
Thera Flidais |

Thera attempts to aid Rakdon with her own personal knowledge of the subject, although she is a little bit disgruntled that he ends up educating her.
I think its debatable whether you even can aid on knowledge checks, so ignore if you cannot.
Knowledge Engineering Aid (or solo if not allowed): 1d20 + 5 ⇒ (6) + 5 = 11

Dr. Lendaro |

Dr Lendaro shines the flashlight into the sealed pods, to see what he can determine.
perception: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
kn(mechanical): 1d20 + 9 ⇒ (14) + 9 = 23
kn(engineering): 1d20 + 10 ⇒ (4) + 10 = 14

Linpul |

Knowledge Engineering: 1d20 + 13 ⇒ (8) + 13 = 21
Scratching her head, the gnome shakes her head a bit before her eyes flash to detect magic.
"I don't know anything about these, however there may be more than technology at work here. We have no idea if the bodies inside those suits are alive, dead, or otherwise. Tetsuda, stay near me."

Dr. Lendaro |

Dr Lendaro nods. "I'll place my wager on otherwise...." He then looks to the hole in the wall - loaded pistol in hand, and shining his flashlight on the area.
"Shall we take a peek at what's through here?"

GM Demonmoose |

Lendaro and Uran move to the doorway of the next room and see...
A massive black window, spider-webbed with hundreds of cracks, graces the western wall of this chamber, half-buried under rubble and twisted metal. Curved consoles of strange controls line the walls, with three chairs made of an unidentifiable off-white material facing them. A figure dressed in red fabric of an unusually fine weave sits slumped over the console in the western most chair.

GM Demonmoose |

As soon as Uran and Thera enter the room, everyone feels the building begin to hurtle downwards, as though falling from the sky. You see visions of the building, a ship, crashing towards the ground. As the ship flies down, a recording plays. Despite being in Androffan, you can some how understand the words.
"This is the final report of salvage module Chrysalis, Captain Yurian Valako reporting. Divinity is lost; the rest of the ship’s crew is presumed dead or worse. The surviving crew of Chrysalis and I are boarding a launch and will attempt an emergency landing but without AI control, the prospects of a safe landing are minimal. I've secured an inhibitor facet-if I can install it into the Unity interface, it should disable the AI’s security long enough for us to reclaim control and perhaps even signal for help from home. I'm boarding the launch now, and will append further reports after our successful landing."
After a strong sense of nausea and vertigo, you regain your senses and return to the building.

Sarainy Malki |

I'm slightly confused. Did we leave the building when it began to fall and come back to it. Or did we have like an outer body experience and see that event from a different point of view?
-Posted with Wayfinder

Linpul |

"Whoa, weird, I mean I can do something similar with Tetsuda here where I can see what he sees, hear what he hears, but still weird. I wonder what caused that?"
Gathering her bearing she pears around the room, wondering if the body could have done that.
Knowledge Engineering: 1d20 + 13 ⇒ (8) + 13 = 21
Perception: 1d20 + 12 ⇒ (6) + 12 = 18

Dr. Lendaro |

Dr Lendaro immediately fishes out his journal, and jots down what he's able to keep in mind. "Certainly appeared to have been a traumatic experience for whoever lived that moment."
He goes over the words once again, then shines the flashlight upon the slumped body. "Could this possibly be Captain ... Valako?"
knowledge engineering to understand meaning of what was spoken: 1d20 + 10 ⇒ (4) + 10 = 14

GM Demonmoose |

Lendaro has no idea what most of the words mean, let alone any connection between them. He does know ship, and believes this could be some kind of ship.
As Uran and Linpul continue to look around the room, a dark miasma and unsettling feelings start to swallow you. From the corpse of the body slumped in the chair, a dark shape with glowing eyes rises.
In the other room, two of the three armored creatures suddenly shift and stir. They strike through the glass tubes, bodies thinning to bone, pieces of armor suddenly disappearing.
You can look at the map, Haunted Wreck.
Lendaro's Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Linpul's Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Rakdon's Initiative: 1d20 + 7 ⇒ (17) + 7 = 24
Sarainy’s Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Solaria's Initiative: 1d20 - 1 ⇒ (1) - 1 = 0
Tetsuda's Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Thera's Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Uran's Initiative: 1d20 + 5 ⇒ (17) + 5 = 22
Enemy Initiative: 1d20 + 7 ⇒ (18) + 7 = 25
1. Enemies
2. Everyone
Enemy turn.

