Demonmoose's Iron Gods AP Orange (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest 1

Jevik's Farm

Tower Part 1

Tower Part 2
Under Well


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Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell gives a exasperated sigh, though it wasnt unheard of, the fact one of the doors was clearly somewhat trapped inside the wizards' tower didnt ease his mind there would be more. The level of danger varied wildly, so his cautious nature would likely spring up.

Valtyra's statement finally registered in his head, which brings about need to inspect himself. " Do not fret Valtyra, I was only cursory wounded, the strikes the creatures bestowed upon me light... they should be handled with time rather than immediate pain, that which we would share. "

The Terse paladin turned once more to the opening room and intricate designs to give it an instinctive gaze.

Perception: 1d20 + 14 ⇒ (12) + 14 = 26

" I think it best we be careful, I lead forward to take the brunt as always, with traps and unknown adversaries. We would also be here to learn as much as we can, for we NEED information on Casandalee. Let's move. "

Yvell moved into the room and further east seeing if he could remember anything on the walls.

Know Engineering: 1d20 + 8 ⇒ (1) + 8 = 9
Know History: 1d20 + 4 ⇒ (8) + 4 = 12


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

"I've always been a firm believer in the maxim of 'knowledge is power'. Yes, onwards to enlightenment. "


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell smirked, "Ofcourse, battles are not won on might alone and foten fall apart with well-placed knowledge. That is what I have been taught and have further learned and reinforced. Now Perdix, Do you know anything on any of this then? " He motions to the room.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Grammanar shakes his head. "This sort of bickering is why I usually travel alone."


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"I thought you were here because your usual travelling buddy bought it?" Muga has a tone of question in his voice, despite his words technically forming a statement.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

" Bickering? I find that strange even by loner standards Grammanar. This group does not scratch even the cusp of an argument... yet "

Though that might be due to Gram's Cha


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

"And we mostly talked about guns," Grammanar replies, "Or stayed quiet, to stay stealthy."


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Not talking or talking about mutual interests does not make it any less 'not alone'."


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

He will take a bit of time to study the diagrams on the walls:
knowledge engineering: 1d20 + 15 ⇒ (13) + 15 = 28

and report his findings.


Yvell thinks that the drawings are familiar, but he isn't making any connections in his head.

Perdix:
The schematics on the wall seem to be robots, including the large robot with the sound cannons in the forest and the nonlethal robots the party recently fought. There are also other robots and machines, including gearsmen.

Yvell notices thin trailers of smoke oozing from the wall. Soon enough, the rest of the party sees the accumulation of smoke, form into a man-like shape. The creature speaks.

"You have entered my tower uninvited and now it seems you will pay the price-your technology for my curiosity and your lives for your insolence. You dare challenge the great Furkas Xoud?! Hahahah!" His voice booms and echoes in the hallway.


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

"Rather imperious that fellow I'd say. The design on the walls are for a bunch of of those automatons we have fought at times. Quite fascinating really. "


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

"Err, not challege," Grammanar replies to the air, "Just stopping in to say hi."


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

"What are you? Val blurts out before she can catch herself. "What I mean to say is we tried knocking and when nothing happened we thought the tower was deserted. We came to investigate. We meant no inconvenience." She quickly adds with a smile.

Diplomacy: 1d20 + 20 ⇒ (9) + 20 = 29


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Yes, this tack has always worked for us. I see nothing that can go wrong. Surely this is just a misunderstanding" Muga facepalms.


Furkas Xoud clutches at his smoky head before he laughs and points. "You will know who I am soon enough. I am the great wizard Furkas Xoud. All should know my name, and tremble in fear at my magic."

Initiative:

Juxt’s Initiative: 1d20 + 9 ⇒ (2) + 9 = 11
Perdix’s Initiative: 1d20 + 15 ⇒ (14) + 15 = 29
Grammanar’s Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Phylla’s Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Muga’s Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Valtyra's Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Yvell's Initiative: 1d20 + 0 ⇒ (20) + 0 = 20

Enemy Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Sorted Initiative:

1. Perdix, Yvell
2. Furkas Xoud
3. Everyone


Perdix and Yvell's turn.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Does he appear to be human?


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

Perdix will do his usual haste on the party.


He looks human except he is made of smoke with red eyes.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Knowledge something?


Religion for ghost types. He also mentioned that he was a wizard.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell twitches only slightly his eyes glaring at the creature, " Furkas, you will learn something very soon. One, you underestimate our ability and teamwork. Two, it is you who will be informing us what you have done with Casandalee's body. and Finally, It has seemed you achieved some form of... transcendence of the foul nature, that will not continue. Prepare yourself. "

With the familiar feeling of Perdix's arcane magic, Yvell rushed forward quickly his blade roaring loudly as magic and technology mixed into a deadly slice. The glow of his lord's judgement accompanied his strike as he weaved his body up and around the man to open the way for the rest while cutting off some escape.

