Demonmoose's Iron Gods AP Green (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods AP campaign.

Jevik's Farm

Under Well

Choking Tower 1


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human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

demonmoose, have you started recruiting yet? I haven't seen the link here. Very interested.


No, haven't started yet. I figured I would wait until one of the groups finished, haha. Will recruit in December definitely, likely start next book in January if groups finish.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Cool. Thanks for the update. How are the other groups going?


Blue and Orange are nearly done. Maybe. Final battle is a little difficult.

Red is a little bit farther than your group.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Orange sure made a good sprint.

A thing I wanted to clarify, just in case:
Earth elemental bonuses:

Static:
AB: +6 base stats, plus +2 from increased strenght from Augmented summoning feat.
Damage: +4 base stats, plus +2 from increased strenght from Augmented summoning feat.

Others:
Earth Mastery: If both elemental and target are touching ground: +1 to AB and damage. -4 if in air of water.

Alexis singing :) +1AB +1Damage.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Ohh, gray clouds... Fluffy... Is that a light? The light draws meee...


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Should I drink some healing potions?


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

I will help pay for that wand out of Nyssa's share.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Edited the last post. FYI.


The recruitment page is up for the next book. Don't need to post unless you are planning on changing your character. You may look at the list of candidates to see whom you wish to add. Likely two characters if all four of you stay (Nortmog will be leaving).


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

If we have to climb, both Alexis and me can provide light, and if there are corners, that will help too. If we reduce it enough, perhaps someone can go taking 10. Then, with a rope even the clumsy summoner will be able to go up.

How many checks to climb are needed?


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

can you post the link please demonmoose. I am interested in continuing.

pity you can't take twenty on a climb


I think it's:

Lords of Rust Recruiting


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

These beasties were thylacines? I seen those, i wouldn't call them cat like. Also called Tasmanian tigers because of the strips on their bodies, they are extinct now, unfortunately. Every now and then someone says they have seen one, but no proof.

Now i feel a little unAustralian


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Just to remember that there are 3 CSW potions (2d8+3?), that you can take from the last loot.


Tigers are cats though... Yes, the picture looks like wolves. Forgot about the stripes and furry backs.

Yes the Cure Moderate Wounds potions are 2d8+3.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

They aren't cats, they are marsupials, dog like ones. Eh it doesn't matter it was just a point of interest


I know they are marsupials. But your characters are likely not to know what or have seen a "marsupial" unless you've seen kangaroos frequently. You also called them Tasmanian Tigers, tigers being cats. So I just called them dog-cats because they have stripes and whiskers? and look like wolves or something.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

My question: Any Vulnerability?


Valt:
It has standard robot vulnerabilities of electricity and criticals. The latter can daze the robot.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

I have been looking at the recruitment threat, and noticed a lack of divine casters (of any type), and, IMO, its what this group need. I'm assuming all of us will continue, of course.

What do you think about it?


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

I was planning on keeping this character. Inquisitor was one of the classes I looked at to gain some more class skills, but it would have been a 1 level dip. Anyhow it's not an option anyway. My alignment doesn't match my patron god's. Nyssa's not all that religious anyway.


Please elect three applicants (each) from the Recruitment Thread. There is still a few days for new characters to apply, however. Also realize that Nortmog, will be leaving the party at the conclusion of Book 1. Three more characters should push you to seven players altogether. Your picks definitely come after blue and orange as they have completed the first book.


Your current choices (the others have been assigned to Orange and Blue, who finished Book 1; Red and Green and close by the way.):

-Sarainy Malki human bard/archer/devout ranged/6 spell buff
-Uran gnome gunslinger/ranged/experimental gun
-Riggs Parrett human wizard/metal ranged/spell
-Kharmell android wizard/spellslinger ranged/less magic
-Tessara Y. elf fighter 1/wizard 3 ranged/owl/magic
-Ghiv human sorcerer psionic ranged/debuff
-Cemiffobar dhampir bloodrager/undead melee/undead


Ah, I am missing one person (at least).

-Malak Gearhead, orc thunderscout (from Aden), wields a simpler gun and has a vehicle.

Please consider this applicant as well.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Should we list our preferences here, or did you want a PM, Demonmoose?


Listing it here opens discussion, but you can do a secret pm vote if you want to be fancy. Either is fine.


