Jakaw Razorbeak

Mark Shadowlord's page

138 posts. Organized Play character for DoubleGold.


Full Name

Mark Shadowlord

Race

Tengu #135676-5

Classes/Levels

[Ranger-Infilitraitor 2] HP 20/20 | AC 17; Tch 13; FF 14 | F +4; R +6; W +1 | CMB 4; CMD 17 | Speed 20 ft | Init +10 | Perc +8 lowlight

Gender

Male

Size

Medium 5ft 95 LBS

Age

18

Alignment

Neutral Good

Languages

Common, Tengu, Protean, Draconic

Occupation

Profession Driver

Strength 15
Dexterity 17
Constitution 12
Intelligence 14
Wisdom 12
Charisma 7

About Mark Shadowlord

3 XP
6 PP
6 Fame

Racials:

Ability Score Racial Traits: Tengus are fast and observant, but relatively fragile and delicate. They gain +2 Dexterity, +2 Wisdom, –2 Constitution.

Type: Tengus are humanoids with the tengu subtype.

Size: Tengus are Medium creatures and receive no bonuses or penalties due to their size.

Speed: Tengus have a base speed of 30 feet.
Languages: Tengus begin play speaking Common and Tengu.

Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth checks.

Glide Some tengus can use their feathered arms and legs to glide. Tengus with this racial trait can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling safely, a tengu may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet he falls. This racial trait replaces gifted linguist.

Swordtrained: Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).

Natural Weapons: A tengu has a bite attack that deals 1d3 points of damage.

Senses: Tengus have low-light vision allowing them to see twice as far as humans in conditions of dim light.

Class Features:

1. Favored Class Bonus: added 2 HP

2. Weapon and Armor Proficiency
A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).

3. Favored Enemy Choose Vermin as first favored enemy

4. Track

5. Wild Empathy.

6. Combat Style Feat

Traits and Feats:

Traits:
1. Longjumper: +5 to long jump checks.
2. Reactionary: +2 Init

Feats:
1. Improved Init: +4 Init
2. Combat Style Feat: Point Blank shot

Gear:

1. Hotweather outfit free
2. +2 composite Masterwork longbow with 30 arrows and 20 blunt arrows: 604 GP
3. Bedroll: 1 SP
4. Masterwork backpack: 50 GP
5. Bastard Sword:35 GP
6. Signal whistle: 8 SP
7. Skeleton Key: 85 GP
8. Spider Silk Rope: 100 GP
9. Animal Call Kit: 1 SP
10. Masterwork Agile Breastplate: 650 GP
11. 1 Trail Ration: 5 SP
12. 982 GP left over

Gear Used and sold back:
1. 10 arrows
2. Hide armor: lost 7.5 GP

Skills:

The ranger's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).
Skill Ranks per Level: 6 + Int modifier.

1. Acrobatics:+2 in general, -2 on jumps, +3 on long jumps: (2 rank, 3 dex, -3 armor penalty, -4 on jumps from 20 speed, +5 to long jumps from trait)
2. Fly:2 (2 rank, 3 dex, -3 armor penalty)
3. Handle Animal:3 (2 rank, -2 cha, 3 trained)
4. Intimidate:3 (2 rank, -2 cha, 3 trained)
5. Knowledge Dungeoneering:7 (2 rank, 2 int 3 trained)
6. Perception:8 (2 rank, 1 wis, 2 racial, 3 trained)
7. Profession Driver:6 (2 rank, 1 wis, 3 trained)
8. Stealth:7 (2 rank, 3 dex, 2 racial, 3 trained, -3 armor penalty)

Offense:

1. BAB+2
2. Bow: attack 6. 1d8+2. Critx3 Piercing
3. Bastard Sword: attack 4. 1d10+2(3). Crit 19/20 X2. Slashing.