Demonmoose's Iron Gods AP Green (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods AP campaign.

Jevik's Farm

Under Well

Choking Tower 1


701 to 750 of 791 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Male Dhamphir Bloodrager (deceased)

That's okay; this adventuring lark is a risky business, after all!


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

We will avenge you!!!

Must say too that I put little to none thoughts on Hellion getting prone. Used that spell to consume Valt's action and because the picture of him leaking oil appealed me a lot.

Now that he is prone, I apologize for those that use ranged weapons, as it looks that he can still use all its ray attacks. :P

Those integrated system looks cool and, as I expected from this AP, there are plenty of things to take us off-guard.


Male Dhamphir Bloodrager (deceased)

That's okay. I was in a bit of a sticky situation. As I saw it, I had three choices:

1. I could back up - and get killed.
2. I could charge in - and get killed.
3. I could stay put - and get killed.

At least I did some damage before the inevitable getting killed bit!


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6
Čemifobbar wrote:

That's okay. I was in a bit of a sticky situation. As I saw it, I had three choices:

1. I could back up - and get killed.
2. I could charge in - and get killed.
3. I could stay put - and get killed.

At least I did some damage before the inevitable getting killed bit!

The withdraw action is helpful in situations of that sort. Or, you might have tried a 5' step back, then used your obscuring mist power.

Speaking of tactics, if we can try to keep corridors open for ranged attacks it would be helpful. Won't always be able to, of course, but where we can we should.
Every line from my character to enemies had a friendly in it. That gives the enemy a +4 bonus to AC. Not a good thing. I hope that doesn't sound to complaint-like. It just seemed like something we could do better at for the future.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Well played Cem.
Think of the options for your next character. Cleric, or druid, ranger or sorcerer, all there. Sounds like fun.


Male Dhamphir Bloodrager (deceased)

@ Nyssa: The only snag was that the great majority of that damage came from ranged touch attack. And at that moment, I Bron and I were the only two up front. Oh well, these things happen to some characters. The time was up on one of my characters, that's all.

@ Alexis: I have a bunch of other builds I've tinkered with. Including an Ifrit bloodrager or sorcerer (fire elemental bloodline in either case, of course). I'm sure an Ifrit would be bound to get along famously (or infamously) with a Suli like Nyssa! :D


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Strait to 7? Wow. Excited for book 3!


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

@Tessara: I had in mind you where an arcane archer XD. That said, I like Eldritch Knights a lot :).

Leveling to 6th:

Lvl 2 spell added: Invisibility

Saves: +1Fort +1Ref +1Will

Skills (6): Diplomacy +1, Knowledge: engineering +1,UMD +1, spellcraft +3.

Must continue to level 7 ot it was a typo?


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Actually I am going arcane archer, eldritch knight is just going to be a 3 level dip on the way there (full BaB progression and almost full spellcasting progression). I'll be a little behind on BaB of the typical arcane archer, but a few levels ahead on spellcasting.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Maybe we missed a level up in there somewhere. Bron did come in at 6th. Is it really 7th level?

Level 6:
Saves: Fo +1 Re +1 Wi +1

Skills:
Disable Device +1
Disguise +1
Knowledge: Dungeoneering +1
Knowledge: Engineering +1
Knowledge: Geography +1
Knowledge: History +1
Knowledge: Local +1
Knowledge: Nobles +1
Knowledge: Planes +1

Spells:
Discharge
Dispel Magic


Yeah, just go to 7th level.

Should be 7th by end of book. Doesn't really matter, because I tend to adjust battles anyway.


Male Dhamphir Bloodrager (deceased)

You guys enjoy!

It's been fun, but I'm going to bow out, just because my plate's full at the moment.

It has been a lot of fun, though!


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

That's how the WotW books did it, strait from 4-6 going to book 2.

I'm going to miss you Cemi, both as a character and a player. Good luck on the boards.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Level 6

BAB +6/+1
+3 skill points- craft armor +1, craft weapons +1, ride +1
Weapon Training (heavy blades)
+10 hp -total: 62

Level 7

BAB +7/+2
+3 skill points- Acrobatics +1, craft weapons +1, perception +1
Fighter bonus feat: Weapon focus- longsword
Feat: Incremental elemental assault
+10 hp- total: 72

Sorry you couldn't continue on, Cemi.


Male Dhamphir Bloodrager (deceased)

@ Tess & Nyssa:

Thanks for that. It was fun!

I'm sure you'll carry on having lots of fun!

