Demonmoose's Iron Gods AP Red (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.

Jevik's farm

Choking Tower 1


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Male Gnome Gunslinger 5, hp 44/44, AC 20|T 15|FF 16, F +6|R +7|W +1, Init +5, Perception +13 low-light vision

Uran reloads his gun, then starts to examine the weapons found on the dead smilers.

Craft-Firearms: 1d20 + 9 ⇒ (9) + 9 = 18
or Gunsmithing feat (?)


Human (Cryptic) 6 ~ AC 16 tch 12 ff 14 ~ HP 42/42 ~ Fort+3 Ref+7 Will+6 ~ CMD 17 ~ Init+2 ~ Per+10(+12) ~ PsiPts 21/24~ Grit 4/6 ~ Alt. Defense 8/8 ~ Active Type (Humanoid)

Dr Lendaro nods in gratitude to Solaria, then joins Uran in examining the weapons as Solaria asks about them. "Mhmm. We'll take a quick look, but we should keep moving." His eyes follow the smiler who'd fled. "An injured animal, and who knows how many more."

know(engineering): 1d20 + 9 ⇒ (17) + 9 = 26


Uran looks at the weapons. The guns are gunslinger pistols (useless to anyone except the gunslinger that made them).

Loot:

3 gunslinger pistols
20 bullets and 10 doses of black powder
3 vials of soothe
mwk leather armor
mwk bucklers
+1 greatclub
+1 hide armor
3 daggers

Do you follow after the smiler through the northern doors, or go through the eastern doors?


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

"Hmm, mind if I take one of those guns? I've been meaning to look into this tech... Perhaps one of you could help me dismantle it at some point and talk me through how it works," Sarainy asks.

Taking a look from the east door then to the north she adds, "We have more pressing issues however. We should follow after that guy. Last thing we want is to head the other way and be attacked on two sides if he comes back."

-Posted with Wayfinder


Male Gnome Gunslinger 5, hp 44/44, AC 20|T 15|FF 16, F +6|R +7|W +1, Init +5, Perception +13 low-light vision

Uran hands the bard one of the pistols.

"Here ya go...and it would be my pleasure to show you tha work'ns of that there weapon."


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

Solaria nods at Sarainy, "You're right, lets move before the whole building is alive with our enemies. We should be a bit cautious, we could follow into trap?" she adds with raised eyebrows. However she follows the Dr and Linpul, knowing they are better fighters than she would ever be.


Female Gnome Hunter 6; Init +2; Per +13 low-light; AC 20/13 T/18 FF; HP 40/40; F +6, R +7, W +4

"We could fall into the trap, or go around the back through those doors and catch them from a different angle, might throw off their defenses a bit. If they are scrambling to defend these doors here, they might abandon other parts of the building."

Linpul points to the doors to the East as she speaks. Lowering her hand she taps on the beetle's shell for him to lift it as she scratches under a wing.

"Who's a good little... er, not so little combat bug? Good boy Tetsuda."

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 6: HP:94/94, Spd:20, AC:24, Fort:13, Ref:13, Will:12, Perc:12, 1/1 Focus Points

Rakdon just follows everyone else.


Human (Cryptic) 6 ~ AC 16 tch 12 ff 14 ~ HP 42/42 ~ Fort+3 Ref+7 Will+6 ~ CMD 17 ~ Init+2 ~ Per+10(+12) ~ PsiPts 21/24~ Grit 4/6 ~ Alt. Defense 8/8 ~ Active Type (Humanoid)

After listening to the group's leanings, Dr Lendaro nods.
"Then east it is...."


Linpul opens the door, yanking on the non-matching metal handle attached to the sliding partition.

The air in this room smells of smoke and burnt meat. A crude stove made of a metal barrel resting atop blocks of stone sits in the middle of an open area, while numerous doors line the walls.


Female Gnome Hunter 6; Init +2; Per +13 low-light; AC 20/13 T/18 FF; HP 40/40; F +6, R +7, W +4

Pretty standard, everybody pick a door, move action to get to the door, move action to open the door?

"While I would hate to ruin a dinner party in this fine estate, I fear we should root out any trouble. Everybody pick a door and open it. Although, I might need this. Canis Sanguis."

Linpul moves to a door and raises her nose, trying to root out anything, or anybody as soon as she can focus her new senses.

Spell cast is Bloodhound. Next Round I'll try and find people in the rooms that we can't see yet if we need to.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

Sarainy shudders at a thought, "If it's anything like the dinner back before, I very much would like to interrupt! And to put a stop to it."

