Den of the Slave Takers (4e)

Game Master Rev Rosey

4e adventures in the Chaos Scar set in Yorkshire turned up to 11.


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The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Out now until Friday.


Male Dwarf 1 Knight

Knight in Service Kendall Steelshod reporting in.

Aubrey, how about Kendall knows Vondal's father and decided to keep an eye on the excitable (for a dwarf) adventurer, to help alleviate his father's concerns>

Stats soon to be added.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

OK, sure - you run with what you feel comfortable, my suggestion was only that - a suggestion.


Human

Kendall has taken his time reaching Downholme, but when he finally did arrive, discovered the town was in some excitement about returning heroes. It takes very little investigation to find out that one of them is your quarry, Vondal. He seems very popular.


Male Dwarf 1 Knight

Ugh. -.- Probably ran off on some damn fool idealistic crusade. Should've been set proper in the military when his father had the chance.


(29/31) Razorclaw Shifter Predator Druid

Varis & Luce are in the pub at near lunch (like any good Yorkshireman)

The Exchange

M

Kendall'll probably jump IC here tomorrow or so, I haven't yet gotten his head on quite right, heh but soon!

Dark Archive

Rev, my copy of the character builder is not up to date, so I'll just type the stats up to conform with what I want for my character.

The Exchange

M

and my die roller isn't up to date either, I'll just use the numbers I want for my attack rolls. >.>


Human
Radavel wrote:
Rev, my copy of the character builder is not up to date, so I'll just type the stats up to conform with what I want for my character.

Rad, send me the file and I'll put him through the latest version to make sure he's accurate. There are quite a few changes and errata.

Dark Archive

Rev Rosey wrote:
Radavel wrote:
Rev, my copy of the character builder is not up to date, so I'll just type the stats up to conform with what I want for my character.
Rad, send me the file and I'll put him through the latest version to make sure he's accurate. There are quite a few changes and errata.

Thanks Rev. I'll send it to you ASAP.

The Exchange

M

Rev, you were speaking of pets. I wouldn't mind (eventually) getting a warhorse. I've never had a pet in 4E and the idea of being a real chevalier knight charging forth on a mighty steed sounds pretty sweet.

Currently I'm just using a riding horse which I do not expect to take into combat.


(29/31) Razorclaw Shifter Predator Druid

Yay a friend for Betsy; me carthorse.


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Male Human Bard(Skald) 2

And since you've got a cart, Sigvard can bring a piano to accompany his singing, and also serve as partial cover. Everyone wins.

The Exchange

M

especially for the monsters!


Human

Rad - any progress on Commander Caine? I'd like to get this moving again.

Dark Archive

Hello Rev, I'm going to be typing it out again as I had no internet connection at the office.


"Commander Caine, reporting for duty, ma'am."

For Rev

Spoiler:

I intend to revise Caine's background by making him a failed Paladin Aspirant whose failure compelled him to join the army to hide his disgrace from his family. This made him accept dangerous assignments. But the years of war had taken their toll and the stress of seeing many of his men die for the greed of other men sickened him. He deserted his command to lead the life of an adventurer, so that he can fight for causes more worthy than greed.


Human

When you get a chance, Rad, can you put the figures up as well. Pain, I know, but if I need to run you, I'll need them.

Re-tooled motivation is fine.

Get yourself over to the game thread and introduce yourself.


M Dwarf Wizard 2

Just updated Vondal for background and theme - chose Occupation (Merchant) with a +2 bonus to Diplomacy, and Wizard's Apprentice.

Dark Archive

Rev Rosey wrote:

When you get a chance, Rad, can you put the figures up as well. Pain, I know, but if I need to run you, I'll need them.

Re-tooled motivation is fine.

Get yourself over to the game thread and introduce yourself.

No problem Rev.

The Exchange

M

hrmm Caine and I should've worked something out for traveling together as we're both military grade. Oh well.

Dark Archive

Zerombr wrote:
hrmm Caine and I should've worked something out for traveling together as we're both military grade. Oh well.

No problem there.

We can just say that Caine arrived at the town on your character's invitation. Something about a worthy cause to fight for.

The Exchange

M

*ponder* let me think on that for a few

Dark Archive

Yup that should wipe the stain off Caine's name and one that would make his family accept him.

