Demonmoose's Iron Gods AP Red (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.

Jevik's farm

Choking Tower 1


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Female Gnome Hunter 6; Init +2; Per +13 low-light; AC 20/13 T/18 FF; HP 40/40; F +6, R +7, W +4

I'll start with when we found the I guess flare gun.

"Only one charge, but perhaps you could create an additional charge for it with alchemy."

Now for once combat starts.
----------

"Oh slag, let's get a new pile of wreckage and take a break, Tetsuda help me get rid of it."

Tetsuda Bite: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 1 ⇒ (3) + 1 = 4

Moving behind the beetle Linpul reaches over the beetle with her hammer.

Lucerne Hammer: 1d20 + 3 ⇒ (12) + 3 = 151d10 + 3 ⇒ (6) + 3 = 9

Since we go before it these are both against flat footed.


Linpul and her beetle assault the repair drone. Tetsuda bites one of the robot's three legs, crushing it into a mangled mess. While he does that, the gnome swings her hammer and creates a large dent in the construct's chest cavity.

A voice escapes from the repair drone's core garbled slightly.

Androffan:
"Vandalism will not be tolerated. Prepare to be forcefully restrained."

Lendaro's turn. The repair drone is adjacent to Tetsuda. 13 damage to robot.


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Human (Cryptic) 6 ~ AC 16 tch 12 ff 14 ~ HP 42/42 ~ Fort+3 Ref+7 Will+6 ~ CMD 17 ~ Init+2 ~ Per+10(+12) ~ PsiPts 21/24~ Grit 4/6 ~ Alt. Defense 8/8 ~ Active Type (Humanoid)

"Hmmpf. I'm afraid we are far worse than vandals." Dr Lendaro leans just slightly and fires over Linpul's shoulder.

pistol vs touch AC: 1d20 + 3 - 4 - 4 ⇒ (19) + 3 - 4 - 4 = 14
1d8 + 3 ⇒ (7) + 3 = 10


Dr. Lendaro's bullet crashes into the repair drone's red eye and blasts a hole through the ruby crystal. Electricity runs from its head down its metal neck into its power core repairing some of its broken metal. You hear the robot speak again, but this time it sounds more like a recording than a command line.

A distorted female voice comes from the power core.

Androffan:
"Stop, please stop! We only wanted to help. Why are you doing this to us?!"

The robot swings one of its arms at Tetsuda.

Slam beetle: 1d20 + 6 ⇒ (10) + 6 = 161d4 + 6 ⇒ (4) + 6 = 10

It tries to bend over but is unable to turn its torso correctly and swings a foot above Tetsuda.

Tarphesh and Rakdon's turn. 23 damage to the robot. 2 healing to the robot.


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

Solaria raises her morningstar above her head and swings at the blobby thing, "Get away you unnatural jelly." She retreats a heavy step away once the weapon has reached the end of its wide and deadly arc.

Move Action: take out morningstar, if it wasn't out already.
Std Action: Morningstar attack 1d20 + 0 ⇒ (2) + 0 = 2 Damage 1d8 ⇒ 6
Free Action: 5ft step away


Solaria coughs as she swings her weapon, the polluted water still in her system and nearly flings the morningstar out of her hand.

The jelly wiggles from the air, jiggles towards the cleric and swings its smelly, rotten body at her.

slam Solaria: 1d20 + 1 ⇒ (15) + 1 = 161d3 ⇒ 1

The fungus jelly manages to touch Solaria, and leaves a red mark on her leg.

Solaria and Thera's turn. The mold creature is adjacent to Solaria.


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9

Attack: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d6 - 1 ⇒ (3) - 1 = 2

I'd suggest running, but we are a full level behind the rest of the party as it is. That said, I don't see us beating this thing any time soon


Thera and Solaria:
Since you are not "combat" oriented characters, you may Level up to Level 2 now, for slightly better survival. Or you can wait until reaching the other party, which doesn't seem to want to Level up, in order to be eligible for Level 2. That said, running is always an option.


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9

I'll let Solaria decide what she wants to do (re leveling up or not), you never know, she might roll a nat 20 and end the combat!!!


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

There's being attack minded characters, and then there's rolling under 5 each go....

Solaria, lets out a cry of pain. She has never come across something like this before and tries to remember any texts or tales of such creatures, even as she swings her morningstar again. This time she gets her shield in a more defensive position to halt the creatures attacks, as she retreats again back. "You got any idea what this creature is Thera? and what do we do about it?"

