Demonmoose's Iron Gods AP Green (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods AP campaign.

Jevik's Farm

Under Well

Choking Tower 1


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I believe they were asking you if they could get access to the group loot stuff. Which is up to you, since you "own" it. It's probably better to ask then just taking whatever.

The newcomers were given wealth when they made their characters.


Male Dhamphir Bloodrager (deceased)

@Tessara: Hadn't run across that one before. Thanks for that. I'll add to my list of PF acronyms sort of thing.

@Nyssa & Valt: The only pay packet Tessara, Kharamell and Čemifobbar got was 150 GP we split into 50 GP each. That was in the prelude to meeting the rest of you. We haven't been awarded anything else as yet. Čemifobbar spent his 50 GP to get another potion of Inflict Light Wounds, leaving him with slightly more than 30 GP in cash.

We were given a 6,000 "gear budget" to kit our characters up with. In my case, there was barely any cash left after buying a few expensive "toys".


Male Human
Valt Skyddade wrote:

Just to avoid me missunderstanding it:

We got the 2000+ gold pieces each, and then we still have that loot?

Yeah. You guys weren't very forthcoming on what you wanted to do with everything so I sold the more mundane things and kept all the magical stuff, in case the new guys or you guys wanted it.

I have the ring of protection, amulet of natural armor, and 2000 GP= 6000 GP.

The +1 Leather + the +1 light Hammer + the medlance + the scrolls + someones 2000 gold = 6000.

The nanite cannisters + the the Neraplest armor + the hypogun + someones 2000 gold = 6200 gold

The Inferno pistol is 5000 gold by itself. So with everything else added we're a little over WBL, probably because we started with seven but ended with four, but obviously if no one wants to use or sell anything we might struggle a little bit gear-wise.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

So Alexis, Kraig, Nyssa(that's me), and Valt need to either pick from this list or sell it until we get up to WBL.

After that we can split the left overs up equally between all party members.

Nyssa already has the medlance in her inventory. I figure we'll want it if we come across some pharmaceuticals.

That inferno pistol is a bit of a problem. It's such a massive share of the loot.


Male Dhamphir Bloodrager (deceased)

I just assumed Čemifobbar would look at the vast majority of the goodies and just not be interested in all but that Blurred Movement potion.

"Pistols? What are those?"


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

I think Kraig just took the pistol. :)


Male Dhamphir Bloodrager (deceased)

I just assume Čemifobbar would be clueless with fancy high tech fru-fra like pistols!


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

All right, thank you for the clarification. I'm not really worried about WBL, just wanted to know because I already added the gold to my purse. €_€


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

I'm sorry for the confusion. Kraig offered the new guys a chance at the leftover loot and I asked for or about the items Kharamell would find interesting or useful. I must have missed something because it seems I was looking at the wrong list.


Male Dhamphir Bloodrager (deceased)

Čemifobbar wouldn't have taken much anyway. He's still got the Kellid mindset that what you can carry is all that you own. And it's got to be useful gear at that! Old habits die hard when you're youthful at over 125 years of age! :D


Male Human

I don't think Kraig knows the pistol has to be loaded with a nanite canister to use...
I kept the pistol because I thought Kharamell might be able to make use of it. But I don't know anything about gunslingers. If it won't work for him I'd rather sell it, because it's not particularly good. It's 1d6 damage, with an additional 1 fire damage when it crits, and each shot uses a 500 gold nanite canister.


Male Human

If we're gonna sell more stuff, we can probably fine some pretty cool tech stuff at Scrapwall to buy.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

I really didn't mean to cause a fuss. Please sell the pistol. Kharamell would be interested in it, but it doesn't really seem like the weapon for him.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

We could sell the stuff to the new players at half price, at some point if they want anything, and have the gold.

OK, well If no one else wants anything then I'm taking a nanite canister (500 gp) and the ring of protection. That pushes Nyssa into WBL range.

Note: I think the ring could do certain other party members more good. I'm just claiming it rather than selling it. If you want it, say so, don't be shy.

.