The Exchange

M

well I'm not exactly the one coming in with the plot hook, heh

I love the flavor of it though


(29/31) Razorclaw Shifter Predator Druid

Rev Rosey:
For Luce's background I was either thinking:
-The Dalesland (FR) Regional trait - (re-roll Nature Checks & +1 initiative) or
-Birth (Blessed) - +2 to Insight.

The second might be more interesting, "A man approached the Farm as Luce mother gave birth. A hard storm blew outside, though not unknown in the high hills this seemed to have the ferocity of only the forgotten storms. Heavy the rain fell, the old woman (Luce's Maternal Gran) thought this was ill-omen and so the birth was difficult. A loud banging upon the shutters, Old Jarl cursed whomever had forgotten to lock them tight.

'Outside, a robed figure stood. Despite the weather he seemed remarkably untouched, but Old Jarl invited him inside anyway. The mans (?) mere presence seemed to ease the birth. Afterwards as the pre-dawn light fell across the mountains he(it?) rose and said some words over the infant. No-one saw him leave and the storm still raged.'

Fey or Progress who was he...?


Human

Luce:
I can work with that. Go for it.

Dark Archive

Rev, any news on the television about the election in Greece?

Am invested in the stock market hehehe


Human

Not following at the moment, but lots of "knife-edge situation" headlines.

Dark Archive

thanks, i foresee a very red day tomorrow hehehe

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I wouldn't worry about the election result, it is likely to be immaterial to the (almost) inevitable break-up of the euro in the next few months.

The Exchange

M

I do believe I may have to either train Diplomacy or change my background trait to do so, it's interesting how a character can grow into a role.

I just like the idea of playing a true knight, always speaking courteously, talking of measure, mettle, valor and glory.

The main reason I trained Intimidate is because I also like the idea of knightly bearing being as such, plus it lets me get access to a rather nice class ability, heh.


(29/31) Razorclaw Shifter Predator Druid

Always good to have a 'voice' and tone for a character (especially if it's distinct from your others). Btw if Luce's contradictions get too much, tell us & I'll try and tone it back.


Male Human Bard(Skald) 2

Sigvard may have to start talking in purest Brummie, I fink that ood be a bostin idae.

The Exchange

M

just don't expect me to be talking as such, I shudder to consider how I'd mess up any of the accents being used, heh.

All in all I find it most amusing that the two dwarves are the one talking in 'perfect' English, when gen'rly they be talkin in all sorts of odd language, lass.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

The guy can be polite, doesn't mean he's good at getting people to do stuff without being a bit heavy. And since dwarves are often scowly, that seems fair.

How aboout Geordie for Sigvard?


Male Human Bard(Skald) 2
Vondal Brewerson wrote:
"Goodness!" exclaims Vondal, otherwise preparing to dismiss a peasant superstition. "Sir, might I ask, can you possibly express your current situation compared to when you were living?"

"Well, I'm a bit dead, but otherwise everything is fine. How are you?"

Sigvard's voice test.

"G'day, cobbers. I'm Sigvard the Viking, and it's great to be with such a nice bunch of blokes and sheilas. Let's have a rippin' good time, okay?"

Perhaps not.


(29/31) Razorclaw Shifter Predator Druid

LOL


Male Dwarf 1 Knight

You do that, and I'm changing to a heavy comical Russian accent.

"Whe are luuking for spiritual wessels."


(29/31) Razorclaw Shifter Predator Druid

Anyone got any suggestions for a theme for Luce?


Male Dwarf 1 Knight

North Carolina Redneck

or did you mean an actual theme?


(29/31) Razorclaw Shifter Predator Druid

Well, I hooked up my brother with someone who wasn't family, so I fail as a redneck ;p

I was meaning Theme with a capital, 'cause I don't have DDi & unless it's available in book-form or free on-line...

The Exchange

M

I'll give a looksee when I get home, or sometime over the weekend.

All this talk about accents, made me want to share something.


(29/31) Razorclaw Shifter Predator Druid

Love the link.

Saw a great programme the other week about Destruction Derby drivers. Of course there was your Danica Patrick-type lady, but there were a couple of awesome toothless red-neck types.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I've had a quick look for a theme for Luce but it's slightly difficult to narrow it down without some idea of what you might have in mind. Got any steer?


