Demonmoose's Iron Gods AP Orange (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest 1

Jevik's Farm

Tower Part 1

Tower Part 2
Under Well


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M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Grammanar moves forward to follow the others, in case his knowledge of Androffan becomes useful.

"Any chance one of these pistols is an EMP?" he asks, in Common.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell growls a speaks back " You'll have your chance now. We've dealt with these Robots before and they do not seem to be allies of Casandalee. "

As Yvell conjures up rousing song.

Androffan:
" Casandalee not found. Hostilities have been announced. Preparing countermeasures. "

Raging Song activated


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Heh... you could've, I dunno, tried to bluff these guys or something... but I suppose rolling for initiative works too.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

One.. Paladin. Two no... No you cant. likely it would require metaknowledge on whatever they actually want to hear AND unlike the androids, these have had prior aggressive contact. They are similar to those one Robots " Present Hall Pass or be Exterminated "


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

If Muga got a surprise round...

He swiftly skulks up to the red gunner, putting his hand into his traditional pose. "Let's see how beautiful we can make this cut..."


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Bonus, Muga gets a nice fight outta this

" Muga, I've got 4 up here... Please do not have TOO Much fun "


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Pssssh, like your god kitty'd let you die. You've got to be the most badass servant he's got on this plane. But alright, I promise to come over and hold the line for the squishy death from afar types if he lets you take a nap."


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

" Your ability to make jokes during times of conflict fail to surprise me. last I checked I havent strangled a acid-blooded demon to death with my bare hands as of yet. So it's good to know you'll 'help' if/when I fall. Invincibility is something I dont have. "

the teeth on his blade reacting to the song of wrath as the flames kicked up.


Initiative:

Juxt’s Initiative: 1d20 + 9 ⇒ (10) + 9 = 19
Perdix’s Initiative: 1d20 + 15 ⇒ (5) + 15 = 20
Grammanar’s Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Phylla’s Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Muga’s Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Valtyra's Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Yvell's Initiative: 1d20 + 0 ⇒ (16) + 0 = 16

Enemy Initiative: 1d20 + 4 ⇒ (6) + 4 = 10

Sorted Initiative:

1. Juxt, Perdix, Muga, Valtyra, Yvell
2. Enemies
3. Grammanar, Phylla,


Juxt, Perdix, Muga, Valtyra and Yvell's turn.

Androffan:

"Your sudden increase in power level has been deemed a threatening action. Eliminate the intruders."

The lead gearsman chirps in a metallic voice before the gearsman surge forward with deadly intent.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

We still have haste from the last fight?


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

Only lasts 7 rounds, so I doubt it.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Ah, right. Thought for some reason it was minute per level.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Im sure Perdix actually has no more Haste, he goes first however. Yvell was ready it seems.

Yvell's body pursed with adrenaline as he spoke aloud " Take out the ones with the guns, they seemed to be an advanced leader. I'll try and draw the others to me during. Juxt, these are Robots, you might want to use your other arrows. "

He readied himself to delve into the room.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Val begins to cast a spell.

Summon monster to summon a lantern archon.


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

Need to keep more haste's.

Holding his action.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

One of the best spells for a reason. Hrm.. Heh the GM made a DBZ joke.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Iajutsu Strike: 1d20 + 15 ⇒ (2) + 15 = 17

Pftt nope.

Muga readies himself for his signature attack, readying his stance as usual, but some peculiarity of this particular charge of gunpowder sends it blasting out at a slow phut, completely ruining the strike.

"Well... That was ... "

You know, right now, I think a really cool trick to have would be if I could spend a feat to have my Iajutsu strike work like a Dead Shot. :P


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell himself rushes forward cutting into gearsman Frontline, blade shredding against metal.

Heroic Ragin Powerful Chainsaw Blade Rend: 1d20 + 12 ⇒ (14) + 12 = 262d8 + 13 ⇒ (6, 4) + 13 = 23

He heals himself going into this fight as his power surges.

LOH Self: 1d6 + 4 ⇒ (2) + 4 = 6

Move, attack, Fast heal 2, Lay on Hands


Muga's blade glances against the creature's metal frame, not penetrating its body.

Yvell's blade pierces through the metal but does not go as deep as it should, buffered by the thickness of the armor.

(13) Blue Gearsman. Juxt's turn.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13
Muga wrote:

[dice=Iajutsu Strike]1d20+15

Pftt nope.

Muga readies himself for his signature attack, readying his stance as usual, but some peculiarity of this particular charge of gunpowder sends it blasting out at a slow phut, completely ruining the strike.

