Demonmoose's Iron Gods AP Green (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods AP campaign.

Jevik's Farm

Under Well

Choking Tower 1


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Male Dhamphir Bloodrager (deceased)

Time for everyone to take a deep breath and have a group hug (sort of).


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Well, our group has a lot of high charisma characters... with generally low wisdom. XD


Male Dhamphir Bloodrager (deceased)

Can't have everything, I suppose.


Male Dhamphir Bloodrager (deceased)

Hang on!

@GM Demonmoose: I just realized how Čemifobbar can heal himself up a little bit each day without having to use potions or wands..

He's a Spell Eater archetype. Therefore, he can use some of his rage rounds left over for the day, since he's got fast heal 1 while raging. So, he can technically to into a rage, and eat up his remaining rage rounds for the day to heal up before turning in for the night.

I should've thought of that sooner!

Might not always be a good idea, but it could work. I hope.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

That's thinking outside the box.


Male Dhamphir Bloodrager (deceased)

That's always the most fun!


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Only one problem. Can you rage out of combat? I suppose you could beat up a rock or something?
:)


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

There are no rules against it, only the flavor seems odd. Of course we could just have Tess slap him or something. Or shout insults about his mother.


Male Human

If we brought his HP to a sufficiently negative number would it roll over into positive numbers?


Male Dhamphir Bloodrager (deceased)

@Alexis: as far as I know Barbarians and Bloodragers can rage at will. The problem is they have a limit on how much they can rage in a day. So it's usually only done for special occaisions. Like combat.

@Tess: let's not go there! He might enjoy that sort of thing! (I worked with the public as a cab driver for way too long!) :D

@Kraig: I doubt it. Dhampir aren't that much like the udead. They're still living breathing beings. Just a bit odd, that's all. Then again, just about any RPG character is a bit odd. One way or another.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Seriously, we must stablish some basic tactics against the most common encounters, or the AP will kick our butts!
I don't see Demonmoose like pulling punches. XD


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Yay! Acid!

As far as tactics: If I'd had a smokestick, I would have used it. Gonna have to get some smokesticks, and arrows.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Do you have to have specific feats to use a laser rifle?

Also on tactics
Alexis's first move in combat is to buff the party, as you may have noticed. Then she acts as a supporting second grade fighter/healer. Well not Cem, but next level I can heal him.

As to party tactics I guess fighters should close, and everyone supports that. Simple I know but there you are. Kraig, Cem, Nyssa and Iophiel are our front line. Tess, Valt and Alexis (me) form the back line, striking when we can, supporting the front line if not. In my role I cover the other backliners (Tess can do that as well) and cast daze and cures (valt cures Iophiel) as needed. In extremis either Tess or Alexis can engage in the front line or protect the back if flanked, until one of the front liners comes back to help. Valt should be close to Iophial (I gather he gets some bonuses that way) and avoid being hit. Of course this is subject to change if needed.

Front line fighters should in general move five feet every round to avoid or gain flank, and should focus on killing bosses before mobs.

On another note, my character is holding the laser rifle, but isn't claiming it. My own view is that Tess should have it so to provide more second rank firepower. I would have it if she doesn't want it. It would be of limited utility to hand to handers.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Noticed, and appreciated. Also enjoy the healing you provide Alexis. Bards rock!


Male Human

Laser rifle just needs exotic Prof Firearms. Kraig can use them no problem if he really needed to, and Kharamell can of course.

Kraig can lock down dangerous enemies like wizards with grapple and take people alive with non-lethal damage or grapple-pin-tie. With +30 CMD it would take something really big to get free once he's got a hold on them. He's pretty straightforward like that.


Since Laser Rifles are firearms, they are vs. touch defense. So the -4 from being nonproficient is not too bad, right?


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Oh yeah. I'll put my hand in for that rifle.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Well, a spellslinger could certainly use it


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Well, another basic tactic is not to charge at first sight. We have a lot of at range characters.
Against non ranged enemies we can hold positions and force them to get into us, saving us some harm.

Of course not going to enforce anything, if anyone just like to live dangerously, hey, have fun, no problem. *Thumbs up*

About the laser: We now what kind of batteries use for the charges?


Because it is timeworn it is not normally rechargeable.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

BTW what is the craft required to make lasers and other tech items.


Male Dhamphir Bloodrager (deceased)

I think Čemifobbar is off to a good start of unmaking them! :D


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Yeah. That's going to get annoying eventually.
And nevermind, it's Craft: Mechanical. I might be able to repair stuff in time.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

I second Valt. We are an unusual party because we are very dangerous at distance.


Knowledge Engineering but you need a tecnology lab with power. The earliest one is in book 3.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Ah cmon. We had the chance to think this through and make a plan of attack.