Knowledge(dungeoneering) untrained to identify the jelly 1d20 + 0 ⇒ (11) + 0 = 11
Morningstar attack 1d20 + 0 ⇒ (17) + 0 = 17 damage 1d8 ⇒ 4
5ft step away

Solaria is likely to give a couple of bashes and if it doesn't look like they will down it, she will run... it's our first combat together so we'll learn a little about each others abilities a bit I guess.


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9

Whoops, forgot

Knowledge dungeoneering (untrained): 1d20 + 1 ⇒ (13) + 1 = 14


Dungeoneering Thera and Solaria:
It is some kind of slime mold, a smaller version you think. It is an ooze, but covered in fungi, rot and decay. Normal sized versions have disease. You don't think this one does, however.

Solaria strikes the mold with her morningstar. Fungi and mushrooms along with a stench of garbage is flung about the room.

The slime mold moves towards Solaria again and swings its body at her.

Slam Solaria: 1d20 + 1 ⇒ (11) + 1 = 121d3 ⇒ 3

Solaria and Thera's turn. The ooze has taken 4 damage.


Female Gnome Hunter 6; Init +2; Per +13 low-light; AC 20/13 T/18 FF; HP 40/40; F +6, R +7, W +4

Linpul motions for Tetsuda to stop attacking for a moment.

"Depending on what it is saying we might destroy it or not. Dr, you seem to understand Androffan. Do we have a new pile of scrap or not?"

I have that weird feeling like it's not trying to kill us. It just feels off that it's a lone repair drone.


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9

Maybe I'll get lucky and hit something this time

ATTACK: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d6 - 1 ⇒ (6) - 1 = 5

Nop


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

"Be strong Thera, we can do it." says the cleric as she swings once more.

Morningstar attack 1d20 + 0 ⇒ (13) + 0 = 13 damage 1d8 ⇒ 4

Solaria:

HPs: 8


Solaria's morningstar squishes the jelly flat. Colorless ooze flies towards the debris in the room. Leftover on the ground is a pile of mushrooms.

Battle is over. You did it!


Solaria and Thera:

The room has two further pathways. One is slightly cold and to the Southwest. The other pathway is to the Southeast with a lot of footprints.


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9

Direction, 1 we go SE, 2 we go SW: 1d2 ⇒ 2

SW it is

"Any preferences as to which way we should go Solaria?"


Human (Cryptic) 6 ~ AC 16 tch 12 ff 14 ~ HP 42/42 ~ Fort+3 Ref+7 Will+6 ~ CMD 17 ~ Init+2 ~ Per+10(+12) ~ PsiPts 21/24~ Grit 4/6 ~ Alt. Defense 8/8 ~ Active Type (Humanoid)
Linpul wrote:
"Depending on what it is saying we might destroy it or not. Dr, you seem to understand Androffan. Do we have a new pile of scrap or not?"

"I believe the female voice - which you likely identified as a pleading tone, is being channeled from the past. Possibly a form of mimicry... of the last person who attempted a peaceful solution. I have a feeling that is part of its dysfunction. Destroy it."


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

"Lets see, what made all these footprints, best check if they could be the group that came down before, or other who may or ay not be friendly." Solaria gets down and looks at the ground, trying to see if these tracks are made by more than a group of several humans.

Survival 1d20 + 3 ⇒ (13) + 3 = 16

If Solaria think the tracks are from the previous party, she will suggest we go that way, otherwise she would suggest the other way being safer and quieter.

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

If we are still in combat, rakdon will mm the robot dmg: 1d4 + 2 ⇒ (4) + 2 = 6 added in the extra 1 from the trait, it is a robot, so I get 1 extra dmg


Solaria:
There a dozens of tracks moving through the cavern, but only a few head Southwest. The ones heading Southeast are varied, some larger than humanoid, others smaller than humanoid. The ones to the Southwest are fresher, again with smaller sets of footprints and slightly larger ones.


Rakdon's magic missile strikes the center plate of the robot, further enlarging the dent that Linpul made earlier.

Tarphesh is absent it seems. Will lightly play him until he returns, or...

With a roar, Tarphesh charges the robot and slashes with his greatsword.

Greatsword Attack: 1d20 + 5 ⇒ (16) + 5 = 212d6 + 6 ⇒ (6, 4) + 6 = 16

Tarphesh makes a deep gash through the center of the robot. Electricity sparks along his blade and the core explodes.

Battle is over.