She thinks for a moment.

"Or maybe that was your meaning."

I might not be around tomorrow, so if combat starts feel free to assume I use bardic performances to buff the party.

-Posted with Wayfinder


Linpul's new heightened sense of smell allows her to smell the scent of burnt and cooked meat. She can also smell waste. The gnome also doesn't believe there are creatures within the rooms.

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 6: HP:94/94, Spd:20, AC:24, Fort:13, Ref:13, Will:12, Perc:12, 1/1 Focus Points

stealth: 14 + 1d20 ⇒ 14 + (8) = 22 while opening a door to not make noise deep within this place and explore and stay hidden if anything is in there, even if it is a fly I'm trying to hide from. though if the nearest creature is like 500 feet away, they would take a massive perception penalty to hear the door open


Rakdon stealthily opens the door and sees a dirty bed with several bones and bodily fluids against the wall and floor. There is also pink liquid, black powder and a mixed stench of blood and all the other things that assail the half elf's nostrils.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

Taking some license here and presuming I see a similar thing to Rakdon in my room too... If his room is special, assume Sarainy enters his after hers.

Upon opening her door simultaneously with the rest of the party, Sarainy is overcome. The sight of the scene in front of her, and the stench of it, is enough to bring tears to her eyes.

"Just men..." she whispers to her self.

Then louder, calling out to the group, her eyes unable to pull away from the degradation she is witnessing, "Just men... These Smilers are men, like you and I. How can man fall so far?"

Tears openly fall from her cheeks. Her eyes transfixed on the horrors of the room.

-Posted with Wayfinder


Male Gnome Gunslinger 5, hp 44/44, AC 20|T 15|FF 16, F +6|R +7|W +1, Init +5, Perception +13 low-light vision

Uran opens the door he was directed to, rifle at the ready. He slowly cracks the door open, then quickly opens it the rest of the way.


Uran looks into the room and sees a similar scene that Sarainy and Uran witnessed. On the wall of his room is a skeleton with daggers stabbed into places keeping it hanged.

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 6: HP:94/94, Spd:20, AC:24, Fort:13, Ref:13, Will:12, Perc:12, 1/1 Focus Points

arcana: 8 + 1d20 ⇒ 8 + (14) = 22
spellcarft: 6 + 1d20 ⇒ 6 + (13) = 19 I'm trying to id the liquid and blackpowder, and investigate the blood at the scene, and investigate the crime scene.
heal: 1d20 + 0 ⇒ (19) + 0 = 19
perception: 2 + 1d20 ⇒ 2 + (3) = 5


Female Gnome Hunter 6; Init +2; Per +13 low-light; AC 20/13 T/18 FF; HP 40/40; F +6, R +7, W +4

"We don't have time for a thorough investigation, ring the bell, kick the door, ask if they want to buy some snacks or cookies or something, holler if you see people, move to the next one if you don't. Like this one, Tetsuda, defend. I also don't smell anybody, we should keep moving on to the door at the end."

Linpul points to herself as she kicks a door before opening it.


Human (Cryptic) 6 ~ AC 16 tch 12 ff 14 ~ HP 42/42 ~ Fort+3 Ref+7 Will+6 ~ CMD 17 ~ Init+2 ~ Per+10(+12) ~ PsiPts 21/24~ Grit 4/6 ~ Alt. Defense 8/8 ~ Active Type (Humanoid)

Dr Lendaro wills a round into his pistol.
"Right behind you."

perception for next room: 1d20 + 6 ⇒ (14) + 6 = 20


Rakdon doesn't sense any magic from any of the items in the room. The liquid and black powder are not magical in nature, nor is the blood.

Linpul and Lendaro see similar rooms, broken bottles, bones, blood, pink gel and black powder, each scattered in a stench filled room with bedrolls and metal formed into impromptu tables and chairs. No one is inside them.


Male Gnome Gunslinger 5, hp 44/44, AC 20|T 15|FF 16, F +6|R +7|W +1, Init +5, Perception +13 low-light vision

"Nothing in here. Where to next Linpul?", the gnomish gunslinger asks after searching his room.


You head towards the western doors, opening one pair of doors, then another and enter a strange room.

Well over a dozen large glass tanks sit against the walls of this oval-shaped chamber. The tanks themselves are semi-opaque with condensation, grit, and filth, but several of them seem to contain some sort of figure within. Each tank has a metal-rimmed door on its front allowing the contents to be accessed, and one tank to the north has been wrapped with several coils of rope.