Male Dhamphir Bloodrager (deceased)

We are dangerous at a distance. Especially with Tessara's rapid shooting. A lot of the opposition is wise to that sort of thing, though.

Hang on! The little light bulb just came on with the name of that big ugly THING with the club in the Smiler's "foyer"; Gunshy. As in Gun-Shy. Probably just someone having fun with names.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

True, we have a good ranged combat group. But remember we also have melee specialists. Kraig cannot grapple at range (unless he's Reed Richards or something), and cem does a pretty good chop-chop with his falchian. Having the party split to fight can cause problems.

It really doesn't matter which strategy we use, as long as we use one.

It reminds me a bit of the avengers movie. Captain America says Thor and iron man, cover the perimeter. Hawkeye get high, spot and shoot. Widow you stay with me, we'll hold here. Hulk...Smash!
Probably (definitely! :)) misquoting a bit, but the gist is clear. A strategy.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

I agree Alexis, at least some kind of strategy. We're not typical murder hobos, the immediate answer to every threat shouldn't be "Charge!" That laser gun we could have handled more efficiently than throwing muscle at it in a battle of attrition.

I also want to make sure if I should address this OOC or IC. If the party is acting this way because the characters don't know how to function well with each other, that's fine, let me know and I'll address it IC.


Male Dhamphir Bloodrager (deceased)

As I see it, Čemifobbar isn't the best at following elaborate orders anyway. Being Chaotic Neutral and all that. He's not a moron, but following orders like "Hulk ... Smash!" is a bit more his style.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Hahah, Cem ... Smash! sounds good to me.

Anyway, just waying that agains this Gunshy, if he was alone, not with ranged mobs supporting him, the ideal is holding until he gets into us, instead of charging him. Reading actions is a great strategy for this kind of enemies.


Male Dhamphir Bloodrager (deceased)

The main reason I have Čemifobbar charge is to make use of his Frightful Charger bloodrage bloodline ability. If you have that, an enemy you hit with a charge attack is staggered for a number of rounds equal to half the bloodrager's level. Since the staggered target can't do much, that can make a big difference.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Is there no save for that?

Freakin' OP bloodragers haha.


Male Dhamphir Bloodrager (deceased)

I don't think there is a save for that.

But it only works specifically with a charge attack. It won't work with just any old attack.

Which does, of course, mean having to put yourself in the front line to suck up the danger (more) sort of thing.

We'll have to wait to see if that Gunshy creature even survives. It looks like he's taken at least 60 points of damage, maybe 80 to 90. Depends on how good (or bad) his AC is.


Male Dhamphir Bloodrager (deceased)

Woo-hoo! We took down Gunshy!

Good thing too! Looked like he could dish out as much damage as Čemifobbar can!

Our planning ahead may leave something to be desired. No question there. But at least we know enough to focus on the biggest threat at any given moment.

There's hope for us yet in the teamwork biz!


Male Human

Well he probably shouldn't have charged in with no backup...


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

A lesson there for all of us


Male Human; last time I checked, anyway

That Gunshy creature definitely wasn't the brightest spark!

The Paizo site is showing this campaign as inactive again on my main alias campaign listing, which is why I'm posting with that alias instead of Čemifobbar. Seemed to work last time that happened.


Male Dhamphir Bloodrager (deceased)

Sorry, wasn't quite right there. It (this campaign) is not showing as inactive. But it has been moved into the "Previous Campaigns" listing on my default alias again. A wee bit annoying when that sort of thing happens!


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

rather strange. Maybe you should report it.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

@ Cemiffobar: Cemiffobar is in the "previous characters" zone. It is weird, except that the GM moved it by mistake.


Fixed, probably.


Male Dhamphir Bloodrager (deceased)

I already reported it to the folks at Paizo, but never heard back from them.

Seems to be okay now.


Male Dhamphir Bloodrager (deceased)

Timing's everything. Just after I said I'd not heard back from someone at Paizo, someone did email me saying he should have fixed my ID problem. Seems to be okay now.

Said he just had to change my ID as being a previous member of this campaign or something along those lines.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

The gunslinger pistols we just picked up. Are they actual pistols or the broken ones gunslingers get at level one?


They are the broken ones. All the smilers have broken ones.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

sigh

Its like winning the lottery, only to be informed that all you have won will cover one weeks rent.

:)


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Yeah, I was thinking we were going through the set of doors next to Nyssa's token on the map.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

I swear, sometimes I thought I was typing 1d10 instead of 1d20, the dice were rolling so bad. It's doing a little better for me now.

So I feel your pain, Kharamell.


Male Human

The dice have been pretty friendly towards Kraig.
My druid, on the other hand, has about a 90% <5 rate.

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