GM Demonmoose |

The two skeletal creatures move close to Rakdon and Solaria, claws digging and reaching for their flesh.
Behind Thera, she can faintly see an orb of light for a moment. As it disappears, a glowing skull forms and fades into the dark. Afterwards, a small shock of electricity assails her.
The wraith hovers forwards to Uran and reaches a ghastly hand through his body. It tries to pull out his spirit.
Incorporeal Touch: 1d20 + 8 ⇒ (15) + 8 = 231d6 + 2 ⇒ (5) + 2 = 71d6 + 2 ⇒ (4) + 2 = 6
First is negative energy damage. Uran can make a Fort DC 19 save, or take the second constitution drain.
Claw v Rakdon: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 2 ⇒ (2) + 2 = 4
Claw v Rakdon: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 2 ⇒ (4) + 2 = 6
Claw v Solaria: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 2 ⇒ (4) + 2 = 6
Claw v Solaria: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 2 ⇒ (4) + 2 = 6
Shock v Thera, touch : 1d20 + 16 ⇒ (10) + 16 = 262d8 ⇒ (6, 7) = 13 elec
Everyone's turn. Good luck.

Uran Folker |

Fort Save: 1d20 + 6 ⇒ (2) + 6 = 8
Current HP: 22/29 (adjusted for Con loss)
Current Con: 8
Feeling a wave a weakness and nausea sweep through his body, Uran steps back from the wraith (5' step), and fires his rifle.
Attack-ranged: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
FIgures bomb the con save then waste a crit on a creature that is immune to them..lol

Thera Flidais |

Thera winces slightly, triggering her Fervor ability, casting Divine Favour and then ignores the creature shimmering in and out of visibility, hitting the two creatures standing together.
Flurry: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 121d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Damage: 1d8 + 6 + 2 + 2 ⇒ (7) + 6 + 2 + 2 = 171d8 + 6 + 2 + 2 ⇒ (4) + 6 + 2 + 2 = 14
Damn, a Wraith, two skeletons and something with invisibility. CR 9?
37-->21 HP

GM Demonmoose |

Reflex Red, Dc 13: 1d20 + 3 ⇒ (11) + 3 = 14
Opportunity Claw Rakdon: 1d20 + 6 ⇒ (10) + 6 = 16
Uran blasts the wraith with his magical rifle, though the bullet is weakened by its lack of physical form.
The (red) skeleton claws at Rakdon as he casts his spell. The skeleton moves out of the way of some of the acid, but parts of its armor burn away.
Thera swings at the nearest skeleton, but she strikes to the sides of its face.
Thera cannot hit both of the skeletons, but both attacks miss anyway.
(5) Wraith, (4) Red Skelly, (0) Blue Skelly
Linpul, Sarainy, Tetsuda, Lendaro and Solaria's turn.

Dr. Lendaro |

"Some sort of ghost?" Dr Lendaro steps within line of sight and fires.
"Uran... are you badly hurt? Get out of there if you can."
pistol vs touch: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 1d6 + 6 ⇒ (1) + (5) + 6 = 12

Linpul |

Linpul gives Tetsuda an order before clutching her hammer in a defensive posture.
"Tetsuda, flank with Rakdon, I'll hold up over here!"
Problem with reach weapons in close quarters is that I don't have a gauntlet to do anything with. I should probably buy one. I adopt total defense, Tetsuda attacks but also provokes 1 AoO.
Tetsuda Bite: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 6 ⇒ (7) + 6 = 13

GM Demonmoose |

Lendaro's bullet pierces through the wraith as it gives off a terrifying howl.
Tetsuda bites into the skeleton but only pierces armor, not the actual bone.
Sarainy fires at the (blue) skeleton. Solaria shifts and sends a wave of positive energy into the room, trying to damage the undead.
Sarainy's longbow: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 3 ⇒ (6) + 3 = 9
Channel Energy: 2d6 ⇒ (2, 6) = 8
Channel resist: 1d20 + 11 ⇒ (11) + 11 = 22
Channel Resist: 1d20 + 11 ⇒ (11) + 11 = 22
(11) Wraith, (8) Red Skelly, (8) Blue Skelly
Enemy turn.