Don't worry about it, Kharamell.

We needed to get the loot situation sorted out anyway. I thought everything had been sold already. That's why I was asking.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

@Nyssa: Not sure if you are mistaking the medlance with the hypogun. The last (hypogun) is the one using the nanite canister. With the 4 canisters we can do 40 healings with the hypogun at 1d8+1. Does not effect undead.
The medlance is used to administrate potions to another, thus uses potions of healing, and only can be used 10 times before it wears out.

About Hemochems: they give fast healing 1 for 1 minute. Perhaps our only way to heal Cemm.

Neraplast armor have 5% spell failure.

I'll take the armor (studded leather +1, as no one have interest on it.)


Male Dhamphir Bloodrager (deceased)

@GM Demonmoose: I just realized the Windy Escape spell Čemifobbar has is supposed to be for Sylph characters. I've not used it yet. Should I just change it to something else useful, like Shield, on his (minuscule) list of spells known?


@Cemifobbar, you can keep the spell if you want. It could be you have some Sylph heritage or you happened to learn it from one.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Not to tell you how to run your summons, but I have quite a bit of experience with summoning. Air elementals are best used for their whirlwind ability in my experience.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

It is too small to affect them I fear.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Ah, right. Didn't even check the size. Sorry I'm used to summoning at least medium sized ones, my bad!


Male Dhamphir Bloodrager (deceased)

@GM Demonmoose: Thanks! It looked like a cool spell versus critical hits!


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

If the Neraplast armor is available, Kharamell would like it. A small boost to his AC would mean a lot.


Male Human

I'm fine with you using it if you want to.
Kraig won't like it though. He always considered himself the stealthy type.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

I'm fine with it too.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

That will free up a pair of Bracers of Armor +1 to add to the group loot.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

I have to admit i would like the ring of protection, but i feel a front liner has priority on it.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Take it then, Alexis. Nyssa is only a part-time front liner. :)


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

You're a squishy frontliner, if anything I think that you have the priority on it. Front line bards usually have a low life expectancy.


Male Human

Kraig's wearing the ring right now, but Alexis can have it. I'm playing a Dawnflower Dervish in another game, so I'm familiar with frontline bard woes.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Minor Magic (Sp): An eidolon learns to cast a minor spell as a spell-like ability. Select one spell from the following list: burning hands, comprehend languages, cure light wounds, detect chaos/evil/good/law, magic missile, obscuring mist, silent image, vanish (self only), or ventriloquism. This spell can be cast once per day as a spell-like ability. At 7th level, this spell can be cast three times per day by spending 2 additional evolution points. The caster level for this evolution is equal to the eidolon's Hit Dice – 2. The save DC for this spell is 10 + 1/2 the eidolon's HD + the eidolon's Charisma modifier. The eidolon must have a Charisma score of at least 11 and must possess the basic magic evolution to take this evolution.

It is from the Ultimate magic, a 2 points evolution.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation
Nyssa Veshane wrote:
Take it then, Alexis. Nyssa is only a part-time front liner. :)

Cool, thanks

:)


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

A ghost can be a tough customer, depending on the base creature.

Pros
We know he's a paladin, but he may be depowered, ie fallen. Smites probably wouldn't work on us anyway, and he shouldn't be able to heal himself. So he would be much like a weak fighter. Our bloodrager says he can hurt it, and we have evidence he is good in a fight.

Cons
Well he's a ghost. That means corrupting touch, on of the most nasty attacks in the game. He may have other abilities, like possesion. Most of us will not be able to hurt him, and most damage that can is halved. We can aid those who can hurt him.

I think we shouldn't bother the nice ghost at this time, but come back to it later. Of course I'll support a party decision to attack.

Exorcism is a bit hard. You have to identify the thing that releases the ghost, or use high end clerical magic. It would be easier if the GM allows the optional rules in the carrion crown game (book one), in which a temporarily defeated spook turns into a knocking haunt, which can be questioned with yes no answers. (one knock yes, two knocks no and so on). That's up to the gm of course.