Champion Hasted Powerful Chainsaw Rend: 1d20 + 15 ⇒ (14) + 15 = 292d8 + 11 ⇒ (5, 8) + 11 = 24

He then used his knowledge to think up anything that could assist the group against him, especially considering this would be the second time they encountered a ghastly apparition, although this one nowhere near remorseful.

Know Religion: 1d20 + 8 ⇒ (8) + 8 = 16

Move around, Swift Weal's Champion and Strike, If hit, Allies gain a +2 to hit and +1 to Damage


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

knowledge religion: 1d20 + 14 ⇒ (13) + 14 = 27 to identify
special attacks, defenses


Yvell and Perdix:

Furkas appears to be ghost-like, is incorporeal and has standard undead traits. Perdix also knows that the smoke that surrounds him is strengthening him and giving him some resistance to fire.

Coils of smoke partially shift around Furkas' form, blocking some of the chainsaw from cutting through Furkas' body. Yvell can feel the blade slice through something, however, but not the full elven curve.

12 Furkas
Enemy turn.


Furkas hovers a step backward and causes flame to sprout from his hands. He hurls the ball of fire at everyone but Yvell.

As the lights of his magic die out with the explosion, Furkas summons smoke to billow out from him. The smoke fills the hallway preventing vision (even darkvision). The party feels the smoke leeching away their life essence.

"I will tell you NOTHING, you insignificant worm!" the wizard laughs, spectral red eyes gleaming in the darkness.

Reflex DC 17 to halve the fire damage.

Fire Damage: 10d6 ⇒ (4, 6, 4, 3, 3, 3, 2, 5, 1, 6) = 37 fire damage
Smoke Damage: 2d6 ⇒ (3, 1) = 4 negative energy damage

Everyone takes the smoke damage.

Everyone's turn.


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

reflex save: 1d20 + 6 ⇒ (10) + 6 = 16 fail

"He's like a ghost somewhat! resistant to fire. " he coughs out weakly.

2/44 HP


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Reflex, Fire Resist 2: 1d20 + 5 ⇒ (18) + 5 = 23

"Haha, toasty, feels just like home! Allow me to show you some of my hospitality!" Muga draws his blade in the smoke the blade igniting in his hand, following the spectral red eyes.

Slashy Slashy Challenging Powerful Hasted: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 1d10 + 24 ⇒ (7) + 24 = 31
Fire Damage: 1d6 ⇒ 3

48/68


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Know religion: 1d20 + 8 ⇒ (7) + 8 = 15
Reflex: 1d20 + 4 ⇒ (15) + 4 = 19

Val channels to harm undead!
Damage: 7d6 ⇒ (5, 1, 1, 5, 2, 1, 5) = 20 DC 21 will save

Wow 3 1's.....


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Well you do have quick channel.. and that is only 4 below avg.

Covered in the mists and fog Yvell fights against the undead's miasma. " Converge on him do not allow him to escape and have free reign to cast! He cannot have gotten too far! Muga, this one is different it has.. physical barriers. If you can hear my voice, then take this boon if it would help! Phylla, show this creature your mind overwhelms his own. "

Yvell draws closer making the rising tones of Righteousness ebb from his sonorous voice and manifest the flaming wings of Ragathiel once more.

Start Raging Song, Move Up. Those that take gain Celestial Totem Lesser.

Muga should have done one more damage though I think the to hit doesnt matter


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

I'm trying to figure out if there is somewhere Perdix can move that is out of line of sight. He can't take another hit like that, or really another hit at all.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Line of Sight wont help you, this fog seems to do Aoe damage. The Fireball was ALSO aoe Damage. If you move too far you also cant get healed as well which is why Im reminding Val that she can do that really... then you wouldnt have to worry. I suppose you could try and run out the tower though at half speed through the fog first.


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

If I wanted to bug out fully, I would just ddoor outside, which if I don't get a heal pronto will happen.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

A little unnecessary as you can double move out, as you have haste..... Which you forgot didnt you?


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Can I then quick channel to heal? Or can it only be one or the other in a turn?


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

There is actually no limit on channeling (Save uses), if possible to get it down to a swift action or using mythic, its actually possible to channel up to 4 times. Quick Channel takes a move action and uses two channels to do so however. So its possible for Val to Channel twice or Channel and cast a spell or any combination she sees fit. And since it is a new day Val is topped off. She can spam.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Then I will channel to heal.

Heal: 7d6 ⇒ (5, 3, 6, 1, 1, 5, 3) = 24


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

That will top Perdix off because he forgot haste adds to Reflex saves and thus made the save taking 19 less. Perdix can make a decision based on that change however he sees fit.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Grammanar Reflex: 1d20 + 9 ⇒ (4) + 9 = 13

Grammanar moves forward through the fog, and double-fires his magical pistol at the ghost once he's right next to it.