"Well... That was ... "

You know, right now, I think a really cool trick to have would be if I could spend a feat to have my Iajutsu strike work like a Dead Shot. :P

If Muga worshiped a Deity, and could get spells. Greater Weapon of the Chosen would be up his alley.. Too bad its hidden under two more feats as well.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Yup. But boy, is that a lot of ifs. :P


Female Human Inquisitor 7| HP 50/50 | AC 23(226) T 16 FF 18(21) | Fort +6(+8) Ref +8(10) Will +8(+10)| CMD 22 | Init +9 | Perception +15[17]

Juxt reapplies her Divine Favor.

-Posted with Wayfinder


Two of the gearsmen confront Yvell, pulling out metal spears strapped from their backs and stabbing at him. Electricity flows from their cores and infuses the melee weaponry. The other gearsmen in the room, including the augmented one, take out their pistol and rifle and fire several blasts at the paladin skald.

In the other room, the special gearsman holsters his weapon and swings a meaty metal fist at Muga.

Attacks:

mwk Spear v Yvell: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 7 + 1d6 ⇒ (2) + 7 + (4) = 13 electricity

mwk Spear v Yvell: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (4) = 12 electricity

Timeworn Laser Pistol v Yvell: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10 touch
Damage: 1d8 ⇒ 7 fire
Timeworn Laser Pistol: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14 touch
Damage: 1d8 ⇒ 5 fire
Timeworn Laser Pistol: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19 touch
Damage: 1d8 ⇒ 1 fire

Timeworn Laser Rifle v Yvell: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 2d6 + 2 ⇒ (3, 3) + 2 = 8
Timeworn Laser Rifle: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 2d6 + 2 ⇒ (3, 5) + 2 = 10
Timeworn Laser Rifle: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 2d6 + 2 ⇒ (1, 3) + 2 = 6

Slam Attack v Muga: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 1d4 + 10 ⇒ (1) + 10 = 11

Crit Confirm vs Yvell: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 161d8 ⇒ 1

37 damage to Yvell, and 11 to Muga.
Everyone's turn.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Slashy Slashy: 1d20 + 15 ⇒ (9) + 15 = 24


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Slashy Slashy: 1d20 + 8 ⇒ (2) + 8 = 10

1d10 + 1d6 + 24 ⇒ (8) + (5) + 24 = 37

Well... Hrrrm. Not a great day for Slashy Slashy. Also, sorry for the double post.

44/68


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Grammanar steps into the room, next to Yvell, and fires off one of the unidentified timeworn pistols.

Vital Strike DA into melee vs touch?: 1d20 + 17 - 2 - 4 ⇒ (2) + 17 - 2 - 4 = 13 +any weapon bonus
Damage: 10 + 4 = 14 +2x weapon damage dice


Timeworn, first time: 1d100 ⇒ 19

Muga cleaves through the augmented gearsman in front of him feeling some resistance with its armor plating. Electricity flows along the creature's wound.

Grammanar points the trigger of the pistol and fires. Lightning crackles along its gem-like glass on the side, and along the two metal spheres on its front. The readout displays 1 less charge.

Phylla moves up to Juxt and blesses her with nobility. (+2 to Attack Rolls). "Strike true, my minion. Take care of these metal-things."

Perdix, Juxt, Valtyra, Perdix turn.

(13) Blue Gearsman, (0) Red Gearsman, (27) Brown Augmented Gearsman.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

rest of weapon damage?: 2d8 ⇒ (2, 6) = 8


Since this is a Timeworn weapon that wasn't fired in centuries or so, it has a chance to glitch the first time it is fired. So, this glitch roll was a 19, which means it doesn't fire, and uses up a charge. So the pistol doesn't fire energy this round. You're using the pistol recovered from the room, right?


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Lol, Perdix twice I think he meant Yvell

Yvell was bombarded with ranged fire that burned his flesh and metal lances which shocked his system but he still stayed awake and ready.

Spitting blood on the metallic floor, Yvell roared out and slashed his blade against blue Gearsman, drawing attention as best he could. His Inner flame burns bright as Grammanar comes in.

Heroic Ragin Powerful Chainsaw Blade Rend: 1d20 + 14 ⇒ (18) + 14 = 322d8 + 16 ⇒ (2, 5) + 16 = 23
Secondary Heroic Ragin Powerful Chainsaw Blade Rend: 1d20 + 9 ⇒ (8) + 9 = 172d8 + 16 ⇒ (7, 6) + 16 = 29

His wounds heal much faster the wrath of Ragathiel spurring him forward. though he must still grip his had in pain to heal properly.

LOH Self: 1d6 + 4 ⇒ (1) + 4 = 5

Swift LOH, Fast heal 6 Chop Chop blue until down then 5ft step to Red

Confirm Heroic Ragin Powerful Chainsaw Blade Rend: 1d20 + 14 ⇒ (4) + 14 = 182d8 + 16 ⇒ (6, 8) + 16 = 30

Gallant Inspiration: 2d4 ⇒ (1, 3) = 4

Add the 2d4 to the Confirm


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

Being rather short on useful spells at the moment, he will remain on hold.


