Devil We Know, Part 1: The Shipyard Rats (T2-PFS) (Inactive)

Game Master Mari Clock

Table 2 of the Devil We Know Series

Faction Missions

T2 Inn of the Unlucky Sailor

T2 The Prancing Prince

Rat Cult Lair


Grand Lodge

F Human, with Orcish qualities Mom-12

Discussion

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Le dot.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

I dotted (then deleted) at the gameplay.

I will assign a GM chronicle to Arbiscar, so I will have 2PP for a healing wand.

Do you want us to post info for the chronicle now? Do you think we can include this first session into the Gameday 3 or it will be too much pressed on time?

Grand Lodge

F Human, with Orcish qualities Mom-12

Is there some benefit to including it in the Gameday 3?

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

As a GM you will win a Sylph boon directly at completion.
And all players will have a 10% chance of getting a boon too.
But only if we finish before the due date of the event: 1 Feb 2015
(I hope we can have the 1st part finished for then though)

Are we going to play tier 1-2 or 3-4 in this table?

Grand Lodge

F Human, with Orcish qualities Mom-12

Tier 1-2 for at least the first game. Depending on how quickly the two level 2s level, the 2nd or 3rd has a good shot at being Tier 3-4.

I submitted it, we'll see what happens. Good motivation to get finished before 2/1.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Sebastian is sitting at 2.0 experience, he won't hit level 3 until the last scenario.

Grand Lodge

F Human, with Orcish qualities Mom-12

Happy Christmas to everyone who celebrates the day!

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Happy Christmas!!

Grand Lodge

F Human, with Orcish qualities Mom-12

Everyone please PM me your PFS Number to attribute credit at the end.
Thank you.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Mine is at character profile.

Grand Lodge

Male Sargavan Half-Orc Sorceror/9 (HP 53/53 | AC:24 T:14 FF:21 | CMB:+3 CMD:15 | F:+6 R:+7 W:+8 | Init:+3 | Perc:+8 Darkvision 60ft | Move:30ft | Conc:+22) ER +8T (1d6+4/20x2) 7/8 EB 1/1 | Spells 1:7/8 2:2/8 3:6/7 4:5/5
Skills:
Acr +2 App +2 Blf +10 Cli -1 Dip +7 Dis +6 EA +2 Fly +10 Heal +1 Int +10 (Arc) +6 (Dun) +3 (Eng) +3 (Geo) +3 (His) +3 (Loc) +3 (Nat) +7 (Nob) +3 (Rel) +3 (Pln) +6 Perc +9 Ride +2 SM +0 SC +14 Stlth +2 Surv +1 Swim -1 UMD +18
Buffs: Mage Armor (9 hours), Shield (18 min), Reduce Person (18 min), Long Arm (9 min) AC 27/15/23

Sent.

Grand Lodge

F Human, with Orcish qualities Mom-12

Heh. Okay.
Unless it is somewhere obvious like that :) Thanks!

Grand Lodge

F Human, with Orcish qualities Mom-12

You guys are moving right along, you have a good shot at getting finished in the Gameday 3 Timeline.

Grand Lodge

F Human, with Orcish qualities Mom-12

I would like to request, for the remainder of this Scenario and the following three, that rather than do straight Initiatives, would you be okay if the Initiative Rolls include a d2 roll, where a roll of 1 means baddies go first, and a roll of 2 means party goes first.

That would ease up the order a bit, but still keep it at the chance of die roll determining order. This will enable me to be able to play all my parts at the same time.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Well, if someone has the reactionary trait or the Improved Initiative Feat, that would negate them both. I'd be more happy with averaged initiative, in that you roll for all the players and roll for the enemies, then average the rolls for both sides and use those. So, for instance, the players roll 5, 10, 15 respectively, and the enemies roll 2 and 10. The players' initiative will be 10, while the enemies would be 6.

It's more complicated than just rolling a d2, but it accomplishes the same goal.

Grand Lodge

F Human, with Orcish qualities Mom-12

OH! good plan :)

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

What I like the most is roll for each player, then single roll for all foes. That way players with good inis can win a turn to the foes, but there are only two blocks, players and foes, just players who lose the init are effectively acting one less turn.

If you want to do a single roll, I am ok, but it usually results in more extreme results, were party crushes the enemy before they can act or enemy crushes the flat-footed party.

Grand Lodge

Male Sargavan Half-Orc Sorceror/9 (HP 53/53 | AC:24 T:14 FF:21 | CMB:+3 CMD:15 | F:+6 R:+7 W:+8 | Init:+3 | Perc:+8 Darkvision 60ft | Move:30ft | Conc:+22) ER +8T (1d6+4/20x2) 7/8 EB 1/1 | Spells 1:7/8 2:2/8 3:6/7 4:5/5
Skills:
Acr +2 App +2 Blf +10 Cli -1 Dip +7 Dis +6 EA +2 Fly +10 Heal +1 Int +10 (Arc) +6 (Dun) +3 (Eng) +3 (Geo) +3 (His) +3 (Loc) +3 (Nat) +7 (Nob) +3 (Rel) +3 (Pln) +6 Perc +9 Ride +2 SM +0 SC +14 Stlth +2 Surv +1 Swim -1 UMD +18
Buffs: Mage Armor (9 hours), Shield (18 min), Reduce Person (18 min), Long Arm (9 min) AC 27/15/23

What Arbiscar said. I've seen that done in other campaigns here and it seems to work well.

