
Čemifobbar |

@Tessara: Hadn't run across that one before. Thanks for that. I'll add to my list of PF acronyms sort of thing.
@Nyssa & Valt: The only pay packet Tessara, Kharamell and Čemifobbar got was 150 GP we split into 50 GP each. That was in the prelude to meeting the rest of you. We haven't been awarded anything else as yet. Čemifobbar spent his 50 GP to get another potion of Inflict Light Wounds, leaving him with slightly more than 30 GP in cash.
We were given a 6,000 "gear budget" to kit our characters up with. In my case, there was barely any cash left after buying a few expensive "toys".

Kraig Forge-Hammer |

Just to avoid me missunderstanding it:
We got the 2000+ gold pieces each, and then we still have that loot?
Yeah. You guys weren't very forthcoming on what you wanted to do with everything so I sold the more mundane things and kept all the magical stuff, in case the new guys or you guys wanted it.
I have the ring of protection, amulet of natural armor, and 2000 GP= 6000 GP.
The +1 Leather + the +1 light Hammer + the medlance + the scrolls + someones 2000 gold = 6000.
The nanite cannisters + the the Neraplest armor + the hypogun + someones 2000 gold = 6200 gold
The Inferno pistol is 5000 gold by itself. So with everything else added we're a little over WBL, probably because we started with seven but ended with four, but obviously if no one wants to use or sell anything we might struggle a little bit gear-wise.

Nyssa Veshane |

So Alexis, Kraig, Nyssa(that's me), and Valt need to either pick from this list or sell it until we get up to WBL.
After that we can split the left overs up equally between all party members.
Nyssa already has the medlance in her inventory. I figure we'll want it if we come across some pharmaceuticals.
That inferno pistol is a bit of a problem. It's such a massive share of the loot.

Valt Skyddade |

All right, thank you for the clarification. I'm not really worried about WBL, just wanted to know because I already added the gold to my purse. €_€

Kharamell |

I'm sorry for the confusion. Kraig offered the new guys a chance at the leftover loot and I asked for or about the items Kharamell would find interesting or useful. I must have missed something because it seems I was looking at the wrong list.

Kraig Forge-Hammer |

I don't think Kraig knows the pistol has to be loaded with a nanite canister to use...
I kept the pistol because I thought Kharamell might be able to make use of it. But I don't know anything about gunslingers. If it won't work for him I'd rather sell it, because it's not particularly good. It's 1d6 damage, with an additional 1 fire damage when it crits, and each shot uses a 500 gold nanite canister.

Nyssa Veshane |

We could sell the stuff to the new players at half price, at some point if they want anything, and have the gold.
OK, well If no one else wants anything then I'm taking a nanite canister (500 gp) and the ring of protection. That pushes Nyssa into WBL range.
Note: I think the ring could do certain other party members more good. I'm just claiming it rather than selling it. If you want it, say so, don't be shy.
.
Don't worry about it, Kharamell.
We needed to get the loot situation sorted out anyway. I thought everything had been sold already. That's why I was asking.

Valt Skyddade |

@Nyssa: Not sure if you are mistaking the medlance with the hypogun. The last (hypogun) is the one using the nanite canister. With the 4 canisters we can do 40 healings with the hypogun at 1d8+1. Does not effect undead.
The medlance is used to administrate potions to another, thus uses potions of healing, and only can be used 10 times before it wears out.
About Hemochems: they give fast healing 1 for 1 minute. Perhaps our only way to heal Cemm.
Neraplast armor have 5% spell failure.
I'll take the armor (studded leather +1, as no one have interest on it.)

Valt Skyddade |

It is too small to affect them I fear.

Valt Skyddade |

I'm fine with it too.

Alexis Ravani |

I have to admit i would like the ring of protection, but i feel a front liner has priority on it.

Valt Skyddade |

Minor Magic (Sp): An eidolon learns to cast a minor spell as a spell-like ability. Select one spell from the following list: burning hands, comprehend languages, cure light wounds, detect chaos/evil/good/law, magic missile, obscuring mist, silent image, vanish (self only), or ventriloquism. This spell can be cast once per day as a spell-like ability. At 7th level, this spell can be cast three times per day by spending 2 additional evolution points. The caster level for this evolution is equal to the eidolon's Hit Dice – 2. The save DC for this spell is 10 + 1/2 the eidolon's HD + the eidolon's Charisma modifier. The eidolon must have a Charisma score of at least 11 and must possess the basic magic evolution to take this evolution.
It is from the Ultimate magic, a 2 points evolution.