Pistol 1 (provokes no AoO), raging, deadly aim, vs touch: 1d20 + 15 - 4 - 2 ⇒ (13) + 15 - 4 - 2 = 22
Damage (magic): 1d8 + 8 + 4 ⇒ (6) + 8 + 4 = 18

Pistol 2 (provokes no AoO), raging, deadly aim, vs touch: 1d20 + 15 - 4 - 2 ⇒ (5) + 15 - 4 - 2 = 14
Damage (magic): 1d8 + 8 + 4 ⇒ (2) + 8 + 4 = 14


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Might as well Vital Strike, remember you can do that with the gun now. Its just an extra 2d8 though.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

I get more damage from double pistol than vital strike. The vital strike is to save ammo with timeworn weapons.


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

Yes, did forget about the haste boost on saves. That does fix me.

Perdix, feeling the healing waves from Valtrya, tries to hinder the foes vision. Glitterdust, DC 17 will save.


Valtyra knows that he is a ghost. That's about it.

Muga's miss chance, d>20: 1d100 ⇒ 75

In the darkness of the smoke, Muga slices through the ghost wizard dealing some of his damage to Furkas. The fire from his nodachi dissipates against the coils of smoke.

Grammanar's miss chance, d>20: 1d100 ⇒ 23
Grammanar's miss chance, d>20: 1d100 ⇒ 66

Grammanar's first shot pierces through the ghost Furkas, visible pain showing as the wizard's features form a scowl. He then swats away the second bullet as though it were a gnat.

Will Save vs Glitterdust: 1d20 + 11 ⇒ (11) + 11 = 22

Is Juxt still here? Someone can make her action for her.
36 Furkas. Juxt's turn.


Phylla feeling the fire and the damage from the smoke, starts to panic. She sends, "I can't read any mind from the smoke-thing. It must be evil!"

She taps a tendril to Grammanar, infusing him with a blessing of good. Then she shambles slowly out of the room.

1d6 good damage to Grammanar's attacks.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Dont forget the will for channel..


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

*Juxt*

She tries to evade the blast while moving forward. Firing a shot into the mists where it last was.

Reflex Save: 1d20 + 11 ⇒ (15) + 11 = 26
Bane Undead Deadly Haste Bow Shot 50>: 1d20 + 18 ⇒ (17) + 18 = 351d8 + 12 + 2d6 ⇒ (1) + 12 + (6, 6) = 251d100 ⇒ 82


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13
Grammanar Gun-Runner wrote:
I get more damage from double pistol than vital strike. The vital strike is to save ammo with timeworn weapons.

Already went over this, the attack is an Attack action, Vital strike work with the attack... just like the Jabberwocks Eye beams and originally the Kineticist's Whip. Like I said it would just be an extra dice each.

Did you all add the bonuses from Yvell's buff or Haste to hit?


Will Save, DC 21: 1d20 + 11 + 4 ⇒ (14) + 11 + 4 = 29

Juxt's arrow flies through the darkness, stabbing through Furkas' neck.

Furkas begins to ooze through the ground, disappearing from view. A moment later, the smoke and the darkness go with him. Any trace of his presence is all but gone except for the scorched marks on the schematic wall.

54 Furkas.
Battle is over.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Welp, can't say I didn't see that one coming. Though I can't say I saw it happening much either with all the smoke."

Muga sheaths his weapon.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

I didn't, but I thought I was out of range for Amplified Rage? Oh well, will do it next time.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

"Why is it always ghosts? And this one was a wizard!" Val mumbles angrily to herself. Then calls down healing warmth over the party.

Channel: 7d6 ⇒ (6, 6, 6, 4, 6, 2, 2) = 32


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

I meant haste and Yvell's Weal's Champion not Amplified rage, as that requires we be flanking. Yvell's aura was actually subdued from the Fog but not the rage because that's audible. Gram was missing like a +3 more to hit.

As the party is bathed so too does Yvells inspiring song. His wounds fully healed at this point his lets his blade idle a bit to oversee the aftermath. Furkas was clearly insane but not fully lost even for a ghost, he was quite intelligent. This also added an element the group would have to worry about and Yvell took into account.

" Many thanks Valtyra. The crazed creature made the proper choice there Muga, that is the worrisome part. He clearly still retains such thoughts and being a ghost can assail us once more with a bit more knowledge. Luckily we know a portion of his own capabilities so the advantage is mutual. Ghosts tend tio have a reason they stay in one area and he clearly fears our might, maybe the reason is inside this tower? ", the stalwart general scratched his chin.

Yvell moved now to the northern door ready to explore " Form up, it seems we are still relatively up on resources. It's time to dig deeper. I'll lead as per usual. Just be wary, the abomination Furkas might return. " He opened the next door and examined it.

Perception: 1d20 + 14 ⇒ (20) + 14 = 34

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