Take care, then!


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Leveling to 7th:

Summoning improves to IV
Feat: expanded arcana, 2 extra lvl2 spells know.

Lvl 1 spell added: Protection from evil.
2 lvl 2 spells added (expanded arcana feat):Slow, resist energy.
2 lvl 2 spells added: Heroism, Wall of fire.

Skills (6): Diplomacy +1, Knowledge: engineering +1, UMD +1, spellcraft +1, fly +2.


Male Android Inquisitor of Brigh 5/Warpriest of Brigh 1 | HP 31/39 | AC 22 F17 T15 | Fort +7 Ref +6 Will +8 | Init +7 | Perception +13
Inquisitor :
Bane 5/5 Discern Lies 5/5 Judgement 1/2 Level 1 4/5 Level 2 4/4
Warpriest :
Blessing 4/4 Level 1 0/2

See ya Cem, it was short but sweet!


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Level 7:

Skills:
Disable Device +1
Fly +1
Heal +1
Knowledge: Arcana +1
Knowledge: Geography +1
Knowledge: Nature +1
Knowledge: Religion +1

Spells:
Acid Pit
Ball Lightning

Feat:
Scribe Scroll


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis level up

+12 HP

+1 to all saves

+2 BAB

feats
disruptive (bonus)
dodge

skills
perception +2
know engineering +2
use magic device +2
intimidate +2
stealth +2
know dungeoneering +1
spellcraft +2
performance +2
sense motive +1

spells
lv 1 weaponwand

lv2 instant weapon

lv3 cure serious wounds, good hope


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Are we using max hit points?


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

We should probably start the loot division now, that seems to take us a long time to figure out.

So, to answer your earlier question, Kharamell: No I did not remove the CMW potion, or the CLW potions that Nyssa drank earlier from your loot list.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

With the group returning to Torch, we will finally be able to sell our loot. Please take a look over things so we can sell and shop.
Loot List

GM Demonmoose, now that we have some time, can we Take 20 to figure out the stuff we haven't figured out yet?

4 Arrows +1 (special)
Egg-shaped device, timeworn
Heavy Weapon, timeworn, 14 charges
Neon clay explosive 3 charges
Red suit of light tech armor
Scroll w/black sunburst
Scroll w/circuitry on handle
Scroll w/skulls on the handle x2
Scroll w/zombie image on holder
Small metal square
Soothe, jars x22
Timeworn Bracelet (11 ch)
Gootube x12


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1
Kharamell wrote:
4 Arrows +1 (special)

*Heavy breathing*


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Tessara don't forget to copy spells from my spellbook.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

I'm interested in the light tech armor

edit hmm, if it is the armour I think it is, maybe not.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Sorry, I have been away from home for a couple days, so sudden I had no time to warn about it.


Male Android Inquisitor of Brigh 5/Warpriest of Brigh 1 | HP 31/39 | AC 22 F17 T15 | Fort +7 Ref +6 Will +8 | Init +7 | Perception +13
Inquisitor :
Bane 5/5 Discern Lies 5/5 Judgement 1/2 Level 1 4/5 Level 2 4/4
Warpriest :
Blessing 4/4 Level 1 0/2

Will level Bron up asap. Don't wanna do anything here. Been busy last couple of days.

See ya all at Torch!


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

¡Ready for Torch!

:)


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

I'm interested in the +1 breastplate. I think we should keep the autograpnel as group loot.

I'd like to be able to buy a better sword and belt of strength, once we sell all the stuff no one wants and divide the loot. Maybe I should want the +1 battle axe, but my weapon training choice was heavy blades. Nyssa has been fighting with her sword the whole time, so it made more sense, story wise than axes. She only used the axe briefly.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

I missed
- Yellow Gun, timeworn 9ch

Can't find and don't know the value of
- Envoy's Mouthpiece (11 ch)
- Inferno Pistol +1
- Necklace (Recorder/Translater)


envoy's mouthpiece is the necklace, 2000 gp
inferno pistol is 5000 gp

yellow gun is a mindburner, 8000 gp


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6
Nyssa Veshane wrote:

Valt's Greatsword:

Total cost: 3,050 = 30,500 sp
1/3 cost for raw materials: 1,017 (Valt would need to pay this.)
Craft, weapons: 1d20 + 8 + 5 ⇒ (19) + 8 + 5 = 32
Craft, weapons: 1d20 + 8 + 5 ⇒ (17) + 8 + 5 = 30
Craft, weapons: 1d20 + 8 + 5 ⇒ (5) + 8 + 5 = 18
Craft, weapons: 1d20 + 8 + 5 ⇒ (15) + 8 + 5 = 28

So...
32 x 15 = 480
30 x 15 = 450
18 x 15 = 270
28 x 15 = 420

Total = 1,620

30,500 - 1,620 = 28,880

As I feared, it would take a very long time to craft such a weapon. It's you decision, Valt. Also with GM permission, of course. :)

Not having access to the Torch flame would slow the process even further.