When you are ready to move on...

To the East, beyond the destroyed repair drone are rooms devoid of light.

With light or Darkvision you see...:

The northern wall of this otherwise empty metal room is a tangle of what look to have once been strange cages of some sort. Tangled amid the metal ribs of these cages are ribs of a more organic nature-the ancient bones of some sort of alien creature. Smaller mounds of rubble lie against the opposite wall.


Human (Cryptic) 6 ~ AC 16 tch 12 ff 14 ~ HP 42/42 ~ Fort+3 Ref+7 Will+6 ~ CMD 17 ~ Init+2 ~ Per+10(+12) ~ PsiPts 21/24~ Grit 4/6 ~ Alt. Defense 8/8 ~ Active Type (Humanoid)

"Should we rest for a bit? I realize have not been at it long, but I think we have earned it."


Female Gnome Hunter 6; Init +2; Per +13 low-light; AC 20/13 T/18 FF; HP 40/40; F +6, R +7, W +4

A hand towards the head of her hammer and the familiar by now word of Phos reveals the alien like creature. Linpul gasps and nods.

"Resting would be a good idea, however we should examine the mounds near the wall in case of traps or more creatures wanting to kill us."

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Linpul's Perception :
You see nothing of interest in the piles of debris. Most of it is broken material or scrap metal. There is definitely nothing hiding within.


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

"I think we're more likely to find the others taking the south west path, come lets go Thera." Solaria says as she explains to Thera what she found.


Solaria and Thera:

Solaria and Thera move down the Southwest passage and find that it becomes colder and colder as they enter.

Eventually it becomes a cliff, overlooking a cavern.

The temperature drops noticeably in this passageway, and a rime of white frost lines the walls and floor leading into the cavern beyond. What seems to be a light layer of brown dust carpets the cave floor beyond-a body of some sort sits slumped against the eastern wall.

Climbing down the cliff is a DC 10 Climb Check.


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9

Thera walks over and checks the body, seeing if she can glean any clues.

I think I roll Perception for this: 1d20 - 1 ⇒ (17) - 1 = 16


Thera:

Make a climb check first. Also, do you go through the brown dust, or walk around it?


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9

The fact you asked for clarification means its prolly a BAD THING, but honesty rules: when I made the post the assumption at the time was that she would take the most direct route possible, ergo, she walks through the brown dust

Climb: 1d20 - 1 ⇒ (3) - 1 = 2


Ah, never mind the walking thing, for now.

As soon as Thera grabs the edge of the cliff, her hands slip and she fall to the cave below.

Falling Damage: 1d6 ⇒ 4

Thera falls onto her back. She feels something crack inside her body.


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9

Thera cries out as she loses her grip and tumbles to the bottom. Wincing slightly she gets to her feet, and examines the bottom of the cliff where she found herself.

Slightly Disorientated, is this where the body is or am I somewhere else?


Ah, it didn't post. Thera, you have fallen beside the body.

Thera:
Examining the body you see that it has recently been looted. There are stab wounds in the body, it is very cold and there are strange rust colored filaments and ribbons growing on the man's neck, throat and chest.


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

Solaria looks for a safe way down, she gingerly follows the route, before slowly trying to climb down to where Thera lays injured.

Climb down 1d20 + 0 ⇒ (20) + 0 = 20


Unlike Thera's display of climbing, Solaria effortlessly climbs down the ledge. As she does so, Thera stands and examines the body.


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

"Are you hurt Thera, it looks like you fell quite badly?" says Solaria concerned, as she too looks at the body on the floor.

Heal 1d20 + 3 ⇒ (10) + 3 = 13


Solaria:
Thera looks like she has a broken rib and minor scratches from the fall. The body is clearly dead, with short bladed stab wounds that do not seem lethal, however being frozen and unconscious, you can detect malnourishment, if not starvation and dehydration.


For Linpul's group, if you choose to keep going East...

Linpul, Tarphesh, Rakdon, Lendaro:

Two strange machines sit to the north and south against the walls here, their faces appear similar to coils of metal tubes with several nozzle-like protrusions pointing into the room itself.


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

"Thera, take it easy, you're injured more than you think. Let me help. Come Desna let your travelers feel you healing light to keep their footsteps going forward to the starlight night." A warmth and golden aura surrounds the cleric, before it quickly moves outward, encompassing Thera is its glow.