There is a door to the northeast, and a strange lever partially covered with dried red ink. Beside it is written in common and red dried letters, "Release."


Human (Cryptic) 6 ~ AC 16 tch 12 ff 14 ~ HP 42/42 ~ Fort+3 Ref+7 Will+6 ~ CMD 17 ~ Init+2 ~ Per+10(+12) ~ PsiPts 21/24~ Grit 4/6 ~ Alt. Defense 8/8 ~ Active Type (Humanoid)

Dr Lendaro's wheels start to turn regarding the Smiler's use of this room, but... "We should continue... we can return to investigate after our current task is complete." He heads for the northeast door, and looks it over before opening it.

is the lever with the door or the tanks?

perception for traps: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30


The lever is beside the door, but not connected directly to either the door or the tanks/tubes.


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9

Thera frowns uncertainly, looking at the figures in the tanks and attempting to identify them. While she has a fairly good idea as to why smilers might be keeping figures locking away, she nevertheless asks quietly "Shouldn't we release what's locked away?" not altogether certain to abandon them, even if it was just temporary.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

Eyes still bloodshot, Sarainy replies to her.

"If these things are trapped in there, we should free them I agree."

If no one objects

Sarainy ensures everyone is ready in case these things attack, and pulls the lever.

-Posted with Wayfinder


Exhaust releases from all of the tubes, and the glass slides away.

The roped tube remains closed.

Humans fall out of the tubes, wearing leather armor and carrying greatclubs. Their heads are shaved and bloodied stitching is on the sides of their heads.

They start to moan as they stand up, drool sliding down their faces as they stare through you.

Initiative:

Lendaro's Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Linpul's Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Rakdon's Initiative: 1d20 + 7 ⇒ (8) + 7 = 15
Sarainy’s Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Solaria's Initiative: 1d20 - 1 ⇒ (9) - 1 = 8
Tetsuda's Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Thera's Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Uran's Initiative: 1d20 + 5 ⇒ (18) + 5 = 23

Enemy Initiative: 1d20 + 3 ⇒ (12) + 3 = 15


Sorted Initiative:

1. Sarainy, Uran, Thera, Rakdon
2. Lobotomites
3. Lendaro, Linpul, Tetsuda, Solaria

Sarainy, Uran, Thera and Rakdon's turn. You may use the Smiler HQ map. Also, is everyone still here?


Female Gnome Hunter 6; Init +2; Per +13 low-light; AC 20/13 T/18 FF; HP 40/40; F +6, R +7, W +4

Still here, just waiting for initiative.


Human (Cryptic) 6 ~ AC 16 tch 12 ff 14 ~ HP 42/42 ~ Fort+3 Ref+7 Will+6 ~ CMD 17 ~ Init+2 ~ Per+10(+12) ~ PsiPts 21/24~ Grit 4/6 ~ Alt. Defense 8/8 ~ Active Type (Humanoid)

The doctor is in.


Male Gnome Gunslinger 5, hp 44/44, AC 20|T 15|FF 16, F +6|R +7|W +1, Init +5, Perception +13 low-light vision

here!

Taking aim, Uran targets one of the creatures shambling out of the now open tubes.

Attack-melee (touch): 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 6 ⇒ (1) + 6 = 7


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9

Here

Surprised and unhappy about this recent development, Thera quickly rallies, casting Divine Favour as a swift action and then launching a quick flurry on the human next to her.

Attack: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 241d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage: 1d8 + 6 + 2 + 2 ⇒ (8) + 6 + 2 + 2 = 181d8 + 6 + 2 + 2 ⇒ (2) + 6 + 2 + 2 = 12

One down.


Feel free to post ahead of time if you want, as this is not a difficult encounter.

Uran's shot strikes one of the creatures, and it doesn't make a noise as the bullet penetrates its flesh. It doesn't seem to flinch at all.

Thera delivers two quick, hard punches into the human's gut and face and it drops the greatclub and drops back against the tube.

Lobotomite (5, south of Uran).

Sarainy and Rakdon's turn.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

"Can you talk? Are you of sound mind?"" Sarainy asks of one of them?

Unsure and cautious, she draws an arrow back in her bow, pointing it at the person, keeping her distance.

"Please, if you have been tortured we can help you..."

Readying an action to shoot him if he is aggressive or moves within 10ft without replying.