Valt's Greatsword, continued.

Craft, weapons: 1d20 + 11 + 5 ⇒ (20) + 11 + 5 = 36
Craft, weapons: 1d20 + 11 + 5 ⇒ (14) + 11 + 5 = 30
Craft, weapons: 1d20 + 11 + 5 ⇒ (7) + 11 + 5 = 23
Craft, weapons: 1d20 + 11 + 5 ⇒ (17) + 11 + 5 = 33

So...
31 x 15 = 540
25 x 15 = 450
18 x 15 = 345
28 x 15 = 495

Total = 1,830

Subtracted from 28,880 = 27,050.

I wonder if I'll get this done before the end of the AP. ;)


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Tessara you want the arrows?

Alexis that red armor is yours for the taking.

Nyssa, we should keep the autograpnel, as well as all of the healing stuff except the soothe.

Any more suggestions? Everyone should be able to make changes to the worksheet, just add your name next to the items you want. I plan on selling and dividing gold on Thursday or Friday. I hope that's enough time for everyone to go through the list while allowing the game to keep moving at a decent rate.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

I put the +1 hammer and the chainsaw back into party loot. Unless someone else wants those we should sell them.

Also if Nyssa takes the +1 breastplate, we can sell her MW agile breastplate. It's worth 550 gp (full value)


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

I'm goin' to California. Doing a road tour of the PCH. I don't know how much internet I'll have access to, so my posting may become spotty, to non-existent.

I'll log in when I can.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

I hope everyone has made claim to any items they wanted. After selling everything else, we have a total of 33636 gold. Split 5 ways (Alexis, Kharamell, Nyssa, Tessara, Valt) that is 6727.2 gold each. These numbers do not include the money that the town gives us. Also, the remaining items are **HERE**. Let me know if I missed anything.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

If no one is going to make use of them, I propose to sell both the inferno pistol and the ice dagger.

If available I'll spend gold on:

Greatsword +1 (2000gp)
Belt of Giant Strength +2 (3000gp)
Headband of Alluring Charisma +2 (3000gp)
Nyssa crafting (183gp)
Wand of Cure light wounds (750gp)


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

I was going to suggest the Ice Dagger as a good back up weapon for any of us.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

:)

Well, we can sell it any other time, no need to rush after all.

I missed 350 more for the sword (I thought it was already MW, but it is not)


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

I would like to enchant my rapier, and armor to +1, and get a +2 charisma circlet.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

I've been wearing the Neraplast Armor which I am not proficient with and did not realize, so swap that for the Bracers of Armor +1 that was sold and the group nets 100 gold (20 gold for each of the five that started this chapter). Also, don't forget that each of our cuts from the reward is 1750 gold.

Increase Bracers of Armor +1 to +3 using Craft Wondrous Item

** Sell **
Musket +750gp

** Buy **
Handy Haversack -2000gp
Bracer of Armor -3500gp


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Just noticed I already have a +1 chain shirt.

So...
+1 rapier is 2000 (already have a mw rapier)
+2 circlet 4000


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Nothing more to do, just to decide how we go.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

We do have a carriage and some horses.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Bought:
Adamantium longsword: 5,015
Handy haversack: 2,000
Cloak of resistance +1: 1,000

Sold:
MW Longsword: 157.5
MW Agile breastplate: 275


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

@GM demonmoose, may I change the lvl 7 feat expanded arcana => Slow
for the Iron will feat?
I've noticed I'm a little low on saves :P


Yes, Valt, you may change feats.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Thank you.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Aargh, and ED-209, run for your lives XD

Four... three... two... one... I am now authorized to use physical force!

Sure the crators took a great time creating those robots and making them look-alike to those from old sci-fi movies.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Heh! The one with the negative two in diplomacy wants to negotiate. :)

701 to 750 of 791 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Demonmoose's Iron Gods AP Green Discussion All Messageboards

Want to post a reply? Sign in.