GM Demonmoose |

The wraith tries to touch Linpul this time, stealing her life force. The two skeletons claw at Rakdon and Solaria. The invisible orb tries to electrocute Thera again.
Incorporeal Touch v Linpul: 1d20 + 8 ⇒ (20) + 8 = 281d6 + 2 ⇒ (3) + 2 = 51d6 + 2 ⇒ (3) + 2 = 5 negative energy/con drain
Crit confirm: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 2 ⇒ (2) + 2 = 4
9 negative nergy damage to Linpul. She can make a Fort DC 19 to ignore the 5 con drain.
Claw v Rakdon: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 2 ⇒ (3) + 2 = 5
5 damage to Rakdon.
Claw v Solaria: 1d20 + 6 ⇒ (3) + 6 = 91d6 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 2 ⇒ (5) + 2 = 7
Shock vs Thera, touch: 1d20 + 16 ⇒ (1) + 16 = 172d8 ⇒ (5, 1) = 6 elec damage
Everyone's turn.

Dr. Lendaro |

Dr Lendaro wills another round into his pistol, aims and fires.
pistol vs touch: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d8 + 1d6 + 6 ⇒ (4) + (4) + 6 = 14
(edited +6 to +7... I'd forgotten to add point blank shot to-hit bonus.)

Sarainy Malki |

Sarainy shakes her head, as if breaking free from a daze.
"Sorry guys, that all took me by surprise... think I've recovered now though."
She takes a step closer and magically empowers her bow, causing it to glow with an inner yellow light. With a prayer on her lips, she lets fly two quickly strung arrows straight into the Red skeleton.
Calling out to the Doctor, Linpul and Uran she yells, "I think we need to regroup! We are surrounded and being divided!"
Buffs: Heroism - +2 morale bonus on attack rolls, saves and skill checks.
Free Action: 5ft. step
Swift Action: Arcane Strike - For 1 round +2 damage and weapons count as Magic for overcoming DR.
Full Round Action: Rapid-Shot - Full Round Action can take extra shot but all shots are at -2, Point-Blank Shot - Ranged attacks within 30ft. are +1 to hit and +1 damage.
Target: Red Skeleton
Composite Shortbow #1: 1d20 + 9 ⇒ (8) + 9 = 17
Damage #1: 1d6 + 6 ⇒ (6) + 6 = 12
Composite Shortbow #2: 1d20 + 9 ⇒ (3) + 9 = 12
Damage #2: 1d6 + 6 ⇒ (5) + 6 = 11
These shots both count as Magic for overcoming damage reduction.

Thera Flidais |

I'm assuming the orb thing is still invisible?
Flurrying nearest skele: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 71d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage: 1d8 + 6 + 2 + 2 ⇒ (6) + 6 + 2 + 2 = 161d8 + 6 + 2 + 2 ⇒ (7) + 6 + 2 + 2 = 17
HP: 21

GM Demonmoose |

Sarainy's first shot sticks into the skeleton's helm and head, protruding through the back. It doesn't seem that fazed by the attack. The second arrow flies past and strikes the wall.
Yes, the orb thing is invisible. It blinks in vision every once in awhile showing a skull image.
Thera's first strike misses the skeleton. The second breaks through its rusted, broken armor and the sound of bone breaking echoes in the room.
Uran blasts the wraith again, his magical weapon partially damaging the shadowy creature.
The skeleton by Rakdon turns and looks at Tetsuda. Rakdon fires magic missiles while it is distracted. Despite the damage, the skeleton does not seem to go down.
Solaria sees that no one is critically injured and sends another wave of holy light into the room. Both of the skeletons crumble to the ground in a heap of rusted armor and bones.
Channel Energy, harm: 2d6 ⇒ (5, 6) = 11
Red Save, DC 16: 1d20 + 11 ⇒ (3) + 11 = 14
Red Save, DC 16: 1d20 + 11 ⇒ (14) + 11 = 25
(17) Wraith, (0) Invisible Skull Orb thingy
Linpul, Lendaro and Tetsuda's turn. Also, if someone would like to play Solaria, that would help me out. Otherwise, I will continue to gmpc her.