Grand Lodge

F Human, with Orcish qualities Mom-12

Okay, I'll go with Arbiscar's suggestion.

I'm kinda new to the GMing play by post, so taking any suggestions is welcome. :)

Grand Lodge

Male Sargavan Half-Orc Sorceror/9 (HP 53/53 | AC:24 T:14 FF:21 | CMB:+3 CMD:15 | F:+6 R:+7 W:+8 | Init:+3 | Perc:+8 Darkvision 60ft | Move:30ft | Conc:+22) ER +8T (1d6+4/20x2) 7/8 EB 1/1 | Spells 1:7/8 2:2/8 3:6/7 4:5/5
Skills:
Acr +2 App +2 Blf +10 Cli -1 Dip +7 Dis +6 EA +2 Fly +10 Heal +1 Int +10 (Arc) +6 (Dun) +3 (Eng) +3 (Geo) +3 (His) +3 (Loc) +3 (Nat) +7 (Nob) +3 (Rel) +3 (Pln) +6 Perc +9 Ride +2 SM +0 SC +14 Stlth +2 Surv +1 Swim -1 UMD +18
Buffs: Mage Armor (9 hours), Shield (18 min), Reduce Person (18 min), Long Arm (9 min) AC 27/15/23

You're doing fine as far as I'm concerned, Mari. One thing I've seen from other GM's is doing skill checks via spoiler tags, like this:

Knowledge Local, DC 15:
You remember that Mayor Fenthick was hailed as a hero when the orcs overran the town.

Knowledge Local, DC 20:
Several townsfolk whispered to you that Fenthick's hired goons were the ones claiming hero status, but several eyewitnesses saw him hiding in an outhouse during the attack.

It's a nice trick to allow the GM to impart knowledge to players who make the skill rolls, but so far you're on top of Perception checks so it hasn't really been necessary.

</my_wisdom>

Grand Lodge

F Human, with Orcish qualities Mom-12

Thanks! I'll keep that one in mind.

Grand Lodge

F Human, with Orcish qualities Mom-12

I'll try a mix of the suggestions, average the baddies if there are only two or three into one place and then let you guys all go on your turns. If there are four or five baddies, I'll do two groups of them averaged together. If there are more, we'll go from there. Does that sound okay?

Liberty's Edge

Male Aasimar Oracle 13

Sounds fine to me

Grand Lodge

F Human, with Orcish qualities Mom-12

Happy New Year all!

Grand Lodge

F Human, with Orcish qualities Mom-12

I'm sorry, guys! I promise I'm really not a bad GM. I just probably shouldn't post until I have all my ducks in a row, which during holiday celebrations they weren't. :)

Silver Crusade

Male Human Game Master 5 / Venture Agent 1

No worries Mari, it's great that you kept the game going over the holidays. :D

Grand Lodge

F Human, with Orcish qualities Mom-12

We have a great chance of being finished before GameDay3 deadline of 2/1.

Grand Lodge

F Human, with Orcish qualities Mom-12

If there is a natural roll of 1 or 20 next to your name, I will need your email address for reporting and which boon you want. You can post here or send me a PM.

Also, please make day job rolls, if any.

Boon Rolls:

GM: 1d20 ⇒ 3
Jiankuo: 1d20 ⇒ 3
Sebastian: 1d20 ⇒ 13
Arbiscar: 1d20 ⇒ 11
Xichikitte: 1d20 ⇒ 4

Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**

Head over to the Game Thread for Part 2 and we'll start when you're all ready. I'll get your chronicle sheets done as soon as I have day job checks from everyone.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Great! thanks for the game! :)
It was very swift! are you sure it's your first PbP? You made it advance very well!

I shall level Arbiscar now to Level 2, I don't have the time as for today, but I hope having time soon enough.

Grand Lodge

Male Sargavan Half-Orc Sorceror/9 (HP 53/53 | AC:24 T:14 FF:21 | CMB:+3 CMD:15 | F:+6 R:+7 W:+8 | Init:+3 | Perc:+8 Darkvision 60ft | Move:30ft | Conc:+22) ER +8T (1d6+4/20x2) 7/8 EB 1/1 | Spells 1:7/8 2:2/8 3:6/7 4:5/5
Skills:
Acr +2 App +2 Blf +10 Cli -1 Dip +7 Dis +6 EA +2 Fly +10 Heal +1 Int +10 (Arc) +6 (Dun) +3 (Eng) +3 (Geo) +3 (His) +3 (Loc) +3 (Nat) +7 (Nob) +3 (Rel) +3 (Pln) +6 Perc +9 Ride +2 SM +0 SC +14 Stlth +2 Surv +1 Swim -1 UMD +18
Buffs: Mage Armor (9 hours), Shield (18 min), Reduce Person (18 min), Long Arm (9 min) AC 27/15/23

Xichi takes a short time job as a security guard.

Profession, Soldier: 1d20 + 1 ⇒ (4) + 1 = 5

...and apparently sleeps through much of it.

Liberty's Edge

Male Aasimar Oracle 13

Jiankuo's day job check.

Craft (Carpentry): 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Day Job: Craft (alchemy): 1d20 + 9 ⇒ (13) + 9 = 22

Sebastian will be spending 150gp to get Remove Disease cast upon him to remove that nasty Filth Fever he picked up from the Huecuva, as well as 40gp for 2 alchemist fires to replace the ones he used. There might be other purchases as well, but I can just put them on the chronicle sheet when I receive it and notify you then.

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