Solaria's face is troubled seeing the body, "We may be in more trouble than we had thought, the man died down here, unable to get out of this hole. Obviously he was hampered by the wounds he had taken, but he was left to die down here. Find anything you want from the man, but we should make efforts to limb out of here immediately." She starts by offering Thera a helping hand to climb out, if Thera decidess to try and find her way out and upwards..

Channel 1d6 ⇒ 4

Solaria:

HPs: 9
Channels 1 used of 7

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Rakdon will see if the machines are on/active/have the batteries in them. taking 10 on perception for a 10


Human (Cryptic) 6 ~ AC 16 tch 12 ff 14 ~ HP 42/42 ~ Fort+3 Ref+7 Will+6 ~ CMD 17 ~ Init+2 ~ Per+10(+12) ~ PsiPts 21/24~ Grit 4/6 ~ Alt. Defense 8/8 ~ Active Type (Humanoid)

Dr Lendaro follows Rakdon with lantern and pistol. "Alright... one more area, but we should not push ourselves too far without rest."

He takes a look at the "machines", as well.

perception: 1d20 + 5 ⇒ (4) + 5 = 9

know(engineering): 1d20 + 8 ⇒ (2) + 8 = 10


Female Gnome Hunter 6; Init +2; Per +13 low-light; AC 20/13 T/18 FF; HP 40/40; F +6, R +7, W +4

Rubbing her eyes, it's been a long day so far, perhaps Mr. Baine has a spell of water breathing.

"The Dr. is correct, we should set up some kind of watch before resting though."

Peering at the coils and faces the gnome tries to make sense of it.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Know (Engineering): 1d20 + 9 ⇒ (16) + 9 = 25


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9

Thera's face, white with pain suddenly relaxes a the healing magic takes effect. "Oh, that feels so much better...thank you so much!", she says, face now glowing with gratitude.

Thera checks the body, before accepting the offered hand to climb upward.


Rakdon:

The machines do not seem to be powered by batteries. In fact, there doesn't seem to be any power in them at all.

Lendaro:
You believe something like liquid or gas shoots out of the myriad small holes in the machines, on both sides, as people pass through. There does not seem to be any power, glowing blue circuits, or batteries however.

Linpul:
The coils may house some kind of liquid, you believe a disinfectant, to cleanse people as they move through the passageway. However, there are no glowing blue circuits, batteries or any form of power that you can see.


Thera and Solaria:

Thera inspects the body and finds rust colored filaments and ribbons along the man's neck, throat and back. He seems to have been looted recently.

Solaria Heal: 1d20 + 3 ⇒ (7) + 3 = 10

There are also small stab wounds in his body, though they do not look lethal. Likely, this man died from starvation or dehydration after being "frozen" in his unconscious state.

When you are ready to move on...
You move on to the next room through a passageway, and find four makeshift huts inside a large cavern. Standing beside one of the huts, is a hairless, gray skinned man, wearing leather strips to hide parts of his body. His arms are crossed and there are daggers and a short sword at his side.

Looking around you see...

The ceiling of this vast chamber rises nearly thirty feet overhead.
A five-foot-wide ledge runs along the western wall, sloping down to the cave floor ten feet below. Four ramshackle huts made of what appear to be strips of metal, hides, and some sort of fibrous plant matter sit in the cave, while to the south yawns a dark pit.

To the East, barely hidden by the gloom, is a strange metal wall with a circular door about five feet off the ground.


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9

Thera wonders over and looks at the strange metal wall, trying to discover what it is, and what its doing here.


Thera and Solaria:

The gray man watches you with cold eyes as you pass by the huts. He says nothing and makes no movements.

A smooth wall of dark gray metal bisects the cavern here, its expanse pitted and scorched but quite solid looking. A strange, circular opening pierces the wall five feet off the ground, allowing access to some sort of hallway on the other side.


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

Thera, that grey man, do you think he speaks common? He watches us, yet surely he would know of others who had passed by? He could be helpful?

She retraces her steps, "Forgive our intrusion, we mean no insult, but we are searching for a tiefling, a gnome with a beetle, a half-orc and old man that we think passed this way recently. Has such a group passed this way and do you know which way they went?" The cleric looks towards the grey man, hoping for an answer. Although, with the way the man has followed their way through this little homestead, she listens carefully to the reply, watching his every movement, so see that it would confirm the truth of his reply.

Diplomacy 1d20 + 10 ⇒ (9) + 10 = 19
Sense Motive 1d20 + 7 ⇒ (4) + 7 = 11 for the reply.

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