Composite Shortbow: 1d20 + 9 ⇒ (12) + 9 = 21 +1 adaptive (+2) composite shortbow, point-blank shot +1 attack and damage, precise shot no penalty for shooting into melee, cold-iron arrow
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

-Posted with Wayfinder


The human stares straight at Sarainy, and moans softly. It shakes and leans towards her with its greatclub motioning to swing it. Sarainy fires an arrow at the creature, firing it into its thigh.

The human doesn't make a sound as it is wounded.

Rakdon fires a glob of acid at the western lobotomite. The acid splashes right above its head.

Acid Splash: 1d20 + 5 ⇒ (7) + 5 = 121d3 ⇒ 1

Lobotomite (5, south of Uran). Lobotomite B (4, by Sarainy)

Enemy turn.


The humans move in close with shaky steps and swing their greatclubs with unskilled strikes. The lobotomites all miss.

Greatclub v Tetsuda: 1d20 - 2 ⇒ (11) - 2 = 91d10 + 1 ⇒ (8) + 1 = 9
Greatclub v Linpul: 1d20 - 2 ⇒ (3) - 2 = 11d10 + 1 ⇒ (1) + 1 = 2
Greatclub v Linpul: 1d20 - 2 ⇒ (8) - 2 = 61d10 + 1 ⇒ (2) + 1 = 3
Greatclub v Lendaro : 1d20 - 2 ⇒ (16) - 2 = 141d10 + 1 ⇒ (3) + 1 = 4
Greatclub v Solaria: 1d20 - 2 ⇒ (18) - 2 = 161d10 + 1 ⇒ (9) + 1 = 10
Greatclub v Rakdon: 1d20 - 2 ⇒ (1) - 2 = -11d10 + 1 ⇒ (6) + 1 = 7
Greatclub v Uran: 1d20 - 2 ⇒ (9) - 2 = 71d10 + 1 ⇒ (4) + 1 = 5

Everyone's turn.


Female Gnome Hunter 6; Init +2; Per +13 low-light; AC 20/13 T/18 FF; HP 40/40; F +6, R +7, W +4

"Why would we release them?!? Tetsuda, this one, flank! Stop swinging sticks bigger than me at me."

She takes a step back and swings her hammer low attempting to sweep the things legs out from under it.

Trip: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23

-Posted with Wayfinder


Human (Cryptic) 6 ~ AC 16 tch 12 ff 14 ~ HP 42/42 ~ Fort+3 Ref+7 Will+6 ~ CMD 17 ~ Init+2 ~ Per+10(+12) ~ PsiPts 21/24~ Grit 4/6 ~ Alt. Defense 8/8 ~ Active Type (Humanoid)

"Why? Natural compulsion to set captive things free, Linpul."
Dr Lendaro moves against the wall near Thera, and fires on the abomination nearest Solaria.
"Though I could stand for a little more gratitude."

pistol vs touch AC: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 1d6 + 6 ⇒ (4) + (5) + 6 = 15


The lobotomite near Tetsuda falls backward slamming its head against the back of the tube. It doesn't make any noise except for a soft wheeze. Lendaro's bullet punctures very closely to the creature's heart. As the blood leaks out from the wound, the creature continues to stand and move, giving a soft moan in response.

Lobotomite (5, south of Uran). Lobotomite (4, by Sarainy), Lobotomite (tripped, left of Tetsuda), Lobotomite (13, near Solaria)

Rakdon, Thera, Sarainy, Uran, Tetsuda, Solaria's turn.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

"I'm sorry... thought they might be conscious and in need of aid."

She lets out two quick arrows.

"Even still, what if those poor people are still in there somewhere? What if they can see this but have no control. Wouldn't you like that torment to end?"

Composite Shortbow: 1d20 + 7 ⇒ (6) + 7 = 13 +1 adaptive (+2) composite shortbow, point-blank shot +1 attack and damage, rapid shot -2/-2, precise shot no penalty for shooting into melee, cold-iron arrow
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Composite Shortbow: 1d20 + 7 ⇒ (12) + 7 = 19 +1 adaptive (+2) composite shortbow, point-blank shot +1 attack and damage, rapid shot -2/-2, precise shot no penalty for shooting into melee, cold-iron arrow
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Female Gnome Hunter 6; Init +2; Per +13 low-light; AC 20/13 T/18 FF; HP 40/40; F +6, R +7, W +4

Tetsuda steps to the side to flank with Linpul before lunging at the fallen creature.