A lot of this info is meta knowledge of course. Our characters probably don't know about corrupting touch (although if we attack it, we will learn quickly). To know about the knocking spirit would be some know religion rolls I guess.


Male Dhamphir Bloodrager (deceased)

A couple more bits of meta-gaming (from d20PFSRD):

Čemifobbar's fourth level bloodrage power is Ghost Strike (Su): At 4th level, your melee attacks are treated as if they have the ghost touch weapon special ability. Which means he can hit incorporeal creatures with full damage each hit, but only while bloodraging. As characters, this is just what everyone would have to take his word for. Or think he's completely loopy.

And as a Dhampir, he also gets Resist Level Drain (Ex): A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw. So the Ghost might not affect him as badly as most. But it would still be risky.

I know incorporeal creatures are extremely nasty. That's one of the reasons I made this build as I did! Although he can't move very well in most social circles and he doesn't do at all well with the "group hug" positive energy channels!


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Kharamell can aid with Ghost Touch Mage Bullets and, if we go in after we rest, Magic Missile still works and he has a good AC with Mage Armor and a good dex.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

It seems our bloodrager is rather well built to deal with this problem. I think considering that we could take it. I'll sneak in with him (invisible), give him a strength buff, then step back and pound away with my magical bow which will also help with damaging it. I think we can take it.

However, as Alexis says I will bow to the will of the group.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Also, Tessara, we should bump spellbooks at some time.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Elemental assault also works against incorporeal creatures. It's not much though, 1d6 for 4 rounds, and I would actually have to roll high enough to hit.

If it comes down to combat, we probably failed already.


Male Human

I dunno. We have a barbarian that can cast spells. Barbarians can usually kill anything without spells.


Male Dhamphir Bloodrager (deceased)

Well, not a straight up barbarian. But he can still hit things some nice!


Male Human

Well I hope you're feeling strong because unless we find an amulet of mighty fists in the next ten seconds, Kraig ain't got much to offer in a fight against ghosts.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

One more level and you'd be able to fight them. What a shame.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6
Kraig Forge-Hammer wrote:
I dunno. We have a barbarian that can cast spells. Barbarians can usually kill anything without spells.

Can't kill a ghost. We need to figure out what is binding it here. Fighting probably won't do that.

Although in another game, the alchemist just sauntered up and fire bombed the desiccated corpse and the ghost was defeated. I thought it was cheesy that the ghost's spirit was linked to it's body like that, but did not complain. I was happy we beat the ghost.


Male Dhamphir Bloodrager (deceased)

We're off to a less than inspiring start against that ghost. :P


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

don't worry I have the fear thing handled (I hope)

edit, hey there you go, handled with a song.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Yeah, aside from the poor will save, slayer did everything I was wanting, with benefits.

On another note, it seem like people wanted to talk our way in. I considered the option. My conclusion was that all that would do is get us surrounded.

The place where it would have been good for Čemifobbar to use his awesome diplomacy, was on those rabble we passed. Adjusting their attitudes to friendly would have been of advantage.

(shrugs) Could-a, should-a, would-a. The posting order didn't work out for that.


Male Dhamphir Bloodrager (deceased)

There's something to be said for the bold approach.

But maybe breaking a few heads will speak louder than diplomacy anyway.

Čemifobbar is a bit of mixed bag. At times he's all smarm and charm with his high Diplomacy ratings, but as a bloodrager, he goes completely bananas when he fights. Kind of fun having those two extremes in one character.

But the nice thing in a straight-out knock-em-down fight, he hands out damage by the ton every time he hits. That's always handy against opposition with DR.


Male Human

People just expect Kraig to be more violent and aggressive for some reason. Must be his blue eyes.


Male Dhamphir Bloodrager (deceased)

I think the big muscles and track record of bending other people's knees the wrong way might be a bit of a giveaway! :P


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Some network problems lately, I hope I'll be able to fix it next Monday.


Male Dhamphir Bloodrager (deceased)

@Valt: What's that "UMD" you posted about? I'm drawing a blank on that, although I should know...

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