Yvell shears through the robot with his chainblade, cutting through the same exact spot as before and through important circuitry and metal interior pieces. The creature remains standing but is definitely no longer powered. He shifts his focus and strikes at the other nearby gearsman, digging his modified sword into the knight-like construct.

Valtrya and Juxt's turn.

(19) Red Gearsman, (27) Brown Augmented Gearsman.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Actually took 44 damage touch AC is 10 right now, its fine though


Female Human Inquisitor 7| HP 50/50 | AC 23(226) T 16 FF 18(21) | Fort +6(+8) Ref +8(10) Will +8(+10)| CMD 22 | Init +9 | Perception +15[17]

Juxt will take two shots at the Red Gearsman, activating her Bane.

Heroism Raging Deadly Aim Point Blank Rapid Shot Phylla Favor Bane: 1d20 + 21 ⇒ (17) + 21 = 38
Damage: 1d8 + 15 + 2d6 ⇒ (4) + 15 + (1, 1) = 21

Heroism Raging Deadly Aim Point Blank Rapid Shot Phylla Favor Bane: 1d20 + 21 ⇒ (12) + 21 = 33
Damage: 1d8 + 15 + 2d6 ⇒ (5) + 15 + (4, 6) = 30

-Posted with Wayfinder


Juxt's assault breaks through the (red) gearsman, shattering its metal and piercing holes in the soldier. It falls to the ground in an unsightly heap of scrap.

Passing Valtyra, she may post twice.

Enemy turn.


The gearsmen continue their assault on Yvell and Muga, doing the same movements as before. An electrified spear lances through Yvell's armor and flesh poking out of his upper back. Several bolts of red light flame burn black, smoking wounds into the half elf.

The other gearsman strikes Muga across the face with a mean left hook.

Attack:

mwk Spear v Yvell: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d8 + 7 + 1d6 ⇒ (4) + 7 + (3) = 14 electricity
Timeworn Laser Pistol v Yvell: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2 touch
Damage: 1d8 ⇒ 6 fire
Timeworn Laser Pistol: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15 touch
Damage: 1d8 ⇒ 8 fire
Timeworn Laser Pistol: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11 touch
Damage: 1d8 ⇒ 6 fire

Timeworn Laser Rifle v Yvell: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
Damage: 2d6 + 2 ⇒ (2, 6) + 2 = 10
Timeworn Laser Rifle v Yvell: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Damage: 2d6 + 2 ⇒ (6, 3) + 2 = 11
Timeworn Laser Rifle v Yvell: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 2d6 + 2 + 1 ⇒ (1, 4) + 2 + 1 = 8

Slam Attack v Muga: 1d20 + 15 ⇒ (1) + 15 = 16
Damage: 1d4 + 10 ⇒ (2) + 10 = 12

12 to Muga. 57 to Yvell.

Everyone's turn.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Hmm... do the laser rifles look disarmable, or are they attached? Because I've gotta get me one of those.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Hmm... They should at least have the decency to do a one liner when they kill the main character. Even something like "PRIMARY THREAT NEUTRALIZED." Or maybe.. "YOU HAVE BEEN TERMINATED". :P

Slashy Slashy: 1d20 + 15 ⇒ (10) + 15 = 25
1d10 + 1d6 + 24 ⇒ (7) + (6) + 24 = 37

"RAAH, SHATTER, YOU STUPID HEAP OF SCRAP!" Leaving his blade in the gash he had already made, he leans forwards, throwing his weight into sawing deeper into its body.

Whether or not I continue attacking or move into the other room, depends on whether this blow fells the gearsman.

32/66


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

Perdix will tap Juxt and grant Diviner's fortune. That's a +3 bonus for attacks, saves or skill checks for the next round.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Well I have to be dead first for that to apply. Such bonuses Perdix, the hitting is scary

57 damage, would normally place Yvell at -35 but from the rage he has 21 more life and a Death Threshold of 20

Several weapons pierced through his flesh pain erupted from every side and lead his body wracked. He knew this feeling but it seemed the only thing keeping him mobile was the burning soul present in his song. Pushing past the pain, Yvell's wounds glowed and his fervor was rewarded with activity.

LOH Self: 1d6 + 4 ⇒ (4) + 4 = 8

Still in pain Yvell rushed forward and slashed his blade against the Leaderish Gearsman, slicing along the leg joint and pinning him up against the wall with his own bulk." You will need more than petty weapons to Drop me "

Heroic Ragin Powerful Chainsaw Blade Rend: 1d20 + 14 ⇒ (17) + 14 = 312d8 + 16 ⇒ (5, 5) + 16 = 26

Fast heal 6, then Lay on hands Swift to get above, Move and attack, 5 to Valtyra


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Wow.. +6 Con from your rage? That is super impressive.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

+6 Str too. Yeah its +2/+2 normally but Allies who take it and are adjacent gain +4 more and My Torc+ trait makes it last 2 rounds even after you are no longer adjacent or flanking. Then Because of Skald's Vigor I Fast heal Whatever the Str bonus on the rage is.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Right... well, I'm seeing iterative attacks, which means the weapon isn't integrated and can be disarmed. I'm assuming the red gearsman is dead; if not, Grammanar stays put and attacks it instead.