Alexis Ravani |

Take it then, Alexis. Nyssa is only a part-time front liner. :)
Cool, thanks
:)
Alexis Ravani |

A ghost can be a tough customer, depending on the base creature.
Pros
We know he's a paladin, but he may be depowered, ie fallen. Smites probably wouldn't work on us anyway, and he shouldn't be able to heal himself. So he would be much like a weak fighter. Our bloodrager says he can hurt it, and we have evidence he is good in a fight.
Cons
Well he's a ghost. That means corrupting touch, on of the most nasty attacks in the game. He may have other abilities, like possesion. Most of us will not be able to hurt him, and most damage that can is halved. We can aid those who can hurt him.
I think we shouldn't bother the nice ghost at this time, but come back to it later. Of course I'll support a party decision to attack.
Exorcism is a bit hard. You have to identify the thing that releases the ghost, or use high end clerical magic. It would be easier if the GM allows the optional rules in the carrion crown game (book one), in which a temporarily defeated spook turns into a knocking haunt, which can be questioned with yes no answers. (one knock yes, two knocks no and so on). That's up to the gm of course.
A lot of this info is meta knowledge of course. Our characters probably don't know about corrupting touch (although if we attack it, we will learn quickly). To know about the knocking spirit would be some know religion rolls I guess.

Čemifobbar |

A couple more bits of meta-gaming (from d20PFSRD):
Čemifobbar's fourth level bloodrage power is Ghost Strike (Su): At 4th level, your melee attacks are treated as if they have the ghost touch weapon special ability. Which means he can hit incorporeal creatures with full damage each hit, but only while bloodraging. As characters, this is just what everyone would have to take his word for. Or think he's completely loopy.
And as a Dhampir, he also gets Resist Level Drain (Ex): A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw. So the Ghost might not affect him as badly as most. But it would still be risky.
I know incorporeal creatures are extremely nasty. That's one of the reasons I made this build as I did! Although he can't move very well in most social circles and he doesn't do at all well with the "group hug" positive energy channels!

Tessara Yandalëra |

It seems our bloodrager is rather well built to deal with this problem. I think considering that we could take it. I'll sneak in with him (invisible), give him a strength buff, then step back and pound away with my magical bow which will also help with damaging it. I think we can take it.
However, as Alexis says I will bow to the will of the group.

Nyssa Veshane |

Elemental assault also works against incorporeal creatures. It's not much though, 1d6 for 4 rounds, and I would actually have to roll high enough to hit.
If it comes down to combat, we probably failed already.

Nyssa Veshane |

I dunno. We have a barbarian that can cast spells. Barbarians can usually kill anything without spells.
Can't kill a ghost. We need to figure out what is binding it here. Fighting probably won't do that.
Although in another game, the alchemist just sauntered up and fire bombed the desiccated corpse and the ghost was defeated. I thought it was cheesy that the ghost's spirit was linked to it's body like that, but did not complain. I was happy we beat the ghost.

Alexis Ravani |

don't worry I have the fear thing handled (I hope)
edit, hey there you go, handled with a song.

Nyssa Veshane |

Yeah, aside from the poor will save, slayer did everything I was wanting, with benefits.
On another note, it seem like people wanted to talk our way in. I considered the option. My conclusion was that all that would do is get us surrounded.
The place where it would have been good for Čemifobbar to use his awesome diplomacy, was on those rabble we passed. Adjusting their attitudes to friendly would have been of advantage.
(shrugs) Could-a, should-a, would-a. The posting order didn't work out for that.

Čemifobbar |

There's something to be said for the bold approach.
But maybe breaking a few heads will speak louder than diplomacy anyway.
Čemifobbar is a bit of mixed bag. At times he's all smarm and charm with his high Diplomacy ratings, but as a bloodrager, he goes completely bananas when he fights. Kind of fun having those two extremes in one character.
But the nice thing in a straight-out knock-em-down fight, he hands out damage by the ton every time he hits. That's always handy against opposition with DR.

Valt Skyddade |

Some network problems lately, I hope I'll be able to fix it next Monday.