Dr. Lendaro |

Dr Lendaro wills a round into his pistol, aims at the center of the wraith's ghostly torso, and fires.
pistol vs touch: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d8 + 1d6 + 6 ⇒ (8) + (3) + 6 = 17
confirm crit: 1d20 + 7 ⇒ (4) + 7 = 11

Sarainy Malki |

I'll take a look over Solaria and see if I can't put some generic copy/paste turns together for us to use. Will put them in the Discussion forum.
"Good job, two down and two to go. Sarainy shouts out, letting the party members in the Control Room know the situation.
"Give me a moment, I know a spell to reveal this skull spirit..." she says, as she begins a lilting prayer to Saranae.
Going to Glitterdust it next turn.

GM Demonmoose |

Don't think you can crit a ghost type, unless you have a special weapon or character ability.
Lendaro shoots another blast at the shadowy figure.
Linpul continues to protect herself, ready to swing if the thing approaches her.
(25) Wraith, (0) Invisible Skull Orb thingy
The wraith moves in close and tries to touch Lendaro's body. The invisible shape appears for a moment, electrocuting Thera.
Incorporeal Touch vs Lendaro: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 2 ⇒ (5) + 2 = 71d6 + 2 ⇒ (6) + 2 = 8
Lendaro takes 7 negative energy damage. He can make a Fort DC 19 to ignore 8 con damage.
Shock vs Thera: 1d20 + 16 ⇒ (9) + 16 = 252d8 ⇒ (8, 8) = 16 elec damage.
Everyone's turn.

Sarainy Malki |

You are correct - you can crit undead, but not Incorporeal creatures - Jame's Jacob confirms.

Sarainy Malki |

Hope no one minds, but I'm going to bot Solaria to heal Thera who is on only 5hp. I know in combat healing is kind of a sin to some groups, but she's right next to her and I'm worried! I'll sort out proper copy/paste turns for her over the next couple of days.
Solaria winces as she sees Thera take a massive hit of electricity, spasming through her body.
"Let Desna's warmth embrace you," she says, placing a healing hand upon Thera's back.
Cure Moderate Wounds on Thera: 2d8 + 5 ⇒ (6, 7) + 5 = 18 hp healed

Sarainy Malki |

"You have troubled us quite enough!" Sarainy quips at the ghostly skull, as her sing-song prayer to Sarenrae finishes.
With her hand outstretched she sends a flash of glittering metal to the left of the skull's position. It shimmers, as if caught by the blazing sun, as it showers over the apparition and reveals its location. As the shards settle they continue to bounce off non-existent sunlight.
Standard Action: Glitterdust on the square to the left of the Skull Ghost. DC14 or be blinded for 5 rounds - Can retry save at the end of every round. Invisible creatures are revealed for the duration even on save.

Sarainy Malki |

We both rolled a 16 for our initiative, and I have a higher Dex bonus than you so would go first. I don't think you'd need to delay.
Saying that I think Demonmoose gives us the freedom of "Go when you want in sorted initiative." which is pretty nice!

Thera Flidais |

Cheers!
Thera whirls, and lashes out at the electric thing that continues to zap her.
Flurry: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 101d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Damage: 1d8 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 111d8 + 6 + 2 + 2 ⇒ (6) + 6 + 2 + 2 = 16

Linpul |

Fortitude: 1d20 + 5 ⇒ (15) + 5 = 20 whoo, just made it
Linpul holds her defensive posture, being unable to actually strike back without opening holes in her own defenses. Tetsuda on the other hand needs no weapons other than what he has been given.
Tetsuda Bite: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 6 ⇒ (4) + 6 = 10

GM Demonmoose |

It's better to do initiative in groups when you pbp, i've found since no one really wants to wait for one person. You can also post ahead of time, or use conditional statements if you want.
Will Save, DC 14: 1d20 + 9 ⇒ (4) + 9 = 13
Good job, Wisp.
Sarainy's spell illuminates a ball of light. It glitters and is clearly visible.
Thera's first strike misses. The second hits the airy apparition with her fist. The image changes for a moment to a sad skull.
Tetsuda leaps up and bites at the air thing. He tears bits of cottony air that dissolves as it is ripped from the things body.
Rakdon moves into the passageway, leans against the wall to get a good view of the wraith and fires magic missiles that illuminate the darkness.
(38) Wraith, (26) Invisible Skull Orb thingy, blinded
Lendaro and Uran's turn.