack zelik: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 1 ⇒ (5) + 1 = 6

your go post again in any order.

Jasmine can flank and attack the ogre this round


Male Human Hunter 1
Data:
HP 19/19; AC 18; T14; FF14; F5 R 7 W 2; Ini +4; Perc+7

Spot moves toward the next crossbowman after Morde sends an arrow in his direction.
Attack: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 3 ⇒ (1) + 3 = 4


Male Human (Taldan) Brawler 2, Per +6, HP 28/28, 14 Nonlethal Damage, AC with shield 18 (20 vs goblinoids), Condition:

Betto charges to strike at the ogre's ribs!

Acrobatics to avoid aoo: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9

Charge!: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18

Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Male Elf HP: 16/16 Alchemist (Preservationist) 2
Common Stats:
AC:16, T: 13, FF: 13; F: +4 (+4 Poison), R: +6, W: +1 (+4 Enchantments, +2 Emotion); CMD 15, CMB +2; Init: +3 ; Perc:+8, Low-Light Vision, Blightscar Sixth Sense

Filon does his best to step back from the Ogre 5 Foot Step then reaches into the side of his pack, draws forth a Tanglefoot bag, and then lobs it at his large foe.
Ranged Touch: 1d20 + 8 ⇒ (9) + 8 = 17

Tanglefoot Bag:
with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make concentration check with a DC of 15 + the spell’s level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.


Jasmine flanks and attacks

Attack: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Sneak: 1d6 ⇒ 1

then goes invisible again.


HP 15/15 | AC 15 T 12 FF 14 | F +4* R +1* W +7*| CMB -1 CMD 10 | Init +1 Perc +11 | Spells 1st 3/3 | Mask 1/1 | wand Goodberry 39/40

Filon don't forget guidance on your attack roll (assuming you didn't include it).

Izit does what he can to bolster his friends.

guidance on Filon again. Down to one spell, but +1 on Filon's touch attacks seems a solid strategy at this level.


ogre takes a swing at betto as he approaches
aoo: 1d20 + 9 ⇒ (17) + 9 = 262d8 + 7 ⇒ (8, 6) + 7 = 21

The ogre is then glued down by the tanglefoot bag.
reflex: 1d20 + 1 ⇒ (7) + 1 = 8

only zelik remains to act this round.


Male Human (Taldan) Brawler 2, Per +6, HP 28/28, 14 Nonlethal Damage, AC with shield 18 (20 vs goblinoids), Condition:

Betto crashes to the ground, badly wounded and unconscious.


Male Human Wizard 2 HP 6/16 AC: 10 TAC: 10 FF:10 Saves: F:1 R:0 W:4 Init: +1 Per: +2
Prepared Spells:
0-level: Detect Magic, flare, message, Spark, 1st Level:Summon Monster 1 , unseen servant, Grease, Magic Missle

Zelik dodges another bolt, but this time the second finds it mark, sinking deep into his thigh.

He continues to fire his wand at the driver and then limps to find cover

Magic Missile: 2d4 ⇒ (2, 3) = 5

moves west behind the rock, maybe it can give him some kind of cover


The driver goes down and the passenger on the cart jumps down behind the wagon to hide.

The ogre spend his round getting free of the tanglefoot bag
str: 1d20 + 8 ⇒ (4) + 8 = 12

your go again.


Male Human (Taldan) Brawler 2, Per +6, HP 28/28, 14 Nonlethal Damage, AC with shield 18 (20 vs goblinoids), Condition:

Death save dc 14: 1d20 + 3 ⇒ (10) + 3 = 13

Betto bleeds at the ogre's feet.

-5 hp


Everyone else can act if you can down the ogre that will end the encounter


Jasmine flanks and attacks

Attack: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 Crit
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Sneak: 1d6 ⇒ 1

Crit: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

then goes invisible again.

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