Some Options:

1. Continue on with the game as is. I will tell the applicants to wait.
2. Assume other heroes have saved Torch before you. Skip to Book 2.
3. Allow your new recruited characters, at Level 4, to assist you in finishing Book 1.
4. Torch is destroyed. All four of you make new characters, add the 3 recruits and start Book 2.
5. Something else.

Also, please give me your picks for applicants.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Yeah, no divine. I'm thinking of bringing in a cleric to do the healings. I am enjoying Alexis, but we need the heals i think. Any thoughts? There is a bard that can replace her.

Oh and my choice is
-Sarainy Malki if we need a new bard
-Kharmell because magic is good and spellslingers are interesting
-Uran as gunslingers are also good.

If the party wants Alexis to continue
Change Sarainy to Cemiffobar. Another fighter type is always handy.

I will do up a cleric for your inspection post haste demonmoose. Give me a few hours.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Alexis, you should play what you want. That's the most important thing.

GM Demonmoose, Options 1 and 3 are OK. I gotta say, I hate the other ones. Of course, at the rate we're going option 4 might just happen anyway. :o


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Well, option 3 for me, I don't want to make the others wait another week or two.
I was not thinking in healing when asked for divine, as we can serve ourselves, at least out of combat.

Cemifobbar, Tessara Yandalera (mage archer), and Ghiv Masdara (from GM Niles) looks like a nice arcane debuffer.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

I prefer option one btw


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

@Kraig: I want to remember you this.

So you must have 11 more HP, as you started the fight with full HP and not only 22.


I need Kraig and Nyssa's choices for people to join you. Also Kraig's preference of option for continuing the campaign.

Some Options:

1. Continue on with the game as is. I will tell the applicants to wait.
2. Assume other heroes have saved Torch before you. Skip to Book 2.
3. Allow your new recruited characters, at Level 4, to assist you in finishing Book 1.
4. Torch is destroyed. All four of you make new characters, add the 3 recruits and start Book 2.
5. Something else.


Male Human

OH, thanks Valt. So many family members have been over for so long, hard to concentrate on these games. I can't wait till everyone leaves.

Are you sure you want seven in our party? That's going push turns to three or four days per, and we're slow enough as is.

I like choice 1.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

compared to some games this is grease lightning


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

I have decided to stick with alexis, as I am enjoying playing her


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Thats good to know :)


If Nyssa and Kraig do not have any preferences to party members, I will have to decide. Remaining choices are:

-Riggs Parrett human wizard/metal ranged/spell
-Kharmell android wizard/spellslinger ranged/less magic
-Tessara Y. elf fighter 1/wizard 3 ranged/owl/magic
-Ghiv human sorcerer psionic ranged/debuff
-Cemiffobar dhampir bloodrager/undead melee/undead
-Malak Gearhead, orc thunderscout (from Aden), wields a gun and has a vehicle.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

I'd probably go with Tessara, Riggs, and Malak.


Male Human

I don't care. They all look interesting.


Okay. It looks like I am inviting Kharmell, Cemiffobar and Tessara.

Seven members should be fine. I'll just pass you if you are taking too long in combat. It actually may push things too quickly. It depends how much you roleplay with your environment and with each other.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Hello everybody, thanks for picking me for your game! I'm ready to get started and will be lurking in gameplay until my time :)


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Welcome to the Green, Tessa.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

I always did look good in green. Thanks for inviting me to the game. I'll look through the posts and make some tweaks to the character.


Male Human

Welcome fellow adventurers.
Group loot is listed in my profile.
Green color is best color.
I hope you guys stick around, we've had some trouble retaining players.


Actually, all the groups have lost players due to real life or other games. It happens because pbp takes a long time.


Male Dhamphir Bloodrager (deceased)
GM Demonmoose wrote:

Okay. It looks like I am inviting Kharmell, Cemiffobar and Tessara.

Seven members should be fine. I'll just pass you if you are taking too long in combat. It actually may push things too quickly. It depends how much you roleplay with your environment and with each other.

@GM Demonmoose: found it!

Sorry I'm late, everyone!
I'll post something more eloquent after some a bit of caffeine!
Shan't be long!


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

I think we're waiting for them to reach a certain point before we jump in.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Nice to meet you all, partners.

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