Stepping five feet to the southwest, Grammanar draws his whip and attempts to disarm the purple gearsman, then fires two rounds into the green gearsman with the lightning gun, figuring the thing still has plenty of charge left, and that it will drop Yvell pretty quickly if he doesn't.

Whip Disarm, TWF: 1d20 + 12 + 4 - 2 ⇒ (4) + 12 + 4 - 2 = 18

Lighting gun 1, TWF, deadly aim vs touch: 1d20 + 13 + 4 - 2 - 2 ⇒ (5) + 13 + 4 - 2 - 2 = 18 (possible +2 if it's an arc gun]
Damage: 1d8 + 6 + 4 + 4 ⇒ (4) + 6 + 4 + 4 = 18 [ooc]x1.5 if vulnerable

Lighting gun 2, TWF, deadly aim vs touch: 1d20 + 13 + 4 - 2 - 2 ⇒ (1) + 13 + 4 - 2 - 2 = 14 (possible +2 if it's an arc gun]
Damage: 1d8 + 6 + 4 + 4 ⇒ (4) + 6 + 4 + 4 = 18 [ooc]x1.5 if vulnerable


It looks like none of the pistols/rifle are integrated so they are free for the looting. I will use one of Valtyra's channels.

Valtyra channels in the doorway, healing everyone with Sarenrae's light.

Channel Energy, 7d6: 7d6 ⇒ (5, 2, 4, 2, 2, 4, 2) = 21

After Muga slashes at the gearsman and quips his line, the robot stands even straighter and taller than before, then presses its hand to its steel chest. Silvery dust flows from tubes and pipes and starts repairing the damage that the samurai did to the creature. Its eye glows a brighter orange as it looks down upon Muga.

The augmented gearsman knocked back by Yvell stares down at him as a wicked slash is cut into his metal flesh.

The (green) gearsman holds his pistol firmly against Grammanar's whip strike, then is shocked by the electrical gun in the half orc's hand. Its armor somehow dulls and takes more damage from the attack.

Valtyra (just one turn), Phylla and Juxt.

(16) Pink Aug Gearsman, (34) Green Gearsman, (30) Brown Augmented Gearsman.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Dont forget the Lantern Archon, might as well make the saves for its Aura now

Valtyra's healing applies greatly to Yvell, bolster'd by his rage.

Healed 31


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Mooore Slashy Slashy: 1d20 + 8 ⇒ (8) + 8 = 16

"GRR... YOU... Well, well played, actually. Can't call you a cheater for healing when I've got lightsalotnodeath back there."

53/66


Female Human Inquisitor 7| HP 50/50 | AC 23(226) T 16 FF 18(21) | Fort +6(+8) Ref +8(10) Will +8(+10)| CMD 22 | Init +9 | Perception +15[17]

Juxt continues her Bane and turns her attention to the pink Gearsman.

Shoot Pink: 1d20 + 21 ⇒ (19) + 21 = 40
Damage: 1d8 + 15 + 2d6 ⇒ (8) + 15 + (5, 4) = 32

Shoot Pink: 1d20 + 21 ⇒ (6) + 21 = 27
Damage: 1d8 + 15 + 2d6 ⇒ (3) + 15 + (6, 6) = 30

-Posted with Wayfinder


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

We should get you some bracers, Juxt, so you can crit on 19s.


Female Human Inquisitor 7| HP 50/50 | AC 23(226) T 16 FF 18(21) | Fort +6(+8) Ref +8(10) Will +8(+10)| CMD 22 | Init +9 | Perception +15[17]

It's on the purchase ASAP list

-Posted with Wayfinder


The lantern archon appears beside Valtyra and shines with a menacing aura.
Pink Save, DC 13: 1d20 + 4 ⇒ (10) + 4 = 14
Green Save, DC 13: 1d20 + 2 ⇒ (10) + 2 = 12

Juxt's arrows pierce through Grammanar and Yvell (without hitting them) and the gearsman's armored body. Both puncture the robot's core.

Phylla wanders over to Muga and massages his shoulders with her tendrils. She blesses him with nobility. (+2 Attack) "These creatures don't seem to be evil," Phylla muses, "but these metal men are just so weird. I don't want to touch them."

Valtyra's turn.

(48) Pink Aug Gearsman, (34) Green Gearsman -2 ATK/AC/Saves, (30) Brown Augmented Gearsman.

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