Tetsuda Bite: 1d20 + 13 ⇒ (17) + 13 = 301d8 + 1d6 + 9 ⇒ (8) + (4) + 9 = 21

"I was thinking more along the lines of why did we release them now. We have enemies laying a trap for us in the next few rooms, we could have returned."

Her hammer sweeping the legs out from one she points to it for Tetsuda to bite.

"That one, get it Tetsuda."


The nearby lobotomite swings at Sarainy as she fires her arrows, but the bard dodges out of the way. The two shots strike the lobotomites stomach. As she speaks, the human's eyes seem to leak as its eyes focus on Sarainy for a moment, then back to seeing through.

There's nowhere to five foot step without getting attacked for Sarainy.
Greatclub: 1d20 - 2 ⇒ (15) - 2 = 131d10 + 1 ⇒ (2) + 1 = 3

Tetsuda rips into the fallen human, tearing out intestines and gore. The lobotomite moans softly before it stops moving.

Lobotomite (5, south of Uran and Rakdon). Lobotomite (12, by Sarainy and Linpul), Lobotomite (13, near Solaria), Lobotomite (0, by Tetsuda), Lobotomite (0, by Rakdon), Lobotomite (0, near Solaria, 10 feet from Linpul)

Rakdon, Thera, Uran, Solaria's turn.

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 6: HP:94/94, Spd:20, AC:24, Fort:13, Ref:13, Will:12, Perc:12, 1/1 Focus Points

still here, just having enjoyed easter and whatnot

magic missile: 3d4 + 3 ⇒ (2, 3, 2) + 3 = 10 at the enemy untouched or least touched.


Rakdon takes a step back, so he doesn't get within attacked by the two lobotomites, but fails to see the one behind him. It strikes him in the back with a strong blow from its greatclub, then hurls magic missiles at the southern enemy. The magic strikes the enemy, again not saying a word but a simple grunt.

Greatclub: 1d20 - 2 ⇒ (20) - 2 = 181d10 + 1 ⇒ (9) + 1 = 10

I suppose others may also be delayed because of Easter or something.

Thera, Uran and Solaria's turn.

Lobotomite (5, south of Uran and Rakdon). Lobotomite (12, by Sarainy and Linpul), Lobotomite (13, near Solaria), Lobotomite (0, by Tetsuda), Lobotomite (10, by Rakdon), Lobotomite (0, near Solaria, 10 feet from Linpul)


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9

Thera 5 foot steps into close quarters with the next lobotomite, before unleashing a quick flurry for the second time.

Attack: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 251d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage: 1d8 + 6 + 2 + 2 ⇒ (4) + 6 + 2 + 2 = 141d8 + 6 + 2 + 2 ⇒ (2) + 6 + 2 + 2 = 12


Thera smacks the human beside Tetsuda, knocking it to the ground with two quick attacks. Tetsuda scrambles away before it falls down on its area.

Uran takes a step back and fires at the nearest lobotomite, while Solaria swings her morningstar at her enemy. Uran's pepperbox rifle pokes several bleeding holes into the lobotomite. The morningstar glances off the greatclub and its spikes nearly stab into the cleric's foot.

Gun: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 161d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14
MStar: 1d20 + 4 ⇒ (10) + 4 = 141d8 ⇒ 4

Lobotomite (12, by Sarainy and Linpul), Lobotomite (13, near Solaria), Lobotomite (10, by Rakdon), Lobotomite (0, near Solaria, 10 feet from Linpul)

Enemy turn.


The lobotomites swing their greatclubs. With shaking hands and bodies, the strange humans easily miss their opponents; Sarainy dodges the near hit.

Greatclub v Linpul: 1d20 - 2 ⇒ (9) - 2 = 71d10 + 1 ⇒ (6) + 1 = 7
Greatclub v Solaria: 1d20 - 2 ⇒ (10) - 2 = 81d10 + 1 ⇒ (8) + 1 = 9
Greatclub v Sarainy: 1d20 - 2 ⇒ (18) - 2 = 161d10 + 1 ⇒ (4) + 1 = 5
Greatclub v Rakdon: 1d20 - 2 ⇒ (11) - 2 = 91d10 + 1 ⇒ (8) + 1 = 9

Everyone's turn.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

Do I have space to 5ft. step and take a ranged attack without provoking? I apologise for not being able to use the map atm.

-Posted with Wayfinder


No, Sarainy will provoke whether she moves or not.

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