(29/31) Razorclaw Shifter Predator Druid

Not even sure what themes are. I always like the 'heroes tale' type one. Young Adventurer and a call to arms. But something where she is becoming in tune with the lands, possibly a sort of a conduit with the spirit of the land. Classic farmer rising up to be a protector for her people?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Well, a theme is a bit like your job skills, and what they give you is a few useful bonues (most often to skills) and access to additional powers (mostly as swap-outs with existing powers, but you get one bonus power).

A few look quite druid-y, so I'll run them by you. It depends a bit how you want Luce to operate, more as a stand-back blaster or a melee combatant:

- Primal Guardian. This is a DS theme, but probably works fine elsewhere and for a druid (since they don't have divine classes in DS). It is a primal warrior sort of thing, empahasising elemental power. The free power is Mark of Thunder, which is melee power which marks the target.
- Elemental Priest. Also a DS theme, more stand-offish as the powers are ranged and primarily conjurations (i.e. you summon a spirit). The free power is Spirit of Athas, which conjures a spirit that does a bit of damage and provides a buff to defences for those standing next to it.
- Fey Beast Tamer. You get a fey beast companion, a bit like a beast-tamer ranger.
- Animal Master. You get a trained small animal, who can do things like distract (providing combat advantage).
- Earthforger. You sort-of become an eatrh elemental. The bonus poer is Panoply of Stone, a burst 1 power that does a bit of damage and gives you damage resistance.
- Firecrafter. The fire version of Earthforger. The bonus power is Blazing Corona, which gives you a damaging heat aura.
- Oracle of the Evil Eye. You have some sort of link to the formorians. You get the Evil Eye power, so that if the target hits you they take some damage.
- You can also be a wererat, werebear of werewolf, but I'm not sure they add much over your existing beast form powers.

Those are a selection, anyway.


(29/31) Razorclaw Shifter Predator Druid

Thank you Very much for that. I'll have to have a think as Luce is a bit of a switch-hitter anyway. I was thinking of maybe taking a couple of cold feats (cold resistance & cold superior implement) but will have to have a little think about this.

The Exchange

M

Explorer- always know north, +5 to avoid becoming lost, get an encounter to ignore difficult terrain

Primordial adept gives a cold or encounter close blast, also lets you know Promordial

Seer gives you Cast Fortune, which lets you pre-roll an ally's next 3 d20 rolls.

Tuathan would be pretty good, but you're not technically human I think?

Werewolf looks pretty good, I dunno how it compares to what you already have, here's a spoiler about part of it

Spoiler:

Wolf Shape

Loosing the beast within triggers a sudden, painful transformation into a menacing wolf.

Encounter Polymorph
Minor Action Personal

Effect: You change from your humanoid form to a beast form—a wolf—that lasts until the end of the encounter. Alternatively, you can end the form as a minor action and shift 1 square. While you are in beast form, you can’t use weapon or implement attack powers that lack the beast form keyword, although you can sustain such powers.
While in this form, you have low-light vision. The form is your size, and it doesn’t otherwise change your game statistics or movement modes. Your equipment becomes part of the form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear, except a shield.
You can use the properties and the powers of implements as well as magic items you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of the form, it cannot be removed, and anything in a container that is part of your form is inaccessible.
Until the form ends, you can use the secondary power at will.

Wolf Shape Secondary Power

Encounter Beast Form
Standard Action Melee touch

Target: One creature

Attack: Highest ability modifier + 3 vs. AC
Level 11: Highest ability modifier + 6
Level 21: Highest ability modifier + 9

Hit: 1d10 + highest ability modifier damage.
Level 21: 2d10 + highest ability modifier damage.

Special: You can use this power in place of a melee basic attack.

Werewolf Utility 2 Wolf's Vitality

Anger courses through your veins and lends a fierce strength to your legs.

Encounter Beast Form, Healing
Minor Action Personal

Requirement: You must have started this turn bloodied.

Effect: Until the end of the encounter, your speed increases by 1 while you are in beast form. In addition, while you are bloodied and in beast form, you have regeneration 2.
Level 11: Regeneration 4.
Level 21: Regeneration 6.

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